mirror of
https://github.com/dhewm/dhewm3.git
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736ec20d4d
Don't include the lazy precompiled.h everywhere, only what's required for the compilation unit. platform.h needs to be included instead to provide all essential defines and types. All includes use the relative path to the neo or the game specific root. Move all idlib related includes from idlib/Lib.h to precompiled.h. precompiled.h still exists for the MFC stuff in tools/. Add some missing header guards.
415 lines
9.8 KiB
C++
415 lines
9.8 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "sys/platform.h"
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#include "framework/KeyInput.h"
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#include "ui/DeviceContext.h"
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#include "ui/Window.h"
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#include "ui/UserInterfaceLocal.h"
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#include "ui/SliderWindow.h"
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/*
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============
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idSliderWindow::CommonInit
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============
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*/
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void idSliderWindow::CommonInit() {
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value = 0.0;
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low = 0.0;
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high = 100.0;
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stepSize = 1.0;
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thumbMat = declManager->FindMaterial("_default");
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buddyWin = NULL;
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cvar = NULL;
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cvar_init = false;
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liveUpdate = true;
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vertical = false;
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scrollbar = false;
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verticalFlip = false;
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}
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idSliderWindow::idSliderWindow(idDeviceContext *d, idUserInterfaceLocal *g) : idWindow(d, g) {
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dc = d;
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gui = g;
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CommonInit();
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}
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idSliderWindow::idSliderWindow(idUserInterfaceLocal *g) : idWindow(g) {
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gui = g;
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CommonInit();
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}
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idSliderWindow::~idSliderWindow() {
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}
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bool idSliderWindow::ParseInternalVar(const char *_name, idParser *src) {
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if (idStr::Icmp(_name, "stepsize") == 0 || idStr::Icmp(_name, "step") == 0) {
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stepSize = src->ParseFloat();
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return true;
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}
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if (idStr::Icmp(_name, "low") == 0) {
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low = src->ParseFloat();
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return true;
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}
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if (idStr::Icmp(_name, "high") == 0) {
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high = src->ParseFloat();
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return true;
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}
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if (idStr::Icmp(_name, "vertical") == 0) {
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vertical = src->ParseBool();
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return true;
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}
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if (idStr::Icmp(_name, "verticalflip") == 0) {
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verticalFlip = src->ParseBool();
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return true;
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}
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if (idStr::Icmp(_name, "scrollbar") == 0) {
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scrollbar = src->ParseBool();
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return true;
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}
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if (idStr::Icmp(_name, "thumbshader") == 0) {
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ParseString(src, thumbShader);
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declManager->FindMaterial(thumbShader);
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return true;
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}
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return idWindow::ParseInternalVar(_name, src);
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}
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idWinVar *idSliderWindow::GetWinVarByName(const char *_name, bool fixup, drawWin_t** owner) {
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if (idStr::Icmp(_name, "value") == 0) {
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return &value;
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}
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if (idStr::Icmp(_name, "cvar") == 0) {
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return &cvarStr;
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}
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if ( idStr::Icmp( _name, "liveUpdate" ) == 0 ) {
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return &liveUpdate;
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}
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if ( idStr::Icmp( _name, "cvarGroup" ) == 0 ) {
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return &cvarGroup;
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}
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return idWindow::GetWinVarByName(_name, fixup, owner);
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}
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const char *idSliderWindow::HandleEvent(const sysEvent_t *event, bool *updateVisuals) {
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if (!(event->evType == SE_KEY && event->evValue2)) {
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return "";
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}
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int key = event->evValue;
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if ( event->evValue2 && key == K_MOUSE1 ) {
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SetCapture(this);
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RouteMouseCoords(0.0f, 0.0f);
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return "";
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}
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if ( key == K_RIGHTARROW || key == K_KP_RIGHTARROW || ( key == K_MOUSE2 && gui->CursorY() > thumbRect.y ) ) {
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value = value + stepSize;
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}
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if ( key == K_LEFTARROW || key == K_KP_LEFTARROW || ( key == K_MOUSE2 && gui->CursorY() < thumbRect.y ) ) {
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value = value - stepSize;
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}
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if (buddyWin) {
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buddyWin->HandleBuddyUpdate(this);
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} else {
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gui->SetStateFloat( cvarStr, value );
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UpdateCvar( false );
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}
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return "";
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}
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void idSliderWindow::SetBuddy(idWindow *buddy) {
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buddyWin = buddy;
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}
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void idSliderWindow::PostParse() {
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idWindow::PostParse();
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value = 0.0;
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thumbMat = declManager->FindMaterial(thumbShader);
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thumbMat->SetSort( SS_GUI );
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thumbWidth = thumbMat->GetImageWidth();
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thumbHeight = thumbMat->GetImageHeight();
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//vertical = state.GetBool("vertical");
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//scrollbar = state.GetBool("scrollbar");
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flags |= (WIN_HOLDCAPTURE | WIN_CANFOCUS);
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InitCvar();
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}
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void idSliderWindow::InitWithDefaults(const char *_name, const idRectangle &_rect, const idVec4 &_foreColor, const idVec4 &_matColor, const char *_background, const char *thumbShader, bool _vertical, bool _scrollbar) {
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SetInitialState(_name);
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rect = _rect;
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foreColor = _foreColor;
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matColor = _matColor;
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thumbMat = declManager->FindMaterial(thumbShader);
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thumbMat->SetSort( SS_GUI );
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thumbWidth = thumbMat->GetImageWidth();
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thumbHeight = thumbMat->GetImageHeight();
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background = declManager->FindMaterial(_background);
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background->SetSort( SS_GUI );
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vertical = _vertical;
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scrollbar = _scrollbar;
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flags |= WIN_HOLDCAPTURE;
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}
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void idSliderWindow::SetRange(float _low, float _high, float _step) {
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low = _low;
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high = _high;
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stepSize = _step;
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}
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void idSliderWindow::SetValue(float _value) {
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value = _value;
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}
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void idSliderWindow::Draw(int time, float x, float y) {
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idVec4 color = foreColor;
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if ( !cvar && !buddyWin ) {
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return;
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}
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if ( !thumbWidth || !thumbHeight ) {
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thumbWidth = thumbMat->GetImageWidth();
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thumbHeight = thumbMat->GetImageHeight();
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}
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UpdateCvar( true );
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if ( value > high ) {
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value = high;
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} else if ( value < low ) {
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value = low;
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}
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float range = high - low;
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if ( range <= 0.0f ) {
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return;
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}
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float thumbPos = (range) ? (value - low) / range : 0.0;
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if (vertical) {
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if ( verticalFlip ) {
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thumbPos = 1.f - thumbPos;
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}
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thumbPos *= drawRect.h - thumbHeight;
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thumbPos += drawRect.y;
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thumbRect.y = thumbPos;
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thumbRect.x = drawRect.x;
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} else {
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thumbPos *= drawRect.w - thumbWidth;
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thumbPos += drawRect.x;
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thumbRect.x = thumbPos;
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thumbRect.y = drawRect.y;
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}
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thumbRect.w = thumbWidth;
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thumbRect.h = thumbHeight;
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if ( hover && !noEvents && Contains(gui->CursorX(), gui->CursorY()) ) {
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color = hoverColor;
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} else {
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hover = false;
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}
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if ( flags & WIN_CAPTURE ) {
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color = hoverColor;
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hover = true;
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}
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dc->DrawMaterial(thumbRect.x, thumbRect.y, thumbRect.w, thumbRect.h, thumbMat, color);
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if ( flags & WIN_FOCUS ) {
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dc->DrawRect(thumbRect.x+1.0f, thumbRect.y+1.0f, thumbRect.w-2.0f, thumbRect.h-2.0f, 1.0f, color);
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}
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}
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void idSliderWindow::DrawBackground(const idRectangle &_drawRect) {
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if ( !cvar && !buddyWin ) {
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return;
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}
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if ( high - low <= 0.0f ) {
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return;
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}
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idRectangle r = _drawRect;
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if (!scrollbar) {
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if ( vertical ) {
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r.y += thumbHeight / 2.f;
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r.h -= thumbHeight;
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} else {
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r.x += thumbWidth / 2.0;
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r.w -= thumbWidth;
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}
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}
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idWindow::DrawBackground(r);
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}
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const char *idSliderWindow::RouteMouseCoords(float xd, float yd) {
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float pct;
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if (!(flags & WIN_CAPTURE)) {
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return "";
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}
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idRectangle r = drawRect;
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r.x = actualX;
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r.y = actualY;
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r.x += thumbWidth / 2.0;
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r.w -= thumbWidth;
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if (vertical) {
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r.y += thumbHeight / 2;
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r.h -= thumbHeight;
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if (gui->CursorY() >= r.y && gui->CursorY() <= r.Bottom()) {
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pct = (gui->CursorY() - r.y) / r.h;
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if ( verticalFlip ) {
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pct = 1.f - pct;
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}
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value = low + (high - low) * pct;
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} else if (gui->CursorY() < r.y) {
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if ( verticalFlip ) {
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value = high;
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} else {
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value = low;
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}
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} else {
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if ( verticalFlip ) {
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value = low;
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} else {
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value = high;
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}
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}
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} else {
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r.x += thumbWidth / 2;
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r.w -= thumbWidth;
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if (gui->CursorX() >= r.x && gui->CursorX() <= r.Right()) {
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pct = (gui->CursorX() - r.x) / r.w;
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value = low + (high - low) * pct;
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} else if (gui->CursorX() < r.x) {
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value = low;
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} else {
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value = high;
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}
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}
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if (buddyWin) {
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buddyWin->HandleBuddyUpdate(this);
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} else {
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gui->SetStateFloat( cvarStr, value );
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}
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UpdateCvar( false );
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return "";
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}
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void idSliderWindow::Activate(bool activate, idStr &act) {
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idWindow::Activate(activate, act);
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if ( activate ) {
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UpdateCvar( true, true );
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}
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}
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/*
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============
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idSliderWindow::InitCvar
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============
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*/
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void idSliderWindow::InitCvar( ) {
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if ( cvarStr[0] == '\0' ) {
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if ( !buddyWin ) {
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common->Warning( "idSliderWindow::InitCvar: gui '%s' window '%s' has an empty cvar string", gui->GetSourceFile(), name.c_str() );
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}
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cvar_init = true;
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cvar = NULL;
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return;
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}
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cvar = cvarSystem->Find( cvarStr );
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if ( !cvar ) {
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common->Warning( "idSliderWindow::InitCvar: gui '%s' window '%s' references undefined cvar '%s'", gui->GetSourceFile(), name.c_str(), cvarStr.c_str() );
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cvar_init = true;
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return;
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}
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}
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/*
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============
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idSliderWindow::UpdateCvar
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============
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*/
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void idSliderWindow::UpdateCvar( bool read, bool force ) {
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if ( buddyWin || !cvar ) {
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return;
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}
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if ( force || liveUpdate ) {
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value = cvar->GetFloat();
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if ( value != gui->State().GetFloat( cvarStr ) ) {
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if ( read ) {
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gui->SetStateFloat( cvarStr, value );
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} else {
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value = gui->State().GetFloat( cvarStr );
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cvar->SetFloat( value );
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}
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}
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}
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}
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/*
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============
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idSliderWindow::RunNamedEvent
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============
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*/
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void idSliderWindow::RunNamedEvent( const char* eventName ) {
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idStr event, group;
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if ( !idStr::Cmpn( eventName, "cvar read ", 10 ) ) {
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event = eventName;
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group = event.Mid( 10, event.Length() - 10 );
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if ( !group.Cmp( cvarGroup ) ) {
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UpdateCvar( true, true );
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}
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} else if ( !idStr::Cmpn( eventName, "cvar write ", 11 ) ) {
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event = eventName;
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group = event.Mid( 11, event.Length() - 11 );
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if ( !group.Cmp( cvarGroup ) ) {
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UpdateCvar( false, true );
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}
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}
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}
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