dhewm3/neo/sys/win32/win_wndproc.cpp
dhewg 1ecf98416c Get rid of GLW_WM_CREATE
Another stub.
2012-01-02 15:44:05 -05:00

453 lines
13 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "sys/platform.h"
#include "framework/Session.h"
#include "framework/KeyInput.h"
#include "renderer/tr_local.h"
#include "sys/win32/win_local.h"
LONG WINAPI MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
static bool s_alttab_disabled;
static void WIN_DisableAltTab( void ) {
if ( s_alttab_disabled || win32.win_allowAltTab.GetBool() ) {
return;
}
if ( !idStr::Icmp( cvarSystem->GetCVarString( "sys_arch" ), "winnt" ) ) {
RegisterHotKey( 0, 0, MOD_ALT, VK_TAB );
} else {
BOOL old;
SystemParametersInfo( SPI_SCREENSAVERRUNNING, 1, &old, 0 );
}
s_alttab_disabled = true;
}
static void WIN_EnableAltTab( void ) {
if ( !s_alttab_disabled || win32.win_allowAltTab.GetBool() ) {
return;
}
if ( !idStr::Icmp( cvarSystem->GetCVarString( "sys_arch" ), "winnt" ) ) {
UnregisterHotKey( 0, 0 );
} else {
BOOL old;
SystemParametersInfo( SPI_SCREENSAVERRUNNING, 0, &old, 0 );
}
s_alttab_disabled = false;
}
void WIN_Sizing(WORD side, RECT *rect)
{
if ( !glConfig.isInitialized || glConfig.vidHeight <= 0 || glConfig.vidWidth <= 0 ) {
return;
}
if ( idKeyInput::IsDown( K_CTRL ) ) {
return;
}
int width = rect->right - rect->left;
int height = rect->bottom - rect->top;
// Adjust width/height for window decoration
RECT decoRect = { 0, 0, 0, 0 };
AdjustWindowRect( &decoRect, WINDOW_STYLE|WS_SYSMENU, FALSE );
int decoWidth = decoRect.right - decoRect.left;
int decoHeight = decoRect.bottom - decoRect.top;
width -= decoWidth;
height -= decoHeight;
// Clamp to a minimum size
int minWidth = 160;
int minHeight = minWidth * SCREEN_HEIGHT / SCREEN_WIDTH;
if ( width < minWidth ) {
width = minWidth;
}
if ( height < minHeight ) {
height = minHeight;
}
// Set the new size
switch ( side ) {
case WMSZ_LEFT:
rect->left = rect->right - width - decoWidth;
rect->bottom = rect->top + ( width * SCREEN_HEIGHT / SCREEN_WIDTH ) + decoHeight;
break;
case WMSZ_RIGHT:
rect->right = rect->left + width + decoWidth;
rect->bottom = rect->top + ( width * SCREEN_HEIGHT / SCREEN_WIDTH ) + decoHeight;
break;
case WMSZ_BOTTOM:
case WMSZ_BOTTOMRIGHT:
rect->bottom = rect->top + height + decoHeight;
rect->right = rect->left + ( height * SCREEN_WIDTH / SCREEN_HEIGHT ) + decoWidth;
break;
case WMSZ_TOP:
case WMSZ_TOPRIGHT:
rect->top = rect->bottom - height - decoHeight;
rect->right = rect->left + ( height * SCREEN_WIDTH / SCREEN_HEIGHT ) + decoWidth;
break;
case WMSZ_BOTTOMLEFT:
rect->bottom = rect->top + height + decoHeight;
rect->left = rect->right - ( height * SCREEN_WIDTH / SCREEN_HEIGHT ) - decoWidth;
break;
case WMSZ_TOPLEFT:
rect->top = rect->bottom - height - decoHeight;
rect->left = rect->right - ( height * SCREEN_WIDTH / SCREEN_HEIGHT ) - decoWidth;
break;
}
}
//==========================================================================
// Keep this in sync with the one in win_input.cpp
// This one is used in the menu, the other one is used in game
static byte s_scantokey[128] =
{
// 0 1 2 3 4 5 6 7
// 8 9 A B C D E F
0, 27, '1', '2', '3', '4', '5', '6',
'7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0
'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
'o', 'p', '[', ']', K_ENTER,K_CTRL, 'a', 's', // 1
'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',
'\'', '`', K_SHIFT, '\\', 'z', 'x', 'c', 'v', // 2
'b', 'n', 'm', ',', '.', '/', K_SHIFT, K_KP_STAR,
K_ALT, ' ', K_CAPSLOCK,K_F1, K_F2, K_F3, K_F4, K_F5, // 3
K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE, K_SCROLL, K_HOME,
K_UPARROW, K_PGUP, K_KP_MINUS,K_LEFTARROW,K_KP_5, K_RIGHTARROW,K_KP_PLUS,K_END, // 4
K_DOWNARROW,K_PGDN, K_INS, K_DEL, 0, 0, 0, K_F11,
K_F12, 0, 0, K_LWIN, K_RWIN, K_MENU, 0, 0, // 5
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, // 6
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0 // 7
};
static byte s_scantoshift[128] =
{
// 0 1 2 3 4 5 6 7
// 8 9 A B C D E F
0, 27, '!', '@', '#', '$', '%', '^',
'&', '*', '(', ')', '_', '+', K_BACKSPACE, 9, // 0
'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I',
'O', 'P', '{', '}', K_ENTER,K_CTRL, 'A', 'S', // 1
'D', 'F', 'G', 'H', 'J', 'K', 'L', ':',
'|' , '~', K_SHIFT, '\\', 'Z', 'X', 'C', 'V', // 2
'B', 'N', 'M', '<', '>', '?', K_SHIFT, K_KP_STAR,
K_ALT, ' ', K_CAPSLOCK,K_F1, K_F2, K_F3, K_F4, K_F5, // 3
K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE, K_SCROLL, K_HOME,
K_UPARROW, K_PGUP, K_KP_MINUS,K_LEFTARROW,K_KP_5, K_RIGHTARROW,K_KP_PLUS,K_END, // 4
K_DOWNARROW,K_PGDN, K_INS, K_DEL, 0, 0, 0, K_F11,
K_F12, 0, 0, K_LWIN, K_RWIN, K_MENU, 0, 0, // 5
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, // 6
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0 // 7
};
/*
=======
MapKey
Map from windows to Doom keynums
=======
*/
int MapKey (int key)
{
int result;
int modified;
bool is_extended;
modified = ( key >> 16 ) & 255;
if ( modified > 127 )
return 0;
if ( key & ( 1 << 24 ) ) {
is_extended = true;
}
else {
is_extended = false;
}
//Check for certain extended character codes.
//The specific case we are testing is the numpad / is not being translated
//properly for localized builds.
if(is_extended) {
switch(modified) {
case 0x35: //Numpad /
return K_KP_SLASH;
}
}
const unsigned char *scanToKey = Sys_GetScanTable();
result = scanToKey[modified];
// common->Printf( "Key: 0x%08x Modified: 0x%02x Extended: %s Result: 0x%02x\n", key, modified, (is_extended?"Y":"N"), result);
if ( is_extended ) {
switch ( result )
{
case K_PAUSE:
return K_KP_NUMLOCK;
case 0x0D:
return K_KP_ENTER;
case 0x2F:
return K_KP_SLASH;
case 0xAF:
return K_KP_PLUS;
case K_KP_STAR:
return K_PRINT_SCR;
case K_ALT:
return K_RIGHT_ALT;
}
}
else {
switch ( result )
{
case K_HOME:
return K_KP_HOME;
case K_UPARROW:
return K_KP_UPARROW;
case K_PGUP:
return K_KP_PGUP;
case K_LEFTARROW:
return K_KP_LEFTARROW;
case K_RIGHTARROW:
return K_KP_RIGHTARROW;
case K_END:
return K_KP_END;
case K_DOWNARROW:
return K_KP_DOWNARROW;
case K_PGDN:
return K_KP_PGDN;
case K_INS:
return K_KP_INS;
case K_DEL:
return K_KP_DEL;
}
}
return result;
}
/*
====================
MainWndProc
main window procedure
====================
*/
LONG WINAPI MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) {
int key;
switch( uMsg ) {
case WM_WINDOWPOSCHANGED:
if (glConfig.isInitialized) {
RECT rect;
if (::GetClientRect(win32.hWnd, &rect)) {
glConfig.vidWidth = rect.right - rect.left;
glConfig.vidHeight = rect.bottom - rect.top;
}
}
break;
case WM_CREATE:
win32.hWnd = hWnd;
if ( win32.cdsFullscreen ) {
WIN_DisableAltTab();
} else {
WIN_EnableAltTab();
}
break;
case WM_DESTROY:
// let sound and input know about this?
win32.hWnd = NULL;
if ( win32.cdsFullscreen ) {
WIN_EnableAltTab();
}
break;
case WM_CLOSE:
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "quit" );
break;
case WM_ACTIVATE:
// if we got here because of an alt-tab or maximize,
// we should activate immediately. If we are here because
// the mouse was clicked on a title bar or drag control,
// don't activate until the mouse button is released
{
int fActive, fMinimized;
fActive = LOWORD(wParam);
fMinimized = (BOOL) HIWORD(wParam);
win32.activeApp = (fActive != WA_INACTIVE);
if ( win32.activeApp ) {
idKeyInput::ClearStates();
com_editorActive = false;
Sys_GrabMouseCursor( true );
}
if ( fActive == WA_INACTIVE ) {
win32.movingWindow = false;
}
// start playing the game sound world
session->SetPlayingSoundWorld();
// we do not actually grab or release the mouse here,
// that will be done next time through the main loop
}
break;
case WM_MOVE: {
int xPos, yPos;
RECT r;
int style;
if (!win32.cdsFullscreen )
{
xPos = (short) LOWORD(lParam); // horizontal position
yPos = (short) HIWORD(lParam); // vertical position
r.left = 0;
r.top = 0;
r.right = 1;
r.bottom = 1;
style = GetWindowLong( hWnd, GWL_STYLE );
AdjustWindowRect( &r, style, FALSE );
win32.win_xpos.SetInteger( xPos + r.left );
win32.win_ypos.SetInteger( yPos + r.top );
win32.win_xpos.ClearModified();
win32.win_ypos.ClearModified();
}
break;
}
case WM_TIMER: {
if ( win32.win_timerUpdate.GetBool() ) {
common->Frame();
}
break;
}
case WM_SYSCOMMAND:
if ( wParam == SC_SCREENSAVE || wParam == SC_KEYMENU ) {
return 0;
}
break;
case WM_SYSKEYDOWN:
if ( wParam == 13 ) { // alt-enter toggles full-screen
cvarSystem->SetCVarBool( "r_fullscreen", !renderSystem->IsFullScreen() );
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "vid_restart\n" );
return 0;
}
// fall through for other keys
case WM_KEYDOWN:
key = MapKey( lParam );
if ( key == K_CTRL || key == K_ALT || key == K_RIGHT_ALT ) {
// let direct-input handle this because windows sends Alt-Gr
// as two events (ctrl then alt)
break;
}
Sys_QueEvent( win32.sysMsgTime, SE_KEY, key, true, 0, NULL );
break;
case WM_SYSKEYUP:
case WM_KEYUP:
key = MapKey( lParam );
if ( key == K_PRINT_SCR ) {
// don't queue printscreen keys. Since windows doesn't send us key
// down events for this, we handle queueing them with DirectInput
break;
} else if ( key == K_CTRL || key == K_ALT || key == K_RIGHT_ALT ) {
// let direct-input handle this because windows sends Alt-Gr
// as two events (ctrl then alt)
break;
}
Sys_QueEvent( win32.sysMsgTime, SE_KEY, key, false, 0, NULL );
break;
case WM_CHAR:
Sys_QueEvent( win32.sysMsgTime, SE_CHAR, wParam, 0, 0, NULL );
break;
case WM_NCLBUTTONDOWN:
// win32.movingWindow = true;
break;
case WM_ENTERSIZEMOVE:
win32.movingWindow = true;
break;
case WM_EXITSIZEMOVE:
win32.movingWindow = false;
break;
case WM_SIZING:
WIN_Sizing(wParam, (RECT *)lParam);
break;
case WM_RBUTTONDOWN:
case WM_RBUTTONUP:
case WM_MBUTTONDOWN:
case WM_MBUTTONUP:
case WM_MOUSEMOVE: {
break;
}
case WM_MOUSEWHEEL: {
int delta = GET_WHEEL_DELTA_WPARAM( wParam ) / WHEEL_DELTA;
int key = delta < 0 ? K_MWHEELDOWN : K_MWHEELUP;
delta = abs( delta );
while( delta-- > 0 ) {
Sys_QueEvent( win32.sysMsgTime, SE_KEY, key, true, 0, NULL );
Sys_QueEvent( win32.sysMsgTime, SE_KEY, key, false, 0, NULL );
}
break;
}
}
return DefWindowProc( hWnd, uMsg, wParam, lParam );
}