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https://github.com/dhewm/dhewm3.git
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736ec20d4d
Don't include the lazy precompiled.h everywhere, only what's required for the compilation unit. platform.h needs to be included instead to provide all essential defines and types. All includes use the relative path to the neo or the game specific root. Move all idlib related includes from idlib/Lib.h to precompiled.h. precompiled.h still exists for the MFC stuff in tools/. Add some missing header guards.
207 lines
4.9 KiB
C++
207 lines
4.9 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __STRLIST_H__
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#define __STRLIST_H__
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#include "idlib/containers/List.h"
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#include "idlib/Str.h"
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/*
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===============================================================================
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idStrList
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===============================================================================
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*/
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typedef idList<idStr> idStrList;
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typedef idList<idStr*> idStrPtrList;
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typedef idStr *idStrPtr;
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/*
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================
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idListSortCompare<idStrPtr>
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Compares two pointers to strings. Used to sort a list of string pointers alphabetically in idList<idStr>::Sort.
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================
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*/
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template<>
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ID_INLINE int idListSortCompare<idStrPtr>( const idStrPtr *a, const idStrPtr *b ) {
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return ( *a )->Icmp( **b );
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}
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/*
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================
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idStrList::Sort
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Sorts the list of strings alphabetically. Creates a list of pointers to the actual strings and sorts the
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pointer list. Then copies the strings into another list using the ordered list of pointers.
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================
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*/
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template<>
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ID_INLINE void idStrList::Sort( cmp_t *compare ) {
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int i;
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if ( !num ) {
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return;
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}
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idList<idStr> other;
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idList<idStrPtr> pointerList;
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pointerList.SetNum( num );
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for( i = 0; i < num; i++ ) {
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pointerList[ i ] = &( *this )[ i ];
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}
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pointerList.Sort();
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other.SetNum( num );
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other.SetGranularity( granularity );
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for( i = 0; i < other.Num(); i++ ) {
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other[ i ] = *pointerList[ i ];
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}
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this->Swap( other );
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}
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/*
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================
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idStrList::SortSubSection
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Sorts a subsection of the list of strings alphabetically.
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================
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*/
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template<>
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ID_INLINE void idStrList::SortSubSection( int startIndex, int endIndex, cmp_t *compare ) {
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int i, s;
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if ( !num ) {
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return;
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}
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if ( startIndex < 0 ) {
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startIndex = 0;
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}
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if ( endIndex >= num ) {
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endIndex = num - 1;
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}
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if ( startIndex >= endIndex ) {
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return;
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}
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idList<idStr> other;
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idList<idStrPtr> pointerList;
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s = endIndex - startIndex + 1;
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other.SetNum( s );
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pointerList.SetNum( s );
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for( i = 0; i < s; i++ ) {
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other[ i ] = ( *this )[ startIndex + i ];
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pointerList[ i ] = &other[ i ];
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}
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pointerList.Sort();
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for( i = 0; i < s; i++ ) {
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(*this)[ startIndex + i ] = *pointerList[ i ];
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}
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}
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/*
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================
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idStrList::Size
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================
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*/
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template<>
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ID_INLINE size_t idStrList::Size( void ) const {
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size_t s;
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int i;
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s = sizeof( *this );
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for( i = 0; i < Num(); i++ ) {
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s += ( *this )[ i ].Size();
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}
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return s;
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}
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/*
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===============================================================================
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idStrList path sorting
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===============================================================================
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*/
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/*
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================
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idListSortComparePaths
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Compares two pointers to strings. Used to sort a list of string pointers alphabetically in idList<idStr>::Sort.
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================
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*/
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template<class idStrPtr>
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ID_INLINE int idListSortComparePaths( const idStrPtr *a, const idStrPtr *b ) {
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return ( *a )->IcmpPath( **b );
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}
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/*
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================
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idStrListSortPaths
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Sorts the list of path strings alphabetically and makes sure folders come first.
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================
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*/
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ID_INLINE void idStrListSortPaths( idStrList &list ) {
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int i;
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if ( !list.Num() ) {
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return;
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}
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idList<idStr> other;
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idList<idStrPtr> pointerList;
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pointerList.SetNum( list.Num() );
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for( i = 0; i < list.Num(); i++ ) {
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pointerList[ i ] = &list[ i ];
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}
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pointerList.Sort( idListSortComparePaths<idStrPtr> );
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other.SetNum( list.Num() );
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other.SetGranularity( list.GetGranularity() );
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for( i = 0; i < other.Num(); i++ ) {
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other[ i ] = *pointerList[ i ];
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}
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list.Swap( other );
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}
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#endif /* !__STRLIST_H__ */
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