mirror of
https://github.com/dhewm/dhewm3.git
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1981 lines
No EOL
49 KiB
C++
1981 lines
No EOL
49 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "sys/platform.h"
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#include "gamesys/SysCvar.h"
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#include "script/Script_Compiler.h"
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#include "script/Script_Thread.h"
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#include "script/Script_Interpreter.h"
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#include "framework/FileSystem.h"
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// HvG: Debugger support
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extern bool IsGameDebuggerActive( idInterpreter *interpreter, idProgram *program, int instructionPointer );
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/*
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================
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idInterpreter::idInterpreter()
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================
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*/
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idInterpreter::idInterpreter() {
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localstackUsed = 0;
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terminateOnExit = true;
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debug = 0;
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memset( localstack, 0, sizeof( localstack ) );
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memset( callStack, 0, sizeof( callStack ) );
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Reset();
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}
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/*
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================
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idInterpreter::Save
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================
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*/
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void idInterpreter::Save( idSaveGame *savefile ) const {
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int i;
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savefile->WriteInt( callStackDepth );
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for( i = 0; i < callStackDepth; i++ ) {
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savefile->WriteInt( callStack[i].s );
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if ( callStack[i].f ) {
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savefile->WriteInt( gameLocal.program.GetFunctionIndex( callStack[i].f ) );
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} else {
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savefile->WriteInt( -1 );
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}
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savefile->WriteInt( callStack[i].stackbase );
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}
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savefile->WriteInt( maxStackDepth );
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savefile->WriteInt( localstackUsed );
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savefile->Write( &localstack, localstackUsed );
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savefile->WriteInt( localstackBase );
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savefile->WriteInt( maxLocalstackUsed );
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if ( currentFunction ) {
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savefile->WriteInt( gameLocal.program.GetFunctionIndex( currentFunction ) );
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} else {
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savefile->WriteInt( -1 );
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}
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savefile->WriteInt( instructionPointer );
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savefile->WriteInt( popParms );
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if ( multiFrameEvent ) {
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savefile->WriteString( multiFrameEvent->GetName() );
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} else {
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savefile->WriteString( "" );
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}
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savefile->WriteObject( eventEntity );
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savefile->WriteObject( thread );
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savefile->WriteBool( doneProcessing );
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savefile->WriteBool( threadDying );
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savefile->WriteBool( terminateOnExit );
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savefile->WriteBool( debug );
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}
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/*
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================
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idInterpreter::Restore
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================
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*/
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void idInterpreter::Restore( idRestoreGame *savefile ) {
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int i;
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idStr funcname;
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int func_index;
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savefile->ReadInt( callStackDepth );
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for( i = 0; i < callStackDepth; i++ ) {
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savefile->ReadInt( callStack[i].s );
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savefile->ReadInt( func_index );
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if ( func_index >= 0 ) {
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callStack[i].f = gameLocal.program.GetFunction( func_index );
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} else {
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callStack[i].f = NULL;
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}
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savefile->ReadInt( callStack[i].stackbase );
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}
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savefile->ReadInt( maxStackDepth );
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savefile->ReadInt( localstackUsed );
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savefile->Read( &localstack, localstackUsed );
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savefile->ReadInt( localstackBase );
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savefile->ReadInt( maxLocalstackUsed );
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savefile->ReadInt( func_index );
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if ( func_index >= 0 ) {
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currentFunction = gameLocal.program.GetFunction( func_index );
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} else {
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currentFunction = NULL;
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}
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savefile->ReadInt( instructionPointer );
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savefile->ReadInt( popParms );
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savefile->ReadString( funcname );
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if ( funcname.Length() ) {
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multiFrameEvent = idEventDef::FindEvent( funcname );
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}
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savefile->ReadObject( reinterpret_cast<idClass *&>( eventEntity ) );
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savefile->ReadObject( reinterpret_cast<idClass *&>( thread ) );
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savefile->ReadBool( doneProcessing );
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savefile->ReadBool( threadDying );
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savefile->ReadBool( terminateOnExit );
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savefile->ReadBool( debug );
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}
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/*
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================
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idInterpreter::Reset
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================
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*/
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void idInterpreter::Reset( void ) {
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callStackDepth = 0;
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localstackUsed = 0;
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localstackBase = 0;
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maxLocalstackUsed = 0;
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maxStackDepth = 0;
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popParms = 0;
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multiFrameEvent = NULL;
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eventEntity = NULL;
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currentFunction = 0;
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NextInstruction( 0 );
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threadDying = false;
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doneProcessing = true;
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}
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/*
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================
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idInterpreter::GetRegisterValue
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Returns a string representation of the value of the register. This is
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used primarily for the debugger and debugging
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================
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*/
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bool idInterpreter::GetRegisterValue( const char *name, idStr &out, int scopeDepth ) {
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varEval_t reg;
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idVarDef *d;
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char funcObject[ 1024 ];
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char *funcName;
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const idVarDef *scope = NULL;
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const idVarDef *scopeObj;
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const idTypeDef *field;
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const function_t *func;
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out.Empty();
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if ( scopeDepth == -1 ) {
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scopeDepth = callStackDepth;
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}
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if ( scopeDepth == callStackDepth ) {
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func = currentFunction;
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} else {
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func = callStack[ scopeDepth ].f;
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}
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if ( !func ) {
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return false;
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}
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idStr::Copynz( funcObject, func->Name(), sizeof( funcObject ) );
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funcName = strstr( funcObject, "::" );
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if ( funcName ) {
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*funcName = '\0';
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scopeObj = gameLocal.program.GetDef( NULL, funcObject, &def_namespace );
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funcName += 2;
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if ( scopeObj )
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{
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scope = gameLocal.program.GetDef( NULL, funcName, scopeObj );
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}
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} else {
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funcName = funcObject;
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scope = gameLocal.program.GetDef( NULL, func->Name(), &def_namespace );
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scopeObj = NULL;
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}
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if ( !scope )
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{
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return false;
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}
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d = gameLocal.program.GetDef( NULL, name, scope );
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// Check the objects for it if it wasnt local to the function
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if ( !d )
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{
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for ( ; scopeObj && scopeObj->TypeDef()->SuperClass(); scopeObj = scopeObj->TypeDef()->SuperClass()->def )
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{
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d = gameLocal.program.GetDef( NULL, name, scopeObj );
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if ( d )
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{
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break;
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}
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}
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}
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if ( !d )
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{
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out = "???";
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return false;
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}
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reg = GetVariable( d );
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switch( d->Type() ) {
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case ev_float:
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if ( reg.floatPtr ) {
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out = va("%g", *reg.floatPtr );
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} else {
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out = "0";
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}
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return true;
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break;
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case ev_vector:
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if ( reg.vectorPtr ) {
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out = va( "%g,%g,%g", reg.vectorPtr->x, reg.vectorPtr->y, reg.vectorPtr->z );
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} else {
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out = "0,0,0";
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}
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return true;
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break;
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case ev_boolean:
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if ( reg.intPtr ) {
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out = va( "%d", *reg.intPtr );
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} else {
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out = "0";
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}
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return true;
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break;
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case ev_field:
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{
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idEntity* entity;
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idScriptObject* obj;
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if ( scope == &def_namespace ) {
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// should never happen, but handle it safely anyway
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return false;
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}
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field = d->TypeDef()->FieldType();
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entity = GetEntity ( *((int*)&localstack[ localstackBase ]) );
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if ( !entity || !field )
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{
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return false;
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}
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obj = &entity->scriptObject;
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if ( !obj ) {
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return false;
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}
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switch ( field->Type() ) {
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case ev_boolean:
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out = va( "%d", *( reinterpret_cast<int *>( &obj->data[ reg.ptrOffset ] ) ) );
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return true;
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case ev_float:
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out = va( "%g", *( reinterpret_cast<float *>( &obj->data[ reg.ptrOffset ] ) ) );
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return true;
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case ev_string: {
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const char* str;
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str = reinterpret_cast<const char*>( &obj->data[ reg.ptrOffset ] );
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if ( !str ) {
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out = "\"\"";
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} else {
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out = "\"";
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out += str;
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out += "\"";
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}
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return true;
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}
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default:
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return false;
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}
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break;
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}
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case ev_string:
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if ( reg.stringPtr ) {
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out = "\"";
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out += reg.stringPtr;
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out += "\"";
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} else {
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out = "\"\"";
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}
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return true;
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default:
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return false;
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}
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}
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/*
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================
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idInterpreter::GetCallstackDepth
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================
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*/
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int idInterpreter::GetCallstackDepth( void ) const {
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return callStackDepth;
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}
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/*
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================
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idInterpreter::GetCallstack
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================
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*/
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const prstack_t *idInterpreter::GetCallstack( void ) const {
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return &callStack[ 0 ];
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}
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/*
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================
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idInterpreter::GetCurrentFunction
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================
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*/
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const function_t *idInterpreter::GetCurrentFunction( void ) const {
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return currentFunction;
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}
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/*
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================
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idInterpreter::GetThread
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================
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*/
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idThread *idInterpreter::GetThread( void ) const {
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return thread;
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}
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/*
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================
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idInterpreter::SetThread
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================
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*/
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void idInterpreter::SetThread( idThread *pThread ) {
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thread = pThread;
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}
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/*
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================
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idInterpreter::CurrentLine
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================
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*/
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int idInterpreter::CurrentLine( void ) const {
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if ( instructionPointer < 0 ) {
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return 0;
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}
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return gameLocal.program.GetLineNumberForStatement( instructionPointer );
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}
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/*
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================
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idInterpreter::CurrentFile
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================
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*/
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const char *idInterpreter::CurrentFile( void ) const {
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if ( instructionPointer < 0 ) {
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return "";
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}
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return gameLocal.program.GetFilenameForStatement( instructionPointer );
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}
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/*
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============
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idInterpreter::StackTrace
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============
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*/
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void idInterpreter::StackTrace( void ) const {
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const function_t *f;
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int i;
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int top;
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if ( callStackDepth == 0 ) {
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gameLocal.Printf( "<NO STACK>\n" );
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return;
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}
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top = callStackDepth;
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if ( top >= MAX_STACK_DEPTH ) {
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top = MAX_STACK_DEPTH - 1;
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}
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if ( !currentFunction ) {
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gameLocal.Printf( "<NO FUNCTION>\n" );
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} else {
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gameLocal.Printf( "%12s : %s\n", gameLocal.program.GetFilename( currentFunction->filenum ), currentFunction->Name() );
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}
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for( i = top; i >= 0; i-- ) {
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f = callStack[ i ].f;
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if ( !f ) {
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gameLocal.Printf( "<NO FUNCTION>\n" );
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} else {
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gameLocal.Printf( "%12s : %s\n", gameLocal.program.GetFilename( f->filenum ), f->Name() );
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}
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}
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}
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/*
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============
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idInterpreter::Error
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Aborts the currently executing function
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============
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*/
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void idInterpreter::Error( const char *fmt, ... ) const {
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va_list argptr;
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char text[ 1024 ];
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va_start( argptr, fmt );
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vsprintf( text, fmt, argptr );
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va_end( argptr );
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StackTrace();
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if ( ( instructionPointer >= 0 ) && ( instructionPointer < gameLocal.program.NumStatements() ) ) {
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statement_t &line = gameLocal.program.GetStatement( instructionPointer );
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common->Error( "%s(%d): Thread '%s': %s\n", gameLocal.program.GetFilename( line.file ), line.linenumber, thread->GetThreadName(), text );
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} else {
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common->Error( "Thread '%s': %s\n", thread->GetThreadName(), text );
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}
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}
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/*
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============
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idInterpreter::Warning
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Prints file and line number information with warning.
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============
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*/
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void idInterpreter::Warning( const char *fmt, ... ) const {
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va_list argptr;
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char text[ 1024 ];
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va_start( argptr, fmt );
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vsprintf( text, fmt, argptr );
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va_end( argptr );
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if ( ( instructionPointer >= 0 ) && ( instructionPointer < gameLocal.program.NumStatements() ) ) {
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statement_t &line = gameLocal.program.GetStatement( instructionPointer );
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common->Warning( "%s(%d): Thread '%s': %s", gameLocal.program.GetFilename( line.file ), line.linenumber, thread->GetThreadName(), text );
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} else {
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common->Warning( "Thread '%s' : %s", thread->GetThreadName(), text );
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}
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}
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/*
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================
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idInterpreter::DisplayInfo
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================
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*/
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void idInterpreter::DisplayInfo( void ) const {
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const function_t *f;
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int i;
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gameLocal.Printf( " Stack depth: %d bytes, %d max\n", localstackUsed, maxLocalstackUsed );
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gameLocal.Printf( " Call depth: %d, %d max\n", callStackDepth, maxStackDepth );
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gameLocal.Printf( " Call Stack: " );
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if ( callStackDepth == 0 ) {
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gameLocal.Printf( "<NO STACK>\n" );
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} else {
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if ( !currentFunction ) {
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gameLocal.Printf( "<NO FUNCTION>\n" );
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} else {
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gameLocal.Printf( "%12s : %s\n", gameLocal.program.GetFilename( currentFunction->filenum ), currentFunction->Name() );
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}
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for( i = callStackDepth; i > 0; i-- ) {
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gameLocal.Printf( " " );
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f = callStack[ i ].f;
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if ( !f ) {
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gameLocal.Printf( "<NO FUNCTION>\n" );
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} else {
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gameLocal.Printf( "%12s : %s\n", gameLocal.program.GetFilename( f->filenum ), f->Name() );
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}
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}
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}
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}
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/*
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====================
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idInterpreter::ThreadCall
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Copys the args from the calling thread's stack
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====================
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*/
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void idInterpreter::ThreadCall( idInterpreter *source, const function_t *func, int args ) {
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Reset();
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memcpy( localstack, &source->localstack[ source->localstackUsed - args ], args );
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localstackUsed = args;
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localstackBase = 0;
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maxLocalstackUsed = localstackUsed;
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EnterFunction( func, false );
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thread->SetThreadName( currentFunction->Name() );
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}
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/*
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================
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idInterpreter::EnterObjectFunction
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Calls a function on a script object.
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NOTE: If this is called from within a event called by this interpreter, the function arguments will be invalid after calling this function.
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================
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*/
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void idInterpreter::EnterObjectFunction( idEntity *self, const function_t *func, bool clearStack ) {
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if ( clearStack ) {
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Reset();
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}
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if ( popParms ) {
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PopParms( popParms );
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popParms = 0;
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}
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Push( self->entityNumber + 1 );
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EnterFunction( func, false );
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}
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/*
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====================
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idInterpreter::EnterFunction
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Returns the new program statement counter
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NOTE: If this is called from within a event called by this interpreter, the function arguments will be invalid after calling this function.
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|
====================
|
|
*/
|
|
void idInterpreter::EnterFunction( const function_t *func, bool clearStack ) {
|
|
int c;
|
|
prstack_t *stack;
|
|
|
|
if ( clearStack ) {
|
|
Reset();
|
|
}
|
|
if ( popParms ) {
|
|
PopParms( popParms );
|
|
popParms = 0;
|
|
}
|
|
|
|
if ( callStackDepth >= MAX_STACK_DEPTH ) {
|
|
Error( "call stack overflow" );
|
|
}
|
|
|
|
stack = &callStack[ callStackDepth ];
|
|
|
|
stack->s = instructionPointer + 1; // point to the next instruction to execute
|
|
stack->f = currentFunction;
|
|
stack->stackbase = localstackBase;
|
|
|
|
callStackDepth++;
|
|
if ( callStackDepth > maxStackDepth ) {
|
|
maxStackDepth = callStackDepth;
|
|
}
|
|
|
|
if ( !func ) {
|
|
Error( "NULL function" );
|
|
}
|
|
|
|
if ( debug ) {
|
|
if ( currentFunction ) {
|
|
gameLocal.Printf( "%d: call '%s' from '%s'(line %d)%s\n", gameLocal.time, func->Name(), currentFunction->Name(),
|
|
gameLocal.program.GetStatement( instructionPointer ).linenumber, clearStack ? " clear stack" : "" );
|
|
} else {
|
|
gameLocal.Printf( "%d: call '%s'%s\n", gameLocal.time, func->Name(), clearStack ? " clear stack" : "" );
|
|
}
|
|
}
|
|
|
|
currentFunction = func;
|
|
assert( !func->eventdef );
|
|
NextInstruction( func->firstStatement );
|
|
|
|
// allocate space on the stack for locals
|
|
// parms are already on stack
|
|
c = func->locals - func->parmTotal;
|
|
assert( c >= 0 );
|
|
|
|
if ( localstackUsed + c > LOCALSTACK_SIZE ) {
|
|
Error( "EnterFuncton: locals stack overflow\n" );
|
|
}
|
|
|
|
// initialize local stack variables to zero
|
|
memset( &localstack[ localstackUsed ], 0, c );
|
|
|
|
localstackUsed += c;
|
|
localstackBase = localstackUsed - func->locals;
|
|
|
|
if ( localstackUsed > maxLocalstackUsed ) {
|
|
maxLocalstackUsed = localstackUsed ;
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idInterpreter::LeaveFunction
|
|
====================
|
|
*/
|
|
void idInterpreter::LeaveFunction( idVarDef *returnDef ) {
|
|
prstack_t *stack;
|
|
varEval_t ret;
|
|
|
|
if ( callStackDepth <= 0 ) {
|
|
Error( "prog stack underflow" );
|
|
}
|
|
|
|
// return value
|
|
if ( returnDef ) {
|
|
switch( returnDef->Type() ) {
|
|
case ev_string :
|
|
gameLocal.program.ReturnString( GetString( returnDef ) );
|
|
break;
|
|
|
|
case ev_vector :
|
|
ret = GetVariable( returnDef );
|
|
gameLocal.program.ReturnVector( *ret.vectorPtr );
|
|
break;
|
|
|
|
default :
|
|
ret = GetVariable( returnDef );
|
|
gameLocal.program.ReturnInteger( *ret.intPtr );
|
|
}
|
|
}
|
|
|
|
// remove locals from the stack
|
|
PopParms( currentFunction->locals );
|
|
assert( localstackUsed == localstackBase );
|
|
|
|
if ( debug ) {
|
|
statement_t &line = gameLocal.program.GetStatement( instructionPointer );
|
|
gameLocal.Printf( "%d: %s(%d): exit %s", gameLocal.time, gameLocal.program.GetFilename( line.file ), line.linenumber, currentFunction->Name() );
|
|
if ( callStackDepth > 1 ) {
|
|
gameLocal.Printf( " return to %s(line %d)\n", callStack[ callStackDepth - 1 ].f->Name(), gameLocal.program.GetStatement( callStack[ callStackDepth - 1 ].s ).linenumber );
|
|
} else {
|
|
gameLocal.Printf( " done\n" );
|
|
}
|
|
}
|
|
|
|
// up stack
|
|
callStackDepth--;
|
|
stack = &callStack[ callStackDepth ];
|
|
currentFunction = stack->f;
|
|
localstackBase = stack->stackbase;
|
|
NextInstruction( stack->s );
|
|
|
|
if ( !callStackDepth ) {
|
|
// all done
|
|
doneProcessing = true;
|
|
threadDying = true;
|
|
currentFunction = 0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idInterpreter::CallEvent
|
|
================
|
|
*/
|
|
void idInterpreter::CallEvent( const function_t *func, int argsize ) {
|
|
int i;
|
|
int j;
|
|
varEval_t var;
|
|
int pos;
|
|
int start;
|
|
intptr_t data[ D_EVENT_MAXARGS ];
|
|
const idEventDef *evdef;
|
|
const char *format;
|
|
|
|
if ( !func ) {
|
|
Error( "NULL function" );
|
|
}
|
|
|
|
assert( func->eventdef );
|
|
evdef = func->eventdef;
|
|
|
|
start = localstackUsed - argsize;
|
|
var.intPtr = ( int * )&localstack[ start ];
|
|
eventEntity = GetEntity( *var.entityNumberPtr );
|
|
|
|
if ( !eventEntity || !eventEntity->RespondsTo( *evdef ) ) {
|
|
if ( eventEntity && developer.GetBool() ) {
|
|
// give a warning in developer mode
|
|
Warning( "Function '%s' not supported on entity '%s'", evdef->GetName(), eventEntity->name.c_str() );
|
|
}
|
|
// always return a safe value when an object doesn't exist
|
|
switch( evdef->GetReturnType() ) {
|
|
case D_EVENT_INTEGER :
|
|
gameLocal.program.ReturnInteger( 0 );
|
|
break;
|
|
|
|
case D_EVENT_FLOAT :
|
|
gameLocal.program.ReturnFloat( 0 );
|
|
break;
|
|
|
|
case D_EVENT_VECTOR :
|
|
gameLocal.program.ReturnVector( vec3_zero );
|
|
break;
|
|
|
|
case D_EVENT_STRING :
|
|
gameLocal.program.ReturnString( "" );
|
|
break;
|
|
|
|
case D_EVENT_ENTITY :
|
|
case D_EVENT_ENTITY_NULL :
|
|
gameLocal.program.ReturnEntity( ( idEntity * )NULL );
|
|
break;
|
|
|
|
case D_EVENT_TRACE :
|
|
default:
|
|
// unsupported data type
|
|
break;
|
|
}
|
|
|
|
PopParms( argsize );
|
|
eventEntity = NULL;
|
|
return;
|
|
}
|
|
|
|
format = evdef->GetArgFormat();
|
|
for( j = 0, i = 0, pos = type_object.Size(); ( pos < argsize ) || ( format[ i ] != 0 ); i++ ) {
|
|
switch( format[ i ] ) {
|
|
case D_EVENT_INTEGER :
|
|
var.intPtr = ( int * )&localstack[ start + pos ];
|
|
( *( int * )&data[ i ] ) = int( *var.floatPtr );
|
|
break;
|
|
|
|
case D_EVENT_FLOAT :
|
|
var.intPtr = ( int * )&localstack[ start + pos ];
|
|
( *( float * )&data[ i ] ) = *var.floatPtr;
|
|
break;
|
|
|
|
case D_EVENT_VECTOR :
|
|
var.intPtr = ( int * )&localstack[ start + pos ];
|
|
( *( idVec3 ** )&data[ i ] ) = var.vectorPtr;
|
|
break;
|
|
|
|
case D_EVENT_STRING :
|
|
( *( const char ** )&data[ i ] ) = ( char * )&localstack[ start + pos ];
|
|
break;
|
|
|
|
case D_EVENT_ENTITY :
|
|
var.intPtr = ( int * )&localstack[ start + pos ];
|
|
( *( idEntity ** )&data[ i ] ) = GetEntity( *var.entityNumberPtr );
|
|
if ( !( *( idEntity ** )&data[ i ] ) ) {
|
|
Warning( "Entity not found for event '%s'. Terminating thread.", evdef->GetName() );
|
|
threadDying = true;
|
|
PopParms( argsize );
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case D_EVENT_ENTITY_NULL :
|
|
var.intPtr = ( int * )&localstack[ start + pos ];
|
|
( *( idEntity ** )&data[ i ] ) = GetEntity( *var.entityNumberPtr );
|
|
break;
|
|
|
|
case D_EVENT_TRACE :
|
|
Error( "trace type not supported from script for '%s' event.", evdef->GetName() );
|
|
break;
|
|
|
|
default :
|
|
Error( "Invalid arg format string for '%s' event.", evdef->GetName() );
|
|
break;
|
|
}
|
|
|
|
pos += func->parmSize[ j++ ];
|
|
}
|
|
|
|
popParms = argsize;
|
|
eventEntity->ProcessEventArgPtr( evdef, data );
|
|
|
|
if ( !multiFrameEvent ) {
|
|
if ( popParms ) {
|
|
PopParms( popParms );
|
|
}
|
|
eventEntity = NULL;
|
|
} else {
|
|
doneProcessing = true;
|
|
}
|
|
popParms = 0;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idInterpreter::BeginMultiFrameEvent
|
|
================
|
|
*/
|
|
bool idInterpreter::BeginMultiFrameEvent( idEntity *ent, const idEventDef *event ) {
|
|
if ( eventEntity != ent ) {
|
|
Error( "idInterpreter::BeginMultiFrameEvent called with wrong entity" );
|
|
}
|
|
if ( multiFrameEvent ) {
|
|
if ( multiFrameEvent != event ) {
|
|
Error( "idInterpreter::BeginMultiFrameEvent called with wrong event" );
|
|
}
|
|
return false;
|
|
}
|
|
|
|
multiFrameEvent = event;
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idInterpreter::EndMultiFrameEvent
|
|
================
|
|
*/
|
|
void idInterpreter::EndMultiFrameEvent( idEntity *ent, const idEventDef *event ) {
|
|
if ( multiFrameEvent != event ) {
|
|
Error( "idInterpreter::EndMultiFrameEvent called with wrong event" );
|
|
}
|
|
|
|
multiFrameEvent = NULL;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idInterpreter::MultiFrameEventInProgress
|
|
================
|
|
*/
|
|
bool idInterpreter::MultiFrameEventInProgress( void ) const {
|
|
return multiFrameEvent != NULL;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idInterpreter::CallSysEvent
|
|
================
|
|
*/
|
|
void idInterpreter::CallSysEvent( const function_t *func, int argsize ) {
|
|
int i;
|
|
int j;
|
|
varEval_t source;
|
|
int pos;
|
|
int start;
|
|
intptr_t data[ D_EVENT_MAXARGS ];
|
|
const idEventDef *evdef;
|
|
const char *format;
|
|
|
|
if ( !func ) {
|
|
Error( "NULL function" );
|
|
}
|
|
|
|
assert( func->eventdef );
|
|
evdef = func->eventdef;
|
|
|
|
start = localstackUsed - argsize;
|
|
|
|
format = evdef->GetArgFormat();
|
|
for( j = 0, i = 0, pos = 0; ( pos < argsize ) || ( format[ i ] != 0 ); i++ ) {
|
|
switch( format[ i ] ) {
|
|
case D_EVENT_INTEGER :
|
|
source.intPtr = ( int * )&localstack[ start + pos ];
|
|
*( int * )&data[ i ] = int( *source.floatPtr );
|
|
break;
|
|
|
|
case D_EVENT_FLOAT :
|
|
source.intPtr = ( int * )&localstack[ start + pos ];
|
|
*( float * )&data[ i ] = *source.floatPtr;
|
|
break;
|
|
|
|
case D_EVENT_VECTOR :
|
|
source.intPtr = ( int * )&localstack[ start + pos ];
|
|
*( idVec3 ** )&data[ i ] = source.vectorPtr;
|
|
break;
|
|
|
|
case D_EVENT_STRING :
|
|
*( const char ** )&data[ i ] = ( char * )&localstack[ start + pos ];
|
|
break;
|
|
|
|
case D_EVENT_ENTITY :
|
|
source.intPtr = ( int * )&localstack[ start + pos ];
|
|
*( idEntity ** )&data[ i ] = GetEntity( *source.entityNumberPtr );
|
|
if ( !*( idEntity ** )&data[ i ] ) {
|
|
Warning( "Entity not found for event '%s'. Terminating thread.", evdef->GetName() );
|
|
threadDying = true;
|
|
PopParms( argsize );
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case D_EVENT_ENTITY_NULL :
|
|
source.intPtr = ( int * )&localstack[ start + pos ];
|
|
*( idEntity ** )&data[ i ] = GetEntity( *source.entityNumberPtr );
|
|
break;
|
|
|
|
case D_EVENT_TRACE :
|
|
Error( "trace type not supported from script for '%s' event.", evdef->GetName() );
|
|
break;
|
|
|
|
default :
|
|
Error( "Invalid arg format string for '%s' event.", evdef->GetName() );
|
|
break;
|
|
}
|
|
|
|
pos += func->parmSize[ j++ ];
|
|
}
|
|
|
|
popParms = argsize;
|
|
thread->ProcessEventArgPtr( evdef, data );
|
|
if ( popParms ) {
|
|
PopParms( popParms );
|
|
}
|
|
popParms = 0;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idInterpreter::Execute
|
|
====================
|
|
*/
|
|
bool idInterpreter::Execute( void ) {
|
|
varEval_t var_a;
|
|
varEval_t var_b;
|
|
varEval_t var_c;
|
|
varEval_t var;
|
|
statement_t *st;
|
|
int runaway;
|
|
idThread *newThread;
|
|
float floatVal;
|
|
idScriptObject *obj;
|
|
const function_t *func;
|
|
|
|
if ( threadDying || !currentFunction ) {
|
|
return true;
|
|
}
|
|
|
|
if ( multiFrameEvent ) {
|
|
// move to previous instruction and call it again
|
|
instructionPointer--;
|
|
}
|
|
|
|
runaway = 5000000;
|
|
|
|
doneProcessing = false;
|
|
while( !doneProcessing && !threadDying ) {
|
|
instructionPointer++;
|
|
|
|
if ( !--runaway ) {
|
|
Error( "runaway loop error" );
|
|
}
|
|
|
|
// next statement
|
|
st = &gameLocal.program.GetStatement( instructionPointer );
|
|
|
|
if ( !IsGameDebuggerActive( this, &gameLocal.program, instructionPointer )
|
|
&& g_debugScript.GetBool( ) )
|
|
{
|
|
static int lastLineNumber = -1;
|
|
if ( lastLineNumber != gameLocal.program.GetStatement ( instructionPointer ).linenumber ) {
|
|
gameLocal.Printf ( "%s (%d)\n",
|
|
gameLocal.program.GetFilename ( gameLocal.program.GetStatement ( instructionPointer ).file ),
|
|
gameLocal.program.GetStatement ( instructionPointer ).linenumber
|
|
);
|
|
lastLineNumber = gameLocal.program.GetStatement ( instructionPointer ).linenumber;
|
|
}
|
|
}
|
|
|
|
switch( st->op ) {
|
|
case OP_RETURN:
|
|
LeaveFunction( st->a );
|
|
break;
|
|
|
|
case OP_THREAD:
|
|
newThread = new idThread( this, st->a->value.functionPtr, st->b->value.argSize );
|
|
newThread->Start();
|
|
|
|
// return the thread number to the script
|
|
gameLocal.program.ReturnFloat( newThread->GetThreadNum() );
|
|
PopParms( st->b->value.argSize );
|
|
break;
|
|
|
|
case OP_OBJTHREAD:
|
|
var_a = GetVariable( st->a );
|
|
obj = GetScriptObject( *var_a.entityNumberPtr );
|
|
if ( obj ) {
|
|
func = obj->GetTypeDef()->GetFunction( st->b->value.virtualFunction );
|
|
assert( st->c->value.argSize == func->parmTotal );
|
|
newThread = new idThread( this, GetEntity( *var_a.entityNumberPtr ), func, func->parmTotal );
|
|
newThread->Start();
|
|
|
|
// return the thread number to the script
|
|
gameLocal.program.ReturnFloat( newThread->GetThreadNum() );
|
|
} else {
|
|
// return a null thread to the script
|
|
gameLocal.program.ReturnFloat( 0.0f );
|
|
}
|
|
PopParms( st->c->value.argSize );
|
|
break;
|
|
|
|
case OP_CALL:
|
|
EnterFunction( st->a->value.functionPtr, false );
|
|
break;
|
|
|
|
case OP_EVENTCALL:
|
|
CallEvent( st->a->value.functionPtr, st->b->value.argSize );
|
|
break;
|
|
|
|
case OP_OBJECTCALL:
|
|
var_a = GetVariable( st->a );
|
|
obj = GetScriptObject( *var_a.entityNumberPtr );
|
|
if ( obj ) {
|
|
func = obj->GetTypeDef()->GetFunction( st->b->value.virtualFunction );
|
|
EnterFunction( func, false );
|
|
} else {
|
|
// return a 'safe' value
|
|
gameLocal.program.ReturnVector( vec3_zero );
|
|
gameLocal.program.ReturnString( "" );
|
|
PopParms( st->c->value.argSize );
|
|
}
|
|
break;
|
|
|
|
case OP_SYSCALL:
|
|
CallSysEvent( st->a->value.functionPtr, st->b->value.argSize );
|
|
break;
|
|
|
|
case OP_IFNOT:
|
|
var_a = GetVariable( st->a );
|
|
if ( *var_a.intPtr == 0 ) {
|
|
NextInstruction( instructionPointer + st->b->value.jumpOffset );
|
|
}
|
|
break;
|
|
|
|
case OP_IF:
|
|
var_a = GetVariable( st->a );
|
|
if ( *var_a.intPtr != 0 ) {
|
|
NextInstruction( instructionPointer + st->b->value.jumpOffset );
|
|
}
|
|
break;
|
|
|
|
case OP_GOTO:
|
|
NextInstruction( instructionPointer + st->a->value.jumpOffset );
|
|
break;
|
|
|
|
case OP_ADD_F:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = *var_a.floatPtr + *var_b.floatPtr;
|
|
break;
|
|
|
|
case OP_ADD_V:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.vectorPtr = *var_a.vectorPtr + *var_b.vectorPtr;
|
|
break;
|
|
|
|
case OP_ADD_S:
|
|
SetString( st->c, GetString( st->a ) );
|
|
AppendString( st->c, GetString( st->b ) );
|
|
break;
|
|
|
|
case OP_ADD_FS:
|
|
var_a = GetVariable( st->a );
|
|
SetString( st->c, FloatToString( *var_a.floatPtr ) );
|
|
AppendString( st->c, GetString( st->b ) );
|
|
break;
|
|
|
|
case OP_ADD_SF:
|
|
var_b = GetVariable( st->b );
|
|
SetString( st->c, GetString( st->a ) );
|
|
AppendString( st->c, FloatToString( *var_b.floatPtr ) );
|
|
break;
|
|
|
|
case OP_ADD_VS:
|
|
var_a = GetVariable( st->a );
|
|
SetString( st->c, var_a.vectorPtr->ToString() );
|
|
AppendString( st->c, GetString( st->b ) );
|
|
break;
|
|
|
|
case OP_ADD_SV:
|
|
var_b = GetVariable( st->b );
|
|
SetString( st->c, GetString( st->a ) );
|
|
AppendString( st->c, var_b.vectorPtr->ToString() );
|
|
break;
|
|
|
|
case OP_SUB_F:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = *var_a.floatPtr - *var_b.floatPtr;
|
|
break;
|
|
|
|
case OP_SUB_V:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.vectorPtr = *var_a.vectorPtr - *var_b.vectorPtr;
|
|
break;
|
|
|
|
case OP_MUL_F:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = *var_a.floatPtr * *var_b.floatPtr;
|
|
break;
|
|
|
|
case OP_MUL_V:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = *var_a.vectorPtr * *var_b.vectorPtr;
|
|
break;
|
|
|
|
case OP_MUL_FV:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.vectorPtr = *var_a.floatPtr * *var_b.vectorPtr;
|
|
break;
|
|
|
|
case OP_MUL_VF:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.vectorPtr = *var_a.vectorPtr * *var_b.floatPtr;
|
|
break;
|
|
|
|
case OP_DIV_F:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
|
|
if ( *var_b.floatPtr == 0.0f ) {
|
|
Warning( "Divide by zero" );
|
|
*var_c.floatPtr = idMath::INFINITY;
|
|
} else {
|
|
*var_c.floatPtr = *var_a.floatPtr / *var_b.floatPtr;
|
|
}
|
|
break;
|
|
|
|
case OP_MOD_F:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable ( st->c );
|
|
|
|
if ( *var_b.floatPtr == 0.0f ) {
|
|
Warning( "Divide by zero" );
|
|
*var_c.floatPtr = *var_a.floatPtr;
|
|
} else {
|
|
*var_c.floatPtr = static_cast<int>( *var_a.floatPtr ) % static_cast<int>( *var_b.floatPtr );
|
|
}
|
|
break;
|
|
|
|
case OP_BITAND:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = static_cast<int>( *var_a.floatPtr ) & static_cast<int>( *var_b.floatPtr );
|
|
break;
|
|
|
|
case OP_BITOR:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = static_cast<int>( *var_a.floatPtr ) | static_cast<int>( *var_b.floatPtr );
|
|
break;
|
|
|
|
case OP_GE:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.floatPtr >= *var_b.floatPtr );
|
|
break;
|
|
|
|
case OP_LE:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.floatPtr <= *var_b.floatPtr );
|
|
break;
|
|
|
|
case OP_GT:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.floatPtr > *var_b.floatPtr );
|
|
break;
|
|
|
|
case OP_LT:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.floatPtr < *var_b.floatPtr );
|
|
break;
|
|
|
|
case OP_AND:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.floatPtr != 0.0f ) && ( *var_b.floatPtr != 0.0f );
|
|
break;
|
|
|
|
case OP_AND_BOOLF:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.intPtr != 0 ) && ( *var_b.floatPtr != 0.0f );
|
|
break;
|
|
|
|
case OP_AND_FBOOL:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.floatPtr != 0.0f ) && ( *var_b.intPtr != 0 );
|
|
break;
|
|
|
|
case OP_AND_BOOLBOOL:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.intPtr != 0 ) && ( *var_b.intPtr != 0 );
|
|
break;
|
|
|
|
case OP_OR:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.floatPtr != 0.0f ) || ( *var_b.floatPtr != 0.0f );
|
|
break;
|
|
|
|
case OP_OR_BOOLF:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.intPtr != 0 ) || ( *var_b.floatPtr != 0.0f );
|
|
break;
|
|
|
|
case OP_OR_FBOOL:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.floatPtr != 0.0f ) || ( *var_b.intPtr != 0 );
|
|
break;
|
|
|
|
case OP_OR_BOOLBOOL:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.intPtr != 0 ) || ( *var_b.intPtr != 0 );
|
|
break;
|
|
|
|
case OP_NOT_BOOL:
|
|
var_a = GetVariable( st->a );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.intPtr == 0 );
|
|
break;
|
|
|
|
case OP_NOT_F:
|
|
var_a = GetVariable( st->a );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.floatPtr == 0.0f );
|
|
break;
|
|
|
|
case OP_NOT_V:
|
|
var_a = GetVariable( st->a );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.vectorPtr == vec3_zero );
|
|
break;
|
|
|
|
case OP_NOT_S:
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( strlen( GetString( st->a ) ) == 0 );
|
|
break;
|
|
|
|
case OP_NOT_ENT:
|
|
var_a = GetVariable( st->a );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( GetEntity( *var_a.entityNumberPtr ) == NULL );
|
|
break;
|
|
|
|
case OP_NEG_F:
|
|
var_a = GetVariable( st->a );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = -*var_a.floatPtr;
|
|
break;
|
|
|
|
case OP_NEG_V:
|
|
var_a = GetVariable( st->a );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.vectorPtr = -*var_a.vectorPtr;
|
|
break;
|
|
|
|
case OP_INT_F:
|
|
var_a = GetVariable( st->a );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = static_cast<int>( *var_a.floatPtr );
|
|
break;
|
|
|
|
case OP_EQ_F:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.floatPtr == *var_b.floatPtr );
|
|
break;
|
|
|
|
case OP_EQ_V:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.vectorPtr == *var_b.vectorPtr );
|
|
break;
|
|
|
|
case OP_EQ_S:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( idStr::Cmp( GetString( st->a ), GetString( st->b ) ) == 0 );
|
|
break;
|
|
|
|
case OP_EQ_E:
|
|
case OP_EQ_EO:
|
|
case OP_EQ_OE:
|
|
case OP_EQ_OO:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.entityNumberPtr == *var_b.entityNumberPtr );
|
|
break;
|
|
|
|
case OP_NE_F:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.floatPtr != *var_b.floatPtr );
|
|
break;
|
|
|
|
case OP_NE_V:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.vectorPtr != *var_b.vectorPtr );
|
|
break;
|
|
|
|
case OP_NE_S:
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( idStr::Cmp( GetString( st->a ), GetString( st->b ) ) != 0 );
|
|
break;
|
|
|
|
case OP_NE_E:
|
|
case OP_NE_EO:
|
|
case OP_NE_OE:
|
|
case OP_NE_OO:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.entityNumberPtr != *var_b.entityNumberPtr );
|
|
break;
|
|
|
|
case OP_UADD_F:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
*var_b.floatPtr += *var_a.floatPtr;
|
|
break;
|
|
|
|
case OP_UADD_V:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
*var_b.vectorPtr += *var_a.vectorPtr;
|
|
break;
|
|
|
|
case OP_USUB_F:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
*var_b.floatPtr -= *var_a.floatPtr;
|
|
break;
|
|
|
|
case OP_USUB_V:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
*var_b.vectorPtr -= *var_a.vectorPtr;
|
|
break;
|
|
|
|
case OP_UMUL_F:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
*var_b.floatPtr *= *var_a.floatPtr;
|
|
break;
|
|
|
|
case OP_UMUL_V:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
*var_b.vectorPtr *= *var_a.floatPtr;
|
|
break;
|
|
|
|
case OP_UDIV_F:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
|
|
if ( *var_a.floatPtr == 0.0f ) {
|
|
Warning( "Divide by zero" );
|
|
*var_b.floatPtr = idMath::INFINITY;
|
|
} else {
|
|
*var_b.floatPtr = *var_b.floatPtr / *var_a.floatPtr;
|
|
}
|
|
break;
|
|
|
|
case OP_UDIV_V:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
|
|
if ( *var_a.floatPtr == 0.0f ) {
|
|
Warning( "Divide by zero" );
|
|
var_b.vectorPtr->Set( idMath::INFINITY, idMath::INFINITY, idMath::INFINITY );
|
|
} else {
|
|
*var_b.vectorPtr = *var_b.vectorPtr / *var_a.floatPtr;
|
|
}
|
|
break;
|
|
|
|
case OP_UMOD_F:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
|
|
if ( *var_a.floatPtr == 0.0f ) {
|
|
Warning( "Divide by zero" );
|
|
*var_b.floatPtr = *var_a.floatPtr;
|
|
} else {
|
|
*var_b.floatPtr = static_cast<int>( *var_b.floatPtr ) % static_cast<int>( *var_a.floatPtr );
|
|
}
|
|
break;
|
|
|
|
case OP_UOR_F:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
*var_b.floatPtr = static_cast<int>( *var_b.floatPtr ) | static_cast<int>( *var_a.floatPtr );
|
|
break;
|
|
|
|
case OP_UAND_F:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
*var_b.floatPtr = static_cast<int>( *var_b.floatPtr ) & static_cast<int>( *var_a.floatPtr );
|
|
break;
|
|
|
|
case OP_UINC_F:
|
|
var_a = GetVariable( st->a );
|
|
( *var_a.floatPtr )++;
|
|
break;
|
|
|
|
case OP_UINCP_F:
|
|
var_a = GetVariable( st->a );
|
|
obj = GetScriptObject( *var_a.entityNumberPtr );
|
|
if ( obj ) {
|
|
var.bytePtr = &obj->data[ st->b->value.ptrOffset ];
|
|
( *var.floatPtr )++;
|
|
}
|
|
break;
|
|
|
|
case OP_UDEC_F:
|
|
var_a = GetVariable( st->a );
|
|
( *var_a.floatPtr )--;
|
|
break;
|
|
|
|
case OP_UDECP_F:
|
|
var_a = GetVariable( st->a );
|
|
obj = GetScriptObject( *var_a.entityNumberPtr );
|
|
if ( obj ) {
|
|
var.bytePtr = &obj->data[ st->b->value.ptrOffset ];
|
|
( *var.floatPtr )--;
|
|
}
|
|
break;
|
|
|
|
case OP_COMP_F:
|
|
var_a = GetVariable( st->a );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ~static_cast<int>( *var_a.floatPtr );
|
|
break;
|
|
|
|
case OP_STORE_F:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
*var_b.floatPtr = *var_a.floatPtr;
|
|
break;
|
|
|
|
case OP_STORE_ENT:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
*var_b.entityNumberPtr = *var_a.entityNumberPtr;
|
|
break;
|
|
|
|
case OP_STORE_BOOL:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
*var_b.intPtr = *var_a.intPtr;
|
|
break;
|
|
|
|
case OP_STORE_OBJENT:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
obj = GetScriptObject( *var_a.entityNumberPtr );
|
|
if ( !obj ) {
|
|
*var_b.entityNumberPtr = 0;
|
|
} else if ( !obj->GetTypeDef()->Inherits( st->b->TypeDef() ) ) {
|
|
//Warning( "object '%s' cannot be converted to '%s'", obj->GetTypeName(), st->b->TypeDef()->Name() );
|
|
*var_b.entityNumberPtr = 0;
|
|
} else {
|
|
*var_b.entityNumberPtr = *var_a.entityNumberPtr;
|
|
}
|
|
break;
|
|
|
|
case OP_STORE_OBJ:
|
|
case OP_STORE_ENTOBJ:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
*var_b.entityNumberPtr = *var_a.entityNumberPtr;
|
|
break;
|
|
|
|
case OP_STORE_S:
|
|
SetString( st->b, GetString( st->a ) );
|
|
break;
|
|
|
|
case OP_STORE_V:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
*var_b.vectorPtr = *var_a.vectorPtr;
|
|
break;
|
|
|
|
case OP_STORE_FTOS:
|
|
var_a = GetVariable( st->a );
|
|
SetString( st->b, FloatToString( *var_a.floatPtr ) );
|
|
break;
|
|
|
|
case OP_STORE_BTOS:
|
|
var_a = GetVariable( st->a );
|
|
SetString( st->b, *var_a.intPtr ? "true" : "false" );
|
|
break;
|
|
|
|
case OP_STORE_VTOS:
|
|
var_a = GetVariable( st->a );
|
|
SetString( st->b, var_a.vectorPtr->ToString() );
|
|
break;
|
|
|
|
case OP_STORE_FTOBOOL:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
if ( *var_a.floatPtr != 0.0f ) {
|
|
*var_b.intPtr = 1;
|
|
} else {
|
|
*var_b.intPtr = 0;
|
|
}
|
|
break;
|
|
|
|
case OP_STORE_BOOLTOF:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
*var_b.floatPtr = static_cast<float>( *var_a.intPtr );
|
|
break;
|
|
|
|
case OP_STOREP_F:
|
|
var_b = GetVariable( st->b );
|
|
if ( var_b.evalPtr && var_b.evalPtr->floatPtr ) {
|
|
var_a = GetVariable( st->a );
|
|
*var_b.evalPtr->floatPtr = *var_a.floatPtr;
|
|
}
|
|
break;
|
|
|
|
case OP_STOREP_ENT:
|
|
var_b = GetVariable( st->b );
|
|
if ( var_b.evalPtr && var_b.evalPtr->entityNumberPtr ) {
|
|
var_a = GetVariable( st->a );
|
|
*var_b.evalPtr->entityNumberPtr = *var_a.entityNumberPtr;
|
|
}
|
|
break;
|
|
|
|
case OP_STOREP_FLD:
|
|
var_b = GetVariable( st->b );
|
|
if ( var_b.evalPtr && var_b.evalPtr->intPtr ) {
|
|
var_a = GetVariable( st->a );
|
|
*var_b.evalPtr->intPtr = *var_a.intPtr;
|
|
}
|
|
break;
|
|
|
|
case OP_STOREP_BOOL:
|
|
var_b = GetVariable( st->b );
|
|
if ( var_b.evalPtr && var_b.evalPtr->intPtr ) {
|
|
var_a = GetVariable( st->a );
|
|
*var_b.evalPtr->intPtr = *var_a.intPtr;
|
|
}
|
|
break;
|
|
|
|
case OP_STOREP_S:
|
|
var_b = GetVariable( st->b );
|
|
if ( var_b.evalPtr && var_b.evalPtr->stringPtr ) {
|
|
idStr::Copynz( var_b.evalPtr->stringPtr, GetString( st->a ), MAX_STRING_LEN );
|
|
}
|
|
break;
|
|
|
|
case OP_STOREP_V:
|
|
var_b = GetVariable( st->b );
|
|
if ( var_b.evalPtr && var_b.evalPtr->vectorPtr ) {
|
|
var_a = GetVariable( st->a );
|
|
*var_b.evalPtr->vectorPtr = *var_a.vectorPtr;
|
|
}
|
|
break;
|
|
|
|
case OP_STOREP_FTOS:
|
|
var_b = GetVariable( st->b );
|
|
if ( var_b.evalPtr && var_b.evalPtr->stringPtr ) {
|
|
var_a = GetVariable( st->a );
|
|
idStr::Copynz( var_b.evalPtr->stringPtr, FloatToString( *var_a.floatPtr ), MAX_STRING_LEN );
|
|
}
|
|
break;
|
|
|
|
case OP_STOREP_BTOS:
|
|
var_b = GetVariable( st->b );
|
|
if ( var_b.evalPtr && var_b.evalPtr->stringPtr ) {
|
|
var_a = GetVariable( st->a );
|
|
if ( *var_a.floatPtr != 0.0f ) {
|
|
idStr::Copynz( var_b.evalPtr->stringPtr, "true", MAX_STRING_LEN );
|
|
} else {
|
|
idStr::Copynz( var_b.evalPtr->stringPtr, "false", MAX_STRING_LEN );
|
|
}
|
|
}
|
|
break;
|
|
|
|
case OP_STOREP_VTOS:
|
|
var_b = GetVariable( st->b );
|
|
if ( var_b.evalPtr && var_b.evalPtr->stringPtr ) {
|
|
var_a = GetVariable( st->a );
|
|
idStr::Copynz( var_b.evalPtr->stringPtr, var_a.vectorPtr->ToString(), MAX_STRING_LEN );
|
|
}
|
|
break;
|
|
|
|
case OP_STOREP_FTOBOOL:
|
|
var_b = GetVariable( st->b );
|
|
if ( var_b.evalPtr && var_b.evalPtr->intPtr ) {
|
|
var_a = GetVariable( st->a );
|
|
if ( *var_a.floatPtr != 0.0f ) {
|
|
*var_b.evalPtr->intPtr = 1;
|
|
} else {
|
|
*var_b.evalPtr->intPtr = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case OP_STOREP_BOOLTOF:
|
|
var_b = GetVariable( st->b );
|
|
if ( var_b.evalPtr && var_b.evalPtr->floatPtr ) {
|
|
var_a = GetVariable( st->a );
|
|
*var_b.evalPtr->floatPtr = static_cast<float>( *var_a.intPtr );
|
|
}
|
|
break;
|
|
|
|
case OP_STOREP_OBJ:
|
|
var_b = GetVariable( st->b );
|
|
if ( var_b.evalPtr && var_b.evalPtr->entityNumberPtr ) {
|
|
var_a = GetVariable( st->a );
|
|
*var_b.evalPtr->entityNumberPtr = *var_a.entityNumberPtr;
|
|
}
|
|
break;
|
|
|
|
case OP_STOREP_OBJENT:
|
|
var_b = GetVariable( st->b );
|
|
if ( var_b.evalPtr && var_b.evalPtr->entityNumberPtr ) {
|
|
var_a = GetVariable( st->a );
|
|
obj = GetScriptObject( *var_a.entityNumberPtr );
|
|
if ( !obj ) {
|
|
*var_b.evalPtr->entityNumberPtr = 0;
|
|
|
|
// st->b points to type_pointer, which is just a temporary that gets its type reassigned, so we store the real type in st->c
|
|
// so that we can do a type check during run time since we don't know what type the script object is at compile time because it
|
|
// comes from an entity
|
|
} else if ( !obj->GetTypeDef()->Inherits( st->c->TypeDef() ) ) {
|
|
//Warning( "object '%s' cannot be converted to '%s'", obj->GetTypeName(), st->c->TypeDef()->Name() );
|
|
*var_b.evalPtr->entityNumberPtr = 0;
|
|
} else {
|
|
*var_b.evalPtr->entityNumberPtr = *var_a.entityNumberPtr;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case OP_ADDRESS:
|
|
var_a = GetVariable( st->a );
|
|
var_c = GetVariable( st->c );
|
|
obj = GetScriptObject( *var_a.entityNumberPtr );
|
|
if ( obj ) {
|
|
var_c.evalPtr->bytePtr = &obj->data[ st->b->value.ptrOffset ];
|
|
} else {
|
|
var_c.evalPtr->bytePtr = NULL;
|
|
}
|
|
break;
|
|
|
|
case OP_INDIRECT_F:
|
|
var_a = GetVariable( st->a );
|
|
var_c = GetVariable( st->c );
|
|
obj = GetScriptObject( *var_a.entityNumberPtr );
|
|
if ( obj ) {
|
|
var.bytePtr = &obj->data[ st->b->value.ptrOffset ];
|
|
*var_c.floatPtr = *var.floatPtr;
|
|
} else {
|
|
*var_c.floatPtr = 0.0f;
|
|
}
|
|
break;
|
|
|
|
case OP_INDIRECT_ENT:
|
|
var_a = GetVariable( st->a );
|
|
var_c = GetVariable( st->c );
|
|
obj = GetScriptObject( *var_a.entityNumberPtr );
|
|
if ( obj ) {
|
|
var.bytePtr = &obj->data[ st->b->value.ptrOffset ];
|
|
*var_c.entityNumberPtr = *var.entityNumberPtr;
|
|
} else {
|
|
*var_c.entityNumberPtr = 0;
|
|
}
|
|
break;
|
|
|
|
case OP_INDIRECT_BOOL:
|
|
var_a = GetVariable( st->a );
|
|
var_c = GetVariable( st->c );
|
|
obj = GetScriptObject( *var_a.entityNumberPtr );
|
|
if ( obj ) {
|
|
var.bytePtr = &obj->data[ st->b->value.ptrOffset ];
|
|
*var_c.intPtr = *var.intPtr;
|
|
} else {
|
|
*var_c.intPtr = 0;
|
|
}
|
|
break;
|
|
|
|
case OP_INDIRECT_S:
|
|
var_a = GetVariable( st->a );
|
|
obj = GetScriptObject( *var_a.entityNumberPtr );
|
|
if ( obj ) {
|
|
var.bytePtr = &obj->data[ st->b->value.ptrOffset ];
|
|
SetString( st->c, var.stringPtr );
|
|
} else {
|
|
SetString( st->c, "" );
|
|
}
|
|
break;
|
|
|
|
case OP_INDIRECT_V:
|
|
var_a = GetVariable( st->a );
|
|
var_c = GetVariable( st->c );
|
|
obj = GetScriptObject( *var_a.entityNumberPtr );
|
|
if ( obj ) {
|
|
var.bytePtr = &obj->data[ st->b->value.ptrOffset ];
|
|
*var_c.vectorPtr = *var.vectorPtr;
|
|
} else {
|
|
var_c.vectorPtr->Zero();
|
|
}
|
|
break;
|
|
|
|
case OP_INDIRECT_OBJ:
|
|
var_a = GetVariable( st->a );
|
|
var_c = GetVariable( st->c );
|
|
obj = GetScriptObject( *var_a.entityNumberPtr );
|
|
if ( !obj ) {
|
|
*var_c.entityNumberPtr = 0;
|
|
} else {
|
|
var.bytePtr = &obj->data[ st->b->value.ptrOffset ];
|
|
*var_c.entityNumberPtr = *var.entityNumberPtr;
|
|
}
|
|
break;
|
|
|
|
case OP_PUSH_F:
|
|
var_a = GetVariable( st->a );
|
|
Push( *var_a.intPtr );
|
|
break;
|
|
|
|
case OP_PUSH_FTOS:
|
|
var_a = GetVariable( st->a );
|
|
PushString( FloatToString( *var_a.floatPtr ) );
|
|
break;
|
|
|
|
case OP_PUSH_BTOF:
|
|
var_a = GetVariable( st->a );
|
|
floatVal = *var_a.intPtr;
|
|
Push( *reinterpret_cast<int *>( &floatVal ) );
|
|
break;
|
|
|
|
case OP_PUSH_FTOB:
|
|
var_a = GetVariable( st->a );
|
|
if ( *var_a.floatPtr != 0.0f ) {
|
|
Push( 1 );
|
|
} else {
|
|
Push( 0 );
|
|
}
|
|
break;
|
|
|
|
case OP_PUSH_VTOS:
|
|
var_a = GetVariable( st->a );
|
|
PushString( var_a.vectorPtr->ToString() );
|
|
break;
|
|
|
|
case OP_PUSH_BTOS:
|
|
var_a = GetVariable( st->a );
|
|
PushString( *var_a.intPtr ? "true" : "false" );
|
|
break;
|
|
|
|
case OP_PUSH_ENT:
|
|
var_a = GetVariable( st->a );
|
|
Push( *var_a.entityNumberPtr );
|
|
break;
|
|
|
|
case OP_PUSH_S:
|
|
PushString( GetString( st->a ) );
|
|
break;
|
|
|
|
case OP_PUSH_V:
|
|
var_a = GetVariable( st->a );
|
|
PushVector(*var_a.vectorPtr);
|
|
break;
|
|
|
|
case OP_PUSH_OBJ:
|
|
var_a = GetVariable( st->a );
|
|
Push( *var_a.entityNumberPtr );
|
|
break;
|
|
|
|
case OP_PUSH_OBJENT:
|
|
var_a = GetVariable( st->a );
|
|
Push( *var_a.entityNumberPtr );
|
|
break;
|
|
|
|
case OP_BREAK:
|
|
case OP_CONTINUE:
|
|
default:
|
|
Error( "Bad opcode %i", st->op );
|
|
break;
|
|
}
|
|
}
|
|
|
|
return threadDying;
|
|
}
|
|
|
|
bool idGameEditExt::CheckForBreakPointHit(const idInterpreter* interpreter, const function_t* function1, const function_t* function2, int depth) const
|
|
{
|
|
return ( ( interpreter->GetCurrentFunction ( ) == function1 ||
|
|
interpreter->GetCurrentFunction ( ) == function2)&&
|
|
( interpreter->GetCallstackDepth ( ) <= depth) );
|
|
}
|
|
|
|
bool idGameEditExt::ReturnedFromFunction(const idProgram* program, const idInterpreter* interpreter, int index) const
|
|
{
|
|
|
|
return ( const_cast<idProgram*>(program)->GetStatement(index).op == OP_RETURN && interpreter->GetCallstackDepth ( ) <= 1 );
|
|
}
|
|
|
|
bool idGameEditExt::GetRegisterValue(const idInterpreter* interpreter, const char* name, idStr& out, int scopeDepth) const
|
|
{
|
|
return const_cast<idInterpreter*>(interpreter)->GetRegisterValue(name, out, scopeDepth);
|
|
}
|
|
|
|
const idThread*idGameEditExt::GetThread(const idInterpreter* interpreter) const
|
|
{
|
|
return interpreter->GetThread();
|
|
}
|
|
|
|
void idGameEditExt::MSG_WriteCallstackFunc(idBitMsg* msg, const prstack_t* stack, const idProgram * program, int instructionPtr)
|
|
{
|
|
const statement_t* st;
|
|
const function_t* func;
|
|
|
|
func = stack->f;
|
|
|
|
// If the function is unknown then just fill in with default data.
|
|
if ( !func )
|
|
{
|
|
msg->WriteString ( "<UNKNOWN>" );
|
|
msg->WriteString ( "<UNKNOWN>" );
|
|
msg->WriteInt ( 0 );
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
msg->WriteString ( va("%s( )", func->Name() ) );
|
|
}
|
|
|
|
if (stack->s == -1) //this is a fake stack created by debugger, use intruction pointer for retrieval.
|
|
st = &const_cast<idProgram*>( program )->GetStatement( instructionPtr );
|
|
else // Use the calling statement as the filename and linenumber where the call was made from
|
|
st = &const_cast<idProgram*>( program )->GetStatement ( stack->s );
|
|
|
|
if ( st )
|
|
{
|
|
idStr qpath = const_cast<idProgram*>( program )->GetFilename( st->file );
|
|
if (idStr::FindChar( qpath, ':' ) != -1)
|
|
qpath = fileSystem->OSPathToRelativePath( qpath.c_str() );
|
|
qpath.BackSlashesToSlashes ( );
|
|
msg->WriteString( qpath );
|
|
msg->WriteInt( st->linenumber );
|
|
}
|
|
else
|
|
{
|
|
msg->WriteString ( "<UNKNOWN>" );
|
|
msg->WriteInt ( 0 );
|
|
}
|
|
}
|
|
|
|
void idGameEditExt::MSG_WriteInterpreterInfo(idBitMsg* msg, const idInterpreter* interpreter, const idProgram* program, int instructionPtr)
|
|
{
|
|
int i;
|
|
prstack_s temp;
|
|
|
|
msg->WriteShort((int)interpreter->GetCallstackDepth( ) );
|
|
|
|
// write out the current function
|
|
temp.f = interpreter->GetCurrentFunction( );
|
|
temp.s = -1;
|
|
temp.stackbase = 0;
|
|
MSG_WriteCallstackFunc( msg, &temp, program, instructionPtr);
|
|
|
|
// Run through all of the callstack and write each to the msg
|
|
for (i = interpreter->GetCallstackDepth() - 1; i > 0; i--)
|
|
{
|
|
MSG_WriteCallstackFunc( msg, interpreter->GetCallstack( ) + i, program, instructionPtr);
|
|
}
|
|
}
|
|
|
|
|
|
int idGameEditExt::GetInterpreterCallStackDepth(const idInterpreter* interpreter)
|
|
{
|
|
return interpreter->GetCallstackDepth();
|
|
}
|
|
|
|
const function_t*idGameEditExt::GetInterpreterCallStackFunction( const idInterpreter* interpreter, int stackDepth/* = -1*/)
|
|
{
|
|
return interpreter->GetCallstack( )[ stackDepth > -1 ? stackDepth :interpreter->GetCallstackDepth( ) ].f;
|
|
} |