mirror of
https://github.com/dhewm/dhewm3.git
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809bbfcccf
The original binding menu uses #str_07183 between keys - this should be " or ", but in the windows demo that entry is missing in strings/english.lang
867 lines
22 KiB
C++
867 lines
22 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "sys/platform.h"
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#include "idlib/Str.h"
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#include "idlib/LangDict.h"
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#include "framework/Common.h"
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#include "framework/File.h"
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#include "framework/UsercmdGen.h"
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#include "sys/sys_public.h"
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#include "framework/KeyInput.h"
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typedef struct {
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const char *name;
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int keynum;
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const char *strId; // localized string id
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} keyname_t;
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// keys that can be set without a special name
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static const char unnamedkeys[] = "*,-=./[\\]1234567890abcdefghijklmnopqrstuvwxyz";
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#if MACOS_X
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const char* OSX_GetLocalizedString( const char* );
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#endif
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// names not in this list can either be lowercase ascii, or '0xnn' hex sequences
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static const keyname_t keynames[] =
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{
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{"TAB", K_TAB, "#str_07018"},
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{"ENTER", K_ENTER, "#str_07019"},
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{"ESCAPE", K_ESCAPE, "#str_07020"},
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{"SPACE", K_SPACE, "#str_07021"},
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{"BACKSPACE", K_BACKSPACE, "#str_07022"},
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{"UPARROW", K_UPARROW, "#str_07023"},
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{"DOWNARROW", K_DOWNARROW, "#str_07024"},
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{"LEFTARROW", K_LEFTARROW, "#str_07025"},
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{"RIGHTARROW", K_RIGHTARROW, "#str_07026"},
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{"ALT", K_ALT, "#str_07027"},
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//{"RIGHTALT", K_RIGHT_ALT, "#str_07027"}, // DG: renamed this, see below
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{"CTRL", K_CTRL, "#str_07028"},
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{"SHIFT", K_SHIFT, "#str_07029"},
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{"LWIN", K_LWIN, "#str_07030"},
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{"RWIN", K_RWIN, "#str_07031"},
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{"MENU", K_MENU, "#str_07032"},
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{"COMMAND", K_COMMAND, "#str_07033"},
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{"CAPSLOCK", K_CAPSLOCK, "#str_07034"},
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{"SCROLL", K_SCROLL, "#str_07035"},
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{"PRINTSCREEN", K_PRINT_SCR, "#str_07179"},
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{"F1", K_F1, "#str_07036"},
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{"F2", K_F2, "#str_07037"},
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{"F3", K_F3, "#str_07038"},
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{"F4", K_F4, "#str_07039"},
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{"F5", K_F5, "#str_07040"},
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{"F6", K_F6, "#str_07041"},
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{"F7", K_F7, "#str_07042"},
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{"F8", K_F8, "#str_07043"},
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{"F9", K_F9, "#str_07044"},
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{"F10", K_F10, "#str_07045"},
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{"F11", K_F11, "#str_07046"},
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{"F12", K_F12, "#str_07047"},
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{"INS", K_INS, "#str_07048"},
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{"DEL", K_DEL, "#str_07049"},
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{"PGDN", K_PGDN, "#str_07050"},
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{"PGUP", K_PGUP, "#str_07051"},
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{"HOME", K_HOME, "#str_07052"},
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{"END", K_END, "#str_07053"},
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{"MOUSE1", K_MOUSE1, "#str_07054"},
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{"MOUSE2", K_MOUSE2, "#str_07055"},
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{"MOUSE3", K_MOUSE3, "#str_07056"},
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{"MOUSE4", K_MOUSE4, "#str_07057"},
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{"MOUSE5", K_MOUSE5, "#str_07058"},
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{"MOUSE6", K_MOUSE6, "#str_07059"},
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{"MOUSE7", K_MOUSE7, "#str_07060"},
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{"MOUSE8", K_MOUSE8, "#str_07061"},
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{"MWHEELUP", K_MWHEELUP, "#str_07131"},
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{"MWHEELDOWN", K_MWHEELDOWN, "#str_07132"},
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// Note: for localized gamepad key names, we use Sys_GetLocalizedJoyKeyName()
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// so the last column is just NULL
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{"JOY_BTN_SOUTH", K_JOY_BTN_SOUTH, NULL},
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{"JOY_BTN_EAST", K_JOY_BTN_EAST, NULL},
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{"JOY_BTN_WEST", K_JOY_BTN_WEST, NULL},
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{"JOY_BTN_NORTH", K_JOY_BTN_NORTH, NULL},
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{"JOY_BTN_BACK", K_JOY_BTN_BACK, NULL},
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// leaving out K_JOY_BTN_GUIDE, as I think it shouldn't be used (might open Steam or similar)
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{"JOY_BTN_START", K_JOY_BTN_START, NULL},
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{"JOY_BTN_LSTICK", K_JOY_BTN_LSTICK, NULL},
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{"JOY_BTN_RSTICK", K_JOY_BTN_RSTICK, NULL},
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{"JOY_BTN_LSHOULDER", K_JOY_BTN_LSHOULDER, NULL},
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{"JOY_BTN_RSHOULDER", K_JOY_BTN_RSHOULDER, NULL},
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{"JOY_DPAD_UP", K_JOY_DPAD_UP, NULL},
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{"JOY_DPAD_DOWN", K_JOY_DPAD_DOWN, NULL},
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{"JOY_DPAD_LEFT", K_JOY_DPAD_LEFT, NULL},
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{"JOY_DPAD_RIGHT", K_JOY_DPAD_RIGHT, NULL},
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{"JOY_BTN_MISC1", K_JOY_BTN_MISC1, NULL},
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{"JOY_BTN_RPADDLE1", K_JOY_BTN_RPADDLE1, NULL},
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{"JOY_BTN_LPADDLE1", K_JOY_BTN_LPADDLE1, NULL},
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{"JOY_BTN_RPADDLE2", K_JOY_BTN_RPADDLE2, NULL},
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{"JOY_BTN_LPADDLE2", K_JOY_BTN_LPADDLE2, NULL},
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{"JOY_STICK1_UP", K_JOY_STICK1_UP, NULL},
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{"JOY_STICK1_DOWN", K_JOY_STICK1_DOWN, NULL},
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{"JOY_STICK1_LEFT", K_JOY_STICK1_LEFT, NULL},
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{"JOY_STICK1_RIGHT", K_JOY_STICK1_RIGHT, NULL},
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{"JOY_STICK2_UP", K_JOY_STICK2_UP, NULL},
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{"JOY_STICK2_DOWN", K_JOY_STICK2_DOWN, NULL},
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{"JOY_STICK2_LEFT", K_JOY_STICK2_LEFT, NULL},
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{"JOY_STICK2_RIGHT", K_JOY_STICK2_RIGHT, NULL},
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{"JOY_TRIGGER1", K_JOY_TRIGGER1, NULL},
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{"JOY_TRIGGER2", K_JOY_TRIGGER2, NULL},
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{"AUX1", K_AUX1, "#str_07094"},
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{"AUX2", K_AUX2, "#str_07095"},
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{"AUX3", K_AUX3, "#str_07096"},
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{"AUX4", K_AUX4, "#str_07097"},
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{"AUX5", K_AUX5, "#str_07098"},
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{"AUX6", K_AUX6, "#str_07099"},
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{"AUX7", K_AUX7, "#str_07100"},
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{"AUX8", K_AUX8, "#str_07101"},
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{"AUX9", K_AUX9, "#str_07102"},
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{"AUX10", K_AUX10, "#str_07103"},
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{"AUX11", K_AUX11, "#str_07104"},
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{"AUX12", K_AUX12, "#str_07105"},
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{"AUX13", K_AUX13, "#str_07106"},
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{"AUX14", K_AUX14, "#str_07107"},
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{"AUX15", K_AUX15, "#str_07108"},
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{"AUX16", K_AUX16, "#str_07109"},
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{"KP_HOME", K_KP_HOME, "#str_07110"},
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{"KP_UPARROW", K_KP_UPARROW, "#str_07111"},
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{"KP_PGUP", K_KP_PGUP, "#str_07112"},
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{"KP_LEFTARROW", K_KP_LEFTARROW, "#str_07113"},
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{"KP_5", K_KP_5, "#str_07114"},
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{"KP_RIGHTARROW", K_KP_RIGHTARROW, "#str_07115"},
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{"KP_END", K_KP_END, "#str_07116"},
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{"KP_DOWNARROW", K_KP_DOWNARROW, "#str_07117"},
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{"KP_PGDN", K_KP_PGDN, "#str_07118"},
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{"KP_ENTER", K_KP_ENTER, "#str_07119"},
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{"KP_INS", K_KP_INS, "#str_07120"},
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{"KP_DEL", K_KP_DEL, "#str_07121"},
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{"KP_SLASH", K_KP_SLASH, "#str_07122"},
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{"KP_MINUS", K_KP_MINUS, "#str_07123"},
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{"KP_PLUS", K_KP_PLUS, "#str_07124"},
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{"KP_NUMLOCK", K_KP_NUMLOCK, "#str_07125"},
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{"KP_STAR", K_KP_STAR, "#str_07126"},
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{"KP_EQUALS", K_KP_EQUALS, "#str_07127"},
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{"PAUSE", K_PAUSE, "#str_07128"},
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{"SEMICOLON", ';', "#str_07129"}, // because a raw semicolon separates commands
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{"APOSTROPHE", '\'', "#str_07130"}, // because a raw apostrophe messes with parsing
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{"QUOTE", '"', ""}, // DG: raw quote can't be good either
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{"R_ALT", K_RIGHT_ALT, ""}, // DG: renamed this from RIGHTALT so it's shorter (but discernible) in the menu
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{"R_CTRL", K_RIGHT_CTRL, ""}, // DG: added this one
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{"R_SHIFT", K_RIGHT_SHIFT, ""}, // DG: added this one
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// TODO: controller stuff
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{NULL, 0, NULL}
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};
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idCVar in_namePressed( "in_namePressed", "0", CVAR_BOOL|CVAR_SYSTEM, "print the name of the key/button pressed" );
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static const int MAX_KEYS = K_LAST_KEY+1; // DG: was 256, made it more flexible
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class idKey {
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public:
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idKey( void ) { down = false; repeats = 0; usercmdAction = 0; }
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bool down;
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int repeats; // if > 1, it is autorepeating
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idStr binding;
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int usercmdAction; // for testing by the asyncronous usercmd generation
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};
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bool key_overstrikeMode = false;
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idKey * keys = NULL;
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#define ID_DOOM_LEGACY
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#ifdef ID_DOOM_LEGACY
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static const char * cheatCodes[] = {
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"iddqd", // Invincibility
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"idkfa", // All weapons, keys, ammo, and 200% armor
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"idfa", // Reset ammunition
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"idspispopd", // Walk through walls
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"idclip", // Walk through walls
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"idchoppers", // Chainsaw
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/*
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"idbeholds", // Berserker strength
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"idbeholdv", // Temporary invincibility
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"idbeholdi", // Temporary invisibility
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"idbeholda", // Full automap
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"idbeholdr", // Anti-radiation suit
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"idbeholdl", // Light amplification visor
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"idclev", // Level select
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"iddt", // Toggle full map; full map and objects; normal map
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"idmypos", // Display coordinates and heading
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"idmus", // Change music to indicated level
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"fhhall", // Kill all enemies in level
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"fhshh", // Invisible to enemies until attack
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*/
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NULL
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};
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char lastKeys[32];
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int lastKeyIndex;
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#endif
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/*
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===================
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idKeyInput::ArgCompletion_KeyName
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===================
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*/
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void idKeyInput::ArgCompletion_KeyName( const idCmdArgs &args, void(*callback)( const char *s ) ) {
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const keyname_t *kn;
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int i;
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for( i = 0; i < sizeof( unnamedkeys ) - 1; i++ ) {
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callback( va( "%s %c", args.Argv( 0 ), unnamedkeys[ i ] ) );
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}
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for ( kn = keynames; kn->name; kn++ ) {
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callback( va( "%s %s", args.Argv( 0 ), kn->name ) );
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}
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for( int scKey = K_FIRST_SCANCODE; scKey <= K_LAST_SCANCODE; ++scKey ) {
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const char* scName = Sys_GetScancodeName( scKey );
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if ( scName != NULL ) {
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callback( va( "%s %s", args.Argv( 0 ), scName ) );
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}
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}
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}
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/*
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===================
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idKeyInput::GetOverstrikeMode
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===================
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*/
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bool idKeyInput::GetOverstrikeMode( void ) {
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return key_overstrikeMode;
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}
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/*
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===================
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idKeyInput::SetOverstrikeMode
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===================
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*/
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void idKeyInput::SetOverstrikeMode( bool state ) {
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key_overstrikeMode = state;
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}
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/*
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===================
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idKeyInput::IsDown
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===================
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*/
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bool idKeyInput::IsDown( int keynum ) {
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if ( keynum == -1 ) {
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return false;
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}
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// DG: K_RIGHT_CTRL/SHIFT should be handled as different keys for bindings
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// but the same for keyboard shortcuts in the console and such
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// (this function is used for the latter)
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if ( keynum == K_CTRL ) {
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return keys[K_CTRL].down || keys[K_RIGHT_CTRL].down;
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} else if ( keynum == K_SHIFT ) {
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return keys[K_SHIFT].down || keys[K_RIGHT_SHIFT].down;
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}
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return keys[keynum].down;
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}
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/*
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===================
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idKeyInput::StringToKeyNum
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Returns a key number to be used to index keys[] by looking at
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the given string. Single ascii characters return themselves, while
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the K_* names are matched up.
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0x11 will be interpreted as raw hex, which will allow new controlers
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to be configured even if they don't have defined names.
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===================
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*/
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int idKeyInput::StringToKeyNum( const char *str ) {
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const keyname_t *kn;
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if ( !str || !str[0] ) {
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return -1;
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}
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if ( !str[1] ) {
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return (unsigned char)(str[0]);
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}
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// check for hex code
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if ( str[0] == '0' && str[1] == 'x' && strlen( str ) == 4 ) {
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int n1, n2;
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n1 = str[2];
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if ( n1 >= '0' && n1 <= '9' ) {
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n1 -= '0';
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} else if ( n1 >= 'a' && n1 <= 'f' ) {
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n1 = n1 - 'a' + 10;
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} else {
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n1 = 0;
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}
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n2 = str[3];
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if ( n2 >= '0' && n2 <= '9' ) {
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n2 -= '0';
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} else if ( n2 >= 'a' && n2 <= 'f' ) {
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n2 = n2 - 'a' + 10;
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} else {
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n2 = 0;
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}
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return n1 * 16 + n2;
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}
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// DG: scancode names start with "SC_"
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if ( idStr::Icmpn( str, "SC_", 3 ) == 0 ) {
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return Sys_GetKeynumForScancodeName( str );
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}
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// scan for a text match
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for ( kn = keynames; kn->name; kn++ ) {
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if ( !idStr::Icmp( str, kn->name ) ) {
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return kn->keynum;
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}
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}
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return -1;
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}
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/*
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===================
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idKeyInput::KeyNumToString
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Returns a string (either a single ascii char, a K_* name, or a 0x11 hex string) for the
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given keynum.
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NOTE: with localized = true, the returned string is only valid until the next call (at least for K_SC_*)!
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(currently this is no problem)
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===================
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*/
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const char *idKeyInput::KeyNumToString( int keynum, bool localized ) {
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const keyname_t *kn;
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static char tinystr[5];
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int i, j;
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if ( keynum == -1 ) {
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return "<KEY NOT FOUND>";
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}
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if ( keynum < 0 || keynum >= MAX_KEYS ) {
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return "<OUT OF RANGE>";
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}
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// check for printable ascii (don't use quote)
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if ( keynum > 32 && keynum < 127 && keynum != '"' && keynum != ';' && keynum != '\'' ) {
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tinystr[0] = Sys_MapCharForKey( keynum );
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tinystr[1] = 0;
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return tinystr;
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}
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if ( keynum >= K_FIRST_SCANCODE && keynum <= K_LAST_SCANCODE ) {
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const char* scName = NULL;
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if ( localized ) {
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scName = Sys_GetLocalizedScancodeName( keynum );
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} else {
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scName = Sys_GetScancodeName( keynum );
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}
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if ( scName != NULL ) {
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return scName;
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}
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}
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if ( localized && keynum >= K_FIRST_JOY && keynum <= K_LAST_JOY ) {
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const char* jname = Sys_GetLocalizedJoyKeyName(keynum);
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if(jname != NULL)
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return jname;
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}
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// check for a key string
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for ( kn = keynames; kn->name; kn++ ) {
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if ( keynum == kn->keynum ) {
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if ( !localized || kn->strId[0] != '#' ) {
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return kn->name;
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} else {
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#if MACOS_X
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switch ( kn->keynum ) {
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case K_ENTER:
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case K_BACKSPACE:
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case K_ALT:
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case K_INS:
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case K_PRINT_SCR:
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return OSX_GetLocalizedString( kn->name );
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break;
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default :
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return common->GetLanguageDict()->GetString( kn->strId ); break;
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}
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#else
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return common->GetLanguageDict()->GetString( kn->strId );
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#endif
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}
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}
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}
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// check for European high-ASCII characters
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if ( localized && keynum >= 161 && keynum <= 255 ) {
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tinystr[0] = keynum;
|
|
tinystr[1] = 0;
|
|
return tinystr;
|
|
}
|
|
|
|
// make a hex string
|
|
i = keynum >> 4;
|
|
j = keynum & 15;
|
|
|
|
tinystr[0] = '0';
|
|
tinystr[1] = 'x';
|
|
tinystr[2] = i > 9 ? i - 10 + 'a' : i + '0';
|
|
tinystr[3] = j > 9 ? j - 10 + 'a' : j + '0';
|
|
tinystr[4] = 0;
|
|
|
|
return tinystr;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idKeyInput::SetBinding
|
|
===================
|
|
*/
|
|
void idKeyInput::SetBinding( int keynum, const char *binding ) {
|
|
if ( keynum == -1 ) {
|
|
return;
|
|
}
|
|
|
|
// Clear out all button states so we aren't stuck forever thinking this key is held down
|
|
usercmdGen->Clear();
|
|
|
|
// allocate memory for new binding
|
|
keys[keynum].binding = binding;
|
|
|
|
// find the action for the async command generation
|
|
keys[keynum].usercmdAction = usercmdGen->CommandStringUsercmdData( binding );
|
|
|
|
// consider this like modifying an archived cvar, so the
|
|
// file write will be triggered at the next oportunity
|
|
cvarSystem->SetModifiedFlags( CVAR_ARCHIVE );
|
|
}
|
|
|
|
|
|
/*
|
|
===================
|
|
idKeyInput::GetBinding
|
|
===================
|
|
*/
|
|
const char *idKeyInput::GetBinding( int keynum ) {
|
|
if ( keynum == -1 ) {
|
|
return "";
|
|
}
|
|
|
|
return keys[ keynum ].binding;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idKeyInput::GetUsercmdAction
|
|
===================
|
|
*/
|
|
int idKeyInput::GetUsercmdAction( int keynum ) {
|
|
return keys[ keynum ].usercmdAction;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
Key_Unbind_f
|
|
===================
|
|
*/
|
|
void Key_Unbind_f( const idCmdArgs &args ) {
|
|
int b;
|
|
|
|
if ( args.Argc() != 2 ) {
|
|
common->Printf( "unbind <key> : remove commands from a key\n" );
|
|
return;
|
|
}
|
|
|
|
b = idKeyInput::StringToKeyNum( args.Argv(1) );
|
|
if ( b == -1 ) {
|
|
// If it wasn't a key, it could be a command
|
|
if ( !idKeyInput::UnbindBinding( args.Argv(1) ) ) {
|
|
common->Printf( "\"%s\" isn't a valid key\n", args.Argv(1) );
|
|
}
|
|
} else {
|
|
idKeyInput::SetBinding( b, "" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
===================
|
|
Key_Unbindall_f
|
|
===================
|
|
*/
|
|
void Key_Unbindall_f( const idCmdArgs &args ) {
|
|
int i;
|
|
|
|
for ( i = 0; i < MAX_KEYS; i++ ) {
|
|
idKeyInput::SetBinding( i, "" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
===================
|
|
Key_Bind_f
|
|
===================
|
|
*/
|
|
void Key_Bind_f( const idCmdArgs &args ) {
|
|
int i, c, b;
|
|
char cmd[MAX_STRING_CHARS];
|
|
|
|
c = args.Argc();
|
|
|
|
if ( c < 2 ) {
|
|
common->Printf( "bind <key> [command] : attach a command to a key\n" );
|
|
return;
|
|
}
|
|
b = idKeyInput::StringToKeyNum( args.Argv(1) );
|
|
if ( b == -1 ) {
|
|
common->Printf( "\"%s\" isn't a valid key\n", args.Argv(1) );
|
|
return;
|
|
}
|
|
|
|
if ( c == 2 ) {
|
|
if ( keys[b].binding.Length() ) {
|
|
common->Printf( "\"%s\" = \"%s\"\n", args.Argv(1), keys[b].binding.c_str() );
|
|
}
|
|
else {
|
|
common->Printf( "\"%s\" is not bound\n", args.Argv(1) );
|
|
}
|
|
return;
|
|
}
|
|
|
|
// copy the rest of the command line
|
|
cmd[0] = 0; // start out with a null string
|
|
for ( i = 2; i < c; i++ ) {
|
|
strcat( cmd, args.Argv( i ) );
|
|
if ( i != (c-1) ) {
|
|
strcat( cmd, " " );
|
|
}
|
|
}
|
|
|
|
idKeyInput::SetBinding( b, cmd );
|
|
}
|
|
|
|
/*
|
|
============
|
|
Key_BindUnBindTwo_f
|
|
|
|
binds keynum to bindcommand and unbinds if there are already two binds on the key
|
|
============
|
|
*/
|
|
void Key_BindUnBindTwo_f( const idCmdArgs &args ) {
|
|
int c = args.Argc();
|
|
if ( c < 3 ) {
|
|
common->Printf( "bindunbindtwo <keynum> [command]\n" );
|
|
return;
|
|
}
|
|
int key = atoi( args.Argv( 1 ) );
|
|
idStr bind = args.Argv( 2 );
|
|
if ( idKeyInput::NumBinds( bind ) >= 2 && !idKeyInput::KeyIsBoundTo( key, bind ) ) {
|
|
idKeyInput::UnbindBinding( bind );
|
|
}
|
|
idKeyInput::SetBinding( key, bind );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
============
|
|
idKeyInput::WriteBindings
|
|
|
|
Writes lines containing "bind key value"
|
|
============
|
|
*/
|
|
void idKeyInput::WriteBindings( idFile *f ) {
|
|
int i;
|
|
|
|
f->Printf( "unbindall\n" );
|
|
|
|
for ( i = 0; i < MAX_KEYS; i++ ) {
|
|
if ( keys[i].binding.Length() ) {
|
|
const char *name = KeyNumToString( i, false );
|
|
|
|
// handle the escape character nicely
|
|
if ( !strcmp( name, "\\" ) ) {
|
|
f->Printf( "bind \"\\\" \"%s\"\n", keys[i].binding.c_str() );
|
|
} else {
|
|
f->Printf( "bind \"%s\" \"%s\"\n", KeyNumToString( i, false ), keys[i].binding.c_str() );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
Key_ListBinds_f
|
|
============
|
|
*/
|
|
void Key_ListBinds_f( const idCmdArgs &args ) {
|
|
int i;
|
|
|
|
for ( i = 0; i < MAX_KEYS; i++ ) {
|
|
if ( keys[i].binding.Length() ) {
|
|
common->Printf( "%s \"%s\"\n", idKeyInput::KeyNumToString( i, false ), keys[i].binding.c_str() );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idKeyInput::KeysFromBinding
|
|
returns the localized name of the key for the binding
|
|
============
|
|
*/
|
|
const char *idKeyInput::KeysFromBinding( const char *bind ) {
|
|
int i;
|
|
static char keyName[MAX_STRING_CHARS];
|
|
|
|
const char* orstr = common->GetLanguageDict()->GetString( "#str_07183" );
|
|
if ( orstr == NULL || orstr[0] == '\0' || orstr[0] == '#' ) {
|
|
// fallback for windows demo where this string is missing
|
|
orstr = " or ";
|
|
}
|
|
|
|
keyName[0] = '\0';
|
|
if ( bind && *bind ) {
|
|
for ( i = 0; i < MAX_KEYS; i++ ) {
|
|
if ( keys[i].binding.Icmp( bind ) == 0 ) {
|
|
if ( keyName[0] != '\0' ) {
|
|
idStr::Append( keyName, sizeof( keyName ), orstr );
|
|
}
|
|
idStr::Append( keyName, sizeof( keyName ), KeyNumToString( i, true ) );
|
|
}
|
|
}
|
|
}
|
|
if ( keyName[0] == '\0' ) {
|
|
// "<empty>"
|
|
idStr::Copynz( keyName, common->GetLanguageDict()->GetString( "#str_07133" ), sizeof( keyName ) );
|
|
}
|
|
idStr::ToLower( keyName );
|
|
return keyName;
|
|
}
|
|
|
|
/*
|
|
============
|
|
idKeyInput::BindingFromKey
|
|
returns the binding for the localized name of the key
|
|
============
|
|
*/
|
|
const char *idKeyInput::BindingFromKey( const char *key ) {
|
|
const int keyNum = idKeyInput::StringToKeyNum( key );
|
|
if ( keyNum<0 || keyNum >= MAX_KEYS ) {
|
|
return NULL;
|
|
}
|
|
return keys[keyNum].binding.c_str();
|
|
}
|
|
|
|
/*
|
|
============
|
|
idKeyInput::UnbindBinding
|
|
============
|
|
*/
|
|
bool idKeyInput::UnbindBinding( const char *binding ) {
|
|
bool unbound = false;
|
|
int i;
|
|
|
|
if ( binding && *binding ) {
|
|
for ( i = 0; i < MAX_KEYS; i++ ) {
|
|
if ( keys[i].binding.Icmp( binding ) == 0 ) {
|
|
SetBinding( i, "" );
|
|
unbound = true;
|
|
}
|
|
}
|
|
}
|
|
return unbound;
|
|
}
|
|
|
|
/*
|
|
============
|
|
idKeyInput::NumBinds
|
|
============
|
|
*/
|
|
int idKeyInput::NumBinds( const char *binding ) {
|
|
int i, count = 0;
|
|
|
|
if ( binding && *binding ) {
|
|
for ( i = 0; i < MAX_KEYS; i++ ) {
|
|
if ( keys[i].binding.Icmp( binding ) == 0 ) {
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
/*
|
|
============
|
|
idKeyInput::KeyIsBountTo
|
|
============
|
|
*/
|
|
bool idKeyInput::KeyIsBoundTo( int keynum, const char *binding ) {
|
|
if ( keynum >= 0 && keynum < MAX_KEYS ) {
|
|
return ( keys[keynum].binding.Icmp( binding ) == 0 );
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idKeyInput::PreliminaryKeyEvent
|
|
|
|
Tracks global key up/down state
|
|
Called by the system for both key up and key down events
|
|
===================
|
|
*/
|
|
void idKeyInput::PreliminaryKeyEvent( int keynum, bool down ) {
|
|
keys[keynum].down = down;
|
|
|
|
if( down && in_namePressed.GetBool() ) {
|
|
KeyReveal( keynum );
|
|
}
|
|
|
|
#ifdef ID_DOOM_LEGACY
|
|
if ( down && keynum < 127 ) { // DG: only ASCII keys are of interest here
|
|
lastKeys[ 0 + ( lastKeyIndex & 15 )] = keynum;
|
|
lastKeys[16 + ( lastKeyIndex & 15 )] = keynum;
|
|
lastKeyIndex = ( lastKeyIndex + 1 ) & 15;
|
|
for ( int i = 0; cheatCodes[i] != NULL; i++ ) {
|
|
int l = strlen( cheatCodes[i] );
|
|
assert( l <= 16 );
|
|
if ( idStr::Icmpn( lastKeys + 16 + ( lastKeyIndex & 15 ) - l, cheatCodes[i], l ) == 0 ) {
|
|
common->Printf( "your memory serves you well!\n" );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idKeyInput::KeyReveal
|
|
|
|
simple print in the console the name of the key pressed
|
|
===================
|
|
*/
|
|
void idKeyInput::KeyReveal( int keyNum ) {
|
|
const char* keyName = KeyNumToString( keyNum, false );
|
|
common->Printf( "pressed the \"%s\" key.\n", keyName );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idKeyInput::ExecKeyBinding
|
|
=================
|
|
*/
|
|
bool idKeyInput::ExecKeyBinding( int keynum ) {
|
|
// commands that are used by the async thread
|
|
// don't add text
|
|
if ( keys[keynum].usercmdAction ) {
|
|
return false;
|
|
}
|
|
|
|
// send the bound action
|
|
if ( keys[keynum].binding.Length() ) {
|
|
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, keys[keynum].binding.c_str() );
|
|
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "\n" );
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idKeyInput::ClearStates
|
|
===================
|
|
*/
|
|
void idKeyInput::ClearStates( void ) {
|
|
int i;
|
|
|
|
for ( i = 0; i < MAX_KEYS; i++ ) {
|
|
if ( keys[i].down ) {
|
|
PreliminaryKeyEvent( i, false );
|
|
}
|
|
keys[i].down = false;
|
|
}
|
|
|
|
// clear the usercommand states
|
|
usercmdGen->Clear();
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idKeyInput::Init
|
|
===================
|
|
*/
|
|
void idKeyInput::Init( void ) {
|
|
|
|
keys = new idKey[MAX_KEYS];
|
|
|
|
// register our functions
|
|
cmdSystem->AddCommand( "bind", Key_Bind_f, CMD_FL_SYSTEM, "binds a command to a key", idKeyInput::ArgCompletion_KeyName );
|
|
cmdSystem->AddCommand( "bindunbindtwo", Key_BindUnBindTwo_f, CMD_FL_SYSTEM, "binds a key but unbinds it first if there are more than two binds" );
|
|
cmdSystem->AddCommand( "unbind", Key_Unbind_f, CMD_FL_SYSTEM, "unbinds any command from a key", idKeyInput::ArgCompletion_KeyName );
|
|
cmdSystem->AddCommand( "unbindall", Key_Unbindall_f, CMD_FL_SYSTEM, "unbinds any commands from all keys" );
|
|
cmdSystem->AddCommand( "listBinds", Key_ListBinds_f, CMD_FL_SYSTEM, "lists key bindings" );
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idKeyInput::Shutdown
|
|
===================
|
|
*/
|
|
void idKeyInput::Shutdown( void ) {
|
|
delete [] keys;
|
|
keys = NULL;
|
|
}
|