dhewm3/neo/tools/radiant/WaitDlg.cpp
Daniel Gibson 9a95a2a1cf Building with editor support (on Win w/ VS2017) works \o/
Editor also seems to start, didn't test much further.

Only tested 32bit Windows, I fear the editor code isn't 64bit clean..

I hope I haven't broken anything elsewhere..
2019-01-13 22:52:28 +01:00

138 lines
3.7 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "tools/edit_gui_common.h"
#include "qe3.h"
#include "WaitDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CWaitDlg dialog
CWaitDlg::CWaitDlg(CWnd* pParent, const char *msg)
: CDialog(CWaitDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CWaitDlg)
waitStr = msg;
//}}AFX_DATA_INIT
cancelPressed = false;
Create(CWaitDlg::IDD);
//g_pParentWnd->SetBusy(true);
}
CWaitDlg::~CWaitDlg() {
g_pParentWnd->SetBusy(false);
}
void CWaitDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CWaitDlg)
DDX_Text(pDX, IDC_WAITSTR, waitStr);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CWaitDlg, CDialog)
//{{AFX_MSG_MAP(CWaitDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CWaitDlg message handlers
BOOL CWaitDlg::OnInitDialog()
{
CDialog::OnInitDialog();
//GetDlgItem(IDC_WAITSTR)->SetWindowText(waitStr);
GetDlgItem(IDC_WAITSTR)->SetFocus();
UpdateData(FALSE);
ShowWindow(SW_SHOW);
// cancel disabled by default
AllowCancel( false );
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CWaitDlg::SetText(const char *msg, bool append) {
if (append) {
waitStr = text;
waitStr += "\r\n";
waitStr += msg;
} else {
waitStr = msg;
text = msg;
}
UpdateData(FALSE);
Invalidate();
UpdateWindow();
ShowWindow (SW_SHOWNORMAL);
}
void CWaitDlg::AllowCancel( bool enable ) {
// this shows or hides the Cancel button
CWnd* pCancelButton = GetDlgItem (IDCANCEL);
ASSERT (pCancelButton);
if ( enable ) {
pCancelButton->ShowWindow (SW_NORMAL);
} else {
pCancelButton->ShowWindow (SW_HIDE);
}
}
bool CWaitDlg::CancelPressed( void ) {
#if _MSC_VER >= 1300
MSG *msg = AfxGetCurrentMessage(); // TODO Robert fix me!!
#else
MSG *msg = &m_msgCur;
#endif
while( ::PeekMessage(msg, NULL, NULL, NULL, PM_NOREMOVE) ) {
// pump message
if ( !AfxGetApp()->PumpMessage() ) {
}
}
return cancelPressed;
}
void CWaitDlg::OnCancel() {
cancelPressed = true;
}