dhewm3/neo
Daniel Gibson e41bf2b147 Scale "Menu" GUIs (incl. PDA + fullscreen vids) to 4:3
So stuff doesn't look so distorted in widescreen resolutions.
Implies that there are black bars on the left/right then..

Can be disabled with "r_scaleMenusTo43 0"

Does *not* affect the HUD (incl. crosshair) - scaling it automagically
would be very hard (or impossible), because it doesn't only render
the crosshair, healthpoints etc, but also fullscreen effects like the
screen turning red when the player is hit - and fullscreen effects
would look very shitty if they didn't cover the whole screen but had
"empty" bars on left/right.

(Mostly) fixes #188 and #189
2018-10-28 05:29:11 +01:00
..
cm more fixes for Visual Studio 14 2015-10-11 23:27:42 +02:00
d3xp Some spelling error fixes found during Debian build 2018-06-30 00:08:45 -01:00
framework idCommon::SetCallback() and GetAdditionalFunction() - for Mods 2018-09-30 05:06:20 +02:00
game Some spelling error fixes found during Debian build 2018-06-30 00:08:45 -01:00
idlib import AROS changes 2017-04-02 00:42:28 +01:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Scale "Menu" GUIs (incl. PDA + fullscreen vids) to 4:3 2018-10-28 05:29:11 +01:00
sound Fix entering the menu or saving the game stopping some sounds. 2018-08-19 16:58:44 +02:00
sys Tell Windows we're High DPI aware, (hopefully) fixes #191 2018-07-14 20:54:21 +02:00
tools Some spelling error fixes found during Debian build 2018-06-30 00:08:45 -01:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Scale "Menu" GUIs (incl. PDA + fullscreen vids) to 4:3 2018-10-28 05:29:11 +01:00
CMakeLists.txt Lower release build optimizations from -O3 to -O2. 2018-07-03 13:34:45 -01:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00
mmakefile.src # move the AROS specific folder icon and default.cfg mmakefile.src under neo/sys/aros/setup 2017-04-22 16:21:14 +02:00