mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-26 14:21:18 +00:00
860181867a
It happened a lot more since
504b572a
Update sounds at ~60Hz instead of ~10Hz, fixes #141
(because then MixLoop() is more likely to be called in the narrow
timeframe this can happen during level load) but could happen before.
So far I only observed it when starting a new game in Classic Doom 3.
See comment in the change and #461 for more information.
639 lines
20 KiB
C++
639 lines
20 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "SDL_endian.h"
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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#define STB_VORBIS_BIG_ENDIAN
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#endif
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#define STB_VORBIS_NO_STDIO
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#define STB_VORBIS_NO_PUSHDATA_API // we're using the pulldata API
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#include "stb_vorbis.h"
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#undef L // the implementation part of stb_vorbis has these defines, they confuse other code..
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#undef C
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#undef R
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#include "sys/platform.h"
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#include "framework/FileSystem.h"
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#include "sound/snd_local.h"
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/*
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===================================================================================
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Thread safe decoder memory allocator.
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Each OggVorbis decoder consumes about 150kB of memory.
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===================================================================================
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*/
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idDynamicBlockAlloc<byte, 1<<20, 128> decoderMemoryAllocator;
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const int MIN_OGGVORBIS_MEMORY = 768 * 1024;
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// DG: this was only used with original Doom3's patched libvorbis
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// TODO: could use it in stb_vorbis setup_malloc() etc
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#if 0
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extern "C" {
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void *_decoder_malloc( size_t size );
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void *_decoder_calloc( size_t num, size_t size );
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void *_decoder_realloc( void *memblock, size_t size );
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void _decoder_free( void *memblock );
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}
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void *_decoder_malloc( size_t size ) {
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void *ptr = decoderMemoryAllocator.Alloc( size );
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assert( size == 0 || ptr != NULL );
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return ptr;
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}
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void *_decoder_calloc( size_t num, size_t size ) {
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void *ptr = decoderMemoryAllocator.Alloc( num * size );
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assert( ( num * size ) == 0 || ptr != NULL );
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memset( ptr, 0, num * size );
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return ptr;
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}
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void *_decoder_realloc( void *memblock, size_t size ) {
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void *ptr = decoderMemoryAllocator.Resize( (byte *)memblock, size );
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assert( size == 0 || ptr != NULL );
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return ptr;
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}
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void _decoder_free( void *memblock ) {
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decoderMemoryAllocator.Free( (byte *)memblock );
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}
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#endif
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static const char* my_stbv_strerror(int stbVorbisError)
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{
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switch(stbVorbisError)
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{
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case VORBIS__no_error: return "No Error";
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#define ERRCASE(X) \
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case VORBIS_ ## X : return #X;
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ERRCASE( need_more_data ) // not a real error
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ERRCASE( invalid_api_mixing ) // can't mix API modes
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ERRCASE( outofmem ) // not enough memory
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ERRCASE( feature_not_supported ) // uses floor 0
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ERRCASE( too_many_channels ) // STB_VORBIS_MAX_CHANNELS is too small
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ERRCASE( file_open_failure ) // fopen() failed
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ERRCASE( seek_without_length ) // can't seek in unknown-length file
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ERRCASE( unexpected_eof ) // file is truncated?
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ERRCASE( seek_invalid ) // seek past EOF
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// decoding errors (corrupt/invalid stream) -- you probably
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// don't care about the exact details of these
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// vorbis errors:
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ERRCASE( invalid_setup )
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ERRCASE( invalid_stream )
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// ogg errors:
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ERRCASE( missing_capture_pattern )
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ERRCASE( invalid_stream_structure_version )
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ERRCASE( continued_packet_flag_invalid )
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ERRCASE( incorrect_stream_serial_number )
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ERRCASE( invalid_first_page )
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ERRCASE( bad_packet_type )
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ERRCASE( cant_find_last_page )
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ERRCASE( seek_failed )
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ERRCASE( ogg_skeleton_not_supported )
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#undef ERRCASE
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}
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assert(0 && "unknown stb_vorbis errorcode!");
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return "Unknown Error!";
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}
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/*
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===================================================================================
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OggVorbis file loading/decoding.
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===================================================================================
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*/
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/*
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====================
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idWaveFile::OpenOGG
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====================
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*/
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int idWaveFile::OpenOGG( const char* strFileName, waveformatex_t *pwfx ) {
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memset( pwfx, 0, sizeof( waveformatex_t ) );
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mhmmio = fileSystem->OpenFileRead( strFileName );
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if ( !mhmmio ) {
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return -1;
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}
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Sys_EnterCriticalSection( CRITICAL_SECTION_ONE );
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int fileSize = mhmmio->Length();
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byte* oggFileData = (byte*)Mem_Alloc( fileSize );
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mhmmio->Read( oggFileData, fileSize );
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int stbverr = 0;
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stb_vorbis *ov = stb_vorbis_open_memory( oggFileData, fileSize, &stbverr, NULL );
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if( ov == NULL ) {
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Mem_Free( oggFileData );
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Sys_LeaveCriticalSection( CRITICAL_SECTION_ONE );
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common->Warning( "Opening OGG file '%s' with stb_vorbis failed: %s\n", strFileName, my_stbv_strerror(stbverr) );
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fileSystem->CloseFile( mhmmio );
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mhmmio = NULL;
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return -1;
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}
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mfileTime = mhmmio->Timestamp();
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stb_vorbis_info stbvi = stb_vorbis_get_info( ov );
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int numSamples = stb_vorbis_stream_length_in_samples( ov );
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if(numSamples == 0) {
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stbverr = stb_vorbis_get_error( ov );
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common->Warning( "Couldn't get sound length of '%s' with stb_vorbis: %s\n", strFileName, my_stbv_strerror(stbverr) );
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// TODO: return -1 etc?
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}
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mpwfx.Format.nSamplesPerSec = stbvi.sample_rate;
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mpwfx.Format.nChannels = stbvi.channels;
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mpwfx.Format.wBitsPerSample = sizeof(short) * 8;
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mdwSize = numSamples * stbvi.channels; // pcm samples * num channels
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mbIsReadingFromMemory = false;
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if ( idSoundSystemLocal::s_realTimeDecoding.GetBool() ) {
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stb_vorbis_close( ov );
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fileSystem->CloseFile( mhmmio );
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mhmmio = NULL;
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Mem_Free( oggFileData );
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mpwfx.Format.wFormatTag = WAVE_FORMAT_TAG_OGG;
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mhmmio = fileSystem->OpenFileRead( strFileName );
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mMemSize = mhmmio->Length();
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} else {
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ogg = ov;
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oggData = oggFileData;
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mpwfx.Format.wFormatTag = WAVE_FORMAT_TAG_PCM;
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mMemSize = mdwSize * sizeof( short );
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}
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memcpy( pwfx, &mpwfx, sizeof( waveformatex_t ) );
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Sys_LeaveCriticalSection( CRITICAL_SECTION_ONE );
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isOgg = true;
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return 0;
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}
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/*
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====================
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idWaveFile::ReadOGG
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====================
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*/
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int idWaveFile::ReadOGG( byte* pBuffer, int dwSizeToRead, int *pdwSizeRead ) {
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// DG: Note that stb_vorbis_get_samples_short_interleaved() operates on shorts,
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// while VorbisFile's ov_read() operates on bytes, so some numbers are different
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int total = dwSizeToRead/sizeof(short);
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short *bufferPtr = (short *)pBuffer;
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stb_vorbis *ov = (stb_vorbis *) ogg;
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do {
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int numShorts = total; // total >= 2048 ? 2048 : total; - I think stb_vorbis doesn't mind decoding all of it
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int ret = stb_vorbis_get_samples_short_interleaved( ov, mpwfx.Format.nChannels, bufferPtr, numShorts );
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if ( ret == 0 ) {
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break;
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}
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if ( ret < 0 ) {
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int stbverr = stb_vorbis_get_error( ov );
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common->Warning( "idWaveFile::ReadOGG() stb_vorbis_get_samples_short_interleaved() %d shorts failed: %s\n", numShorts, my_stbv_strerror(stbverr) );
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return -1;
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}
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// for some reason, stb_vorbis_get_samples_short_interleaved() takes the absolute
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// number of shorts to read as a function argument, but returns the number of samples
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// that were read PER CHANNEL
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ret *= mpwfx.Format.nChannels;
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bufferPtr += ret;
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total -= ret;
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} while( total > 0 );
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dwSizeToRead = (byte *)bufferPtr - pBuffer;
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if ( pdwSizeRead != NULL ) {
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*pdwSizeRead = dwSizeToRead;
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}
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return dwSizeToRead;
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}
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/*
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====================
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idWaveFile::CloseOGG
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====================
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*/
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int idWaveFile::CloseOGG( void ) {
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stb_vorbis* ov = (stb_vorbis *)ogg;
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if ( ov != NULL ) {
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Sys_EnterCriticalSection( CRITICAL_SECTION_ONE );
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stb_vorbis_close( ov );
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Sys_LeaveCriticalSection( CRITICAL_SECTION_ONE );
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fileSystem->CloseFile( mhmmio );
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mhmmio = NULL;
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ogg = NULL;
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Mem_Free( oggData );
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oggData = NULL;
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return 0;
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}
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return -1;
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}
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/*
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===================================================================================
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idSampleDecoderLocal
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===================================================================================
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*/
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class idSampleDecoderLocal : public idSampleDecoder {
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public:
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virtual void Decode( idSoundSample *sample, int sampleOffset44k, int sampleCount44k, float *dest );
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virtual void ClearDecoder( void );
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virtual idSoundSample * GetSample( void ) const;
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virtual int GetLastDecodeTime( void ) const;
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void Clear( void );
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int DecodePCM( idSoundSample *sample, int sampleOffset44k, int sampleCount44k, float *dest );
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int DecodeOGG( idSoundSample *sample, int sampleOffset44k, int sampleCount44k, float *dest );
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private:
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bool failed; // set if decoding failed
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int lastFormat; // last format being decoded
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idSoundSample * lastSample; // last sample being decoded
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int lastSampleOffset; // last offset into the decoded sample
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int lastDecodeTime; // last time decoding sound
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stb_vorbis* stbv; // stb_vorbis (Ogg) handle, using lastSample->nonCacheData
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};
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idBlockAlloc<idSampleDecoderLocal, 64> sampleDecoderAllocator;
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/*
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====================
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idSampleDecoder::Init
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====================
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*/
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void idSampleDecoder::Init( void ) {
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decoderMemoryAllocator.Init();
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decoderMemoryAllocator.SetLockMemory( true );
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decoderMemoryAllocator.SetFixedBlocks( idSoundSystemLocal::s_realTimeDecoding.GetBool() ? 10 : 1 );
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}
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/*
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====================
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idSampleDecoder::Shutdown
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====================
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*/
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void idSampleDecoder::Shutdown( void ) {
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decoderMemoryAllocator.Shutdown();
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sampleDecoderAllocator.Shutdown();
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}
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/*
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====================
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idSampleDecoder::Alloc
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====================
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*/
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idSampleDecoder *idSampleDecoder::Alloc( void ) {
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idSampleDecoderLocal *decoder = sampleDecoderAllocator.Alloc();
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decoder->Clear();
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return decoder;
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}
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/*
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====================
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idSampleDecoder::Free
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====================
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*/
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void idSampleDecoder::Free( idSampleDecoder *decoder ) {
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idSampleDecoderLocal *localDecoder = static_cast<idSampleDecoderLocal *>( decoder );
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localDecoder->ClearDecoder();
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sampleDecoderAllocator.Free( localDecoder );
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}
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/*
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====================
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idSampleDecoder::GetNumUsedBlocks
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====================
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*/
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int idSampleDecoder::GetNumUsedBlocks( void ) {
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return decoderMemoryAllocator.GetNumUsedBlocks();
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}
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/*
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====================
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idSampleDecoder::GetUsedBlockMemory
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====================
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*/
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int idSampleDecoder::GetUsedBlockMemory( void ) {
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return decoderMemoryAllocator.GetUsedBlockMemory();
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}
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/*
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====================
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idSampleDecoderLocal::Clear
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====================
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*/
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void idSampleDecoderLocal::Clear( void ) {
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failed = false;
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lastFormat = WAVE_FORMAT_TAG_PCM;
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lastSample = NULL;
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lastSampleOffset = 0;
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lastDecodeTime = 0;
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stbv = NULL;
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}
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/*
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====================
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idSampleDecoderLocal::ClearDecoder
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====================
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*/
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void idSampleDecoderLocal::ClearDecoder( void ) {
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Sys_EnterCriticalSection( CRITICAL_SECTION_ONE );
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switch( lastFormat ) {
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case WAVE_FORMAT_TAG_PCM: {
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break;
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}
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case WAVE_FORMAT_TAG_OGG: {
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stb_vorbis_close( stbv );
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stbv = NULL;
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break;
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}
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}
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Clear();
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Sys_LeaveCriticalSection( CRITICAL_SECTION_ONE );
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}
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/*
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====================
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idSampleDecoderLocal::GetSample
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====================
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*/
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idSoundSample *idSampleDecoderLocal::GetSample( void ) const {
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return lastSample;
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}
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/*
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====================
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idSampleDecoderLocal::GetLastDecodeTime
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====================
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*/
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int idSampleDecoderLocal::GetLastDecodeTime( void ) const {
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return lastDecodeTime;
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}
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/*
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====================
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idSampleDecoderLocal::Decode
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====================
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*/
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void idSampleDecoderLocal::Decode( idSoundSample *sample, int sampleOffset44k, int sampleCount44k, float *dest ) {
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int readSamples44k;
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if ( sample->objectInfo.wFormatTag != lastFormat || sample != lastSample ) {
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ClearDecoder();
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}
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lastDecodeTime = soundSystemLocal.CurrentSoundTime;
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if ( failed ) {
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memset( dest, 0, sampleCount44k * sizeof( dest[0] ) );
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return;
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}
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// samples can be decoded both from the sound thread and the main thread for shakes
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Sys_EnterCriticalSection( CRITICAL_SECTION_ONE );
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switch( sample->objectInfo.wFormatTag ) {
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case WAVE_FORMAT_TAG_PCM: {
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readSamples44k = DecodePCM( sample, sampleOffset44k, sampleCount44k, dest );
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break;
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}
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case WAVE_FORMAT_TAG_OGG: {
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readSamples44k = DecodeOGG( sample, sampleOffset44k, sampleCount44k, dest );
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break;
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}
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default: {
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readSamples44k = 0;
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break;
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}
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}
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Sys_LeaveCriticalSection( CRITICAL_SECTION_ONE );
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if ( readSamples44k < sampleCount44k ) {
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memset( dest + readSamples44k, 0, ( sampleCount44k - readSamples44k ) * sizeof( dest[0] ) );
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}
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}
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/*
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====================
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idSampleDecoderLocal::DecodePCM
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====================
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*/
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int idSampleDecoderLocal::DecodePCM( idSoundSample *sample, int sampleOffset44k, int sampleCount44k, float *dest ) {
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const byte *first;
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int pos, size, readSamples;
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lastFormat = WAVE_FORMAT_TAG_PCM;
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lastSample = sample;
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int shift = 22050 / sample->objectInfo.nSamplesPerSec;
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int sampleOffset = sampleOffset44k >> shift;
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int sampleCount = sampleCount44k >> shift;
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if ( sample->nonCacheData == NULL ) {
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//assert( false ); // this should never happen ( note: I've seen that happen with the main thread down in idGameLocal::MapClear clearing entities - TTimo )
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// DG: see comment in DecodeOGG()
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common->Warning( "Called idSampleDecoderLocal::DecodePCM() on idSoundSample '%s' without nonCacheData\n", sample->name.c_str() );
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failed = true;
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return 0;
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}
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if ( !sample->FetchFromCache( sampleOffset * sizeof( short ), &first, &pos, &size, false ) ) {
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failed = true;
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return 0;
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}
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if ( size - pos < sampleCount * sizeof( short ) ) {
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readSamples = ( size - pos ) / sizeof( short );
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} else {
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readSamples = sampleCount;
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}
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// duplicate samples for 44kHz output
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SIMDProcessor->UpSamplePCMTo44kHz( dest, (const short *)(first+pos), readSamples, sample->objectInfo.nSamplesPerSec, sample->objectInfo.nChannels );
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return ( readSamples << shift );
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}
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/*
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====================
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idSampleDecoderLocal::DecodeOGG
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====================
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*/
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int idSampleDecoderLocal::DecodeOGG( idSoundSample *sample, int sampleOffset44k, int sampleCount44k, float *dest ) {
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int readSamples, totalSamples;
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int shift = 22050 / sample->objectInfo.nSamplesPerSec;
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int sampleOffset = sampleOffset44k >> shift;
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int sampleCount = sampleCount44k >> shift;
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// open OGG file if not yet opened
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if ( lastSample == NULL ) {
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// make sure there is enough space for another decoder
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if ( decoderMemoryAllocator.GetFreeBlockMemory() < MIN_OGGVORBIS_MEMORY ) {
|
|
return 0;
|
|
}
|
|
if ( sample->nonCacheData == NULL ) {
|
|
//assert( false ); // this should never happen
|
|
/* DG: turned this assertion into a warning, because this can happen, at least with
|
|
* the Classic Doom3 mod (when starting a new game). There idSoundCache::EndLevelLoad()
|
|
* purges (with idSoundSample::PurgeSoundSample()) sound/music/cdoomtheme.ogg
|
|
* (the music running in the main menu), which free()s nonCacheData.
|
|
* But afterwards (still during loading) idSoundSystemLocal::currentSoundWorld
|
|
* is set back to menuSoundWorld, which still tries to play that sample,
|
|
* which brings us here. Shortly afterwards the sound world is set to
|
|
* the game soundworld (sw) and that sample is not referenced anymore
|
|
* (until opening the menu again, when that sample is apparently properly reloaded)
|
|
* see also https://github.com/dhewm/dhewm3/issues/461 */
|
|
common->Warning( "Called idSampleDecoderLocal::DecodeOGG() on idSoundSample '%s' without nonCacheData\n", sample->name.c_str() );
|
|
failed = true;
|
|
return 0;
|
|
}
|
|
assert(stbv == NULL);
|
|
int stbVorbErr = 0;
|
|
stbv = stb_vorbis_open_memory( sample->nonCacheData, sample->objectMemSize, &stbVorbErr, NULL );
|
|
if ( stbv == NULL ) {
|
|
common->Warning( "idSampleDecoderLocal::DecodeOGG() stb_vorbis_open_memory() for %s failed: %s\n",
|
|
sample->name.c_str(), my_stbv_strerror(stbVorbErr) );
|
|
failed = true;
|
|
return 0;
|
|
}
|
|
lastFormat = WAVE_FORMAT_TAG_OGG;
|
|
lastSample = sample;
|
|
}
|
|
|
|
if( sample->objectInfo.nChannels > 2 ) {
|
|
assert( 0 && ">2 channels currently not supported (samplesBuf expects 1 or 2)" );
|
|
common->Warning( "Ogg Vorbis files with >2 channels are not supported!\n" );
|
|
// no idea if other parts of the engine support more than stereo;
|
|
// pretty sure though the standard gamedata doesn't use it (positional sounds must be mono anyway)
|
|
failed = true;
|
|
return 0;
|
|
}
|
|
|
|
// seek to the right offset if necessary
|
|
if ( sampleOffset != lastSampleOffset ) {
|
|
if ( stb_vorbis_seek( stbv, sampleOffset / sample->objectInfo.nChannels ) == 0 ) {
|
|
int stbVorbErr = stb_vorbis_get_error( stbv );
|
|
int offset = sampleOffset / sample->objectInfo.nChannels;
|
|
common->Warning( "idSampleDecoderLocal::DecodeOGG() stb_vorbis_seek(%d) for %s failed: %s\n",
|
|
offset, sample->name.c_str(), my_stbv_strerror( stbVorbErr ) );
|
|
failed = true;
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
lastSampleOffset = sampleOffset;
|
|
|
|
// decode OGG samples
|
|
totalSamples = sampleCount;
|
|
readSamples = 0;
|
|
do {
|
|
// DG: in contrast to libvorbisfile's ov_read_float(), stb_vorbis_get_samples_float() expects you to
|
|
// pass a buffer to store the decoded samples in, so limit it to 4096 samples/channel per iteration
|
|
float samplesBuf[2][MIXBUFFER_SAMPLES];
|
|
float* samples[2] = { samplesBuf[0], samplesBuf[1] };
|
|
int reqSamples = Min( MIXBUFFER_SAMPLES, totalSamples / sample->objectInfo.nChannels );
|
|
int ret = stb_vorbis_get_samples_float( stbv, sample->objectInfo.nChannels, samples, reqSamples );
|
|
if ( reqSamples == 0 ) {
|
|
// DG: it happened that sampleCount was an odd number in a *stereo* sound file
|
|
// and eventually totalSamples was 1 and thus reqSamples = totalSamples/2 was 0
|
|
// so this turned into an endless loop.. it shouldn't happen anymore due to changes
|
|
// in idSoundWorldLocal::ReadFromSaveGame(), but better safe than sorry..
|
|
common->DPrintf( "idSampleDecoderLocal::DecodeOGG() reqSamples == 0\n for %s ?!\n", sample->name.c_str() );
|
|
readSamples += totalSamples;
|
|
totalSamples = 0;
|
|
break;
|
|
}
|
|
if ( ret == 0 ) {
|
|
int stbVorbErr = stb_vorbis_get_error( stbv );
|
|
if ( stbVorbErr == VORBIS__no_error && reqSamples < 5 ) {
|
|
// DG: it sometimes happens that 0 is returned when reqSamples was 1 and there is no error.
|
|
// don't really know why; I'll just (arbitrarily) accept up to 5 "dropped" samples
|
|
ret = reqSamples; // pretend decoding went ok
|
|
common->DPrintf( "idSampleDecoderLocal::DecodeOGG() IGNORING stb_vorbis_get_samples_float() dropping %d (%d) samples\n for %s\n",
|
|
reqSamples, totalSamples, sample->name.c_str() );
|
|
} else {
|
|
common->Warning( "idSampleDecoderLocal::DecodeOGG() stb_vorbis_get_samples_float() %d (%d) samples\n for %s failed: %s\n",
|
|
reqSamples, totalSamples, sample->name.c_str(), my_stbv_strerror( stbVorbErr ) );
|
|
failed = true;
|
|
break;
|
|
}
|
|
}
|
|
if ( ret < 0 ) {
|
|
failed = true;
|
|
return 0;
|
|
}
|
|
ret *= sample->objectInfo.nChannels;
|
|
|
|
SIMDProcessor->UpSampleOGGTo44kHz( dest + ( readSamples << shift ), samples, ret, sample->objectInfo.nSamplesPerSec, sample->objectInfo.nChannels );
|
|
|
|
readSamples += ret;
|
|
totalSamples -= ret;
|
|
} while( totalSamples > 0 );
|
|
|
|
lastSampleOffset += readSamples;
|
|
|
|
return ( readSamples << shift );
|
|
}
|