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736ec20d4d
Don't include the lazy precompiled.h everywhere, only what's required for the compilation unit. platform.h needs to be included instead to provide all essential defines and types. All includes use the relative path to the neo or the game specific root. Move all idlib related includes from idlib/Lib.h to precompiled.h. precompiled.h still exists for the MFC stuff in tools/. Add some missing header guards.
78 lines
3.8 KiB
C++
78 lines
3.8 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "sys/platform.h"
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#include "framework/Common.h"
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void RadiantInit( void ) { common->Printf( "The level editor Radiant only runs on Win32\n" ); }
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void RadiantShutdown( void ) {}
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void RadiantRun( void ) {}
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void RadiantPrint( const char *text ) {}
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void RadiantSync( const char *mapName, const idVec3 &viewOrg, const idAngles &viewAngles ) {}
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void LightEditorInit( const idDict *spawnArgs ) { common->Printf( "The Light Editor only runs on Win32\n" ); }
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void LightEditorShutdown( void ) {}
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void LightEditorRun( void ) {}
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void SoundEditorInit( const idDict *spawnArgs ) { common->Printf( "The Sound Editor only runs on Win32\n" ); }
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void SoundEditorShutdown( void ) {}
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void SoundEditorRun( void ) {}
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void AFEditorInit( const idDict *spawnArgs ) { common->Printf( "The Articulated Figure Editor only runs on Win32\n" ); }
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void AFEditorShutdown( void ) {}
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void AFEditorRun( void ) {}
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void ParticleEditorInit( const idDict *spawnArgs ) { common->Printf( "The Particle Editor only runs on Win32\n" ); }
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void ParticleEditorShutdown( void ) {}
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void ParticleEditorRun( void ) {}
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void ScriptEditorInit( const idDict *spawnArgs ) { common->Printf( "The Script Editor only runs on Win32\n" ); }
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void ScriptEditorShutdown( void ) {}
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void ScriptEditorRun( void ) {}
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void DeclBrowserInit( const idDict *spawnArgs ) { common->Printf( "The Declaration Browser only runs on Win32\n" ); }
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void DeclBrowserShutdown( void ) {}
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void DeclBrowserRun( void ) {}
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void DeclBrowserReloadDeclarations( void ) {}
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void GUIEditorInit( void ) { common->Printf( "The GUI Editor only runs on Win32\n" ); }
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void GUIEditorShutdown( void ) {}
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void GUIEditorRun( void ) {}
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bool GUIEditorHandleMessage( void *msg ) { return false; }
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void DebuggerClientLaunch( void ) {}
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void DebuggerClientInit( const char *cmdline ) { common->Printf( "The Script Debugger Client only runs on Win32\n" ); }
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bool DebuggerServerInit( void ) { return false; }
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void DebuggerServerShutdown( void ) {}
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void DebuggerServerPrint( const char *text ) {}
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void DebuggerServerCheckBreakpoint( idInterpreter *interpreter, idProgram *program, int instructionPointer ) {}
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void PDAEditorInit( const idDict *spawnArgs ) { common->Printf( "The PDA editor only runs on Win32\n" ); }
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void MaterialEditorInit() { common->Printf( "The Material editor only runs on Win32\n" ); }
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void MaterialEditorPrintConsole( const char *text ) {}
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