mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-12-15 07:11:01 +00:00
294 lines
13 KiB
C++
294 lines
13 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#ifndef __FILESYSTEM_H__
|
|
#define __FILESYSTEM_H__
|
|
|
|
#include <limits.h>
|
|
|
|
#include "idlib/containers/StrList.h"
|
|
#include "framework/File.h"
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
File System
|
|
|
|
No stdio calls should be used by any part of the game, because of all sorts
|
|
of directory and separator char issues. Throughout the game a forward slash
|
|
should be used as a separator. The file system takes care of the conversion
|
|
to an OS specific separator. The file system treats all file and directory
|
|
names as case insensitive.
|
|
|
|
The following cvars store paths used by the file system:
|
|
|
|
"fs_basepath" path to local install, read-only
|
|
"fs_savepath" path to config, save game, etc. files, read & write
|
|
"fs_cdpath" path to cd, read-only
|
|
"fs_devpath" path to files created during development, read & write
|
|
|
|
The base path for file saving can be set to "fs_savepath" or "fs_devpath".
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
// FIXME: DG: this assumes 32bit time_t, but it's 64bit now, at least on some platforms incl. Win32 in modern VS
|
|
// => change it (to -1?) or does that break anything?
|
|
static const ID_TIME_T FILE_NOT_FOUND_TIMESTAMP = 0xFFFFFFFF;
|
|
static const int MAX_PURE_PAKS = 128;
|
|
// DG: https://www.gnu.org/software/libc/manual/html_node/Limits-for-Files.html says
|
|
// that FILENAME_MAX can be *really* big on some systems and thus is not suitable
|
|
// for buffer lengths. So limit it to prevent stack overflow/out of memory issues
|
|
static const int MAX_OSPATH = (FILENAME_MAX < 32000) ? FILENAME_MAX : 32000;
|
|
|
|
// modes for OpenFileByMode. used as bit mask internally
|
|
typedef enum {
|
|
FS_READ = 0,
|
|
FS_WRITE = 1,
|
|
FS_APPEND = 2
|
|
} fsMode_t;
|
|
|
|
typedef enum {
|
|
PURE_OK, // we are good to connect as-is
|
|
PURE_RESTART, // restart required
|
|
PURE_MISSING, // pak files missing on the client
|
|
} fsPureReply_t;
|
|
|
|
typedef enum {
|
|
DLTYPE_URL,
|
|
DLTYPE_FILE
|
|
} dlType_t;
|
|
|
|
typedef enum {
|
|
DL_WAIT, // waiting in the list for beginning of the download
|
|
DL_INPROGRESS, // in progress
|
|
DL_DONE, // download completed, success
|
|
DL_ABORTING, // this one can be set during a download, it will force the next progress callback to abort - then will go to DL_FAILED
|
|
DL_FAILED
|
|
} dlStatus_t;
|
|
|
|
typedef enum {
|
|
DL_FILE_EXEC,
|
|
DL_FILE_OPEN
|
|
} dlMime_t;
|
|
|
|
typedef enum {
|
|
FIND_NO,
|
|
FIND_YES,
|
|
FIND_ADDON
|
|
} findFile_t;
|
|
|
|
typedef struct urlDownload_s {
|
|
idStr url;
|
|
char dlerror[ MAX_STRING_CHARS ];
|
|
int dltotal;
|
|
int dlnow;
|
|
int dlstatus;
|
|
dlStatus_t status;
|
|
} urlDownload_t;
|
|
|
|
typedef struct fileDownload_s {
|
|
int position;
|
|
int length;
|
|
void * buffer;
|
|
} fileDownload_t;
|
|
|
|
struct backgroundDownload_t {
|
|
backgroundDownload_t *next; // set by the fileSystem
|
|
dlType_t opcode;
|
|
idFile * f;
|
|
fileDownload_t file;
|
|
urlDownload_t url;
|
|
volatile bool completed;
|
|
};
|
|
|
|
// file list for directory listings
|
|
class idFileList {
|
|
friend class idFileSystemLocal;
|
|
public:
|
|
const char * GetBasePath( void ) const { return basePath; }
|
|
int GetNumFiles( void ) const { return list.Num(); }
|
|
const char * GetFile( int index ) const { return list[index]; }
|
|
const idStrList & GetList( void ) const { return list; }
|
|
|
|
private:
|
|
idStr basePath;
|
|
idStrList list;
|
|
};
|
|
|
|
// mod list
|
|
class idModList {
|
|
friend class idFileSystemLocal;
|
|
public:
|
|
int GetNumMods( void ) const { return mods.Num(); }
|
|
const char * GetMod( int index ) const { return mods[index]; }
|
|
const char * GetDescription( int index ) const { return descriptions[index]; }
|
|
|
|
private:
|
|
idStrList mods;
|
|
idStrList descriptions;
|
|
};
|
|
|
|
class idFileSystem {
|
|
public:
|
|
virtual ~idFileSystem() {}
|
|
// Initializes the file system.
|
|
virtual void Init( void ) = 0;
|
|
// Restarts the file system.
|
|
virtual void Restart( void ) = 0;
|
|
// Shutdown the file system.
|
|
virtual void Shutdown( bool reloading ) = 0;
|
|
// Returns true if the file system is initialized.
|
|
virtual bool IsInitialized( void ) const = 0;
|
|
// Returns true if we are doing an fs_copyfiles.
|
|
virtual bool PerformingCopyFiles( void ) const = 0;
|
|
// Returns a list of mods found along with descriptions
|
|
// 'mods' contains the directory names to be passed to fs_game
|
|
// 'descriptions' contains a free form string to be used in the UI
|
|
virtual idModList * ListMods( void ) = 0;
|
|
// Frees the given mod list
|
|
virtual void FreeModList( idModList *modList ) = 0;
|
|
// Lists files with the given extension in the given directory.
|
|
// Directory should not have either a leading or trailing '/'
|
|
// The returned files will not include any directories or '/' unless fullRelativePath is set.
|
|
// The extension must include a leading dot and may not contain wildcards.
|
|
// If extension is "/", only subdirectories will be returned.
|
|
virtual idFileList * ListFiles( const char *relativePath, const char *extension, bool sort = false, bool fullRelativePath = false, const char* gamedir = NULL ) = 0;
|
|
// Lists files in the given directory and all subdirectories with the given extension.
|
|
// Directory should not have either a leading or trailing '/'
|
|
// The returned files include a full relative path.
|
|
// The extension must include a leading dot and may not contain wildcards.
|
|
virtual idFileList * ListFilesTree( const char *relativePath, const char *extension, bool sort = false, const char* gamedir = NULL ) = 0;
|
|
// Frees the given file list.
|
|
virtual void FreeFileList( idFileList *fileList ) = 0;
|
|
// Converts a relative path to a full OS path.
|
|
virtual const char * OSPathToRelativePath( const char *OSPath ) = 0;
|
|
// Converts a full OS path to a relative path.
|
|
virtual const char * RelativePathToOSPath( const char *relativePath, const char *basePath = "fs_devpath" ) = 0;
|
|
// Builds a full OS path from the given components.
|
|
virtual const char * BuildOSPath( const char *base, const char *game, const char *relativePath ) = 0;
|
|
// Creates the given OS path for as far as it doesn't exist already.
|
|
virtual void CreateOSPath( const char *OSPath ) = 0;
|
|
// Returns true if a file is in a pak file.
|
|
virtual bool FileIsInPAK( const char *relativePath ) = 0;
|
|
// Returns a space separated string containing the checksums of all referenced pak files.
|
|
// will call SetPureServerChecksums internally to restrict itself
|
|
virtual void UpdatePureServerChecksums( void ) = 0;
|
|
// 0-terminated list of pak checksums
|
|
// if pureChecksums[ 0 ] == 0, all data sources will be allowed
|
|
// otherwise, only pak files that match one of the checksums will be checked for files
|
|
// with the sole exception of .cfg files.
|
|
// the function tries to configure pure mode from the paks already referenced and this new list
|
|
// it returns wether the switch was successfull, and sets the missing checksums
|
|
// the process is verbosive when fs_debug 1
|
|
virtual fsPureReply_t SetPureServerChecksums( const int pureChecksums[ MAX_PURE_PAKS ], int missingChecksums[ MAX_PURE_PAKS ] ) = 0;
|
|
// fills a 0-terminated list of pak checksums for a client
|
|
// if OS is -1, give the current game pak checksum. if >= 0, lookup the game pak table (server only)
|
|
virtual void GetPureServerChecksums( int checksums[ MAX_PURE_PAKS ] ) = 0;
|
|
// before doing a restart, force the pure list and the search order
|
|
// if the given checksum list can't be completely processed and set, will error out
|
|
virtual void SetRestartChecksums( const int pureChecksums[ MAX_PURE_PAKS ] ) = 0;
|
|
// equivalent to calling SetPureServerChecksums with an empty list
|
|
virtual void ClearPureChecksums( void ) = 0;
|
|
// Reads a complete file.
|
|
// Returns the length of the file, or -1 on failure.
|
|
// A null buffer will just return the file length without loading.
|
|
// A null timestamp will be ignored.
|
|
// As a quick check for existance. -1 length == not present.
|
|
// A 0 byte will always be appended at the end, so string ops are safe.
|
|
// The buffer should be considered read-only, because it may be cached for other uses.
|
|
virtual int ReadFile( const char *relativePath, void **buffer, ID_TIME_T *timestamp = NULL ) = 0;
|
|
// Frees the memory allocated by ReadFile.
|
|
virtual void FreeFile( void *buffer ) = 0;
|
|
// Writes a complete file, will create any needed subdirectories.
|
|
// Returns the length of the file, or -1 on failure.
|
|
virtual int WriteFile( const char *relativePath, const void *buffer, int size, const char *basePath = "fs_savepath" ) = 0;
|
|
// Removes the given file.
|
|
virtual void RemoveFile( const char *relativePath ) = 0;
|
|
// Opens a file for reading.
|
|
virtual idFile * OpenFileRead( const char *relativePath, bool allowCopyFiles = true, const char* gamedir = NULL ) = 0;
|
|
// Opens a file for writing, will create any needed subdirectories.
|
|
virtual idFile * OpenFileWrite( const char *relativePath, const char *basePath = "fs_savepath" ) = 0;
|
|
// Opens a file for writing at the end.
|
|
virtual idFile * OpenFileAppend( const char *filename, bool sync = false, const char *basePath = "fs_basepath" ) = 0;
|
|
// Opens a file for reading, writing, or appending depending on the value of mode.
|
|
virtual idFile * OpenFileByMode( const char *relativePath, fsMode_t mode ) = 0;
|
|
// Opens a file for reading from a full OS path.
|
|
virtual idFile * OpenExplicitFileRead( const char *OSPath ) = 0;
|
|
// Opens a file for writing to a full OS path.
|
|
virtual idFile * OpenExplicitFileWrite( const char *OSPath ) = 0;
|
|
// Closes a file.
|
|
virtual void CloseFile( idFile *f ) = 0;
|
|
// Returns immediately, performing the read from a background thread.
|
|
virtual void BackgroundDownload( backgroundDownload_t *bgl ) = 0;
|
|
// resets the bytes read counter
|
|
virtual void ResetReadCount( void ) = 0;
|
|
// retrieves the current read count
|
|
virtual int GetReadCount( void ) = 0;
|
|
// adds to the read count
|
|
virtual void AddToReadCount( int c ) = 0;
|
|
// look for a dynamic module
|
|
virtual void FindDLL( const char *basename, char dllPath[ MAX_OSPATH ] ) = 0;
|
|
// case sensitive filesystems use an internal directory cache
|
|
// the cache is cleared when calling OpenFileWrite and RemoveFile
|
|
// in some cases you may need to use this directly
|
|
virtual void ClearDirCache( void ) = 0;
|
|
|
|
// is D3XP installed? even if not running it atm
|
|
virtual bool HasD3XP( void ) = 0;
|
|
// are we using D3XP content ( through a real d3xp run or through a double mod )
|
|
virtual bool RunningD3XP( void ) = 0;
|
|
|
|
// don't use for large copies - allocates a single memory block for the copy
|
|
virtual void CopyFile( const char *fromOSPath, const char *toOSPath ) = 0;
|
|
|
|
// lookup a relative path, return the size or 0 if not found
|
|
virtual int ValidateDownloadPakForChecksum( int checksum, char path[ MAX_STRING_CHARS ] ) = 0;
|
|
|
|
virtual idFile * MakeTemporaryFile( void ) = 0;
|
|
|
|
// make downloaded pak files known so pure negociation works next time
|
|
virtual int AddZipFile( const char *path ) = 0;
|
|
|
|
// look for a file in the loaded paks or the addon paks
|
|
// if the file is found in addons, FS's internal structures are ready for a reloadEngine
|
|
virtual findFile_t FindFile( const char *path, bool scheduleAddons = false ) = 0;
|
|
|
|
// get map/addon decls and take into account addon paks that are not on the search list
|
|
// the decl 'name' is in the "path" entry of the dict
|
|
virtual int GetNumMaps() = 0;
|
|
virtual const idDict * GetMapDecl( int i ) = 0;
|
|
virtual void FindMapScreenshot( const char *path, char *buf, int len ) = 0;
|
|
|
|
// ignore case and seperator char distinctions
|
|
virtual bool FilenameCompare( const char *s1, const char *s2 ) const = 0;
|
|
};
|
|
|
|
extern idFileSystem * fileSystem;
|
|
|
|
#endif /* !__FILESYSTEM_H__ */
|