mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-12-11 21:40:49 +00:00
79ad905e05
Excluding 3rd party files.
225 lines
10 KiB
C++
225 lines
10 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
/*****************************************************************************
|
|
* *
|
|
* Vector control *
|
|
* ---------------- *
|
|
* *
|
|
* A 3D vector MFC control derived from CButton. *
|
|
* Features: *
|
|
* - Real-time light rendering on a 3D ball. *
|
|
* - Variable ball radius and position. *
|
|
* - Supports bitmap background (tiled). *
|
|
* - Supports vertical gradient color background (from color to color). *
|
|
* - Variable ball color (diffuse), light color and ambient color. *
|
|
* - Variable specular intensity. *
|
|
* - Supports attached controls (for automatic update). *
|
|
* - Variable mouse sensitivity. *
|
|
* - Supports front clipping (vector will not have negative Z values). *
|
|
* - Supports callback functions for the following events: *
|
|
* 1. The trackball has moved (vector is changing). *
|
|
* 2. The user dropped the trackball (released left mouse button) *
|
|
* i.e., the vector was changed. *
|
|
* *
|
|
* *
|
|
*****************************************************************************/
|
|
|
|
#ifndef _VECTOR_CTL_H
|
|
#define _VECTOR_CTL_H
|
|
|
|
// Callback pointer prototype:
|
|
typedef void (*VectorCtlCallbackProc)( idQuat rotation );
|
|
|
|
// The callback should look like:
|
|
// void CALLBACK MyCallBack (double dVecX, double dVecY, double dVecZ);
|
|
// or
|
|
// static void CALLBACK MyClass::MyCallBack (double dVecX, double dVecY, double dVecZ);
|
|
|
|
|
|
class CVectorCtl : public CButton
|
|
{
|
|
|
|
#define EPS 1.0e-6 // Epsilon
|
|
|
|
#define DEFAULT_VEC {0.00, 0.00, 1.00} // Default start vector
|
|
#define DEFAULT_DIFFUSE RGB( 30, 0, 200) // Default diffuse color
|
|
#define DEFAULT_AMBIENT RGB( 20, 20, 20) // Default ambient color
|
|
#define DEFAULT_LIGHT RGB(200, 200, 200) // Default light color
|
|
#define DEFAULT_START_BACKGROUND_COLOR RGB( 0, 0, 0) // Default gradient background start color
|
|
#define DEFAULT_END_BACKGROUND_COLOR RGB(140, 0, 120) // Default gradient background end color
|
|
#define DEFAULT_SPEC_EXP 25.0 // Default specular intensity
|
|
#define VAL_NOT_IN_USE -50000 // Internal use
|
|
|
|
|
|
public:
|
|
CVectorCtl ();
|
|
|
|
virtual ~CVectorCtl ();
|
|
|
|
// Owner-drawn control support function
|
|
virtual void DrawItem( LPDRAWITEMSTRUCT lpDrawItemStruct );
|
|
|
|
// Sets / Gets diffuse (ball) color.
|
|
void SetDiffuseColor (COLORREF clr) { m_clrDiffuse = clr; Redraw (); }
|
|
COLORREF GetDiffuseColor () { return m_clrDiffuse; }
|
|
|
|
// Sets / Gets ambient (background) color.
|
|
void SetAmbientColor (COLORREF clr) { m_clrAmbient = clr; Redraw (); }
|
|
COLORREF GetAmbientColor () { return m_clrAmbient; }
|
|
|
|
// Sets / Gets light color.
|
|
void SetLightColor (COLORREF clr) { m_clrLight = clr; Redraw (); }
|
|
COLORREF GetLightColor () { return m_clrLight; }
|
|
|
|
// Sets background gradient color (from start to finish vertically)
|
|
void SetBackgroundColor (COLORREF clrStart, COLORREF clrEnd);
|
|
|
|
// Sets a background bitmap (resource ID)
|
|
BOOL SetBackgroundImage (UINT uBackgroundBitmapID);
|
|
|
|
// Sets / Gets specular intensity
|
|
BOOL SetSpecularExponent (double dExp);
|
|
double GetSpecularExponent () { return m_dSpecularExponent; }
|
|
|
|
// Enables auto-update of axis controls.
|
|
// Place the control's ID and the SetWindowText function will be called
|
|
// for each vector component to display the value in the control.
|
|
void SetAxisControl (int nXCtl, int nYCtl, int nZCtl);
|
|
|
|
// Sets / Gets ball radius (in pixels)
|
|
void SetRadius (UINT uRadius);
|
|
UINT GetRadius () { return UINT(m_iRadius); }
|
|
|
|
// Sets / Gets ball position (in pixels)
|
|
void SetCenter (UINT uHorizPos, UINT uVertPos);
|
|
UINT GetHorizCenter () { return UINT(m_iXCenter); }
|
|
UINT GetVertCenter () { return UINT(m_iYCenter); }
|
|
|
|
// Sets / Gets vector components
|
|
void SetX (double dx) { SetAxis (dx, 0); }
|
|
double GetX() { return m_dVec[0]; }
|
|
void SetY (double dy) { SetAxis (dy, 1); }
|
|
double GetY() { return m_dVec[1]; }
|
|
void SetZ (double dz) { SetAxis (dz, 2); }
|
|
double GetZ() { return m_dVec[2]; }
|
|
void SetVector (double dx, double dy, double dz);
|
|
void SetidAxis( const idMat3 &mat ) {
|
|
rotationMatrix = mat;
|
|
rotationQuat = mat.ToQuat();
|
|
m_dVec = mat[2];
|
|
}
|
|
|
|
// Sets / Gets mouse sensitivity
|
|
BOOL SetSensitivity (UINT uSens);
|
|
UINT GetSensitivity () { return UINT(m_dSensitivity); }
|
|
|
|
// Bounds / Unbounds vector to front (positive Z) only
|
|
void ClipToFront (BOOL bEnable) { m_bFrontVector = bEnable; }
|
|
|
|
// Set user-defined callback function to call whenever the vector has changed.
|
|
// Set to NULL to disable callback.
|
|
void SetVectorChangingCallback (VectorCtlCallbackProc proc)
|
|
{ m_procVectorChanging = proc; }
|
|
|
|
// Set user-defined callback function to call whenever the vector has finished
|
|
// changing (user dropped track-ball).
|
|
// Set to NULL to disable callback.
|
|
void SetVectorChangedCallback (VectorCtlCallbackProc proc)
|
|
{ m_procVectorChanged = proc; }
|
|
|
|
private:
|
|
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
|
|
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
|
|
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
|
|
|
|
// Mouse is being dragged
|
|
void OnMouseDrag (int , int);
|
|
// Create and measure off-screen buffer
|
|
void InitBitmap (LPDRAWITEMSTRUCT lpDrawItemStruct, CDC *pDC);
|
|
// Build image to BitBlt
|
|
void BuildImage (LPDRAWITEMSTRUCT lpDrawItemStruct);
|
|
// Free resources of background (non-ball) bitmap
|
|
void ClearBackgroundBitmap ();
|
|
// Normalize vector
|
|
BOOL Normalize ();
|
|
// Calculate lightning effect for a pixel on the ball
|
|
COLORREF CalcLight (double dx, double dy, double dz);
|
|
// Rotate our vector by X and Y angles
|
|
void RotateByXandY (double XRot, double YRot);
|
|
// Create background image resource
|
|
void CreateBackground ();
|
|
// Force redraw of entire image
|
|
void Redraw (BOOL bErase = FALSE);
|
|
// Update user-defined vector components controls
|
|
void UpdateAxisControls ();
|
|
// Sets a specific vector component to a specific value
|
|
void SetAxis (double d, int nAxis);
|
|
|
|
CBitmap m_bmpBuffer, // Buffer bitmap for BitBlt
|
|
m_bmpBack; // Background image bitmap
|
|
CDC m_dcMem; // Memory DC
|
|
BOOL m_bBmpCreated, // Was the bitmap created ?
|
|
m_bBackgroundBitmapUsed,// Are we using a background bitmap ?
|
|
m_bImageChange, // Has the image changed ?
|
|
m_bFrontVector, // Is the vector constrained to be facing front (positive Z) ?
|
|
m_bHasFocus, // Does the control have the focus ?
|
|
m_bSelected; // Is the control selected ?
|
|
int m_iWidth, // Region width
|
|
m_iHeight, // Region height
|
|
m_iRadius, // Ball radius
|
|
m_iSqrRadius, // Ball radius to the power of two
|
|
m_iXCenter, // X center point
|
|
m_iYCenter; // Y center point
|
|
CBitmap *m_pOldBitmap; // Previously selected bitmap
|
|
COLORREF m_clrDiffuse, // Ball diffusion color (self color)
|
|
m_clrAmbient, // Ambient (background) color
|
|
m_clrLight, // Color of light
|
|
m_clrBackgroundStart, // Background color gradient start
|
|
m_clrBackgroundEnd; // Background color gradient end
|
|
CWnd *pCtl[3]; // Pointers to axis display controls
|
|
double m_dSpecularExponent, // Specularity effect intensity
|
|
m_dSensitivity; // The bigger the number the less sensitive the mouse gets
|
|
// Valid ranges are 1..MAX_UINT
|
|
idVec3 m_dVec; // Vector components
|
|
idMat3 rotationMatrix; //
|
|
idQuat rotationQuat;
|
|
idQuat previousQuat;
|
|
idVec3 lastPress;
|
|
float radius;
|
|
|
|
|
|
VectorCtlCallbackProc m_procVectorChanging,
|
|
m_procVectorChanged;
|
|
|
|
protected:
|
|
DECLARE_MESSAGE_MAP()
|
|
|
|
|
|
};
|
|
|
|
#endif
|