mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-12-15 07:11:01 +00:00
224 lines
8.4 KiB
C++
224 lines
8.4 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#ifndef __ASYNCCLIENT_H__
|
|
#define __ASYNCCLIENT_H__
|
|
|
|
#include "framework/async/MsgChannel.h"
|
|
#include "framework/async/ServerScan.h"
|
|
#include "framework/UsercmdGen.h"
|
|
#include "framework/FileSystem.h"
|
|
#include "framework/Session.h"
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
Network Client for asynchronous networking.
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
typedef enum {
|
|
CS_DISCONNECTED,
|
|
CS_PURERESTART,
|
|
CS_CHALLENGING,
|
|
CS_CONNECTING,
|
|
CS_CONNECTED,
|
|
CS_INGAME
|
|
} clientState_t;
|
|
|
|
typedef enum {
|
|
AUTHKEY_BADKEY,
|
|
AUTHKEY_GUID
|
|
} authKeyMsg_t;
|
|
|
|
typedef enum {
|
|
AUTHKEY_BAD_INVALID,
|
|
AUTHKEY_BAD_BANNED,
|
|
AUTHKEY_BAD_INUSE,
|
|
AUTHKEY_BAD_MSG
|
|
} authBadKeyStatus_t;
|
|
|
|
typedef enum {
|
|
UPDATE_NONE,
|
|
UPDATE_SENT,
|
|
UPDATE_READY,
|
|
UPDATE_DLING,
|
|
UPDATE_DONE
|
|
} clientUpdateState_t;
|
|
|
|
typedef struct {
|
|
idStr url;
|
|
idStr filename;
|
|
int size;
|
|
int checksum;
|
|
} pakDlEntry_t;
|
|
|
|
class idAsyncClient {
|
|
public:
|
|
idAsyncClient();
|
|
|
|
void Shutdown( void );
|
|
bool InitPort( void );
|
|
void ClosePort( void );
|
|
void ConnectToServer( const netadr_t adr );
|
|
void ConnectToServer( const char *address );
|
|
void Reconnect( void );
|
|
void DisconnectFromServer( void );
|
|
void GetServerInfo( const netadr_t adr );
|
|
void GetServerInfo( const char *address );
|
|
void GetLANServers( void );
|
|
void GetNETServers( void );
|
|
void ListServers( void );
|
|
void ClearServers( void );
|
|
void RemoteConsole( const char *command );
|
|
bool IsPortInitialized() { return clientPort.GetPort() != 0; }
|
|
|
|
bool IsActive( void ) const { return active; }
|
|
int GetLocalClientNum( void ) const { return clientNum; }
|
|
int GetPrediction( void ) const;
|
|
int GetTimeSinceLastPacket( void ) const;
|
|
int GetOutgoingRate( void ) const;
|
|
int GetIncomingRate( void ) const;
|
|
float GetOutgoingCompression( void ) const;
|
|
float GetIncomingCompression( void ) const;
|
|
float GetIncomingPacketLoss( void ) const;
|
|
int GetPredictedFrames( void ) const { return lastFrameDelta; }
|
|
|
|
void RunFrame( void );
|
|
void SendReliableGameMessage( const idBitMsg &msg );
|
|
|
|
void SendVersionCheck( bool fromMenu = false );
|
|
// pass NULL for the keys you don't care to auth for
|
|
// returns false if internet link doesn't appear to be available
|
|
bool SendAuthCheck( const char *cdkey, const char *xpkey );
|
|
|
|
void PacifierUpdate( void );
|
|
|
|
idServerScan serverList;
|
|
|
|
private:
|
|
bool active; // true if client is active
|
|
int realTime; // absolute time
|
|
|
|
int clientTime; // client local time
|
|
idPort clientPort; // UDP port
|
|
int clientId; // client identification
|
|
int clientDataChecksum; // checksum of the data used by the client
|
|
int clientNum; // client number on server
|
|
clientState_t clientState; // client state
|
|
int clientPrediction; // how far the client predicts ahead
|
|
int clientPredictTime; // prediction time used to send user commands
|
|
|
|
netadr_t serverAddress; // IP address of server
|
|
int serverId; // server identification
|
|
int serverChallenge; // challenge from server
|
|
int serverMessageSequence; // sequence number of last server message
|
|
|
|
netadr_t lastRconAddress; // last rcon address we emitted to
|
|
int lastRconTime; // when last rcon emitted
|
|
|
|
idMsgChannel channel; // message channel to server
|
|
int lastConnectTime; // last time a connect message was sent
|
|
int lastEmptyTime; // last time an empty message was sent
|
|
int lastPacketTime; // last time a packet was received from the server
|
|
int lastSnapshotTime; // last time a snapshot was received
|
|
|
|
int snapshotSequence; // sequence number of the last received snapshot
|
|
int snapshotGameFrame; // game frame number of the last received snapshot
|
|
int snapshotGameTime; // game time of the last received snapshot
|
|
|
|
int gameInitId; // game initialization identification
|
|
int gameFrame; // local game frame
|
|
int gameTime; // local game time
|
|
int gameTimeResidual; // left over time from previous frame
|
|
|
|
usercmd_t userCmds[MAX_USERCMD_BACKUP][MAX_ASYNC_CLIENTS];
|
|
|
|
idUserInterface * guiNetMenu;
|
|
|
|
clientUpdateState_t updateState;
|
|
int updateSentTime;
|
|
idStr updateMSG;
|
|
idStr updateURL;
|
|
bool updateDirectDownload;
|
|
idStr updateFile;
|
|
dlMime_t updateMime;
|
|
idStr updateFallback;
|
|
bool showUpdateMessage;
|
|
|
|
backgroundDownload_t backgroundDownload;
|
|
int dltotal;
|
|
int dlnow;
|
|
|
|
int lastFrameDelta;
|
|
|
|
int dlRequest; // randomized number to keep track of the requests
|
|
int dlChecksums[ MAX_PURE_PAKS ]; // 0-terminated, first element is the game pak checksum or 0
|
|
int dlCount; // total number of paks we request download for ( including the game pak )
|
|
idList<pakDlEntry_t>dlList; // list of paks to download, with url and name
|
|
int currentDlSize;
|
|
int totalDlSize; // for partial progress stuff
|
|
|
|
void Clear( void );
|
|
void ClearPendingPackets( void );
|
|
void DuplicateUsercmds( int frame, int time );
|
|
void SendUserInfoToServer( void );
|
|
void SendEmptyToServer( bool force = false, bool mapLoad = false );
|
|
void SendPingResponseToServer( int time );
|
|
void SendUsercmdsToServer( void );
|
|
void InitGame( int serverGameInitId, int serverGameFrame, int serverGameTime, const idDict &serverSI );
|
|
void ProcessUnreliableServerMessage( const idBitMsg &msg );
|
|
void ProcessReliableServerMessages( void );
|
|
void ProcessChallengeResponseMessage( const netadr_t from, const idBitMsg &msg );
|
|
void ProcessConnectResponseMessage( const netadr_t from, const idBitMsg &msg );
|
|
void ProcessDisconnectMessage( const netadr_t from, const idBitMsg &msg );
|
|
void ProcessInfoResponseMessage( const netadr_t from, const idBitMsg &msg );
|
|
void ProcessPrintMessage( const netadr_t from, const idBitMsg &msg );
|
|
void ProcessServersListMessage( const netadr_t from, const idBitMsg &msg );
|
|
void ProcessAuthKeyMessage( const netadr_t from, const idBitMsg &msg );
|
|
void ProcessVersionMessage( const netadr_t from, const idBitMsg &msg );
|
|
void ConnectionlessMessage( const netadr_t from, const idBitMsg &msg );
|
|
void ProcessMessage( const netadr_t from, idBitMsg &msg );
|
|
void SetupConnection( void );
|
|
void ProcessPureMessage( const netadr_t from, const idBitMsg &msg );
|
|
bool ValidatePureServerChecksums( const netadr_t from, const idBitMsg &msg );
|
|
void ProcessReliableMessagePure( const idBitMsg &msg );
|
|
static const char* HandleGuiCommand( const char *cmd );
|
|
const char* HandleGuiCommandInternal( const char *cmd );
|
|
void SendVersionDLUpdate( int state );
|
|
void HandleDownloads( void );
|
|
void Idle( void );
|
|
int UpdateTime( int clamp );
|
|
void ReadLocalizedServerString( const idBitMsg &msg, char* out, int maxLen );
|
|
bool CheckTimeout( void );
|
|
void ProcessDownloadInfoMessage( const netadr_t from, const idBitMsg &msg );
|
|
int GetDownloadRequest( const int checksums[ MAX_PURE_PAKS ], int count );
|
|
};
|
|
|
|
#endif /* !__ASYNCCLIENT_H__ */
|