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e41bf2b147
So stuff doesn't look so distorted in widescreen resolutions. Implies that there are black bars on the left/right then.. Can be disabled with "r_scaleMenusTo43 0" Does *not* affect the HUD (incl. crosshair) - scaling it automagically would be very hard (or impossible), because it doesn't only render the crosshair, healthpoints etc, but also fullscreen effects like the screen turning red when the player is hit - and fullscreen effects would look very shitty if they didn't cover the whole screen but had "empty" bars on left/right. (Mostly) fixes #188 and #189 |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in | ||
mmakefile.src |