mirror of
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9542663097
Stub on all platforms.
4208 lines
120 KiB
C++
4208 lines
120 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifdef WIN32
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#include <io.h> // for _read
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#else
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#endif
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#if ID_ENABLE_CURL
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#include <curl/curl.h>
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#endif
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#include "sys/platform.h"
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#include "idlib/hashing/MD4.h"
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#include "framework/Licensee.h"
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#include "framework/Unzip.h"
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#include "framework/EventLoop.h"
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#include "framework/DeclEntityDef.h"
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#include "framework/DeclManager.h"
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#include "framework/FileSystem.h"
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/*
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=============================================================================
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DOOM FILESYSTEM
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All of Doom's data access is through a hierarchical file system, but the contents of
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the file system can be transparently merged from several sources.
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A "relativePath" is a reference to game file data, which must include a terminating zero.
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"..", "\\", and ":" are explicitly illegal in qpaths to prevent any references
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outside the Doom directory system.
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The "base path" is the path to the directory holding all the game directories and
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usually the executable. It defaults to the current directory, but can be overridden
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with "+set fs_basepath c:\doom" on the command line. The base path cannot be modified
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at all after startup.
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The "save path" is the path to the directory where game files will be saved. It defaults
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to the base path, but can be overridden with a "+set fs_savepath c:\doom" on the
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command line. Any files that are created during the game (demos, screenshots, etc.) will
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be created reletive to the save path.
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The "cd path" is the path to an alternate hierarchy that will be searched if a file
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is not located in the base path. A user can do a partial install that copies some
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data to a base path created on their hard drive and leave the rest on the cd. It defaults
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to the current directory, but it can be overridden with "+set fs_cdpath g:\doom" on the
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command line.
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The "dev path" is the path to an alternate hierarchy where the editors and tools used
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during development (Radiant, AF editor, dmap, runAAS) will write files to. It defaults to
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the cd path, but can be overridden with a "+set fs_devpath c:\doom" on the command line.
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If a user runs the game directly from a CD, the base path would be on the CD. This
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should still function correctly, but all file writes will fail (harmlessly).
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The "base game" is the directory under the paths where data comes from by default, and
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can be either "base" or "demo".
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The "current game" may be the same as the base game, or it may be the name of another
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directory under the paths that should be searched for files before looking in the base
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game. The game directory is set with "+set fs_game myaddon" on the command line. This is
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the basis for addons.
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No other directories outside of the base game and current game will ever be referenced by
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filesystem functions.
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To save disk space and speed up file loading, directory trees can be collapsed into zip
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files. The files use a ".pk4" extension to prevent users from unzipping them accidentally,
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but otherwise they are simply normal zip files. A game directory can have multiple zip
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files of the form "pak0.pk4", "pak1.pk4", etc. Zip files are searched in decending order
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from the highest number to the lowest, and will always take precedence over the filesystem.
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This allows a pk4 distributed as a patch to override all existing data.
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Because we will have updated executables freely available online, there is no point to
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trying to restrict demo / oem versions of the game with code changes. Demo / oem versions
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should be exactly the same executables as release versions, but with different data that
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automatically restricts where game media can come from to prevent add-ons from working.
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After the paths are initialized, Doom will look for the product.txt file. If not found
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and verified, the game will run in restricted mode. In restricted mode, only files
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contained in demo/pak0.pk4 will be available for loading, and only if the zip header is
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verified to not have been modified. A single exception is made for DoomConfig.cfg. Files
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can still be written out in restricted mode, so screenshots and demos are allowed.
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Restricted mode can be tested by setting "+set fs_restrict 1" on the command line, even
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if there is a valid product.txt under the basepath or cdpath.
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If the "fs_copyfiles" cvar is set to 1, then every time a file is sourced from the cd
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path, it will be copied over to the save path. This is a development aid to help build
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test releases and to copy working sets of files.
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If the "fs_copyfiles" cvar is set to 2, any file found in fs_cdpath that is newer than
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it's fs_savepath version will be copied to fs_savepath (in addition to the fs_copyfiles 1
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behaviour).
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If the "fs_copyfiles" cvar is set to 3, files from both basepath and cdpath will be copied
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over to the save path. This is useful when copying working sets of files mainly from base
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path with an additional cd path (which can be a slower network drive for instance).
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If the "fs_copyfiles" cvar is set to 4, files that exist in the cd path but NOT the base path
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will be copied to the save path
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NOTE: fs_copyfiles and case sensitivity. On fs_caseSensitiveOS 0 filesystems ( win32 ), the
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copied files may change casing when copied over.
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The relative path "sound/newstuff/test.wav" would be searched for in the following places:
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for save path, dev path, base path, cd path:
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for current game, base game:
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search directory
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search zip files
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downloaded files, to be written to save path + current game's directory
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The filesystem can be safely shutdown and reinitialized with different
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basedir / cddir / game combinations, but all other subsystems that rely on it
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(sound, video) must also be forced to restart.
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"fs_caseSensitiveOS":
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This cvar is set on operating systems that use case sensitive filesystems (Linux and OSX)
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It is a common situation to have the media reference filenames, whereas the file on disc
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only matches in a case-insensitive way. When "fs_caseSensitiveOS" is set, the filesystem
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will always do a case insensitive search.
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IMPORTANT: This only applies to files, and not to directories. There is no case-insensitive
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matching of directories. All directory names should be lowercase, when "com_developer" is 1,
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the filesystem will warn when it catches bad directory situations (regardless of the
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"fs_caseSensitiveOS" setting)
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When bad casing in directories happen and "fs_caseSensitiveOS" is set, BuildOSPath will
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attempt to correct the situation by forcing the path to lowercase. This assumes the media
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is stored all lowercase.
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"additional mod path search":
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fs_game_base can be used to set an additional search path
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in search order, fs_game, fs_game_base, BASEGAME
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for instance to base a mod of D3 + D3XP assets, fs_game mymod, fs_game_base d3xp
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=============================================================================
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*/
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// define to fix special-cases for GetPackStatus so that files that shipped in
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// the wrong place for Doom 3 don't break pure servers.
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#define DOOM3_PURE_SPECIAL_CASES
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typedef bool (*pureExclusionFunc_t)( const struct pureExclusion_s &excl, int l, const idStr &name );
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typedef struct pureExclusion_s {
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int nameLen;
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int extLen;
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const char * name;
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const char * ext;
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pureExclusionFunc_t func;
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} pureExclusion_t;
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bool excludeExtension( const pureExclusion_t &excl, int l, const idStr &name ) {
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if ( l > excl.extLen && !idStr::Icmp( name.c_str() + l - excl.extLen, excl.ext ) ) {
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return true;
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}
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return false;
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}
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bool excludePathPrefixAndExtension( const pureExclusion_t &excl, int l, const idStr &name ) {
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if ( l > excl.nameLen && !idStr::Icmp( name.c_str() + l - excl.extLen, excl.ext ) && !name.IcmpPrefixPath( excl.name ) ) {
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return true;
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}
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return false;
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}
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bool excludeFullName( const pureExclusion_t &excl, int l, const idStr &name ) {
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if ( l == excl.nameLen && !name.Icmp( excl.name ) ) {
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return true;
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}
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return false;
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}
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static pureExclusion_t pureExclusions[] = {
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{ 0, 0, NULL, "/", excludeExtension },
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{ 0, 0, NULL, "\\", excludeExtension },
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{ 0, 0, NULL, ".pda", excludeExtension },
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{ 0, 0, NULL, ".gui", excludeExtension },
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{ 0, 0, NULL, ".pd", excludeExtension },
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{ 0, 0, NULL, ".lang", excludeExtension },
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{ 0, 0, "sound/VO", ".ogg", excludePathPrefixAndExtension },
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{ 0, 0, "sound/VO", ".wav", excludePathPrefixAndExtension },
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#if defined DOOM3_PURE_SPECIAL_CASES
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// add any special-case files or paths for pure servers here
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{ 0, 0, "sound/ed/marscity/vo_intro_cutscene.ogg", NULL, excludeFullName },
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{ 0, 0, "sound/weapons/soulcube/energize_01.ogg", NULL, excludeFullName },
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{ 0, 0, "sound/xian/creepy/vocal_fx", ".ogg", excludePathPrefixAndExtension },
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{ 0, 0, "sound/xian/creepy/vocal_fx", ".wav", excludePathPrefixAndExtension },
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{ 0, 0, "sound/feedback", ".ogg", excludePathPrefixAndExtension },
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{ 0, 0, "sound/feedback", ".wav", excludePathPrefixAndExtension },
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{ 0, 0, "guis/assets/mainmenu/chnote.tga", NULL, excludeFullName },
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{ 0, 0, "sound/levels/alphalabs2/uac_better_place.ogg", NULL, excludeFullName },
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{ 0, 0, "textures/bigchars.tga", NULL, excludeFullName },
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{ 0, 0, "dds/textures/bigchars.dds", NULL, excludeFullName },
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{ 0, 0, "fonts", ".tga", excludePathPrefixAndExtension },
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{ 0, 0, "dds/fonts", ".dds", excludePathPrefixAndExtension },
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{ 0, 0, "default.cfg", NULL, excludeFullName },
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// russian zpak001.pk4
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{ 0, 0, "fonts", ".dat", excludePathPrefixAndExtension },
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{ 0, 0, "guis/temp.guied", NULL, excludeFullName },
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#endif
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{ 0, 0, NULL, NULL, NULL }
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};
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// ensures that lengths for pure exclusions are correct
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class idInitExclusions {
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public:
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idInitExclusions() {
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for ( int i = 0; pureExclusions[i].func != NULL; i++ ) {
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if ( pureExclusions[i].name ) {
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pureExclusions[i].nameLen = idStr::Length( pureExclusions[i].name );
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}
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if ( pureExclusions[i].ext ) {
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pureExclusions[i].extLen = idStr::Length( pureExclusions[i].ext );
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}
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}
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}
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};
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static idInitExclusions initExclusions;
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#define MAX_ZIPPED_FILE_NAME 2048
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#define FILE_HASH_SIZE 1024
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typedef struct fileInPack_s {
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idStr name; // name of the file
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unsigned long pos; // file info position in zip
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struct fileInPack_s * next; // next file in the hash
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} fileInPack_t;
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typedef enum {
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BINARY_UNKNOWN = 0,
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BINARY_YES,
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BINARY_NO
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} binaryStatus_t;
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typedef enum {
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PURE_UNKNOWN = 0, // need to run the pak through GetPackStatus
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PURE_NEUTRAL, // neutral regarding pureness. gets in the pure list if referenced
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PURE_ALWAYS, // always referenced - for pak* named files, unless NEVER
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PURE_NEVER // VO paks. may be referenced, won't be in the pure lists
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} pureStatus_t;
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typedef struct {
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idList<int> depends;
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idList<idDict *> mapDecls;
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} addonInfo_t;
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typedef struct {
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idStr pakFilename; // c:\doom\base\pak0.pk4
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unzFile handle;
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int checksum;
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int numfiles;
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int length;
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bool referenced;
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binaryStatus_t binary;
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bool addon; // this is an addon pack - addon_search tells if it's 'active'
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bool addon_search; // is in the search list
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addonInfo_t *addon_info;
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pureStatus_t pureStatus;
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bool isNew; // for downloaded paks
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fileInPack_t *hashTable[FILE_HASH_SIZE];
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fileInPack_t *buildBuffer;
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} pack_t;
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typedef struct {
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idStr path; // c:\doom
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idStr gamedir; // base
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} directory_t;
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typedef struct searchpath_s {
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pack_t * pack; // only one of pack / dir will be non NULL
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directory_t * dir;
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struct searchpath_s *next;
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} searchpath_t;
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// search flags when opening a file
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#define FSFLAG_SEARCH_DIRS ( 1 << 0 )
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#define FSFLAG_SEARCH_PAKS ( 1 << 1 )
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#define FSFLAG_PURE_NOREF ( 1 << 2 )
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#define FSFLAG_BINARY_ONLY ( 1 << 3 )
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#define FSFLAG_SEARCH_ADDONS ( 1 << 4 )
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// 3 search path (fs_savepath fs_basepath fs_cdpath)
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// + .jpg and .tga
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#define MAX_CACHED_DIRS 6
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// how many OSes to handle game paks for ( we don't have to know them precisely )
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#define MAX_GAME_OS 6
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#define BINARY_CONFIG "binary.conf"
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#define ADDON_CONFIG "addon.conf"
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class idDEntry : public idStrList {
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public:
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idDEntry() {}
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virtual ~idDEntry() {}
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bool Matches( const char *directory, const char *extension ) const;
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void Init( const char *directory, const char *extension, const idStrList &list );
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void Clear( void );
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private:
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idStr directory;
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idStr extension;
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};
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class idFileSystemLocal : public idFileSystem {
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public:
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idFileSystemLocal( void );
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virtual void Init( void );
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virtual void StartBackgroundDownloadThread( void );
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virtual void Restart( void );
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virtual void Shutdown( bool reloading );
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virtual bool IsInitialized( void ) const;
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virtual bool PerformingCopyFiles( void ) const;
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virtual idModList * ListMods( void );
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virtual void FreeModList( idModList *modList );
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virtual idFileList * ListFiles( const char *relativePath, const char *extension, bool sort = false, bool fullRelativePath = false, const char* gamedir = NULL );
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virtual idFileList * ListFilesTree( const char *relativePath, const char *extension, bool sort = false, const char* gamedir = NULL );
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virtual void FreeFileList( idFileList *fileList );
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virtual const char * OSPathToRelativePath( const char *OSPath );
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virtual const char * RelativePathToOSPath( const char *relativePath, const char *basePath );
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virtual const char * BuildOSPath( const char *base, const char *game, const char *relativePath );
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virtual void CreateOSPath( const char *OSPath );
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virtual bool FileIsInPAK( const char *relativePath );
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virtual void UpdatePureServerChecksums( void );
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virtual bool UpdateGamePakChecksums( void );
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virtual fsPureReply_t SetPureServerChecksums( const int pureChecksums[ MAX_PURE_PAKS ], int gamePakChecksum, int missingChecksums[ MAX_PURE_PAKS ], int *missingGamePakChecksum );
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virtual void GetPureServerChecksums( int checksums[ MAX_PURE_PAKS ], int OS, int *gamePakChecksum );
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virtual void SetRestartChecksums( const int pureChecksums[ MAX_PURE_PAKS ], int gamePakChecksum );
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virtual void ClearPureChecksums( void );
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virtual int GetOSMask( void );
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virtual int ReadFile( const char *relativePath, void **buffer, ID_TIME_T *timestamp );
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virtual void FreeFile( void *buffer );
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virtual int WriteFile( const char *relativePath, const void *buffer, int size, const char *basePath = "fs_savepath" );
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virtual void RemoveFile( const char *relativePath );
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virtual idFile * OpenFileReadFlags( const char *relativePath, int searchFlags, pack_t **foundInPak = NULL, bool allowCopyFiles = true, const char* gamedir = NULL );
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virtual idFile * OpenFileRead( const char *relativePath, bool allowCopyFiles = true, const char* gamedir = NULL );
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virtual idFile * OpenFileWrite( const char *relativePath, const char *basePath = "fs_savepath" );
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virtual idFile * OpenFileAppend( const char *relativePath, bool sync = false, const char *basePath = "fs_basepath" );
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virtual idFile * OpenFileByMode( const char *relativePath, fsMode_t mode );
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virtual idFile * OpenExplicitFileRead( const char *OSPath );
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virtual idFile * OpenExplicitFileWrite( const char *OSPath );
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virtual void CloseFile( idFile *f );
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virtual void BackgroundDownload( backgroundDownload_t *bgl );
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virtual void ResetReadCount( void ) { readCount = 0; }
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virtual void AddToReadCount( int c ) { readCount += c; }
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virtual int GetReadCount( void ) { return readCount; }
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virtual void FindDLL( const char *basename, char dllPath[ MAX_OSPATH ], bool updateChecksum );
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virtual void ClearDirCache( void );
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virtual bool HasD3XP( void );
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virtual bool RunningD3XP( void );
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virtual void CopyFile( const char *fromOSPath, const char *toOSPath );
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virtual int ValidateDownloadPakForChecksum( int checksum, char path[ MAX_STRING_CHARS ], bool isBinary );
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virtual idFile * MakeTemporaryFile( void );
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virtual int AddZipFile( const char *path );
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virtual findFile_t FindFile( const char *path, bool scheduleAddons );
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virtual int GetNumMaps();
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virtual const idDict * GetMapDecl( int i );
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virtual void FindMapScreenshot( const char *path, char *buf, int len );
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virtual bool FilenameCompare( const char *s1, const char *s2 ) const;
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static void Dir_f( const idCmdArgs &args );
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static void DirTree_f( const idCmdArgs &args );
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static void Path_f( const idCmdArgs &args );
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static void TouchFile_f( const idCmdArgs &args );
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static void TouchFileList_f( const idCmdArgs &args );
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private:
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friend int BackgroundDownloadThread( void *pexit );
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searchpath_t * searchPaths;
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int readCount; // total bytes read
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int loadCount; // total files read
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int loadStack; // total files in memory
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idStr gameFolder; // this will be a single name without separators
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searchpath_t *addonPaks; // not loaded up, but we saw them
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idDict mapDict; // for GetMapDecl
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static idCVar fs_debug;
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static idCVar fs_restrict;
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static idCVar fs_copyfiles;
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static idCVar fs_basepath;
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static idCVar fs_savepath;
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static idCVar fs_cdpath;
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static idCVar fs_devpath;
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static idCVar fs_game;
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static idCVar fs_game_base;
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static idCVar fs_caseSensitiveOS;
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static idCVar fs_searchAddons;
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backgroundDownload_t * backgroundDownloads;
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backgroundDownload_t defaultBackgroundDownload;
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xthreadInfo backgroundThread;
|
|
bool backgroundThread_exit;
|
|
|
|
idList<pack_t *> serverPaks;
|
|
bool loadedFileFromDir; // set to true once a file was loaded from a directory - can't switch to pure anymore
|
|
idList<int> restartChecksums; // used during a restart to set things in right order
|
|
idList<int> addonChecksums; // list of checksums that should go to the search list directly ( for restarts )
|
|
int restartGamePakChecksum;
|
|
int gameDLLChecksum; // the checksum of the last loaded game DLL
|
|
int gamePakChecksum; // the checksum of the pak holding the loaded game DLL
|
|
|
|
int gamePakForOS[ MAX_GAME_OS ];
|
|
|
|
idDEntry dir_cache[ MAX_CACHED_DIRS ]; // fifo
|
|
int dir_cache_index;
|
|
int dir_cache_count;
|
|
|
|
int d3xp; // 0: didn't check, -1: not installed, 1: installed
|
|
|
|
private:
|
|
void ReplaceSeparators( idStr &path, char sep = PATHSEPERATOR_CHAR );
|
|
int HashFileName( const char *fname ) const;
|
|
int ListOSFiles( const char *directory, const char *extension, idStrList &list );
|
|
FILE * OpenOSFile( const char *name, const char *mode, idStr *caseSensitiveName = NULL );
|
|
FILE * OpenOSFileCorrectName( idStr &path, const char *mode );
|
|
int DirectFileLength( FILE *o );
|
|
void CopyFile( idFile *src, const char *toOSPath );
|
|
int AddUnique( const char *name, idStrList &list, idHashIndex &hashIndex ) const;
|
|
void GetExtensionList( const char *extension, idStrList &extensionList ) const;
|
|
int GetFileList( const char *relativePath, const idStrList &extensions, idStrList &list, idHashIndex &hashIndex, bool fullRelativePath, const char* gamedir = NULL );
|
|
|
|
int GetFileListTree( const char *relativePath, const idStrList &extensions, idStrList &list, idHashIndex &hashIndex, const char* gamedir = NULL );
|
|
pack_t * LoadZipFile( const char *zipfile );
|
|
void AddGameDirectory( const char *path, const char *dir );
|
|
void SetupGameDirectories( const char *gameName );
|
|
void Startup( void );
|
|
void SetRestrictions( void );
|
|
// some files can be obtained from directories without compromising si_pure
|
|
bool FileAllowedFromDir( const char *path );
|
|
// searches all the paks, no pure check
|
|
pack_t * GetPackForChecksum( int checksum, bool searchAddons = false );
|
|
// searches all the paks, no pure check
|
|
pack_t * FindPakForFileChecksum( const char *relativePath, int fileChecksum, bool bReference );
|
|
idFile_InZip * ReadFileFromZip( pack_t *pak, fileInPack_t *pakFile, const char *relativePath );
|
|
int GetFileChecksum( idFile *file );
|
|
pureStatus_t GetPackStatus( pack_t *pak );
|
|
addonInfo_t * ParseAddonDef( const char *buf, const int len );
|
|
void FollowAddonDependencies( pack_t *pak );
|
|
|
|
static size_t CurlWriteFunction( void *ptr, size_t size, size_t nmemb, void *stream );
|
|
// curl_progress_callback in curl.h
|
|
static int CurlProgressFunction( void *clientp, double dltotal, double dlnow, double ultotal, double ulnow );
|
|
};
|
|
|
|
idCVar idFileSystemLocal::fs_restrict( "fs_restrict", "", CVAR_SYSTEM | CVAR_INIT | CVAR_BOOL, "" );
|
|
idCVar idFileSystemLocal::fs_debug( "fs_debug", "0", CVAR_SYSTEM | CVAR_INTEGER, "", 0, 2, idCmdSystem::ArgCompletion_Integer<0,2> );
|
|
idCVar idFileSystemLocal::fs_copyfiles( "fs_copyfiles", "0", CVAR_SYSTEM | CVAR_INIT | CVAR_INTEGER, "", 0, 4, idCmdSystem::ArgCompletion_Integer<0,3> );
|
|
idCVar idFileSystemLocal::fs_basepath( "fs_basepath", "", CVAR_SYSTEM | CVAR_INIT, "" );
|
|
idCVar idFileSystemLocal::fs_savepath( "fs_savepath", "", CVAR_SYSTEM | CVAR_INIT, "" );
|
|
idCVar idFileSystemLocal::fs_cdpath( "fs_cdpath", "", CVAR_SYSTEM | CVAR_INIT, "" );
|
|
idCVar idFileSystemLocal::fs_devpath( "fs_devpath", "", CVAR_SYSTEM | CVAR_INIT, "" );
|
|
idCVar idFileSystemLocal::fs_game( "fs_game", "", CVAR_SYSTEM | CVAR_INIT | CVAR_SERVERINFO, "mod path" );
|
|
idCVar idFileSystemLocal::fs_game_base( "fs_game_base", "", CVAR_SYSTEM | CVAR_INIT | CVAR_SERVERINFO, "alternate mod path, searched after the main fs_game path, before the basedir" );
|
|
#ifdef WIN32
|
|
idCVar idFileSystemLocal::fs_caseSensitiveOS( "fs_caseSensitiveOS", "0", CVAR_SYSTEM | CVAR_BOOL, "" );
|
|
#else
|
|
idCVar idFileSystemLocal::fs_caseSensitiveOS( "fs_caseSensitiveOS", "1", CVAR_SYSTEM | CVAR_BOOL, "" );
|
|
#endif
|
|
idCVar idFileSystemLocal::fs_searchAddons( "fs_searchAddons", "0", CVAR_SYSTEM | CVAR_BOOL, "search all addon pk4s ( disables addon functionality )" );
|
|
|
|
idFileSystemLocal fileSystemLocal;
|
|
idFileSystem * fileSystem = &fileSystemLocal;
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::idFileSystemLocal
|
|
================
|
|
*/
|
|
idFileSystemLocal::idFileSystemLocal( void ) {
|
|
searchPaths = NULL;
|
|
readCount = 0;
|
|
loadCount = 0;
|
|
loadStack = 0;
|
|
dir_cache_index = 0;
|
|
dir_cache_count = 0;
|
|
d3xp = 0;
|
|
loadedFileFromDir = false;
|
|
restartGamePakChecksum = 0;
|
|
memset( &backgroundThread, 0, sizeof( backgroundThread ) );
|
|
backgroundThread_exit = false;
|
|
addonPaks = NULL;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::HashFileName
|
|
|
|
return a hash value for the filename
|
|
================
|
|
*/
|
|
int idFileSystemLocal::HashFileName( const char *fname ) const {
|
|
int i;
|
|
int hash;
|
|
char letter;
|
|
|
|
hash = 0;
|
|
i = 0;
|
|
while( fname[i] != '\0' ) {
|
|
letter = idStr::ToLower( fname[i] );
|
|
if ( letter == '.' ) {
|
|
break; // don't include extension
|
|
}
|
|
if ( letter == '\\' ) {
|
|
letter = '/'; // damn path names
|
|
}
|
|
hash += (int)(letter) * (i+119);
|
|
i++;
|
|
}
|
|
hash &= (FILE_HASH_SIZE-1);
|
|
return hash;
|
|
}
|
|
|
|
/*
|
|
===========
|
|
idFileSystemLocal::FilenameCompare
|
|
|
|
Ignore case and separator char distinctions
|
|
===========
|
|
*/
|
|
bool idFileSystemLocal::FilenameCompare( const char *s1, const char *s2 ) const {
|
|
int c1, c2;
|
|
|
|
do {
|
|
c1 = *s1++;
|
|
c2 = *s2++;
|
|
|
|
if ( c1 >= 'a' && c1 <= 'z' ) {
|
|
c1 -= ('a' - 'A');
|
|
}
|
|
if ( c2 >= 'a' && c2 <= 'z' ) {
|
|
c2 -= ('a' - 'A');
|
|
}
|
|
|
|
if ( c1 == '\\' || c1 == ':' ) {
|
|
c1 = '/';
|
|
}
|
|
if ( c2 == '\\' || c2 == ':' ) {
|
|
c2 = '/';
|
|
}
|
|
|
|
if ( c1 != c2 ) {
|
|
return true; // strings not equal
|
|
}
|
|
} while( c1 );
|
|
|
|
return false; // strings are equal
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::OpenOSFile
|
|
optional caseSensitiveName is set to case sensitive file name as found on disc (fs_caseSensitiveOS only)
|
|
================
|
|
*/
|
|
FILE *idFileSystemLocal::OpenOSFile( const char *fileName, const char *mode, idStr *caseSensitiveName ) {
|
|
int i;
|
|
FILE *fp;
|
|
idStr fpath, entry;
|
|
idStrList list;
|
|
|
|
#ifndef WIN32
|
|
// some systems will let you fopen a directory
|
|
struct stat buf;
|
|
if ( stat( fileName, &buf ) != -1 && !S_ISREG(buf.st_mode) ) {
|
|
return NULL;
|
|
}
|
|
#endif
|
|
fp = fopen( fileName, mode );
|
|
if ( !fp && fs_caseSensitiveOS.GetBool() ) {
|
|
fpath = fileName;
|
|
fpath.StripFilename();
|
|
fpath.StripTrailing( PATHSEPERATOR_CHAR );
|
|
if ( ListOSFiles( fpath, NULL, list ) == -1 ) {
|
|
return NULL;
|
|
}
|
|
|
|
for ( i = 0; i < list.Num(); i++ ) {
|
|
entry = fpath + PATHSEPERATOR_CHAR + list[i];
|
|
if ( !entry.Icmp( fileName ) ) {
|
|
fp = fopen( entry, mode );
|
|
if ( fp ) {
|
|
if ( caseSensitiveName ) {
|
|
*caseSensitiveName = entry;
|
|
caseSensitiveName->StripPath();
|
|
}
|
|
if ( fs_debug.GetInteger() ) {
|
|
common->Printf( "idFileSystemLocal::OpenFileRead: changed %s to %s\n", fileName, entry.c_str() );
|
|
}
|
|
break;
|
|
} else {
|
|
// not supposed to happen if ListOSFiles is doing it's job correctly
|
|
common->Warning( "idFileSystemLocal::OpenFileRead: fs_caseSensitiveOS 1 could not open %s", entry.c_str() );
|
|
}
|
|
}
|
|
}
|
|
} else if ( caseSensitiveName ) {
|
|
*caseSensitiveName = fileName;
|
|
caseSensitiveName->StripPath();
|
|
}
|
|
return fp;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::OpenOSFileCorrectName
|
|
================
|
|
*/
|
|
FILE *idFileSystemLocal::OpenOSFileCorrectName( idStr &path, const char *mode ) {
|
|
idStr caseName;
|
|
FILE *f = OpenOSFile( path.c_str(), mode, &caseName );
|
|
if ( f ) {
|
|
path.StripFilename();
|
|
path += PATHSEPERATOR_STR;
|
|
path += caseName;
|
|
}
|
|
return f;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::DirectFileLength
|
|
================
|
|
*/
|
|
int idFileSystemLocal::DirectFileLength( FILE *o ) {
|
|
int pos;
|
|
int end;
|
|
|
|
pos = ftell( o );
|
|
fseek( o, 0, SEEK_END );
|
|
end = ftell( o );
|
|
fseek( o, pos, SEEK_SET );
|
|
return end;
|
|
}
|
|
|
|
/*
|
|
============
|
|
idFileSystemLocal::CreateOSPath
|
|
|
|
Creates any directories needed to store the given filename
|
|
============
|
|
*/
|
|
void idFileSystemLocal::CreateOSPath( const char *OSPath ) {
|
|
char *ofs;
|
|
|
|
// make absolutely sure that it can't back up the path
|
|
// FIXME: what about c: ?
|
|
if ( strstr( OSPath, ".." ) || strstr( OSPath, "::" ) ) {
|
|
#ifdef _DEBUG
|
|
common->DPrintf( "refusing to create relative path \"%s\"\n", OSPath );
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
idStr path( OSPath );
|
|
for( ofs = &path[ 1 ]; *ofs ; ofs++ ) {
|
|
if ( *ofs == PATHSEPERATOR_CHAR ) {
|
|
// create the directory
|
|
*ofs = 0;
|
|
Sys_Mkdir( path );
|
|
*ofs = PATHSEPERATOR_CHAR;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idFileSystemLocal::CopyFile
|
|
|
|
Copy a fully specified file from one place to another
|
|
=================
|
|
*/
|
|
void idFileSystemLocal::CopyFile( const char *fromOSPath, const char *toOSPath ) {
|
|
FILE *f;
|
|
int len;
|
|
byte *buf;
|
|
|
|
common->Printf( "copy %s to %s\n", fromOSPath, toOSPath );
|
|
f = OpenOSFile( fromOSPath, "rb" );
|
|
if ( !f ) {
|
|
return;
|
|
}
|
|
fseek( f, 0, SEEK_END );
|
|
len = ftell( f );
|
|
fseek( f, 0, SEEK_SET );
|
|
|
|
buf = (byte *)Mem_Alloc( len );
|
|
if ( fread( buf, 1, len, f ) != (unsigned int)len ) {
|
|
common->FatalError( "short read in idFileSystemLocal::CopyFile()\n" );
|
|
}
|
|
fclose( f );
|
|
|
|
CreateOSPath( toOSPath );
|
|
f = OpenOSFile( toOSPath, "wb" );
|
|
if ( !f ) {
|
|
common->Printf( "could not create destination file\n" );
|
|
Mem_Free( buf );
|
|
return;
|
|
}
|
|
if ( fwrite( buf, 1, len, f ) != (unsigned int)len ) {
|
|
common->FatalError( "short write in idFileSystemLocal::CopyFile()\n" );
|
|
}
|
|
fclose( f );
|
|
Mem_Free( buf );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idFileSystemLocal::CopyFile
|
|
=================
|
|
*/
|
|
void idFileSystemLocal::CopyFile( idFile *src, const char *toOSPath ) {
|
|
FILE *f;
|
|
int len;
|
|
byte *buf;
|
|
|
|
common->Printf( "copy %s to %s\n", src->GetName(), toOSPath );
|
|
src->Seek( 0, FS_SEEK_END );
|
|
len = src->Tell();
|
|
src->Seek( 0, FS_SEEK_SET );
|
|
|
|
buf = (byte *)Mem_Alloc( len );
|
|
if ( src->Read( buf, len ) != len ) {
|
|
common->FatalError( "Short read in idFileSystemLocal::CopyFile()\n" );
|
|
}
|
|
|
|
CreateOSPath( toOSPath );
|
|
f = OpenOSFile( toOSPath, "wb" );
|
|
if ( !f ) {
|
|
common->Printf( "could not create destination file\n" );
|
|
Mem_Free( buf );
|
|
return;
|
|
}
|
|
if ( fwrite( buf, 1, len, f ) != (unsigned int)len ) {
|
|
common->FatalError( "Short write in idFileSystemLocal::CopyFile()\n" );
|
|
}
|
|
fclose( f );
|
|
Mem_Free( buf );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idFileSystemLocal::ReplaceSeparators
|
|
|
|
Fix things up differently for win/unix/mac
|
|
====================
|
|
*/
|
|
void idFileSystemLocal::ReplaceSeparators( idStr &path, char sep ) {
|
|
char *s;
|
|
|
|
for( s = &path[ 0 ]; *s ; s++ ) {
|
|
if ( *s == '/' || *s == '\\' ) {
|
|
*s = sep;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idFileSystemLocal::BuildOSPath
|
|
===================
|
|
*/
|
|
const char *idFileSystemLocal::BuildOSPath( const char *base, const char *game, const char *relativePath ) {
|
|
static char OSPath[MAX_STRING_CHARS];
|
|
idStr newPath;
|
|
|
|
if ( fs_caseSensitiveOS.GetBool() || com_developer.GetBool() ) {
|
|
// extract the path, make sure it's all lowercase
|
|
idStr testPath, fileName;
|
|
|
|
sprintf( testPath, "%s/%s", game , relativePath );
|
|
testPath.StripFilename();
|
|
|
|
if ( testPath.HasUpper() ) {
|
|
|
|
common->Warning( "Non-portable: path contains uppercase characters: %s", testPath.c_str() );
|
|
|
|
// attempt a fixup on the fly
|
|
if ( fs_caseSensitiveOS.GetBool() ) {
|
|
testPath.ToLower();
|
|
fileName = relativePath;
|
|
fileName.StripPath();
|
|
sprintf( newPath, "%s/%s/%s", base, testPath.c_str(), fileName.c_str() );
|
|
ReplaceSeparators( newPath );
|
|
common->DPrintf( "Fixed up to %s\n", newPath.c_str() );
|
|
idStr::Copynz( OSPath, newPath, sizeof( OSPath ) );
|
|
return OSPath;
|
|
}
|
|
}
|
|
}
|
|
|
|
idStr strBase = base;
|
|
strBase.StripTrailing( '/' );
|
|
strBase.StripTrailing( '\\' );
|
|
sprintf( newPath, "%s/%s/%s", strBase.c_str(), game, relativePath );
|
|
ReplaceSeparators( newPath );
|
|
idStr::Copynz( OSPath, newPath, sizeof( OSPath ) );
|
|
return OSPath;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::OSPathToRelativePath
|
|
|
|
takes a full OS path, as might be found in data from a media creation
|
|
program, and converts it to a relativePath by stripping off directories
|
|
|
|
Returns false if the osPath tree doesn't match any of the existing
|
|
search paths.
|
|
|
|
================
|
|
*/
|
|
const char *idFileSystemLocal::OSPathToRelativePath( const char *OSPath ) {
|
|
static char relativePath[MAX_STRING_CHARS];
|
|
const char *s, *base;
|
|
|
|
// skip a drive letter?
|
|
|
|
// search for anything with "base" in it
|
|
// Ase files from max may have the form of:
|
|
// "//Purgatory/purgatory/doom/base/models/mapobjects/bitch/hologirl.tga"
|
|
// which won't match any of our drive letter based search paths
|
|
bool ignoreWarning = false;
|
|
#ifdef ID_DEMO_BUILD
|
|
base = strstr( OSPath, BASE_GAMEDIR );
|
|
idStr tempStr = OSPath;
|
|
tempStr.ToLower();
|
|
if ( ( strstr( tempStr, "//" ) || strstr( tempStr, "w:" ) ) && strstr( tempStr, "/doom/base/") ) {
|
|
// will cause a warning but will load the file. ase models have
|
|
// hard coded doom/base/ in the material names
|
|
base = strstr( OSPath, "base" );
|
|
ignoreWarning = true;
|
|
}
|
|
#else
|
|
// look for the first complete directory name
|
|
base = strstr( OSPath, BASE_GAMEDIR );
|
|
while ( base ) {
|
|
char c1 = '\0', c2;
|
|
if ( base > OSPath ) {
|
|
c1 = *(base - 1);
|
|
}
|
|
c2 = *( base + strlen( BASE_GAMEDIR ) );
|
|
if ( ( c1 == '/' || c1 == '\\' ) && ( c2 == '/' || c2 == '\\' ) ) {
|
|
break;
|
|
}
|
|
base = strstr( base + 1, BASE_GAMEDIR );
|
|
}
|
|
#endif
|
|
// fs_game and fs_game_base support - look for first complete name with a mod path
|
|
// ( fs_game searched before fs_game_base )
|
|
const char *fsgame = NULL;
|
|
int igame = 0;
|
|
for ( igame = 0; igame < 2; igame++ ) {
|
|
if ( igame == 0 ) {
|
|
fsgame = fs_game.GetString();
|
|
} else if ( igame == 1 ) {
|
|
fsgame = fs_game_base.GetString();
|
|
}
|
|
if ( base == NULL && fsgame && strlen( fsgame ) ) {
|
|
base = strstr( OSPath, fsgame );
|
|
while ( base ) {
|
|
char c1 = '\0', c2;
|
|
if ( base > OSPath ) {
|
|
c1 = *(base - 1);
|
|
}
|
|
c2 = *( base + strlen( fsgame ) );
|
|
if ( ( c1 == '/' || c1 == '\\' ) && ( c2 == '/' || c2 == '\\' ) ) {
|
|
break;
|
|
}
|
|
base = strstr( base + 1, fsgame );
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( base ) {
|
|
s = strstr( base, "/" );
|
|
if ( !s ) {
|
|
s = strstr( base, "\\" );
|
|
}
|
|
if ( s ) {
|
|
strcpy( relativePath, s + 1 );
|
|
if ( fs_debug.GetInteger() > 1 ) {
|
|
common->Printf( "idFileSystem::OSPathToRelativePath: %s becomes %s\n", OSPath, relativePath );
|
|
}
|
|
return relativePath;
|
|
}
|
|
}
|
|
|
|
if ( !ignoreWarning ) {
|
|
common->Warning( "idFileSystem::OSPathToRelativePath failed on %s", OSPath );
|
|
}
|
|
strcpy( relativePath, "" );
|
|
return relativePath;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idFileSystemLocal::RelativePathToOSPath
|
|
|
|
Returns a fully qualified path that can be used with stdio libraries
|
|
=====================
|
|
*/
|
|
const char *idFileSystemLocal::RelativePathToOSPath( const char *relativePath, const char *basePath ) {
|
|
const char *path = cvarSystem->GetCVarString( basePath );
|
|
if ( !path[0] ) {
|
|
path = fs_savepath.GetString();
|
|
}
|
|
return BuildOSPath( path, gameFolder, relativePath );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idFileSystemLocal::RemoveFile
|
|
=================
|
|
*/
|
|
void idFileSystemLocal::RemoveFile( const char *relativePath ) {
|
|
idStr OSPath;
|
|
|
|
if ( fs_devpath.GetString()[0] ) {
|
|
OSPath = BuildOSPath( fs_devpath.GetString(), gameFolder, relativePath );
|
|
remove( OSPath );
|
|
}
|
|
|
|
OSPath = BuildOSPath( fs_savepath.GetString(), gameFolder, relativePath );
|
|
remove( OSPath );
|
|
|
|
ClearDirCache();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::FileIsInPAK
|
|
================
|
|
*/
|
|
bool idFileSystemLocal::FileIsInPAK( const char *relativePath ) {
|
|
searchpath_t *search;
|
|
pack_t *pak;
|
|
fileInPack_t *pakFile;
|
|
int hash;
|
|
|
|
if ( !searchPaths ) {
|
|
common->FatalError( "Filesystem call made without initialization\n" );
|
|
}
|
|
|
|
if ( !relativePath ) {
|
|
common->FatalError( "idFileSystemLocal::FileIsInPAK: NULL 'relativePath' parameter passed\n" );
|
|
}
|
|
|
|
// qpaths are not supposed to have a leading slash
|
|
if ( relativePath[0] == '/' || relativePath[0] == '\\' ) {
|
|
relativePath++;
|
|
}
|
|
|
|
// make absolutely sure that it can't back up the path.
|
|
// The searchpaths do guarantee that something will always
|
|
// be prepended, so we don't need to worry about "c:" or "//limbo"
|
|
if ( strstr( relativePath, ".." ) || strstr( relativePath, "::" ) ) {
|
|
return false;
|
|
}
|
|
|
|
//
|
|
// search through the path, one element at a time
|
|
//
|
|
|
|
hash = HashFileName( relativePath );
|
|
|
|
for ( search = searchPaths; search; search = search->next ) {
|
|
// is the element a pak file?
|
|
if ( search->pack && search->pack->hashTable[hash] ) {
|
|
|
|
// disregard if it doesn't match one of the allowed pure pak files - or is a localization file
|
|
if ( serverPaks.Num() ) {
|
|
GetPackStatus( search->pack );
|
|
if ( search->pack->pureStatus != PURE_NEVER && !serverPaks.Find( search->pack ) ) {
|
|
continue; // not on the pure server pak list
|
|
}
|
|
}
|
|
|
|
// look through all the pak file elements
|
|
pak = search->pack;
|
|
pakFile = pak->hashTable[hash];
|
|
do {
|
|
// case and separator insensitive comparisons
|
|
if ( !FilenameCompare( pakFile->name, relativePath ) ) {
|
|
return true;
|
|
}
|
|
pakFile = pakFile->next;
|
|
} while( pakFile != NULL );
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
============
|
|
idFileSystemLocal::ReadFile
|
|
|
|
Filename are relative to the search path
|
|
a null buffer will just return the file length and time without loading
|
|
timestamp can be NULL if not required
|
|
============
|
|
*/
|
|
int idFileSystemLocal::ReadFile( const char *relativePath, void **buffer, ID_TIME_T *timestamp ) {
|
|
idFile * f;
|
|
byte * buf;
|
|
int len;
|
|
bool isConfig;
|
|
|
|
if ( !searchPaths ) {
|
|
common->FatalError( "Filesystem call made without initialization\n" );
|
|
}
|
|
|
|
if ( !relativePath || !relativePath[0] ) {
|
|
common->FatalError( "idFileSystemLocal::ReadFile with empty name\n" );
|
|
}
|
|
|
|
if ( timestamp ) {
|
|
*timestamp = FILE_NOT_FOUND_TIMESTAMP;
|
|
}
|
|
|
|
if ( buffer ) {
|
|
*buffer = NULL;
|
|
}
|
|
|
|
buf = NULL; // quiet compiler warning
|
|
|
|
// if this is a .cfg file and we are playing back a journal, read
|
|
// it from the journal file
|
|
if ( strstr( relativePath, ".cfg" ) == relativePath + strlen( relativePath ) - 4 ) {
|
|
isConfig = true;
|
|
if ( eventLoop && eventLoop->JournalLevel() == 2 ) {
|
|
int r;
|
|
|
|
loadCount++;
|
|
loadStack++;
|
|
|
|
common->DPrintf( "Loading %s from journal file.\n", relativePath );
|
|
len = 0;
|
|
r = eventLoop->com_journalDataFile->Read( &len, sizeof( len ) );
|
|
if ( r != sizeof( len ) ) {
|
|
*buffer = NULL;
|
|
return -1;
|
|
}
|
|
buf = (byte *)Mem_ClearedAlloc(len+1);
|
|
*buffer = buf;
|
|
r = eventLoop->com_journalDataFile->Read( buf, len );
|
|
if ( r != len ) {
|
|
common->FatalError( "Read from journalDataFile failed" );
|
|
}
|
|
|
|
// guarantee that it will have a trailing 0 for string operations
|
|
buf[len] = 0;
|
|
|
|
return len;
|
|
}
|
|
} else {
|
|
isConfig = false;
|
|
}
|
|
|
|
// look for it in the filesystem or pack files
|
|
f = OpenFileRead( relativePath, ( buffer != NULL ) );
|
|
if ( f == NULL ) {
|
|
if ( buffer ) {
|
|
*buffer = NULL;
|
|
}
|
|
return -1;
|
|
}
|
|
len = f->Length();
|
|
|
|
if ( timestamp ) {
|
|
*timestamp = f->Timestamp();
|
|
}
|
|
|
|
if ( !buffer ) {
|
|
CloseFile( f );
|
|
return len;
|
|
}
|
|
|
|
loadCount++;
|
|
loadStack++;
|
|
|
|
buf = (byte *)Mem_ClearedAlloc(len+1);
|
|
*buffer = buf;
|
|
|
|
f->Read( buf, len );
|
|
|
|
// guarantee that it will have a trailing 0 for string operations
|
|
buf[len] = 0;
|
|
CloseFile( f );
|
|
|
|
// if we are journalling and it is a config file, write it to the journal file
|
|
if ( isConfig && eventLoop && eventLoop->JournalLevel() == 1 ) {
|
|
common->DPrintf( "Writing %s to journal file.\n", relativePath );
|
|
eventLoop->com_journalDataFile->Write( &len, sizeof( len ) );
|
|
eventLoop->com_journalDataFile->Write( buf, len );
|
|
eventLoop->com_journalDataFile->Flush();
|
|
}
|
|
|
|
return len;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
idFileSystemLocal::FreeFile
|
|
=============
|
|
*/
|
|
void idFileSystemLocal::FreeFile( void *buffer ) {
|
|
if ( !searchPaths ) {
|
|
common->FatalError( "Filesystem call made without initialization\n" );
|
|
}
|
|
if ( !buffer ) {
|
|
common->FatalError( "idFileSystemLocal::FreeFile( NULL )" );
|
|
}
|
|
loadStack--;
|
|
|
|
Mem_Free( buffer );
|
|
}
|
|
|
|
/*
|
|
============
|
|
idFileSystemLocal::WriteFile
|
|
|
|
Filenames are relative to the search path
|
|
============
|
|
*/
|
|
int idFileSystemLocal::WriteFile( const char *relativePath, const void *buffer, int size, const char *basePath ) {
|
|
idFile *f;
|
|
|
|
if ( !searchPaths ) {
|
|
common->FatalError( "Filesystem call made without initialization\n" );
|
|
}
|
|
|
|
if ( !relativePath || !buffer ) {
|
|
common->FatalError( "idFileSystemLocal::WriteFile: NULL parameter" );
|
|
}
|
|
|
|
f = idFileSystemLocal::OpenFileWrite( relativePath, basePath );
|
|
if ( !f ) {
|
|
common->Printf( "Failed to open %s\n", relativePath );
|
|
return -1;
|
|
}
|
|
|
|
size = f->Write( buffer, size );
|
|
|
|
CloseFile( f );
|
|
|
|
return size;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idFileSystemLocal::ParseAddonDef
|
|
=================
|
|
*/
|
|
addonInfo_t *idFileSystemLocal::ParseAddonDef( const char *buf, const int len ) {
|
|
idLexer src;
|
|
idToken token, token2;
|
|
addonInfo_t *info;
|
|
|
|
src.LoadMemory( buf, len, "<addon.conf>" );
|
|
src.SetFlags( DECL_LEXER_FLAGS );
|
|
if ( !src.SkipUntilString( "addonDef" ) ) {
|
|
src.Warning( "ParseAddonDef: no addonDef" );
|
|
return NULL;
|
|
}
|
|
if ( !src.ReadToken( &token ) ) {
|
|
src.Warning( "Expected {" );
|
|
return NULL;
|
|
}
|
|
info = new addonInfo_t;
|
|
// read addonDef
|
|
while ( 1 ) {
|
|
if ( !src.ReadToken( &token ) ) {
|
|
delete info;
|
|
return NULL;
|
|
}
|
|
if ( !token.Icmp( "}" ) ) {
|
|
break;
|
|
}
|
|
if ( token.type != TT_STRING ) {
|
|
src.Warning( "Expected quoted string, but found '%s'", token.c_str() );
|
|
delete info;
|
|
return NULL;
|
|
}
|
|
int checksum;
|
|
if ( sscanf( token.c_str(), "0x%x", &checksum ) != 1 && sscanf( token.c_str(), "%x", &checksum ) != 1 ) {
|
|
src.Warning( "Could not parse checksum '%s'", token.c_str() );
|
|
delete info;
|
|
return NULL;
|
|
}
|
|
info->depends.Append( checksum );
|
|
}
|
|
// read any number of mapDef entries
|
|
while ( 1 ) {
|
|
if ( !src.SkipUntilString( "mapDef" ) ) {
|
|
return info;
|
|
}
|
|
if ( !src.ReadToken( &token ) ) {
|
|
src.Warning( "Expected map path" );
|
|
info->mapDecls.DeleteContents( true );
|
|
delete info;
|
|
return NULL;
|
|
}
|
|
idDict *dict = new idDict;
|
|
dict->Set( "path", token.c_str() );
|
|
if ( !src.ReadToken( &token ) ) {
|
|
src.Warning( "Expected {" );
|
|
info->mapDecls.DeleteContents( true );
|
|
delete dict;
|
|
delete info;
|
|
return NULL;
|
|
}
|
|
while ( 1 ) {
|
|
if ( !src.ReadToken( &token ) ) {
|
|
break;
|
|
}
|
|
if ( !token.Icmp( "}" ) ) {
|
|
break;
|
|
}
|
|
if ( token.type != TT_STRING ) {
|
|
src.Warning( "Expected quoted string, but found '%s'", token.c_str() );
|
|
info->mapDecls.DeleteContents( true );
|
|
delete dict;
|
|
delete info;
|
|
return NULL;
|
|
}
|
|
|
|
if ( !src.ReadToken( &token2 ) ) {
|
|
src.Warning( "Unexpected end of file" );
|
|
info->mapDecls.DeleteContents( true );
|
|
delete dict;
|
|
delete info;
|
|
return NULL;
|
|
}
|
|
|
|
if ( dict->FindKey( token ) ) {
|
|
src.Warning( "'%s' already defined", token.c_str() );
|
|
}
|
|
dict->Set( token, token2 );
|
|
}
|
|
info->mapDecls.Append( dict );
|
|
}
|
|
assert( false );
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idFileSystemLocal::LoadZipFile
|
|
=================
|
|
*/
|
|
pack_t *idFileSystemLocal::LoadZipFile( const char *zipfile ) {
|
|
fileInPack_t * buildBuffer;
|
|
pack_t * pack;
|
|
unzFile uf;
|
|
int err;
|
|
unz_global_info gi;
|
|
char filename_inzip[MAX_ZIPPED_FILE_NAME];
|
|
unz_file_info file_info;
|
|
int i;
|
|
int hash;
|
|
int fs_numHeaderLongs;
|
|
int * fs_headerLongs;
|
|
FILE *f;
|
|
int len;
|
|
int confHash;
|
|
fileInPack_t *pakFile;
|
|
|
|
f = OpenOSFile( zipfile, "rb" );
|
|
if ( !f ) {
|
|
return NULL;
|
|
}
|
|
fseek( f, 0, SEEK_END );
|
|
len = ftell( f );
|
|
fclose( f );
|
|
|
|
fs_numHeaderLongs = 0;
|
|
|
|
uf = unzOpen( zipfile );
|
|
err = unzGetGlobalInfo( uf, &gi );
|
|
|
|
if ( err != UNZ_OK ) {
|
|
return NULL;
|
|
}
|
|
|
|
buildBuffer = new fileInPack_t[gi.number_entry];
|
|
pack = new pack_t;
|
|
for( i = 0; i < FILE_HASH_SIZE; i++ ) {
|
|
pack->hashTable[i] = NULL;
|
|
}
|
|
|
|
pack->pakFilename = zipfile;
|
|
pack->handle = uf;
|
|
pack->numfiles = gi.number_entry;
|
|
pack->buildBuffer = buildBuffer;
|
|
pack->referenced = false;
|
|
pack->binary = BINARY_UNKNOWN;
|
|
pack->addon = false;
|
|
pack->addon_search = false;
|
|
pack->addon_info = NULL;
|
|
pack->pureStatus = PURE_UNKNOWN;
|
|
pack->isNew = false;
|
|
|
|
pack->length = len;
|
|
|
|
unzGoToFirstFile(uf);
|
|
fs_headerLongs = (int *)Mem_ClearedAlloc( gi.number_entry * sizeof(int) );
|
|
for ( i = 0; i < (int)gi.number_entry; i++ ) {
|
|
err = unzGetCurrentFileInfo( uf, &file_info, filename_inzip, sizeof(filename_inzip), NULL, 0, NULL, 0 );
|
|
if ( err != UNZ_OK ) {
|
|
break;
|
|
}
|
|
if ( file_info.uncompressed_size > 0 ) {
|
|
fs_headerLongs[fs_numHeaderLongs++] = LittleLong( file_info.crc );
|
|
}
|
|
hash = HashFileName( filename_inzip );
|
|
buildBuffer[i].name = filename_inzip;
|
|
buildBuffer[i].name.ToLower();
|
|
buildBuffer[i].name.BackSlashesToSlashes();
|
|
// store the file position in the zip
|
|
unzGetCurrentFileInfoPosition( uf, &buildBuffer[i].pos );
|
|
// add the file to the hash
|
|
buildBuffer[i].next = pack->hashTable[hash];
|
|
pack->hashTable[hash] = &buildBuffer[i];
|
|
// go to the next file in the zip
|
|
unzGoToNextFile(uf);
|
|
}
|
|
|
|
// check if this is an addon pak
|
|
pack->addon = false;
|
|
confHash = HashFileName( ADDON_CONFIG );
|
|
for ( pakFile = pack->hashTable[confHash]; pakFile; pakFile = pakFile->next ) {
|
|
if ( !FilenameCompare( pakFile->name, ADDON_CONFIG ) ) {
|
|
pack->addon = true;
|
|
idFile_InZip *file = ReadFileFromZip( pack, pakFile, ADDON_CONFIG );
|
|
// may be just an empty file if you don't bother about the mapDef
|
|
if ( file && file->Length() ) {
|
|
char *buf;
|
|
buf = new char[ file->Length() + 1 ];
|
|
file->Read( (void *)buf, file->Length() );
|
|
buf[ file->Length() ] = '\0';
|
|
pack->addon_info = ParseAddonDef( buf, file->Length() );
|
|
delete[] buf;
|
|
}
|
|
if ( file ) {
|
|
CloseFile( file );
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
pack->checksum = MD4_BlockChecksum( fs_headerLongs, 4 * fs_numHeaderLongs );
|
|
pack->checksum = LittleLong( pack->checksum );
|
|
|
|
Mem_Free( fs_headerLongs );
|
|
|
|
return pack;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idFileSystemLocal::AddZipFile
|
|
adds a downloaded pak file to the list so we can work out what we have and what we still need
|
|
the isNew flag is set to true, indicating that we cannot add this pak to the search lists without a restart
|
|
===============
|
|
*/
|
|
int idFileSystemLocal::AddZipFile( const char *path ) {
|
|
idStr fullpath = fs_savepath.GetString();
|
|
pack_t *pak;
|
|
searchpath_t *search, *last;
|
|
|
|
fullpath.AppendPath( path );
|
|
pak = LoadZipFile( fullpath );
|
|
if ( !pak ) {
|
|
common->Warning( "AddZipFile %s failed\n", path );
|
|
return 0;
|
|
}
|
|
// insert the pak at the end of the search list - temporary until we restart
|
|
pak->isNew = true;
|
|
search = new searchpath_t;
|
|
search->dir = NULL;
|
|
search->pack = pak;
|
|
search->next = NULL;
|
|
last = searchPaths;
|
|
while ( last->next ) {
|
|
last = last->next;
|
|
}
|
|
last->next = search;
|
|
common->Printf( "Appended pk4 %s with checksum 0x%x\n", pak->pakFilename.c_str(), pak->checksum );
|
|
return pak->checksum;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idFileSystemLocal::AddUnique
|
|
===============
|
|
*/
|
|
int idFileSystemLocal::AddUnique( const char *name, idStrList &list, idHashIndex &hashIndex ) const {
|
|
int i, hashKey;
|
|
|
|
hashKey = hashIndex.GenerateKey( name );
|
|
for ( i = hashIndex.First( hashKey ); i >= 0; i = hashIndex.Next( i ) ) {
|
|
if ( list[i].Icmp( name ) == 0 ) {
|
|
return i;
|
|
}
|
|
}
|
|
i = list.Append( name );
|
|
hashIndex.Add( hashKey, i );
|
|
return i;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idFileSystemLocal::GetExtensionList
|
|
===============
|
|
*/
|
|
void idFileSystemLocal::GetExtensionList( const char *extension, idStrList &extensionList ) const {
|
|
int s, e, l;
|
|
|
|
l = idStr::Length( extension );
|
|
s = 0;
|
|
while( 1 ) {
|
|
e = idStr::FindChar( extension, '|', s, l );
|
|
if ( e != -1 ) {
|
|
extensionList.Append( idStr( extension, s, e ) );
|
|
s = e + 1;
|
|
} else {
|
|
extensionList.Append( idStr( extension, s, l ) );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idFileSystemLocal::GetFileList
|
|
|
|
Does not clear the list first so this can be used to progressively build a file list.
|
|
When 'sort' is true only the new files added to the list are sorted.
|
|
===============
|
|
*/
|
|
int idFileSystemLocal::GetFileList( const char *relativePath, const idStrList &extensions, idStrList &list, idHashIndex &hashIndex, bool fullRelativePath, const char* gamedir ) {
|
|
searchpath_t * search;
|
|
fileInPack_t * buildBuffer;
|
|
int i, j;
|
|
int pathLength;
|
|
int length;
|
|
const char * name;
|
|
pack_t * pak;
|
|
idStr work;
|
|
|
|
if ( !searchPaths ) {
|
|
common->FatalError( "Filesystem call made without initialization\n" );
|
|
}
|
|
|
|
if ( !extensions.Num() ) {
|
|
return 0;
|
|
}
|
|
|
|
if ( !relativePath ) {
|
|
return 0;
|
|
}
|
|
pathLength = strlen( relativePath );
|
|
if ( pathLength ) {
|
|
pathLength++; // for the trailing '/'
|
|
}
|
|
|
|
// search through the path, one element at a time, adding to list
|
|
for( search = searchPaths; search != NULL; search = search->next ) {
|
|
if ( search->dir ) {
|
|
if(gamedir && strlen(gamedir)) {
|
|
if(search->dir->gamedir != gamedir) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
idStrList sysFiles;
|
|
idStr netpath;
|
|
|
|
netpath = BuildOSPath( search->dir->path, search->dir->gamedir, relativePath );
|
|
|
|
for ( i = 0; i < extensions.Num(); i++ ) {
|
|
|
|
// scan for files in the filesystem
|
|
ListOSFiles( netpath, extensions[i], sysFiles );
|
|
|
|
// if we are searching for directories, remove . and ..
|
|
if ( extensions[i][0] == '/' && extensions[i][1] == 0 ) {
|
|
sysFiles.Remove( "." );
|
|
sysFiles.Remove( ".." );
|
|
}
|
|
|
|
for( j = 0; j < sysFiles.Num(); j++ ) {
|
|
// unique the match
|
|
if ( fullRelativePath ) {
|
|
work = relativePath;
|
|
work += "/";
|
|
work += sysFiles[j];
|
|
AddUnique( work, list, hashIndex );
|
|
}
|
|
else {
|
|
AddUnique( sysFiles[j], list, hashIndex );
|
|
}
|
|
}
|
|
}
|
|
} else if ( search->pack ) {
|
|
// look through all the pak file elements
|
|
|
|
// exclude any extra packs if we have server paks to search
|
|
if ( serverPaks.Num() ) {
|
|
GetPackStatus( search->pack );
|
|
if ( search->pack->pureStatus != PURE_NEVER && !serverPaks.Find( search->pack ) ) {
|
|
continue; // not on the pure server pak list
|
|
}
|
|
}
|
|
|
|
pak = search->pack;
|
|
buildBuffer = pak->buildBuffer;
|
|
for( i = 0; i < pak->numfiles; i++ ) {
|
|
|
|
length = buildBuffer[i].name.Length();
|
|
|
|
// if the name is not long anough to at least contain the path
|
|
if ( length <= pathLength ) {
|
|
continue;
|
|
}
|
|
|
|
name = buildBuffer[i].name;
|
|
|
|
|
|
// check for a path match without the trailing '/'
|
|
if ( pathLength && idStr::Icmpn( name, relativePath, pathLength - 1 ) != 0 ) {
|
|
continue;
|
|
}
|
|
|
|
// ensure we have a path, and not just a filename containing the path
|
|
if ( name[ pathLength ] == '\0' || name[pathLength - 1] != '/' ) {
|
|
continue;
|
|
}
|
|
|
|
// make sure the file is not in a subdirectory
|
|
for ( j = pathLength; name[j+1] != '\0'; j++ ) {
|
|
if ( name[j] == '/' ) {
|
|
break;
|
|
}
|
|
}
|
|
if ( name[j+1] ) {
|
|
continue;
|
|
}
|
|
|
|
// check for extension match
|
|
for ( j = 0; j < extensions.Num(); j++ ) {
|
|
if ( length >= extensions[j].Length() && extensions[j].Icmp( name + length - extensions[j].Length() ) == 0 ) {
|
|
break;
|
|
}
|
|
}
|
|
if ( j >= extensions.Num() ) {
|
|
continue;
|
|
}
|
|
|
|
// unique the match
|
|
if ( fullRelativePath ) {
|
|
work = relativePath;
|
|
work += "/";
|
|
work += name + pathLength;
|
|
work.StripTrailing( '/' );
|
|
AddUnique( work, list, hashIndex );
|
|
} else {
|
|
work = name + pathLength;
|
|
work.StripTrailing( '/' );
|
|
AddUnique( work, list, hashIndex );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return list.Num();
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idFileSystemLocal::ListFiles
|
|
===============
|
|
*/
|
|
idFileList *idFileSystemLocal::ListFiles( const char *relativePath, const char *extension, bool sort, bool fullRelativePath, const char* gamedir ) {
|
|
idHashIndex hashIndex( 4096, 4096 );
|
|
idStrList extensionList;
|
|
|
|
idFileList *fileList = new idFileList;
|
|
fileList->basePath = relativePath;
|
|
|
|
GetExtensionList( extension, extensionList );
|
|
|
|
GetFileList( relativePath, extensionList, fileList->list, hashIndex, fullRelativePath, gamedir );
|
|
|
|
if ( sort ) {
|
|
idStrListSortPaths( fileList->list );
|
|
}
|
|
|
|
return fileList;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idFileSystemLocal::GetFileListTree
|
|
===============
|
|
*/
|
|
int idFileSystemLocal::GetFileListTree( const char *relativePath, const idStrList &extensions, idStrList &list, idHashIndex &hashIndex, const char* gamedir ) {
|
|
int i;
|
|
idStrList slash, folders( 128 );
|
|
idHashIndex folderHashIndex( 1024, 128 );
|
|
|
|
// recurse through the subdirectories
|
|
slash.Append( "/" );
|
|
GetFileList( relativePath, slash, folders, folderHashIndex, true, gamedir );
|
|
for ( i = 0; i < folders.Num(); i++ ) {
|
|
if ( folders[i][0] == '.' ) {
|
|
continue;
|
|
}
|
|
if ( folders[i].Icmp( relativePath ) == 0 ){
|
|
continue;
|
|
}
|
|
GetFileListTree( folders[i], extensions, list, hashIndex, gamedir );
|
|
}
|
|
|
|
// list files in the current directory
|
|
GetFileList( relativePath, extensions, list, hashIndex, true, gamedir );
|
|
|
|
return list.Num();
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idFileSystemLocal::ListFilesTree
|
|
===============
|
|
*/
|
|
idFileList *idFileSystemLocal::ListFilesTree( const char *relativePath, const char *extension, bool sort, const char* gamedir ) {
|
|
idHashIndex hashIndex( 4096, 4096 );
|
|
idStrList extensionList;
|
|
|
|
idFileList *fileList = new idFileList();
|
|
fileList->basePath = relativePath;
|
|
fileList->list.SetGranularity( 4096 );
|
|
|
|
GetExtensionList( extension, extensionList );
|
|
|
|
GetFileListTree( relativePath, extensionList, fileList->list, hashIndex, gamedir );
|
|
|
|
if ( sort ) {
|
|
idStrListSortPaths( fileList->list );
|
|
}
|
|
|
|
return fileList;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idFileSystemLocal::FreeFileList
|
|
===============
|
|
*/
|
|
void idFileSystemLocal::FreeFileList( idFileList *fileList ) {
|
|
delete fileList;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idFileSystemLocal::ListMods
|
|
===============
|
|
*/
|
|
idModList *idFileSystemLocal::ListMods( void ) {
|
|
int i;
|
|
const int MAX_DESCRIPTION = 256;
|
|
char desc[ MAX_DESCRIPTION ];
|
|
|
|
idStrList dirs;
|
|
idStrList pk4s;
|
|
|
|
idModList *list = new idModList;
|
|
|
|
const char *search[ 4 ];
|
|
int isearch;
|
|
|
|
search[0] = fs_savepath.GetString();
|
|
search[1] = fs_devpath.GetString();
|
|
search[2] = fs_basepath.GetString();
|
|
search[3] = fs_cdpath.GetString();
|
|
|
|
for ( isearch = 0; isearch < 4; isearch++ ) {
|
|
|
|
dirs.Clear();
|
|
pk4s.Clear();
|
|
|
|
// scan for directories
|
|
ListOSFiles( search[ isearch ], "/", dirs );
|
|
|
|
dirs.Remove( "." );
|
|
dirs.Remove( ".." );
|
|
dirs.Remove( "base" );
|
|
dirs.Remove( "pb" );
|
|
|
|
// see if there are any pk4 files in each directory
|
|
for( i = 0; i < dirs.Num(); i++ ) {
|
|
idStr gamepath = BuildOSPath( search[ isearch ], dirs[ i ], "" );
|
|
ListOSFiles( gamepath, ".pk4", pk4s );
|
|
if ( pk4s.Num() ) {
|
|
if ( !list->mods.Find( dirs[ i ] ) ) {
|
|
// D3 1.3 #31, only list d3xp if the pak is present
|
|
if ( dirs[ i ].Icmp( "d3xp" ) || HasD3XP() ) {
|
|
list->mods.Append( dirs[ i ] );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
list->mods.Sort();
|
|
|
|
// read the descriptions for each mod - search all paths
|
|
for ( i = 0; i < list->mods.Num(); i++ ) {
|
|
|
|
for ( isearch = 0; isearch < 4; isearch++ ) {
|
|
|
|
idStr descfile = BuildOSPath( search[ isearch ], list->mods[ i ], "description.txt" );
|
|
FILE *f = OpenOSFile( descfile, "r" );
|
|
if ( f ) {
|
|
if ( fgets( desc, MAX_DESCRIPTION, f ) ) {
|
|
list->descriptions.Append( desc );
|
|
fclose( f );
|
|
break;
|
|
} else {
|
|
common->DWarning( "Error reading %s", descfile.c_str() );
|
|
fclose( f );
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( isearch == 4 ) {
|
|
list->descriptions.Append( list->mods[ i ] );
|
|
}
|
|
}
|
|
|
|
list->mods.Insert( "" );
|
|
list->descriptions.Insert( "Doom 3" );
|
|
|
|
assert( list->mods.Num() == list->descriptions.Num() );
|
|
|
|
return list;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idFileSystemLocal::FreeModList
|
|
===============
|
|
*/
|
|
void idFileSystemLocal::FreeModList( idModList *modList ) {
|
|
delete modList;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idDEntry::Matches
|
|
===============
|
|
*/
|
|
bool idDEntry::Matches(const char *directory, const char *extension) const {
|
|
if ( !idDEntry::directory.Icmp( directory ) && !idDEntry::extension.Icmp( extension ) ) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idDEntry::Init
|
|
===============
|
|
*/
|
|
void idDEntry::Init( const char *directory, const char *extension, const idStrList &list ) {
|
|
idDEntry::directory = directory;
|
|
idDEntry::extension = extension;
|
|
idStrList::operator=(list);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idDEntry::Clear
|
|
===============
|
|
*/
|
|
void idDEntry::Clear( void ) {
|
|
directory.Clear();
|
|
extension.Clear();
|
|
idStrList::Clear();
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idFileSystemLocal::ListOSFiles
|
|
|
|
call to the OS for a listing of files in an OS directory
|
|
optionally, perform some caching of the entries
|
|
===============
|
|
*/
|
|
int idFileSystemLocal::ListOSFiles( const char *directory, const char *extension, idStrList &list ) {
|
|
int i, j, ret;
|
|
|
|
if ( !extension ) {
|
|
extension = "";
|
|
}
|
|
|
|
if ( !fs_caseSensitiveOS.GetBool() ) {
|
|
return Sys_ListFiles( directory, extension, list );
|
|
}
|
|
|
|
// try in cache
|
|
i = dir_cache_index - 1;
|
|
while( i >= dir_cache_index - dir_cache_count ) {
|
|
j = (i+MAX_CACHED_DIRS) % MAX_CACHED_DIRS;
|
|
if ( dir_cache[j].Matches( directory, extension ) ) {
|
|
if ( fs_debug.GetInteger() ) {
|
|
//common->Printf( "idFileSystemLocal::ListOSFiles: cache hit: %s\n", directory );
|
|
}
|
|
list = dir_cache[j];
|
|
return list.Num();
|
|
}
|
|
i--;
|
|
}
|
|
|
|
if ( fs_debug.GetInteger() ) {
|
|
//common->Printf( "idFileSystemLocal::ListOSFiles: cache miss: %s\n", directory );
|
|
}
|
|
|
|
ret = Sys_ListFiles( directory, extension, list );
|
|
|
|
if ( ret == -1 ) {
|
|
return -1;
|
|
}
|
|
|
|
// push a new entry
|
|
dir_cache[dir_cache_index].Init( directory, extension, list );
|
|
dir_cache_index = (dir_cache_index + 1) % MAX_CACHED_DIRS;
|
|
if ( dir_cache_count < MAX_CACHED_DIRS ) {
|
|
dir_cache_count++;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::Dir_f
|
|
================
|
|
*/
|
|
void idFileSystemLocal::Dir_f( const idCmdArgs &args ) {
|
|
idStr relativePath;
|
|
idStr extension;
|
|
idFileList *fileList;
|
|
int i;
|
|
|
|
if ( args.Argc() < 2 || args.Argc() > 3 ) {
|
|
common->Printf( "usage: dir <directory> [extension]\n" );
|
|
return;
|
|
}
|
|
|
|
if ( args.Argc() == 2 ) {
|
|
relativePath = args.Argv( 1 );
|
|
extension = "";
|
|
}
|
|
else {
|
|
relativePath = args.Argv( 1 );
|
|
extension = args.Argv( 2 );
|
|
if ( extension[0] != '.' ) {
|
|
common->Warning( "extension should have a leading dot" );
|
|
}
|
|
}
|
|
relativePath.BackSlashesToSlashes();
|
|
relativePath.StripTrailing( '/' );
|
|
|
|
common->Printf( "Listing of %s/*%s\n", relativePath.c_str(), extension.c_str() );
|
|
common->Printf( "---------------\n" );
|
|
|
|
fileList = fileSystemLocal.ListFiles( relativePath, extension );
|
|
|
|
for ( i = 0; i < fileList->GetNumFiles(); i++ ) {
|
|
common->Printf( "%s\n", fileList->GetFile( i ) );
|
|
}
|
|
common->Printf( "%d files\n", fileList->list.Num() );
|
|
|
|
fileSystemLocal.FreeFileList( fileList );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::DirTree_f
|
|
================
|
|
*/
|
|
void idFileSystemLocal::DirTree_f( const idCmdArgs &args ) {
|
|
idStr relativePath;
|
|
idStr extension;
|
|
idFileList *fileList;
|
|
int i;
|
|
|
|
if ( args.Argc() < 2 || args.Argc() > 3 ) {
|
|
common->Printf( "usage: dirtree <directory> [extension]\n" );
|
|
return;
|
|
}
|
|
|
|
if ( args.Argc() == 2 ) {
|
|
relativePath = args.Argv( 1 );
|
|
extension = "";
|
|
}
|
|
else {
|
|
relativePath = args.Argv( 1 );
|
|
extension = args.Argv( 2 );
|
|
if ( extension[0] != '.' ) {
|
|
common->Warning( "extension should have a leading dot" );
|
|
}
|
|
}
|
|
relativePath.BackSlashesToSlashes();
|
|
relativePath.StripTrailing( '/' );
|
|
|
|
common->Printf( "Listing of %s/*%s /s\n", relativePath.c_str(), extension.c_str() );
|
|
common->Printf( "---------------\n" );
|
|
|
|
fileList = fileSystemLocal.ListFilesTree( relativePath, extension );
|
|
|
|
for ( i = 0; i < fileList->GetNumFiles(); i++ ) {
|
|
common->Printf( "%s\n", fileList->GetFile( i ) );
|
|
}
|
|
common->Printf( "%d files\n", fileList->list.Num() );
|
|
|
|
fileSystemLocal.FreeFileList( fileList );
|
|
}
|
|
|
|
/*
|
|
============
|
|
idFileSystemLocal::Path_f
|
|
============
|
|
*/
|
|
void idFileSystemLocal::Path_f( const idCmdArgs &args ) {
|
|
searchpath_t *sp;
|
|
int i;
|
|
idStr status;
|
|
|
|
common->Printf( "Current search path:\n" );
|
|
for ( sp = fileSystemLocal.searchPaths; sp; sp = sp->next ) {
|
|
if ( sp->pack ) {
|
|
if ( com_developer.GetBool() ) {
|
|
sprintf( status, "%s (%i files - 0x%x %s", sp->pack->pakFilename.c_str(), sp->pack->numfiles, sp->pack->checksum, sp->pack->referenced ? "referenced" : "not referenced" );
|
|
if ( sp->pack->addon ) {
|
|
status += " - addon)\n";
|
|
} else {
|
|
status += ")\n";
|
|
}
|
|
common->Printf( status.c_str() );
|
|
} else {
|
|
common->Printf( "%s (%i files)\n", sp->pack->pakFilename.c_str(), sp->pack->numfiles );
|
|
}
|
|
if ( fileSystemLocal.serverPaks.Num() ) {
|
|
if ( fileSystemLocal.serverPaks.Find( sp->pack ) ) {
|
|
common->Printf( " on the pure list\n" );
|
|
} else {
|
|
common->Printf( " not on the pure list\n" );
|
|
}
|
|
}
|
|
} else {
|
|
common->Printf( "%s/%s\n", sp->dir->path.c_str(), sp->dir->gamedir.c_str() );
|
|
}
|
|
}
|
|
common->Printf( "game DLL: 0x%x in pak: 0x%x\n", fileSystemLocal.gameDLLChecksum, fileSystemLocal.gamePakChecksum );
|
|
#if ID_FAKE_PURE
|
|
common->Printf( "Note: ID_FAKE_PURE is enabled\n" );
|
|
#endif
|
|
for( i = 0; i < MAX_GAME_OS; i++ ) {
|
|
if ( fileSystemLocal.gamePakForOS[ i ] ) {
|
|
common->Printf( "OS %d - pak 0x%x\n", i, fileSystemLocal.gamePakForOS[ i ] );
|
|
}
|
|
}
|
|
// show addon packs that are *not* in the search lists
|
|
common->Printf( "Addon pk4s:\n" );
|
|
for ( sp = fileSystemLocal.addonPaks; sp; sp = sp->next ) {
|
|
if ( com_developer.GetBool() ) {
|
|
common->Printf( "%s (%i files - 0x%x)\n", sp->pack->pakFilename.c_str(), sp->pack->numfiles, sp->pack->checksum );
|
|
} else {
|
|
common->Printf( "%s (%i files)\n", sp->pack->pakFilename.c_str(), sp->pack->numfiles );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idFileSystemLocal::GetOSMask
|
|
============
|
|
*/
|
|
int idFileSystemLocal::GetOSMask( void ) {
|
|
int i, ret = 0;
|
|
for( i = 0; i < MAX_GAME_OS; i++ ) {
|
|
if ( fileSystemLocal.gamePakForOS[ i ] ) {
|
|
ret |= ( 1 << i );
|
|
}
|
|
}
|
|
if ( !ret ) {
|
|
return -1;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
/*
|
|
============
|
|
idFileSystemLocal::TouchFile_f
|
|
|
|
The only purpose of this function is to allow game script files to copy
|
|
arbitrary files furing an "fs_copyfiles 1" run.
|
|
============
|
|
*/
|
|
void idFileSystemLocal::TouchFile_f( const idCmdArgs &args ) {
|
|
idFile *f;
|
|
|
|
if ( args.Argc() != 2 ) {
|
|
common->Printf( "Usage: touchFile <file>\n" );
|
|
return;
|
|
}
|
|
|
|
f = fileSystemLocal.OpenFileRead( args.Argv( 1 ) );
|
|
if ( f ) {
|
|
fileSystemLocal.CloseFile( f );
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idFileSystemLocal::TouchFileList_f
|
|
|
|
Takes a text file and touches every file in it, use one file per line.
|
|
============
|
|
*/
|
|
void idFileSystemLocal::TouchFileList_f( const idCmdArgs &args ) {
|
|
|
|
if ( args.Argc() != 2 ) {
|
|
common->Printf( "Usage: touchFileList <filename>\n" );
|
|
return;
|
|
}
|
|
|
|
const char *buffer = NULL;
|
|
idParser src( LEXFL_NOFATALERRORS | LEXFL_NOSTRINGCONCAT | LEXFL_ALLOWMULTICHARLITERALS | LEXFL_ALLOWBACKSLASHSTRINGCONCAT );
|
|
if ( fileSystem->ReadFile( args.Argv( 1 ), ( void** )&buffer, NULL ) && buffer ) {
|
|
src.LoadMemory( buffer, strlen( buffer ), args.Argv( 1 ) );
|
|
if ( src.IsLoaded() ) {
|
|
idToken token;
|
|
while( src.ReadToken( &token ) ) {
|
|
common->Printf( "%s\n", token.c_str() );
|
|
session->UpdateScreen();
|
|
idFile *f = fileSystemLocal.OpenFileRead( token );
|
|
if ( f ) {
|
|
fileSystemLocal.CloseFile( f );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::AddGameDirectory
|
|
|
|
Sets gameFolder, adds the directory to the head of the search paths, then loads any pk4 files.
|
|
================
|
|
*/
|
|
void idFileSystemLocal::AddGameDirectory( const char *path, const char *dir ) {
|
|
int i;
|
|
searchpath_t * search;
|
|
pack_t * pak;
|
|
idStr pakfile;
|
|
idStrList pakfiles;
|
|
|
|
// check if the search path already exists
|
|
for ( search = searchPaths; search; search = search->next ) {
|
|
// if this element is a pak file
|
|
if ( !search->dir ) {
|
|
continue;
|
|
}
|
|
if ( search->dir->path.Cmp( path ) == 0 && search->dir->gamedir.Cmp( dir ) == 0 ) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
gameFolder = dir;
|
|
|
|
//
|
|
// add the directory to the search path
|
|
//
|
|
search = new searchpath_t;
|
|
search->dir = new directory_t;
|
|
search->pack = NULL;
|
|
|
|
search->dir->path = path;
|
|
search->dir->gamedir = dir;
|
|
search->next = searchPaths;
|
|
searchPaths = search;
|
|
|
|
// find all pak files in this directory
|
|
pakfile = BuildOSPath( path, dir, "" );
|
|
pakfile[ pakfile.Length() - 1 ] = 0; // strip the trailing slash
|
|
|
|
ListOSFiles( pakfile, ".pk4", pakfiles );
|
|
|
|
// sort them so that later alphabetic matches override
|
|
// earlier ones. This makes pak1.pk4 override pak0.pk4
|
|
pakfiles.Sort();
|
|
|
|
for ( i = 0; i < pakfiles.Num(); i++ ) {
|
|
pakfile = BuildOSPath( path, dir, pakfiles[i] );
|
|
pak = LoadZipFile( pakfile );
|
|
if ( !pak ) {
|
|
continue;
|
|
}
|
|
// insert the pak after the directory it comes from
|
|
search = new searchpath_t;
|
|
search->dir = NULL;
|
|
search->pack = pak;
|
|
search->next = searchPaths->next;
|
|
searchPaths->next = search;
|
|
common->Printf( "Loaded pk4 %s with checksum 0x%x\n", pakfile.c_str(), pak->checksum );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::SetupGameDirectories
|
|
|
|
Takes care of the correct search order.
|
|
================
|
|
*/
|
|
void idFileSystemLocal::SetupGameDirectories( const char *gameName ) {
|
|
// setup cdpath
|
|
if ( fs_cdpath.GetString()[0] ) {
|
|
AddGameDirectory( fs_cdpath.GetString(), gameName );
|
|
}
|
|
|
|
// setup basepath
|
|
if ( fs_basepath.GetString()[0] ) {
|
|
AddGameDirectory( fs_basepath.GetString(), gameName );
|
|
}
|
|
|
|
// setup devpath
|
|
if ( fs_devpath.GetString()[0] ) {
|
|
AddGameDirectory( fs_devpath.GetString(), gameName );
|
|
}
|
|
|
|
// setup savepath
|
|
if ( fs_savepath.GetString()[0] ) {
|
|
AddGameDirectory( fs_savepath.GetString(), gameName );
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idFileSystemLocal::FollowDependencies
|
|
===============
|
|
*/
|
|
void idFileSystemLocal::FollowAddonDependencies( pack_t *pak ) {
|
|
assert( pak );
|
|
if ( !pak->addon_info || !pak->addon_info->depends.Num() ) {
|
|
return;
|
|
}
|
|
int i, num = pak->addon_info->depends.Num();
|
|
for ( i = 0; i < num; i++ ) {
|
|
pack_t *deppak = GetPackForChecksum( pak->addon_info->depends[ i ], true );
|
|
if ( deppak ) {
|
|
// make sure it hasn't been marked for search already
|
|
if ( !deppak->addon_search ) {
|
|
// must clean addonChecksums as we go
|
|
int addon_index = addonChecksums.FindIndex( deppak->checksum );
|
|
if ( addon_index >= 0 ) {
|
|
addonChecksums.RemoveIndex( addon_index );
|
|
}
|
|
deppak->addon_search = true;
|
|
common->Printf( "Addon pk4 %s 0x%x depends on pak %s 0x%x, will be searched\n",
|
|
pak->pakFilename.c_str(), pak->checksum,
|
|
deppak->pakFilename.c_str(), deppak->checksum );
|
|
FollowAddonDependencies( deppak );
|
|
}
|
|
} else {
|
|
common->Printf( "Addon pk4 %s 0x%x depends on unknown pak 0x%x\n",
|
|
pak->pakFilename.c_str(), pak->checksum, pak->addon_info->depends[ i ] );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::Startup
|
|
================
|
|
*/
|
|
void idFileSystemLocal::Startup( void ) {
|
|
searchpath_t **search;
|
|
int i;
|
|
pack_t *pak;
|
|
int addon_index;
|
|
|
|
common->Printf( "------ Initializing File System ------\n" );
|
|
|
|
if ( restartChecksums.Num() ) {
|
|
common->Printf( "restarting in pure mode with %d pak files\n", restartChecksums.Num() );
|
|
}
|
|
if ( addonChecksums.Num() ) {
|
|
common->Printf( "restarting filesystem with %d addon pak file(s) to include\n", addonChecksums.Num() );
|
|
}
|
|
|
|
SetupGameDirectories( BASE_GAMEDIR );
|
|
|
|
// fs_game_base override
|
|
if ( fs_game_base.GetString()[0] &&
|
|
idStr::Icmp( fs_game_base.GetString(), BASE_GAMEDIR ) ) {
|
|
SetupGameDirectories( fs_game_base.GetString() );
|
|
}
|
|
|
|
// fs_game override
|
|
if ( fs_game.GetString()[0] &&
|
|
idStr::Icmp( fs_game.GetString(), BASE_GAMEDIR ) &&
|
|
idStr::Icmp( fs_game.GetString(), fs_game_base.GetString() ) ) {
|
|
SetupGameDirectories( fs_game.GetString() );
|
|
}
|
|
|
|
// currently all addons are in the search list - deal with filtering out and dependencies now
|
|
// scan through and deal with dependencies
|
|
search = &searchPaths;
|
|
while ( *search ) {
|
|
if ( !( *search )->pack || !( *search )->pack->addon ) {
|
|
search = &( ( *search )->next );
|
|
continue;
|
|
}
|
|
pak = ( *search )->pack;
|
|
if ( fs_searchAddons.GetBool() ) {
|
|
// when we have fs_searchAddons on we should never have addonChecksums
|
|
assert( !addonChecksums.Num() );
|
|
pak->addon_search = true;
|
|
search = &( ( *search )->next );
|
|
continue;
|
|
}
|
|
addon_index = addonChecksums.FindIndex( pak->checksum );
|
|
if ( addon_index >= 0 ) {
|
|
assert( !pak->addon_search ); // any pak getting flagged as addon_search should also have been removed from addonChecksums already
|
|
pak->addon_search = true;
|
|
addonChecksums.RemoveIndex( addon_index );
|
|
FollowAddonDependencies( pak );
|
|
}
|
|
search = &( ( *search )->next );
|
|
}
|
|
|
|
// now scan to filter out addons not marked addon_search
|
|
search = &searchPaths;
|
|
while ( *search ) {
|
|
if ( !( *search )->pack || !( *search )->pack->addon ) {
|
|
search = &( ( *search )->next );
|
|
continue;
|
|
}
|
|
assert( !( *search )->dir );
|
|
pak = ( *search )->pack;
|
|
if ( pak->addon_search ) {
|
|
common->Printf( "Addon pk4 %s with checksum 0x%x is on the search list\n",
|
|
pak->pakFilename.c_str(), pak->checksum );
|
|
search = &( ( *search )->next );
|
|
} else {
|
|
// remove from search list, put in addons list
|
|
searchpath_t *paksearch = *search;
|
|
*search = ( *search )->next;
|
|
paksearch->next = addonPaks;
|
|
addonPaks = paksearch;
|
|
common->Printf( "Addon pk4 %s with checksum 0x%x is on addon list\n",
|
|
pak->pakFilename.c_str(), pak->checksum );
|
|
}
|
|
}
|
|
|
|
// all addon paks found and accounted for
|
|
assert( !addonChecksums.Num() );
|
|
addonChecksums.Clear(); // just in case
|
|
|
|
if ( restartChecksums.Num() ) {
|
|
search = &searchPaths;
|
|
while ( *search ) {
|
|
if ( !( *search )->pack ) {
|
|
search = &( ( *search )->next );
|
|
continue;
|
|
}
|
|
if ( ( i = restartChecksums.FindIndex( ( *search )->pack->checksum ) ) != -1 ) {
|
|
if ( i == 0 ) {
|
|
// this pak is the next one in the pure search order
|
|
serverPaks.Append( ( *search )->pack );
|
|
restartChecksums.RemoveIndex( 0 );
|
|
if ( !restartChecksums.Num() ) {
|
|
break; // early out, we're done
|
|
}
|
|
search = &( ( *search )->next );
|
|
continue;
|
|
} else {
|
|
// this pak will be on the pure list, but order is not right yet
|
|
searchpath_t *aux;
|
|
aux = ( *search )->next;
|
|
if ( !aux ) {
|
|
// last of the list can't be swapped back
|
|
if ( fs_debug.GetBool() ) {
|
|
common->Printf( "found pure checksum %x at index %d, but the end of search path is reached\n", ( *search )->pack->checksum, i );
|
|
idStr checks;
|
|
checks.Clear();
|
|
for ( i = 0; i < serverPaks.Num(); i++ ) {
|
|
checks += va( "%p ", serverPaks[ i ] );
|
|
}
|
|
common->Printf( "%d pure paks - %s \n", serverPaks.Num(), checks.c_str() );
|
|
checks.Clear();
|
|
for ( i = 0; i < restartChecksums.Num(); i++ ) {
|
|
checks += va( "%x ", restartChecksums[ i ] );
|
|
}
|
|
common->Printf( "%d paks left - %s\n", restartChecksums.Num(), checks.c_str() );
|
|
}
|
|
common->FatalError( "Failed to restart with pure mode restrictions for server connect" );
|
|
}
|
|
// put this search path at the end of the list
|
|
searchpath_t *search_end;
|
|
search_end = ( *search )->next;
|
|
while ( search_end->next ) {
|
|
search_end = search_end->next;
|
|
}
|
|
search_end->next = *search;
|
|
*search = ( *search )->next;
|
|
search_end->next->next = NULL;
|
|
continue;
|
|
}
|
|
}
|
|
// this pak is not on the pure list
|
|
search = &( ( *search )->next );
|
|
}
|
|
// the list must be empty
|
|
if ( restartChecksums.Num() ) {
|
|
if ( fs_debug.GetBool() ) {
|
|
idStr checks;
|
|
checks.Clear();
|
|
for ( i = 0; i < serverPaks.Num(); i++ ) {
|
|
checks += va( "%p ", serverPaks[ i ] );
|
|
}
|
|
common->Printf( "%d pure paks - %s \n", serverPaks.Num(), checks.c_str() );
|
|
checks.Clear();
|
|
for ( i = 0; i < restartChecksums.Num(); i++ ) {
|
|
checks += va( "%x ", restartChecksums[ i ] );
|
|
}
|
|
common->Printf( "%d paks left - %s\n", restartChecksums.Num(), checks.c_str() );
|
|
}
|
|
common->FatalError( "Failed to restart with pure mode restrictions for server connect" );
|
|
}
|
|
// also the game pak checksum
|
|
// we could check if the game pak is actually present, but we would not be restarting if there wasn't one @ first pure check
|
|
gamePakChecksum = restartGamePakChecksum;
|
|
}
|
|
|
|
// add our commands
|
|
cmdSystem->AddCommand( "dir", Dir_f, CMD_FL_SYSTEM, "lists a folder", idCmdSystem::ArgCompletion_FileName );
|
|
cmdSystem->AddCommand( "dirtree", DirTree_f, CMD_FL_SYSTEM, "lists a folder with subfolders" );
|
|
cmdSystem->AddCommand( "path", Path_f, CMD_FL_SYSTEM, "lists search paths" );
|
|
cmdSystem->AddCommand( "touchFile", TouchFile_f, CMD_FL_SYSTEM, "touches a file" );
|
|
cmdSystem->AddCommand( "touchFileList", TouchFileList_f, CMD_FL_SYSTEM, "touches a list of files" );
|
|
|
|
// print the current search paths
|
|
Path_f( idCmdArgs() );
|
|
|
|
common->Printf( "file system initialized.\n" );
|
|
common->Printf( "--------------------------------------\n" );
|
|
}
|
|
|
|
/*
|
|
===================
|
|
idFileSystemLocal::SetRestrictions
|
|
|
|
Looks for product keys and restricts media add on ability
|
|
if the full version is not found
|
|
===================
|
|
*/
|
|
void idFileSystemLocal::SetRestrictions( void ) {
|
|
#ifdef ID_DEMO_BUILD
|
|
common->Printf( "\nRunning in restricted demo mode.\n\n" );
|
|
// make sure that the pak file has the header checksum we expect
|
|
searchpath_t *search;
|
|
for ( search = searchPaths; search; search = search->next ) {
|
|
if ( search->pack ) {
|
|
// a tiny attempt to keep the checksum from being scannable from the exe
|
|
if ( ( search->pack->checksum ^ 0x84268436u ) != ( DEMO_PAK_CHECKSUM ^ 0x84268436u ) ) {
|
|
common->FatalError( "Corrupted %s: 0x%x", search->pack->pakFilename.c_str(), search->pack->checksum );
|
|
}
|
|
}
|
|
}
|
|
cvarSystem->SetCVarBool( "fs_restrict", true );
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idFileSystemLocal::UpdatePureServerChecksums
|
|
=====================
|
|
*/
|
|
void idFileSystemLocal::UpdatePureServerChecksums( void ) {
|
|
searchpath_t *search;
|
|
int i;
|
|
pureStatus_t status;
|
|
|
|
serverPaks.Clear();
|
|
for ( search = searchPaths; search; search = search->next ) {
|
|
// is the element a referenced pak file?
|
|
if ( !search->pack ) {
|
|
continue;
|
|
}
|
|
status = GetPackStatus( search->pack );
|
|
if ( status == PURE_NEVER ) {
|
|
continue;
|
|
}
|
|
if ( status == PURE_NEUTRAL && !search->pack->referenced ) {
|
|
continue;
|
|
}
|
|
serverPaks.Append( search->pack );
|
|
if ( serverPaks.Num() >= MAX_PURE_PAKS ) {
|
|
common->FatalError( "MAX_PURE_PAKS ( %d ) exceeded\n", MAX_PURE_PAKS );
|
|
}
|
|
}
|
|
if ( fs_debug.GetBool() ) {
|
|
idStr checks;
|
|
for ( i = 0; i < serverPaks.Num(); i++ ) {
|
|
checks += va( "%x ", serverPaks[ i ]->checksum );
|
|
}
|
|
common->Printf( "set pure list - %d paks ( %s)\n", serverPaks.Num(), checks.c_str() );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idFileSystemLocal::UpdateGamePakChecksums
|
|
=====================
|
|
*/
|
|
bool idFileSystemLocal::UpdateGamePakChecksums( void ) {
|
|
searchpath_t *search;
|
|
fileInPack_t *pakFile;
|
|
int confHash;
|
|
idFile *confFile;
|
|
char *buf;
|
|
idLexer *lexConf;
|
|
idToken token;
|
|
int id;
|
|
|
|
confHash = HashFileName( BINARY_CONFIG );
|
|
|
|
memset( gamePakForOS, 0, sizeof( gamePakForOS ) );
|
|
for ( search = searchPaths; search; search = search->next ) {
|
|
if ( !search->pack ) {
|
|
continue;
|
|
}
|
|
search->pack->binary = BINARY_NO;
|
|
for ( pakFile = search->pack->hashTable[confHash]; pakFile; pakFile = pakFile->next ) {
|
|
if ( !FilenameCompare( pakFile->name, BINARY_CONFIG ) ) {
|
|
search->pack->binary = BINARY_YES;
|
|
confFile = ReadFileFromZip( search->pack, pakFile, BINARY_CONFIG );
|
|
buf = new char[ confFile->Length() + 1 ];
|
|
confFile->Read( (void *)buf, confFile->Length() );
|
|
buf[ confFile->Length() ] = '\0';
|
|
lexConf = new idLexer( buf, confFile->Length(), confFile->GetFullPath() );
|
|
while ( lexConf->ReadToken( &token ) ) {
|
|
if ( token.IsNumeric() ) {
|
|
id = atoi( token );
|
|
if ( id < MAX_GAME_OS && !gamePakForOS[ id ] ) {
|
|
if ( fs_debug.GetBool() ) {
|
|
common->Printf( "Adding game pak checksum for OS %d: %s 0x%x\n", id, confFile->GetFullPath(), search->pack->checksum );
|
|
}
|
|
gamePakForOS[ id ] = search->pack->checksum;
|
|
}
|
|
}
|
|
}
|
|
CloseFile( confFile );
|
|
delete lexConf;
|
|
delete[] buf;
|
|
}
|
|
}
|
|
}
|
|
|
|
// some sanity checks on the game code references
|
|
// make sure that at least the local OS got a pure reference
|
|
if ( !gamePakForOS[ BUILD_OS_ID ] ) {
|
|
common->Warning( "No game code pak reference found for the local OS" );
|
|
return false;
|
|
}
|
|
|
|
if ( !cvarSystem->GetCVarBool( "net_serverAllowServerMod" ) &&
|
|
gamePakChecksum != gamePakForOS[ BUILD_OS_ID ] ) {
|
|
common->Warning( "The current game code doesn't match pak files (net_serverAllowServerMod is off)" );
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idFileSystemLocal::GetPackForChecksum
|
|
=====================
|
|
*/
|
|
pack_t* idFileSystemLocal::GetPackForChecksum( int checksum, bool searchAddons ) {
|
|
searchpath_t *search;
|
|
for ( search = searchPaths; search; search = search->next ) {
|
|
if ( !search->pack ) {
|
|
continue;
|
|
}
|
|
if ( search->pack->checksum == checksum ) {
|
|
return search->pack;
|
|
}
|
|
}
|
|
if ( searchAddons ) {
|
|
for ( search = addonPaks; search; search = search->next ) {
|
|
assert( search->pack && search->pack->addon );
|
|
if ( search->pack->checksum == checksum ) {
|
|
return search->pack;
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idFileSystemLocal::ValidateDownloadPakForChecksum
|
|
===============
|
|
*/
|
|
int idFileSystemLocal::ValidateDownloadPakForChecksum( int checksum, char path[ MAX_STRING_CHARS ], bool isBinary ) {
|
|
int i;
|
|
idStrList testList;
|
|
idStr name;
|
|
idStr relativePath;
|
|
bool pakBinary;
|
|
pack_t *pak = GetPackForChecksum( checksum );
|
|
|
|
if ( !pak ) {
|
|
return 0;
|
|
}
|
|
|
|
// validate this pak for a potential download
|
|
// ignore pak*.pk4 for download. those are reserved to distribution and cannot be downloaded
|
|
name = pak->pakFilename;
|
|
name.StripPath();
|
|
if ( strstr( name.c_str(), "pak" ) == name.c_str() ) {
|
|
common->DPrintf( "%s is not a donwloadable pak\n", pak->pakFilename.c_str() );
|
|
return 0;
|
|
}
|
|
// check the binary
|
|
// a pure server sets the binary flag when starting the game
|
|
assert( pak->binary != BINARY_UNKNOWN );
|
|
pakBinary = ( pak->binary == BINARY_YES ) ? true : false;
|
|
if ( isBinary != pakBinary ) {
|
|
common->DPrintf( "%s binary flag mismatch\n", pak->pakFilename.c_str() );
|
|
return 0;
|
|
}
|
|
|
|
// extract a path that includes the fs_game: != OSPathToRelativePath
|
|
testList.Append( fs_savepath.GetString() );
|
|
testList.Append( fs_devpath.GetString() );
|
|
testList.Append( fs_basepath.GetString() );
|
|
testList.Append( fs_cdpath.GetString() );
|
|
for ( i = 0; i < testList.Num(); i ++ ) {
|
|
if ( testList[ i ].Length() && !testList[ i ].Icmpn( pak->pakFilename, testList[ i ].Length() ) ) {
|
|
relativePath = pak->pakFilename.c_str() + testList[ i ].Length() + 1;
|
|
break;
|
|
}
|
|
}
|
|
if ( i == testList.Num() ) {
|
|
common->Warning( "idFileSystem::ValidateDownloadPak: failed to extract relative path for %s", pak->pakFilename.c_str() );
|
|
return 0;
|
|
}
|
|
idStr::Copynz( path, relativePath, MAX_STRING_CHARS );
|
|
return pak->length;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idFileSystemLocal::ClearPureChecksums
|
|
=====================
|
|
*/
|
|
void idFileSystemLocal::ClearPureChecksums( void ) {
|
|
common->DPrintf( "Cleared pure server lock\n" );
|
|
serverPaks.Clear();
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idFileSystemLocal::SetPureServerChecksums
|
|
set the pure paks according to what the server asks
|
|
if that's not possible, identify why and build an answer
|
|
can be:
|
|
loadedFileFromDir - some files were loaded from directories instead of paks (a restart in pure pak-only is required)
|
|
missing/wrong checksums - some pak files would need to be installed/updated (downloaded for instance)
|
|
some pak files currently referenced are not referenced by the server
|
|
wrong order - if the pak order doesn't match, means some stuff could have been loaded from somewhere else
|
|
server referenced files are prepended to the list if possible ( that doesn't break pureness )
|
|
DLL:
|
|
the checksum of the pak containing the DLL is maintained seperately, the server can send different replies by OS
|
|
=====================
|
|
*/
|
|
fsPureReply_t idFileSystemLocal::SetPureServerChecksums( const int pureChecksums[ MAX_PURE_PAKS ], int _gamePakChecksum, int missingChecksums[ MAX_PURE_PAKS ], int *missingGamePakChecksum ) {
|
|
pack_t *pack;
|
|
int i, j, imissing;
|
|
bool success = true;
|
|
bool canPrepend = true;
|
|
char dllName[MAX_OSPATH];
|
|
int dllHash;
|
|
fileInPack_t * pakFile;
|
|
|
|
sys->DLL_GetFileName( "game", dllName, MAX_OSPATH );
|
|
dllHash = HashFileName( dllName );
|
|
|
|
imissing = 0;
|
|
missingChecksums[ 0 ] = 0;
|
|
assert( missingGamePakChecksum );
|
|
*missingGamePakChecksum = 0;
|
|
|
|
if ( pureChecksums[ 0 ] == 0 ) {
|
|
ClearPureChecksums();
|
|
return PURE_OK;
|
|
}
|
|
|
|
if ( !serverPaks.Num() ) {
|
|
// there was no pure lockdown yet - lock to what we already have
|
|
UpdatePureServerChecksums();
|
|
}
|
|
i = 0; j = 0;
|
|
while ( pureChecksums[ i ] ) {
|
|
if ( j < serverPaks.Num() && serverPaks[ j ]->checksum == pureChecksums[ i ] ) {
|
|
canPrepend = false; // once you start matching into the list there is no prepending anymore
|
|
i++; j++; // the pak is matched, is in the right order, continue..
|
|
} else {
|
|
pack = GetPackForChecksum( pureChecksums[ i ], true );
|
|
if ( pack && pack->addon && !pack->addon_search ) {
|
|
// this is an addon pack, and it's not on our current search list
|
|
// setting success to false meaning that a restart including this addon is required
|
|
if ( fs_debug.GetBool() ) {
|
|
common->Printf( "pak %s checksumed 0x%x is on addon list. Restart required.\n", pack->pakFilename.c_str(), pack->checksum );
|
|
}
|
|
success = false;
|
|
}
|
|
if ( pack && pack->isNew ) {
|
|
// that's a downloaded pack, we will need to restart
|
|
if ( fs_debug.GetBool() ) {
|
|
common->Printf( "pak %s checksumed 0x%x is a newly downloaded file. Restart required.\n", pack->pakFilename.c_str(), pack->checksum );
|
|
}
|
|
success = false;
|
|
}
|
|
if ( pack ) {
|
|
if ( canPrepend ) {
|
|
// we still have a chance
|
|
if ( fs_debug.GetBool() ) {
|
|
common->Printf( "prepend pak %s checksumed 0x%x at index %d\n", pack->pakFilename.c_str(), pack->checksum, j );
|
|
}
|
|
// NOTE: there is a light possibility this adds at the end of the list if UpdatePureServerChecksums didn't set anything
|
|
serverPaks.Insert( pack, j );
|
|
i++; j++; // continue..
|
|
} else {
|
|
success = false;
|
|
if ( fs_debug.GetBool() ) {
|
|
// verbose the situation
|
|
if ( serverPaks.Find( pack ) ) {
|
|
common->Printf( "pak %s checksumed 0x%x is in the pure list at wrong index. Current index is %d, found at %d\n", pack->pakFilename.c_str(), pack->checksum, j, serverPaks.FindIndex( pack ) );
|
|
} else {
|
|
common->Printf( "pak %s checksumed 0x%x can't be added to pure list because of search order\n", pack->pakFilename.c_str(), pack->checksum );
|
|
}
|
|
}
|
|
i++; // advance server checksums only
|
|
}
|
|
} else {
|
|
// didn't find a matching checksum
|
|
success = false;
|
|
missingChecksums[ imissing++ ] = pureChecksums[ i ];
|
|
missingChecksums[ imissing ] = 0;
|
|
if ( fs_debug.GetBool() ) {
|
|
common->Printf( "checksum not found - 0x%x\n", pureChecksums[ i ] );
|
|
}
|
|
i++; // advance the server checksums only
|
|
}
|
|
}
|
|
}
|
|
while ( j < serverPaks.Num() ) {
|
|
success = false; // just in case some extra pak files are referenced at the end of our local list
|
|
if ( fs_debug.GetBool() ) {
|
|
common->Printf( "pak %s checksumed 0x%x is an extra reference at the end of local pure list\n", serverPaks[ j ]->pakFilename.c_str(), serverPaks[ j ]->checksum );
|
|
}
|
|
j++;
|
|
}
|
|
|
|
// DLL checksuming
|
|
if ( !_gamePakChecksum ) {
|
|
// server doesn't have knowledge of code we can use ( OS issue )
|
|
return PURE_NODLL;
|
|
}
|
|
assert( gameDLLChecksum );
|
|
#if ID_FAKE_PURE
|
|
gamePakChecksum = _gamePakChecksum;
|
|
#endif
|
|
if ( _gamePakChecksum != gamePakChecksum ) {
|
|
// current DLL is wrong, search for a pak with the approriate checksum
|
|
// ( search all paks, the pure list is not relevant here )
|
|
pack = GetPackForChecksum( _gamePakChecksum );
|
|
if ( !pack ) {
|
|
if ( fs_debug.GetBool() ) {
|
|
common->Printf( "missing the game code pak ( 0x%x )\n", _gamePakChecksum );
|
|
}
|
|
// if there are other paks missing they have also been marked above
|
|
*missingGamePakChecksum = _gamePakChecksum;
|
|
return PURE_MISSING;
|
|
}
|
|
// if assets paks are missing, don't try any of the DLL restart / NODLL
|
|
if ( imissing ) {
|
|
return PURE_MISSING;
|
|
}
|
|
// we have a matching pak
|
|
if ( fs_debug.GetBool() ) {
|
|
common->Printf( "server's game code pak candidate is '%s' ( 0x%x )\n", pack->pakFilename.c_str(), pack->checksum );
|
|
}
|
|
// make sure there is a valid DLL for us
|
|
if ( pack->hashTable[ dllHash ] ) {
|
|
for ( pakFile = pack->hashTable[ dllHash ]; pakFile; pakFile = pakFile->next ) {
|
|
if ( !FilenameCompare( pakFile->name, dllName ) ) {
|
|
gamePakChecksum = _gamePakChecksum; // this will be used to extract the DLL in pure mode FindDLL
|
|
return PURE_RESTART;
|
|
}
|
|
}
|
|
}
|
|
common->Warning( "media is misconfigured. server claims pak '%s' ( 0x%x ) has media for us, but '%s' is not found\n", pack->pakFilename.c_str(), pack->checksum, dllName );
|
|
return PURE_NODLL;
|
|
}
|
|
|
|
// we reply to missing after DLL check so it can be part of the list
|
|
if ( imissing ) {
|
|
return PURE_MISSING;
|
|
}
|
|
|
|
// one last check
|
|
if ( loadedFileFromDir ) {
|
|
success = false;
|
|
if ( fs_debug.GetBool() ) {
|
|
common->Printf( "SetPureServerChecksums: there are files loaded from dir\n" );
|
|
}
|
|
}
|
|
return ( success ? PURE_OK : PURE_RESTART );
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idFileSystemLocal::GetPureServerChecksums
|
|
=====================
|
|
*/
|
|
void idFileSystemLocal::GetPureServerChecksums( int checksums[ MAX_PURE_PAKS ], int OS, int *_gamePakChecksum ) {
|
|
int i;
|
|
|
|
for ( i = 0; i < serverPaks.Num(); i++ ) {
|
|
checksums[ i ] = serverPaks[ i ]->checksum;
|
|
}
|
|
checksums[ i ] = 0;
|
|
if ( _gamePakChecksum ) {
|
|
if ( OS >= 0 ) {
|
|
*_gamePakChecksum = gamePakForOS[ OS ];
|
|
} else {
|
|
*_gamePakChecksum = gamePakChecksum;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
idFileSystemLocal::SetRestartChecksums
|
|
=====================
|
|
*/
|
|
void idFileSystemLocal::SetRestartChecksums( const int pureChecksums[ MAX_PURE_PAKS ], int gamePakChecksum ) {
|
|
int i;
|
|
pack_t *pack;
|
|
|
|
restartChecksums.Clear();
|
|
i = 0;
|
|
while ( pureChecksums[ i ] ) {
|
|
pack = GetPackForChecksum( pureChecksums[ i ], true );
|
|
if ( !pack ) {
|
|
common->FatalError( "SetRestartChecksums failed: no pak for checksum 0x%x\n", pureChecksums[i] );
|
|
}
|
|
if ( pack->addon && addonChecksums.FindIndex( pack->checksum ) < 0 ) {
|
|
// can't mark it pure if we're not even gonna search it :-)
|
|
addonChecksums.Append( pack->checksum );
|
|
}
|
|
restartChecksums.Append( pureChecksums[ i ] );
|
|
i++;
|
|
}
|
|
restartGamePakChecksum = gamePakChecksum;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::Init
|
|
|
|
Called only at inital startup, not when the filesystem
|
|
is resetting due to a game change
|
|
================
|
|
*/
|
|
void idFileSystemLocal::Init( void ) {
|
|
// allow command line parms to override our defaults
|
|
// we have to specially handle this, because normal command
|
|
// line variable sets don't happen until after the filesystem
|
|
// has already been initialized
|
|
common->StartupVariable( "fs_basepath", false );
|
|
common->StartupVariable( "fs_savepath", false );
|
|
common->StartupVariable( "fs_cdpath", false );
|
|
common->StartupVariable( "fs_devpath", false );
|
|
common->StartupVariable( "fs_game", false );
|
|
common->StartupVariable( "fs_game_base", false );
|
|
common->StartupVariable( "fs_copyfiles", false );
|
|
common->StartupVariable( "fs_restrict", false );
|
|
common->StartupVariable( "fs_searchAddons", false );
|
|
|
|
if ( fs_basepath.GetString()[0] == '\0' ) {
|
|
fs_basepath.SetString( Sys_DefaultBasePath() );
|
|
}
|
|
if ( fs_savepath.GetString()[0] == '\0' ) {
|
|
fs_savepath.SetString( Sys_DefaultSavePath() );
|
|
}
|
|
|
|
if ( fs_devpath.GetString()[0] == '\0' ) {
|
|
#ifdef WIN32
|
|
fs_devpath.SetString( fs_cdpath.GetString()[0] ? fs_cdpath.GetString() : fs_basepath.GetString() );
|
|
#else
|
|
fs_devpath.SetString( fs_savepath.GetString() );
|
|
#endif
|
|
}
|
|
|
|
// try to start up normally
|
|
Startup( );
|
|
|
|
// see if we are going to allow add-ons
|
|
SetRestrictions();
|
|
|
|
// spawn a thread to handle background file reads
|
|
StartBackgroundDownloadThread();
|
|
|
|
// if we can't find default.cfg, assume that the paths are
|
|
// busted and error out now, rather than getting an unreadable
|
|
// graphics screen when the font fails to load
|
|
// Dedicated servers can run with no outside files at all
|
|
if ( ReadFile( "default.cfg", NULL, NULL ) <= 0 ) {
|
|
common->FatalError( "Couldn't load default.cfg" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::Restart
|
|
================
|
|
*/
|
|
void idFileSystemLocal::Restart( void ) {
|
|
// free anything we currently have loaded
|
|
Shutdown( true );
|
|
|
|
Startup( );
|
|
|
|
// see if we are going to allow add-ons
|
|
SetRestrictions();
|
|
|
|
// if we can't find default.cfg, assume that the paths are
|
|
// busted and error out now, rather than getting an unreadable
|
|
// graphics screen when the font fails to load
|
|
if ( ReadFile( "default.cfg", NULL, NULL ) <= 0 ) {
|
|
common->FatalError( "Couldn't load default.cfg" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::Shutdown
|
|
|
|
Frees all resources and closes all files
|
|
================
|
|
*/
|
|
void idFileSystemLocal::Shutdown( bool reloading ) {
|
|
searchpath_t *sp, *next, *loop;
|
|
|
|
backgroundThread_exit = true;
|
|
Sys_TriggerEvent();
|
|
Sys_DestroyThread(backgroundThread);
|
|
backgroundThread_exit = false;
|
|
|
|
gameFolder.Clear();
|
|
|
|
serverPaks.Clear();
|
|
if ( !reloading ) {
|
|
restartChecksums.Clear();
|
|
addonChecksums.Clear();
|
|
}
|
|
loadedFileFromDir = false;
|
|
gameDLLChecksum = 0;
|
|
gamePakChecksum = 0;
|
|
|
|
ClearDirCache();
|
|
|
|
// free everything - loop through searchPaths and addonPaks
|
|
for ( loop = searchPaths; loop; loop == searchPaths ? loop = addonPaks : loop = NULL ) {
|
|
for ( sp = loop; sp; sp = next ) {
|
|
next = sp->next;
|
|
|
|
if ( sp->pack ) {
|
|
unzClose( sp->pack->handle );
|
|
delete [] sp->pack->buildBuffer;
|
|
if ( sp->pack->addon_info ) {
|
|
sp->pack->addon_info->mapDecls.DeleteContents( true );
|
|
delete sp->pack->addon_info;
|
|
}
|
|
delete sp->pack;
|
|
}
|
|
if ( sp->dir ) {
|
|
delete sp->dir;
|
|
}
|
|
delete sp;
|
|
}
|
|
}
|
|
|
|
// any FS_ calls will now be an error until reinitialized
|
|
searchPaths = NULL;
|
|
addonPaks = NULL;
|
|
|
|
cmdSystem->RemoveCommand( "path" );
|
|
cmdSystem->RemoveCommand( "dir" );
|
|
cmdSystem->RemoveCommand( "dirtree" );
|
|
cmdSystem->RemoveCommand( "touchFile" );
|
|
|
|
mapDict.Clear();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::IsInitialized
|
|
================
|
|
*/
|
|
bool idFileSystemLocal::IsInitialized( void ) const {
|
|
return ( searchPaths != NULL );
|
|
}
|
|
|
|
|
|
/*
|
|
=================================================================================
|
|
|
|
Opening files
|
|
|
|
=================================================================================
|
|
*/
|
|
|
|
/*
|
|
===========
|
|
idFileSystemLocal::FileAllowedFromDir
|
|
===========
|
|
*/
|
|
bool idFileSystemLocal::FileAllowedFromDir( const char *path ) {
|
|
unsigned int l;
|
|
|
|
l = strlen( path );
|
|
|
|
if ( !strcmp( path + l - 4, ".cfg" ) // for config files
|
|
|| !strcmp( path + l - 4, ".dat" ) // for journal files
|
|
|| !strcmp( path + l - 4, ".dll" ) // dynamic modules are handled a different way for pure
|
|
|| !strcmp( path + l - 3, ".so" )
|
|
|| ( l > 6 && !strcmp( path + l - 6, ".dylib" ) )
|
|
|| ( l > 10 && !strcmp( path + l - 10, ".scriptcfg" ) ) // configuration script, such as map cycle
|
|
#if ID_PURE_ALLOWDDS
|
|
|| !strcmp( path + l - 4, ".dds" )
|
|
#endif
|
|
) {
|
|
// note: cd and xp keys, as well as config.spec are opened through an explicit OS path and don't hit this
|
|
return true;
|
|
}
|
|
// savegames
|
|
if ( strstr( path, "savegames" ) == path &&
|
|
( !strcmp( path + l - 4, ".tga" ) || !strcmp( path + l -4, ".txt" ) || !strcmp( path + l - 5, ".save" ) ) ) {
|
|
return true;
|
|
}
|
|
// screen shots
|
|
if ( strstr( path, "screenshots" ) == path && !strcmp( path + l - 4, ".tga" ) ) {
|
|
return true;
|
|
}
|
|
// objective tgas
|
|
if ( strstr( path, "maps/game" ) == path &&
|
|
!strcmp( path + l - 4, ".tga" ) ) {
|
|
return true;
|
|
}
|
|
// splash screens extracted from addons
|
|
if ( strstr( path, "guis/assets/splash/addon" ) == path &&
|
|
!strcmp( path + l -4, ".tga" ) ) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
===========
|
|
idFileSystemLocal::GetPackStatus
|
|
===========
|
|
*/
|
|
pureStatus_t idFileSystemLocal::GetPackStatus( pack_t *pak ) {
|
|
int i, l, hashindex;
|
|
fileInPack_t *file;
|
|
bool abrt;
|
|
idStr name;
|
|
|
|
if ( pak->pureStatus != PURE_UNKNOWN ) {
|
|
return pak->pureStatus;
|
|
}
|
|
|
|
// check content for PURE_NEVER
|
|
i = 0;
|
|
file = pak->buildBuffer;
|
|
for ( hashindex = 0; hashindex < FILE_HASH_SIZE; hashindex++ ) {
|
|
abrt = false;
|
|
file = pak->hashTable[ hashindex ];
|
|
while ( file ) {
|
|
abrt = true;
|
|
l = file->name.Length();
|
|
for ( int j = 0; pureExclusions[j].func != NULL; j++ ) {
|
|
if ( pureExclusions[j].func( pureExclusions[j], l, file->name ) ) {
|
|
abrt = false;
|
|
break;
|
|
}
|
|
}
|
|
if ( abrt ) {
|
|
common->DPrintf( "pak '%s' candidate for pure: '%s'\n", pak->pakFilename.c_str(), file->name.c_str() );
|
|
break;
|
|
}
|
|
file = file->next;
|
|
i++;
|
|
}
|
|
if ( abrt ) {
|
|
break;
|
|
}
|
|
}
|
|
if ( i == pak->numfiles ) {
|
|
pak->pureStatus = PURE_NEVER;
|
|
return PURE_NEVER;
|
|
}
|
|
|
|
// check pak name for PURE_ALWAYS
|
|
pak->pakFilename.ExtractFileName( name );
|
|
if ( !name.IcmpPrefixPath( "pak" ) ) {
|
|
pak->pureStatus = PURE_ALWAYS;
|
|
return PURE_ALWAYS;
|
|
}
|
|
|
|
pak->pureStatus = PURE_NEUTRAL;
|
|
return PURE_NEUTRAL;
|
|
}
|
|
|
|
/*
|
|
===========
|
|
idFileSystemLocal::ReadFileFromZip
|
|
===========
|
|
*/
|
|
idFile_InZip * idFileSystemLocal::ReadFileFromZip( pack_t *pak, fileInPack_t *pakFile, const char *relativePath ) {
|
|
unz_s * zfi;
|
|
FILE * fp;
|
|
idFile_InZip *file = new idFile_InZip();
|
|
|
|
// open a new file on the pakfile
|
|
file->z = unzReOpen( pak->pakFilename, pak->handle );
|
|
if ( file->z == NULL ) {
|
|
common->FatalError( "Couldn't reopen %s", pak->pakFilename.c_str() );
|
|
}
|
|
file->name = relativePath;
|
|
file->fullPath = pak->pakFilename + "/" + relativePath;
|
|
zfi = (unz_s *)file->z;
|
|
// in case the file was new
|
|
fp = zfi->file;
|
|
// set the file position in the zip file (also sets the current file info)
|
|
unzSetCurrentFileInfoPosition( pak->handle, pakFile->pos );
|
|
// copy the file info into the unzip structure
|
|
memcpy( zfi, pak->handle, sizeof(unz_s) );
|
|
// we copy this back into the structure
|
|
zfi->file = fp;
|
|
// open the file in the zip
|
|
unzOpenCurrentFile( file->z );
|
|
file->zipFilePos = pakFile->pos;
|
|
file->fileSize = zfi->cur_file_info.uncompressed_size;
|
|
return file;
|
|
}
|
|
|
|
/*
|
|
===========
|
|
idFileSystemLocal::OpenFileReadFlags
|
|
|
|
Finds the file in the search path, following search flag recommendations
|
|
Returns filesize and an open FILE pointer.
|
|
Used for streaming data out of either a
|
|
separate file or a ZIP file.
|
|
===========
|
|
*/
|
|
idFile *idFileSystemLocal::OpenFileReadFlags( const char *relativePath, int searchFlags, pack_t **foundInPak, bool allowCopyFiles, const char* gamedir ) {
|
|
searchpath_t * search;
|
|
idStr netpath;
|
|
pack_t * pak;
|
|
fileInPack_t * pakFile;
|
|
directory_t * dir;
|
|
int hash;
|
|
FILE * fp;
|
|
|
|
if ( !searchPaths ) {
|
|
common->FatalError( "Filesystem call made without initialization\n" );
|
|
}
|
|
|
|
if ( !relativePath ) {
|
|
common->FatalError( "idFileSystemLocal::OpenFileRead: NULL 'relativePath' parameter passed\n" );
|
|
}
|
|
|
|
if ( foundInPak ) {
|
|
*foundInPak = NULL;
|
|
}
|
|
|
|
// qpaths are not supposed to have a leading slash
|
|
if ( relativePath[0] == '/' || relativePath[0] == '\\' ) {
|
|
relativePath++;
|
|
}
|
|
|
|
// make absolutely sure that it can't back up the path.
|
|
// The searchpaths do guarantee that something will always
|
|
// be prepended, so we don't need to worry about "c:" or "//limbo"
|
|
if ( strstr( relativePath, ".." ) || strstr( relativePath, "::" ) ) {
|
|
return NULL;
|
|
}
|
|
|
|
// edge case
|
|
if ( relativePath[0] == '\0' ) {
|
|
return NULL;
|
|
}
|
|
|
|
// make sure the doomkey file is only readable by game at initialization
|
|
// any other time the key should only be accessed in memory using the provided functions
|
|
if( common->IsInitialized() && ( idStr::Icmp( relativePath, CDKEY_FILE ) == 0 || idStr::Icmp( relativePath, XPKEY_FILE ) == 0 ) ) {
|
|
return NULL;
|
|
}
|
|
|
|
//
|
|
// search through the path, one element at a time
|
|
//
|
|
|
|
hash = HashFileName( relativePath );
|
|
|
|
for ( search = searchPaths; search; search = search->next ) {
|
|
if ( search->dir && ( searchFlags & FSFLAG_SEARCH_DIRS ) ) {
|
|
// check a file in the directory tree
|
|
|
|
// if we are running restricted, the only files we
|
|
// will allow to come from the directory are .cfg files
|
|
if ( fs_restrict.GetBool() || serverPaks.Num() ) {
|
|
if ( !FileAllowedFromDir( relativePath ) ) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
dir = search->dir;
|
|
|
|
if(gamedir && strlen(gamedir)) {
|
|
if(dir->gamedir != gamedir) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
netpath = BuildOSPath( dir->path, dir->gamedir, relativePath );
|
|
fp = OpenOSFileCorrectName( netpath, "rb" );
|
|
if ( !fp ) {
|
|
continue;
|
|
}
|
|
|
|
idFile_Permanent *file = new idFile_Permanent();
|
|
file->o = fp;
|
|
file->name = relativePath;
|
|
file->fullPath = netpath;
|
|
file->mode = ( 1 << FS_READ );
|
|
file->fileSize = DirectFileLength( file->o );
|
|
if ( fs_debug.GetInteger() ) {
|
|
common->Printf( "idFileSystem::OpenFileRead: %s (found in '%s/%s')\n", relativePath, dir->path.c_str(), dir->gamedir.c_str() );
|
|
}
|
|
|
|
if ( !loadedFileFromDir && !FileAllowedFromDir( relativePath ) ) {
|
|
if ( restartChecksums.Num() ) {
|
|
common->FatalError( "'%s' loaded from directory: Failed to restart with pure mode restrictions for server connect", relativePath );
|
|
}
|
|
common->DPrintf( "filesystem: switching to pure mode will require a restart. '%s' loaded from directory.\n", relativePath );
|
|
loadedFileFromDir = true;
|
|
}
|
|
|
|
// if fs_copyfiles is set
|
|
if ( allowCopyFiles && fs_copyfiles.GetInteger() ) {
|
|
|
|
idStr copypath;
|
|
idStr name;
|
|
copypath = BuildOSPath( fs_savepath.GetString(), dir->gamedir, relativePath );
|
|
netpath.ExtractFileName( name );
|
|
copypath.StripFilename( );
|
|
copypath += PATHSEPERATOR_STR;
|
|
copypath += name;
|
|
|
|
bool isFromCDPath = !dir->path.Cmp( fs_cdpath.GetString() );
|
|
bool isFromSavePath = !dir->path.Cmp( fs_savepath.GetString() );
|
|
bool isFromBasePath = !dir->path.Cmp( fs_basepath.GetString() );
|
|
|
|
switch ( fs_copyfiles.GetInteger() ) {
|
|
case 1:
|
|
// copy from cd path only
|
|
if ( isFromCDPath ) {
|
|
CopyFile( netpath, copypath );
|
|
}
|
|
break;
|
|
case 2:
|
|
// from cd path + timestamps
|
|
if ( isFromCDPath ) {
|
|
CopyFile( netpath, copypath );
|
|
} else if ( isFromSavePath || isFromBasePath ) {
|
|
idStr sourcepath;
|
|
sourcepath = BuildOSPath( fs_cdpath.GetString(), dir->gamedir, relativePath );
|
|
FILE *f1 = OpenOSFile( sourcepath, "r" );
|
|
if ( f1 ) {
|
|
ID_TIME_T t1 = Sys_FileTimeStamp( f1 );
|
|
fclose( f1 );
|
|
FILE *f2 = OpenOSFile( copypath, "r" );
|
|
if ( f2 ) {
|
|
ID_TIME_T t2 = Sys_FileTimeStamp( f2 );
|
|
fclose( f2 );
|
|
if ( t1 > t2 ) {
|
|
CopyFile( sourcepath, copypath );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 3:
|
|
if ( isFromCDPath || isFromBasePath ) {
|
|
CopyFile( netpath, copypath );
|
|
}
|
|
break;
|
|
case 4:
|
|
if ( isFromCDPath && !isFromBasePath ) {
|
|
CopyFile( netpath, copypath );
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
return file;
|
|
} else if ( search->pack && ( searchFlags & FSFLAG_SEARCH_PAKS ) ) {
|
|
|
|
if ( !search->pack->hashTable[hash] ) {
|
|
continue;
|
|
}
|
|
|
|
// disregard if it doesn't match one of the allowed pure pak files
|
|
if ( serverPaks.Num() ) {
|
|
GetPackStatus( search->pack );
|
|
if ( search->pack->pureStatus != PURE_NEVER && !serverPaks.Find( search->pack ) ) {
|
|
continue; // not on the pure server pak list
|
|
}
|
|
}
|
|
|
|
// look through all the pak file elements
|
|
pak = search->pack;
|
|
|
|
if ( searchFlags & FSFLAG_BINARY_ONLY ) {
|
|
// make sure this pak is tagged as a binary file
|
|
if ( pak->binary == BINARY_UNKNOWN ) {
|
|
int confHash;
|
|
fileInPack_t *pakFile;
|
|
confHash = HashFileName( BINARY_CONFIG );
|
|
pak->binary = BINARY_NO;
|
|
for ( pakFile = search->pack->hashTable[confHash]; pakFile; pakFile = pakFile->next ) {
|
|
if ( !FilenameCompare( pakFile->name, BINARY_CONFIG ) ) {
|
|
pak->binary = BINARY_YES;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if ( pak->binary == BINARY_NO ) {
|
|
continue; // not a binary pak, skip
|
|
}
|
|
}
|
|
|
|
for ( pakFile = pak->hashTable[hash]; pakFile; pakFile = pakFile->next ) {
|
|
// case and separator insensitive comparisons
|
|
if ( !FilenameCompare( pakFile->name, relativePath ) ) {
|
|
idFile_InZip *file = ReadFileFromZip( pak, pakFile, relativePath );
|
|
|
|
if ( foundInPak ) {
|
|
*foundInPak = pak;
|
|
}
|
|
|
|
if ( !pak->referenced && !( searchFlags & FSFLAG_PURE_NOREF ) ) {
|
|
// mark this pak referenced
|
|
if ( fs_debug.GetInteger( ) ) {
|
|
common->Printf( "idFileSystem::OpenFileRead: %s -> adding %s to referenced paks\n", relativePath, pak->pakFilename.c_str() );
|
|
}
|
|
pak->referenced = true;
|
|
}
|
|
|
|
if ( fs_debug.GetInteger( ) ) {
|
|
common->Printf( "idFileSystem::OpenFileRead: %s (found in '%s')\n", relativePath, pak->pakFilename.c_str() );
|
|
}
|
|
return file;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( searchFlags & FSFLAG_SEARCH_ADDONS ) {
|
|
for ( search = addonPaks; search; search = search->next ) {
|
|
assert( search->pack );
|
|
fileInPack_t *pakFile;
|
|
pak = search->pack;
|
|
for ( pakFile = pak->hashTable[hash]; pakFile; pakFile = pakFile->next ) {
|
|
if ( !FilenameCompare( pakFile->name, relativePath ) ) {
|
|
idFile_InZip *file = ReadFileFromZip( pak, pakFile, relativePath );
|
|
if ( foundInPak ) {
|
|
*foundInPak = pak;
|
|
}
|
|
// we don't toggle pure on paks found in addons - they can't be used without a reloadEngine anyway
|
|
if ( fs_debug.GetInteger( ) ) {
|
|
common->Printf( "idFileSystem::OpenFileRead: %s (found in addon pk4 '%s')\n", relativePath, search->pack->pakFilename.c_str() );
|
|
}
|
|
return file;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( fs_debug.GetInteger( ) ) {
|
|
common->Printf( "Can't find %s\n", relativePath );
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
===========
|
|
idFileSystemLocal::OpenFileRead
|
|
===========
|
|
*/
|
|
idFile *idFileSystemLocal::OpenFileRead( const char *relativePath, bool allowCopyFiles, const char* gamedir ) {
|
|
return OpenFileReadFlags( relativePath, FSFLAG_SEARCH_DIRS | FSFLAG_SEARCH_PAKS, NULL, allowCopyFiles, gamedir );
|
|
}
|
|
|
|
/*
|
|
===========
|
|
idFileSystemLocal::OpenFileWrite
|
|
===========
|
|
*/
|
|
idFile *idFileSystemLocal::OpenFileWrite( const char *relativePath, const char *basePath ) {
|
|
const char *path;
|
|
idStr OSpath;
|
|
idFile_Permanent *f;
|
|
|
|
if ( !searchPaths ) {
|
|
common->FatalError( "Filesystem call made without initialization\n" );
|
|
}
|
|
|
|
path = cvarSystem->GetCVarString( basePath );
|
|
if ( !path[0] ) {
|
|
path = fs_savepath.GetString();
|
|
}
|
|
|
|
OSpath = BuildOSPath( path, gameFolder, relativePath );
|
|
|
|
if ( fs_debug.GetInteger() ) {
|
|
common->Printf( "idFileSystem::OpenFileWrite: %s\n", OSpath.c_str() );
|
|
}
|
|
|
|
// if the dir we are writing to is in our current list, it will be outdated
|
|
// so just flush everything
|
|
ClearDirCache();
|
|
|
|
common->DPrintf( "writing to: %s\n", OSpath.c_str() );
|
|
CreateOSPath( OSpath );
|
|
|
|
f = new idFile_Permanent();
|
|
f->o = OpenOSFile( OSpath, "wb" );
|
|
if ( !f->o ) {
|
|
delete f;
|
|
return NULL;
|
|
}
|
|
f->name = relativePath;
|
|
f->fullPath = OSpath;
|
|
f->mode = ( 1 << FS_WRITE );
|
|
f->handleSync = false;
|
|
f->fileSize = 0;
|
|
|
|
return f;
|
|
}
|
|
|
|
/*
|
|
===========
|
|
idFileSystemLocal::OpenExplicitFileRead
|
|
===========
|
|
*/
|
|
idFile *idFileSystemLocal::OpenExplicitFileRead( const char *OSPath ) {
|
|
idFile_Permanent *f;
|
|
|
|
if ( !searchPaths ) {
|
|
common->FatalError( "Filesystem call made without initialization\n" );
|
|
}
|
|
|
|
if ( fs_debug.GetInteger() ) {
|
|
common->Printf( "idFileSystem::OpenExplicitFileRead: %s\n", OSPath );
|
|
}
|
|
|
|
common->DPrintf( "idFileSystem::OpenExplicitFileRead - reading from: %s\n", OSPath );
|
|
|
|
f = new idFile_Permanent();
|
|
f->o = OpenOSFile( OSPath, "rb" );
|
|
if ( !f->o ) {
|
|
delete f;
|
|
return NULL;
|
|
}
|
|
f->name = OSPath;
|
|
f->fullPath = OSPath;
|
|
f->mode = ( 1 << FS_READ );
|
|
f->handleSync = false;
|
|
f->fileSize = DirectFileLength( f->o );
|
|
|
|
return f;
|
|
}
|
|
|
|
/*
|
|
===========
|
|
idFileSystemLocal::OpenExplicitFileWrite
|
|
===========
|
|
*/
|
|
idFile *idFileSystemLocal::OpenExplicitFileWrite( const char *OSPath ) {
|
|
idFile_Permanent *f;
|
|
|
|
if ( !searchPaths ) {
|
|
common->FatalError( "Filesystem call made without initialization\n" );
|
|
}
|
|
|
|
if ( fs_debug.GetInteger() ) {
|
|
common->Printf( "idFileSystem::OpenExplicitFileWrite: %s\n", OSPath );
|
|
}
|
|
|
|
common->DPrintf( "writing to: %s\n", OSPath );
|
|
CreateOSPath( OSPath );
|
|
|
|
f = new idFile_Permanent();
|
|
f->o = OpenOSFile( OSPath, "wb" );
|
|
if ( !f->o ) {
|
|
delete f;
|
|
return NULL;
|
|
}
|
|
f->name = OSPath;
|
|
f->fullPath = OSPath;
|
|
f->mode = ( 1 << FS_WRITE );
|
|
f->handleSync = false;
|
|
f->fileSize = 0;
|
|
|
|
return f;
|
|
}
|
|
|
|
/*
|
|
===========
|
|
idFileSystemLocal::OpenFileAppend
|
|
===========
|
|
*/
|
|
idFile *idFileSystemLocal::OpenFileAppend( const char *relativePath, bool sync, const char *basePath ) {
|
|
const char *path;
|
|
idStr OSpath;
|
|
idFile_Permanent *f;
|
|
|
|
if ( !searchPaths ) {
|
|
common->FatalError( "Filesystem call made without initialization\n" );
|
|
}
|
|
|
|
path = cvarSystem->GetCVarString( basePath );
|
|
if ( !path[0] ) {
|
|
path = fs_savepath.GetString();
|
|
}
|
|
|
|
OSpath = BuildOSPath( path, gameFolder, relativePath );
|
|
CreateOSPath( OSpath );
|
|
|
|
if ( fs_debug.GetInteger() ) {
|
|
common->Printf( "idFileSystem::OpenFileAppend: %s\n", OSpath.c_str() );
|
|
}
|
|
|
|
f = new idFile_Permanent();
|
|
f->o = OpenOSFile( OSpath, "ab" );
|
|
if ( !f->o ) {
|
|
delete f;
|
|
return NULL;
|
|
}
|
|
f->name = relativePath;
|
|
f->fullPath = OSpath;
|
|
f->mode = ( 1 << FS_WRITE ) + ( 1 << FS_APPEND );
|
|
f->handleSync = sync;
|
|
f->fileSize = DirectFileLength( f->o );
|
|
|
|
return f;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::OpenFileByMode
|
|
================
|
|
*/
|
|
idFile *idFileSystemLocal::OpenFileByMode( const char *relativePath, fsMode_t mode ) {
|
|
if ( mode == FS_READ ) {
|
|
return OpenFileRead( relativePath );
|
|
}
|
|
if ( mode == FS_WRITE ) {
|
|
return OpenFileWrite( relativePath );
|
|
}
|
|
if ( mode == FS_APPEND ) {
|
|
return OpenFileAppend( relativePath, true );
|
|
}
|
|
common->FatalError( "idFileSystemLocal::OpenFileByMode: bad mode" );
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
idFileSystemLocal::CloseFile
|
|
==============
|
|
*/
|
|
void idFileSystemLocal::CloseFile( idFile *f ) {
|
|
if ( !searchPaths ) {
|
|
common->FatalError( "Filesystem call made without initialization\n" );
|
|
}
|
|
delete f;
|
|
}
|
|
|
|
|
|
/*
|
|
=================================================================================
|
|
|
|
back ground loading
|
|
|
|
=================================================================================
|
|
*/
|
|
|
|
/*
|
|
=================
|
|
idFileSystemLocal::CurlWriteFunction
|
|
=================
|
|
*/
|
|
size_t idFileSystemLocal::CurlWriteFunction( void *ptr, size_t size, size_t nmemb, void *stream ) {
|
|
backgroundDownload_t *bgl = (backgroundDownload_t *)stream;
|
|
if ( !bgl->f ) {
|
|
return size * nmemb;
|
|
}
|
|
#ifdef _WIN32
|
|
return _write( static_cast<idFile_Permanent*>(bgl->f)->GetFilePtr()->_file, ptr, size * nmemb );
|
|
#else
|
|
return fwrite( ptr, size, nmemb, static_cast<idFile_Permanent*>(bgl->f)->GetFilePtr() );
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idFileSystemLocal::CurlProgressFunction
|
|
=================
|
|
*/
|
|
int idFileSystemLocal::CurlProgressFunction( void *clientp, double dltotal, double dlnow, double ultotal, double ulnow ) {
|
|
backgroundDownload_t *bgl = (backgroundDownload_t *)clientp;
|
|
if ( bgl->url.status == DL_ABORTING ) {
|
|
return 1;
|
|
}
|
|
bgl->url.dltotal = dltotal;
|
|
bgl->url.dlnow = dlnow;
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
BackgroundDownload
|
|
|
|
Reads part of a file from a background thread.
|
|
===================
|
|
*/
|
|
int BackgroundDownloadThread( void *pexit ) {
|
|
bool *exit = (bool *)pexit;
|
|
|
|
while (!(*exit)) {
|
|
Sys_EnterCriticalSection();
|
|
backgroundDownload_t *bgl = fileSystemLocal.backgroundDownloads;
|
|
if ( !bgl ) {
|
|
Sys_LeaveCriticalSection();
|
|
Sys_WaitForEvent();
|
|
continue;
|
|
}
|
|
// remove this from the list
|
|
fileSystemLocal.backgroundDownloads = bgl->next;
|
|
Sys_LeaveCriticalSection();
|
|
|
|
bgl->next = NULL;
|
|
|
|
if ( bgl->opcode == DLTYPE_FILE ) {
|
|
// use the low level read function, because fread may allocate memory
|
|
#if defined(WIN32)
|
|
_read( static_cast<idFile_Permanent*>(bgl->f)->GetFilePtr()->_file, bgl->file.buffer, bgl->file.length );
|
|
#else
|
|
fread( bgl->file.buffer, bgl->file.length, 1, static_cast<idFile_Permanent*>(bgl->f)->GetFilePtr() );
|
|
#endif
|
|
bgl->completed = true;
|
|
} else {
|
|
#if ID_ENABLE_CURL
|
|
// DLTYPE_URL
|
|
// use a local buffer for curl error since the size define is local
|
|
char error_buf[ CURL_ERROR_SIZE ];
|
|
bgl->url.dlerror[ 0 ] = '\0';
|
|
CURL *session = curl_easy_init();
|
|
CURLcode ret;
|
|
if ( !session ) {
|
|
bgl->url.dlstatus = CURLE_FAILED_INIT;
|
|
bgl->url.status = DL_FAILED;
|
|
bgl->completed = true;
|
|
continue;
|
|
}
|
|
ret = curl_easy_setopt( session, CURLOPT_ERRORBUFFER, error_buf );
|
|
if ( ret ) {
|
|
bgl->url.dlstatus = ret;
|
|
bgl->url.status = DL_FAILED;
|
|
bgl->completed = true;
|
|
continue;
|
|
}
|
|
ret = curl_easy_setopt( session, CURLOPT_URL, bgl->url.url.c_str() );
|
|
if ( ret ) {
|
|
bgl->url.dlstatus = ret;
|
|
bgl->url.status = DL_FAILED;
|
|
bgl->completed = true;
|
|
continue;
|
|
}
|
|
ret = curl_easy_setopt( session, CURLOPT_FAILONERROR, 1 );
|
|
if ( ret ) {
|
|
bgl->url.dlstatus = ret;
|
|
bgl->url.status = DL_FAILED;
|
|
bgl->completed = true;
|
|
continue;
|
|
}
|
|
ret = curl_easy_setopt( session, CURLOPT_WRITEFUNCTION, idFileSystemLocal::CurlWriteFunction );
|
|
if ( ret ) {
|
|
bgl->url.dlstatus = ret;
|
|
bgl->url.status = DL_FAILED;
|
|
bgl->completed = true;
|
|
continue;
|
|
}
|
|
ret = curl_easy_setopt( session, CURLOPT_WRITEDATA, bgl );
|
|
if ( ret ) {
|
|
bgl->url.dlstatus = ret;
|
|
bgl->url.status = DL_FAILED;
|
|
bgl->completed = true;
|
|
continue;
|
|
}
|
|
ret = curl_easy_setopt( session, CURLOPT_NOPROGRESS, 0 );
|
|
if ( ret ) {
|
|
bgl->url.dlstatus = ret;
|
|
bgl->url.status = DL_FAILED;
|
|
bgl->completed = true;
|
|
continue;
|
|
}
|
|
ret = curl_easy_setopt( session, CURLOPT_PROGRESSFUNCTION, idFileSystemLocal::CurlProgressFunction );
|
|
if ( ret ) {
|
|
bgl->url.dlstatus = ret;
|
|
bgl->url.status = DL_FAILED;
|
|
bgl->completed = true;
|
|
continue;
|
|
}
|
|
ret = curl_easy_setopt( session, CURLOPT_PROGRESSDATA, bgl );
|
|
if ( ret ) {
|
|
bgl->url.dlstatus = ret;
|
|
bgl->url.status = DL_FAILED;
|
|
bgl->completed = true;
|
|
continue;
|
|
}
|
|
bgl->url.dlnow = 0;
|
|
bgl->url.dltotal = 0;
|
|
bgl->url.status = DL_INPROGRESS;
|
|
ret = curl_easy_perform( session );
|
|
if ( ret ) {
|
|
Sys_Printf( "curl_easy_perform failed: %s\n", error_buf );
|
|
idStr::Copynz( bgl->url.dlerror, error_buf, MAX_STRING_CHARS );
|
|
bgl->url.dlstatus = ret;
|
|
bgl->url.status = DL_FAILED;
|
|
bgl->completed = true;
|
|
continue;
|
|
}
|
|
bgl->url.status = DL_DONE;
|
|
bgl->completed = true;
|
|
#else
|
|
bgl->url.status = DL_FAILED;
|
|
bgl->completed = true;
|
|
#endif
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idFileSystemLocal::StartBackgroundReadThread
|
|
=================
|
|
*/
|
|
void idFileSystemLocal::StartBackgroundDownloadThread() {
|
|
if ( !backgroundThread.threadHandle ) {
|
|
Sys_CreateThread( BackgroundDownloadThread, &backgroundThread_exit, backgroundThread, "backgroundDownload" );
|
|
} else {
|
|
common->Printf( "background thread already running\n" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idFileSystemLocal::BackgroundDownload
|
|
=================
|
|
*/
|
|
void idFileSystemLocal::BackgroundDownload( backgroundDownload_t *bgl ) {
|
|
if ( bgl->opcode == DLTYPE_FILE ) {
|
|
if ( dynamic_cast<idFile_Permanent *>(bgl->f) ) {
|
|
// add the bgl to the background download list
|
|
Sys_EnterCriticalSection();
|
|
bgl->next = backgroundDownloads;
|
|
backgroundDownloads = bgl;
|
|
Sys_TriggerEvent();
|
|
Sys_LeaveCriticalSection();
|
|
} else {
|
|
// read zipped file directly
|
|
bgl->f->Seek( bgl->file.position, FS_SEEK_SET );
|
|
bgl->f->Read( bgl->file.buffer, bgl->file.length );
|
|
bgl->completed = true;
|
|
}
|
|
} else {
|
|
Sys_EnterCriticalSection();
|
|
bgl->next = backgroundDownloads;
|
|
backgroundDownloads = bgl;
|
|
Sys_TriggerEvent();
|
|
Sys_LeaveCriticalSection();
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idFileSystemLocal::PerformingCopyFiles
|
|
=================
|
|
*/
|
|
bool idFileSystemLocal::PerformingCopyFiles( void ) const {
|
|
return fs_copyfiles.GetInteger() > 0;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idFileSystemLocal::FindPakForFileChecksum
|
|
=================
|
|
*/
|
|
pack_t *idFileSystemLocal::FindPakForFileChecksum( const char *relativePath, int findChecksum, bool bReference ) {
|
|
searchpath_t *search;
|
|
pack_t *pak;
|
|
fileInPack_t *pakFile;
|
|
int hash;
|
|
assert( !serverPaks.Num() );
|
|
hash = HashFileName( relativePath );
|
|
for ( search = searchPaths; search; search = search->next ) {
|
|
if ( search->pack && search->pack->hashTable[ hash ] ) {
|
|
pak = search->pack;
|
|
for ( pakFile = pak->hashTable[ hash ]; pakFile; pakFile = pakFile->next ) {
|
|
if ( !FilenameCompare( pakFile->name, relativePath ) ) {
|
|
idFile_InZip *file = ReadFileFromZip( pak, pakFile, relativePath );
|
|
if ( findChecksum == GetFileChecksum( file ) ) {
|
|
if ( fs_debug.GetBool() ) {
|
|
common->Printf( "found '%s' with checksum 0x%x in pak '%s'\n", relativePath, findChecksum, pak->pakFilename.c_str() );
|
|
}
|
|
if ( bReference ) {
|
|
pak->referenced = true;
|
|
// FIXME: use dependencies for pak references
|
|
}
|
|
CloseFile( file );
|
|
return pak;
|
|
} else if ( fs_debug.GetBool() ) {
|
|
common->Printf( "'%s' in pak '%s' has != checksum %x\n", relativePath, pak->pakFilename.c_str(), GetFileChecksum( file ) );
|
|
}
|
|
CloseFile( file );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if ( fs_debug.GetBool() ) {
|
|
common->Printf( "no pak file found for '%s' checksumed %x\n", relativePath, findChecksum );
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idFileSystemLocal::GetFileChecksum
|
|
=================
|
|
*/
|
|
int idFileSystemLocal::GetFileChecksum( idFile *file ) {
|
|
int len, ret;
|
|
byte *buf;
|
|
|
|
file->Seek( 0, FS_SEEK_END );
|
|
len = file->Tell();
|
|
file->Seek( 0, FS_SEEK_SET );
|
|
buf = (byte *)Mem_Alloc( len );
|
|
if ( file->Read( buf, len ) != len ) {
|
|
common->FatalError( "Short read in idFileSystemLocal::GetFileChecksum()\n" );
|
|
}
|
|
ret = MD4_BlockChecksum( buf, len );
|
|
Mem_Free( buf );
|
|
return ret;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idFileSystemLocal::FindDLL
|
|
=================
|
|
*/
|
|
void idFileSystemLocal::FindDLL( const char *name, char _dllPath[ MAX_OSPATH ], bool updateChecksum ) {
|
|
idFile *dllFile = NULL;
|
|
char dllName[MAX_OSPATH];
|
|
idStr dllPath;
|
|
int dllHash;
|
|
pack_t *inPak;
|
|
pack_t *pak;
|
|
fileInPack_t *pakFile;
|
|
|
|
sys->DLL_GetFileName( name, dllName, MAX_OSPATH );
|
|
dllHash = HashFileName( dllName );
|
|
|
|
#if ID_FAKE_PURE
|
|
if ( 1 ) {
|
|
#else
|
|
if ( !serverPaks.Num() ) {
|
|
#endif
|
|
// from executable directory first - this is handy for developement
|
|
dllPath = Sys_EXEPath( );
|
|
dllPath.StripFilename( );
|
|
dllPath.AppendPath( dllName );
|
|
dllFile = OpenExplicitFileRead( dllPath );
|
|
}
|
|
if ( !dllFile ) {
|
|
if ( !serverPaks.Num() ) {
|
|
// not running in pure mode, try to extract from a pak file first
|
|
dllFile = OpenFileReadFlags( dllName, FSFLAG_SEARCH_PAKS | FSFLAG_PURE_NOREF | FSFLAG_BINARY_ONLY, &inPak );
|
|
if ( dllFile ) {
|
|
common->Printf( "found DLL in pak file: %s\n", dllFile->GetFullPath() );
|
|
dllPath = RelativePathToOSPath( dllName, "fs_savepath" );
|
|
CopyFile( dllFile, dllPath );
|
|
CloseFile( dllFile );
|
|
dllFile = OpenFileReadFlags( dllName, FSFLAG_SEARCH_DIRS );
|
|
if ( !dllFile ) {
|
|
common->Error( "DLL extraction to fs_savepath failed\n" );
|
|
} else if ( updateChecksum ) {
|
|
gameDLLChecksum = GetFileChecksum( dllFile );
|
|
gamePakChecksum = inPak->checksum;
|
|
updateChecksum = false; // don't try again below
|
|
}
|
|
} else {
|
|
// didn't find a source in a pak file, try in the directory
|
|
dllFile = OpenFileReadFlags( dllName, FSFLAG_SEARCH_DIRS );
|
|
if ( dllFile ) {
|
|
if ( updateChecksum ) {
|
|
gameDLLChecksum = GetFileChecksum( dllFile );
|
|
// see if we can mark a pak file
|
|
pak = FindPakForFileChecksum( dllName, gameDLLChecksum, false );
|
|
pak ? gamePakChecksum = pak->checksum : gamePakChecksum = 0;
|
|
updateChecksum = false;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
// we are in pure mode. this path to be reached only for game DLL situations
|
|
// with a code pak checksum given by server
|
|
assert( gamePakChecksum );
|
|
assert( updateChecksum );
|
|
pak = GetPackForChecksum( gamePakChecksum );
|
|
if ( !pak ) {
|
|
// not supposed to happen, bug in pure code?
|
|
common->Warning( "FindDLL in pure mode: game pak not found ( 0x%x )\n", gamePakChecksum );
|
|
} else {
|
|
// extract and copy
|
|
for ( pakFile = pak->hashTable[dllHash]; pakFile; pakFile = pakFile->next ) {
|
|
if ( !FilenameCompare( pakFile->name, dllName ) ) {
|
|
dllFile = ReadFileFromZip( pak, pakFile, dllName );
|
|
common->Printf( "found DLL in game pak file: %s\n", pak->pakFilename.c_str() );
|
|
dllPath = RelativePathToOSPath( dllName, "fs_savepath" );
|
|
CopyFile( dllFile, dllPath );
|
|
CloseFile( dllFile );
|
|
dllFile = OpenFileReadFlags( dllName, FSFLAG_SEARCH_DIRS );
|
|
if ( !dllFile ) {
|
|
common->Error( "DLL extraction to fs_savepath failed\n" );
|
|
} else {
|
|
gameDLLChecksum = GetFileChecksum( dllFile );
|
|
updateChecksum = false; // don't try again below
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if ( updateChecksum ) {
|
|
if ( dllFile ) {
|
|
gameDLLChecksum = GetFileChecksum( dllFile );
|
|
} else {
|
|
gameDLLChecksum = 0;
|
|
}
|
|
gamePakChecksum = 0;
|
|
}
|
|
if ( dllFile ) {
|
|
dllPath = dllFile->GetFullPath( );
|
|
CloseFile( dllFile );
|
|
dllFile = NULL;
|
|
} else {
|
|
dllPath = "";
|
|
}
|
|
idStr::snPrintf( _dllPath, MAX_OSPATH, dllPath.c_str() );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idFileSystemLocal::ClearDirCache
|
|
================
|
|
*/
|
|
void idFileSystemLocal::ClearDirCache( void ) {
|
|
int i;
|
|
|
|
dir_cache_index = 0;
|
|
dir_cache_count = 0;
|
|
for( i = 0; i < MAX_CACHED_DIRS; i++ ) {
|
|
dir_cache[ i ].Clear();
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idFileSystemLocal::HasD3XP
|
|
===============
|
|
*/
|
|
bool idFileSystemLocal::HasD3XP( void ) {
|
|
int i;
|
|
idStrList dirs, pk4s;
|
|
idStr gamepath;
|
|
|
|
if ( d3xp == -1 ) {
|
|
return false;
|
|
} else if ( d3xp == 1 ) {
|
|
return true;
|
|
}
|
|
|
|
#if 0
|
|
// check for a d3xp directory with a pk4 file
|
|
// copied over from ListMods - only looks in basepath
|
|
ListOSFiles( fs_basepath.GetString(), "/", dirs );
|
|
for ( i = 0; i < dirs.Num(); i++ ) {
|
|
if ( dirs[i].Icmp( "d3xp" ) == 0 ) {
|
|
gamepath = BuildOSPath( fs_basepath.GetString(), dirs[ i ], "" );
|
|
ListOSFiles( gamepath, ".pk4", pk4s );
|
|
if ( pk4s.Num() ) {
|
|
d3xp = 1;
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
#else
|
|
// check for d3xp's d3xp/pak000.pk4 in any search path
|
|
// checking wether the pak is loaded by checksum wouldn't be enough:
|
|
// we may have a different fs_game right now but still need to reply that it's installed
|
|
const char *search[4];
|
|
idFile *pakfile;
|
|
search[0] = fs_savepath.GetString();
|
|
search[1] = fs_devpath.GetString();
|
|
search[2] = fs_basepath.GetString();
|
|
search[3] = fs_cdpath.GetString();
|
|
for ( i = 0; i < 4; i++ ) {
|
|
pakfile = OpenExplicitFileRead( BuildOSPath( search[ i ], "d3xp", "pak000.pk4" ) );
|
|
if ( pakfile ) {
|
|
CloseFile( pakfile );
|
|
d3xp = 1;
|
|
return true;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// if we didn't find a pk4 file then the user might have unpacked so look for default.cfg file
|
|
// that's the old way mostly used during developement. don't think it hurts to leave it there
|
|
ListOSFiles( fs_basepath.GetString(), "/", dirs );
|
|
for ( i = 0; i < dirs.Num(); i++ ) {
|
|
if ( dirs[i].Icmp( "d3xp" ) == 0 ) {
|
|
|
|
gamepath = BuildOSPath( fs_savepath.GetString(), dirs[ i ], "default.cfg" );
|
|
idFile* cfg = OpenExplicitFileRead(gamepath);
|
|
if(cfg) {
|
|
CloseFile(cfg);
|
|
d3xp = 1;
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
d3xp = -1;
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idFileSystemLocal::RunningD3XP
|
|
===============
|
|
*/
|
|
bool idFileSystemLocal::RunningD3XP( void ) {
|
|
// TODO: mark the checksum of the gold XP and check for it being referenced ( for double mod support )
|
|
// a simple fs_game check should be enough for now..
|
|
if ( !idStr::Icmp( fs_game.GetString(), "d3xp" ) ||
|
|
!idStr::Icmp( fs_game_base.GetString(), "d3xp" ) ) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idFileSystemLocal::MakeTemporaryFile
|
|
===============
|
|
*/
|
|
idFile * idFileSystemLocal::MakeTemporaryFile( void ) {
|
|
FILE *f = tmpfile();
|
|
if ( !f ) {
|
|
common->Warning( "idFileSystem::MakeTemporaryFile failed: %s", strerror( errno ) );
|
|
return NULL;
|
|
}
|
|
idFile_Permanent *file = new idFile_Permanent();
|
|
file->o = f;
|
|
file->name = "<tempfile>";
|
|
file->fullPath = "<tempfile>";
|
|
file->mode = ( 1 << FS_READ ) + ( 1 << FS_WRITE );
|
|
file->fileSize = 0;
|
|
return file;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idFileSystemLocal::FindFile
|
|
===============
|
|
*/
|
|
findFile_t idFileSystemLocal::FindFile( const char *path, bool scheduleAddons ) {
|
|
pack_t *pak;
|
|
idFile *f = OpenFileReadFlags( path, FSFLAG_SEARCH_DIRS | FSFLAG_SEARCH_PAKS | FSFLAG_SEARCH_ADDONS, &pak );
|
|
if ( !f ) {
|
|
return FIND_NO;
|
|
}
|
|
if ( !pak ) {
|
|
// found in FS, not even in paks
|
|
return FIND_YES;
|
|
}
|
|
// marking addons for inclusion on reload - may need to do that even when already in the search path
|
|
if ( scheduleAddons && pak->addon && addonChecksums.FindIndex( pak->checksum ) < 0 ) {
|
|
addonChecksums.Append( pak->checksum );
|
|
}
|
|
// an addon that's not on search list yet? that will require a restart
|
|
if ( pak->addon && !pak->addon_search ) {
|
|
delete f;
|
|
return FIND_ADDON;
|
|
}
|
|
delete f;
|
|
return FIND_YES;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idFileSystemLocal::GetNumMaps
|
|
account for actual decls and for addon maps
|
|
===============
|
|
*/
|
|
int idFileSystemLocal::GetNumMaps() {
|
|
int i;
|
|
searchpath_t *search = NULL;
|
|
int ret = declManager->GetNumDecls( DECL_MAPDEF );
|
|
|
|
// add to this all addon decls - coming from all addon packs ( searched or not )
|
|
for ( i = 0; i < 2; i++ ) {
|
|
if ( i == 0 ) {
|
|
search = searchPaths;
|
|
} else if ( i == 1 ) {
|
|
search = addonPaks;
|
|
}
|
|
for ( ; search ; search = search->next ) {
|
|
if ( !search->pack || !search->pack->addon || !search->pack->addon_info ) {
|
|
continue;
|
|
}
|
|
ret += search->pack->addon_info->mapDecls.Num();
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idFileSystemLocal::GetMapDecl
|
|
retrieve the decl dictionary, add a 'path' value
|
|
===============
|
|
*/
|
|
const idDict * idFileSystemLocal::GetMapDecl( int idecl ) {
|
|
int i;
|
|
const idDecl *mapDecl;
|
|
const idDeclEntityDef *mapDef;
|
|
int numdecls = declManager->GetNumDecls( DECL_MAPDEF );
|
|
searchpath_t *search = NULL;
|
|
|
|
if ( idecl < numdecls ) {
|
|
mapDecl = declManager->DeclByIndex( DECL_MAPDEF, idecl );
|
|
mapDef = static_cast<const idDeclEntityDef *>( mapDecl );
|
|
if ( !mapDef ) {
|
|
common->Error( "idFileSystemLocal::GetMapDecl %d: not found\n", idecl );
|
|
}
|
|
mapDict = mapDef->dict;
|
|
mapDict.Set( "path", mapDef->GetName() );
|
|
return &mapDict;
|
|
}
|
|
idecl -= numdecls;
|
|
for ( i = 0; i < 2; i++ ) {
|
|
if ( i == 0 ) {
|
|
search = searchPaths;
|
|
} else if ( i == 1 ) {
|
|
search = addonPaks;
|
|
}
|
|
for ( ; search ; search = search->next ) {
|
|
if ( !search->pack || !search->pack->addon || !search->pack->addon_info ) {
|
|
continue;
|
|
}
|
|
// each addon may have a bunch of map decls
|
|
if ( idecl < search->pack->addon_info->mapDecls.Num() ) {
|
|
mapDict = *search->pack->addon_info->mapDecls[ idecl ];
|
|
return &mapDict;
|
|
}
|
|
idecl -= search->pack->addon_info->mapDecls.Num();
|
|
assert( idecl >= 0 );
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idFileSystemLocal::FindMapScreenshot
|
|
===============
|
|
*/
|
|
void idFileSystemLocal::FindMapScreenshot( const char *path, char *buf, int len ) {
|
|
idFile *file;
|
|
idStr mapname = path;
|
|
|
|
mapname.StripPath();
|
|
mapname.StripFileExtension();
|
|
|
|
idStr::snPrintf( buf, len, "guis/assets/splash/%s.tga", mapname.c_str() );
|
|
if ( ReadFile( buf, NULL, NULL ) == -1 ) {
|
|
// try to extract from an addon
|
|
file = OpenFileReadFlags( buf, FSFLAG_SEARCH_ADDONS );
|
|
if ( file ) {
|
|
// save it out to an addon splash directory
|
|
int dlen = file->Length();
|
|
char *data = new char[ dlen ];
|
|
file->Read( data, dlen );
|
|
CloseFile( file );
|
|
idStr::snPrintf( buf, len, "guis/assets/splash/addon/%s.tga", mapname.c_str() );
|
|
WriteFile( buf, data, dlen );
|
|
delete[] data;
|
|
} else {
|
|
idStr::Copynz( buf, "guis/assets/splash/pdtempa", len );
|
|
}
|
|
}
|
|
}
|