mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-26 14:21:18 +00:00
bb7346579e
to help debugging #368 and #348
515 lines
14 KiB
C++
515 lines
14 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include <SDL.h>
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#include "sys/platform.h"
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#include "framework/Licensee.h"
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#include "renderer/tr_local.h"
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#if defined(_WIN32) && defined(ID_ALLOW_TOOLS)
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#include "sys/win32/win_local.h"
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#include <SDL_syswm.h>
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#endif
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idCVar in_nograb("in_nograb", "0", CVAR_SYSTEM | CVAR_NOCHEAT, "prevents input grabbing");
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idCVar r_waylandcompat("r_waylandcompat", "0", CVAR_SYSTEM | CVAR_NOCHEAT | CVAR_ARCHIVE, "wayland compatible framebuffer");
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static bool grabbed = false;
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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static SDL_Window *window = NULL;
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static SDL_GLContext context = NULL;
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#else
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static SDL_Surface *window = NULL;
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#define SDL_WINDOW_OPENGL SDL_OPENGL
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#define SDL_WINDOW_FULLSCREEN SDL_FULLSCREEN
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#endif
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static void SetSDLIcon()
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{
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Uint32 rmask, gmask, bmask, amask;
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// ok, the following is pretty stupid.. SDL_CreateRGBSurfaceFrom() pretends to use a void* for the data,
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// but it's really treated as endian-specific Uint32* ...
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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rmask = 0xff000000;
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gmask = 0x00ff0000;
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bmask = 0x0000ff00;
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amask = 0x000000ff;
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#else
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rmask = 0x000000ff;
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gmask = 0x0000ff00;
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bmask = 0x00ff0000;
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amask = 0xff000000;
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#endif
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#include "doom_icon.h" // contains the struct d3_icon
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SDL_Surface* icon = SDL_CreateRGBSurfaceFrom((void*)d3_icon.pixel_data, d3_icon.width, d3_icon.height,
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d3_icon.bytes_per_pixel*8, d3_icon.bytes_per_pixel*d3_icon.width,
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rmask, gmask, bmask, amask);
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_SetWindowIcon(window, icon);
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#else
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SDL_WM_SetIcon(icon, NULL);
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#endif
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SDL_FreeSurface(icon);
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}
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/*
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===================
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GLimp_Init
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===================
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*/
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bool GLimp_Init(glimpParms_t parms) {
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common->Printf("Initializing OpenGL subsystem\n");
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assert(SDL_WasInit(SDL_INIT_VIDEO));
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Uint32 flags = SDL_WINDOW_OPENGL;
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if (parms.fullScreen == 1)
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{
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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if(r_fullscreenDesktop.GetBool())
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flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
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else
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#endif
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flags |= SDL_WINDOW_FULLSCREEN;
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}
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int colorbits = 24;
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int depthbits = 24;
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int stencilbits = 8;
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for (int i = 0; i < 16; i++) {
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// 0 - default
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// 1 - minus colorbits
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// 2 - minus depthbits
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// 3 - minus stencil
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if ((i % 4) == 0 && i) {
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// one pass, reduce
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switch (i / 4) {
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case 2 :
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if (colorbits == 24)
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colorbits = 16;
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break;
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case 1 :
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if (depthbits == 24)
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depthbits = 16;
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else if (depthbits == 16)
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depthbits = 8;
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case 3 :
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if (stencilbits == 24)
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stencilbits = 16;
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else if (stencilbits == 16)
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stencilbits = 8;
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}
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}
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int tcolorbits = colorbits;
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int tdepthbits = depthbits;
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int tstencilbits = stencilbits;
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if ((i % 4) == 3) {
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// reduce colorbits
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if (tcolorbits == 24)
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tcolorbits = 16;
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}
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if ((i % 4) == 2) {
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// reduce depthbits
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if (tdepthbits == 24)
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tdepthbits = 16;
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else if (tdepthbits == 16)
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tdepthbits = 8;
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}
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if ((i % 4) == 1) {
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// reduce stencilbits
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if (tstencilbits == 24)
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tstencilbits = 16;
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else if (tstencilbits == 16)
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tstencilbits = 8;
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else
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tstencilbits = 0;
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}
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int channelcolorbits = 4;
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if (tcolorbits == 24)
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channelcolorbits = 8;
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int talphabits = r_waylandcompat.GetBool() ? 0 : channelcolorbits;
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, channelcolorbits);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, channelcolorbits);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, channelcolorbits);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, tdepthbits);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, tstencilbits);
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, talphabits);
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SDL_GL_SetAttribute(SDL_GL_STEREO, parms.stereo ? 1 : 0);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, parms.multiSamples ? 1 : 0);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, parms.multiSamples);
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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int displayIndex = 0;
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// try to put the window on the display the mousecursor currently is on
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{
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int x, y;
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SDL_GetGlobalMouseState(&x, &y);
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int numDisplays = SDL_GetNumVideoDisplays();
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for (i=0; i<numDisplays; ++i) {
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SDL_Rect rect;
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if (SDL_GetDisplayBounds(i, &rect) == 0) {
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if ( x >= rect.x && x < rect.x + rect.w
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&& y >= rect.y && y < rect.y + rect.h )
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{
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displayIndex = i;
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break;
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}
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}
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}
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}
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window = SDL_CreateWindow(ENGINE_VERSION,
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SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex),
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SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex),
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parms.width, parms.height, flags);
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if (!window) {
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common->DPrintf("Couldn't set GL mode %d/%d/%d: %s",
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channelcolorbits, tdepthbits, tstencilbits, SDL_GetError());
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continue;
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}
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/* Check if we're really in the requested display mode. There is
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(or was) an SDL bug were SDL switched into the wrong mode
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without giving an error code. See the bug report for details:
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https://bugzilla.libsdl.org/show_bug.cgi?id=4700 */
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if ((flags & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_FULLSCREEN_DESKTOP)) == SDL_WINDOW_FULLSCREEN)
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{
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SDL_DisplayMode real_mode;
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if (SDL_GetWindowDisplayMode(window, &real_mode) != 0)
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{
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SDL_DestroyWindow(window);
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window = NULL;
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common->Warning("Can't get display mode: %s\n", SDL_GetError());
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return false; // trying other color depth etc is unlikely to help with this issue
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}
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if ((real_mode.w != parms.width) || (real_mode.h != parms.height))
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{
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common->Warning("Current display mode isn't requested display mode\n");
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common->Warning("Likely SDL bug #4700, trying to work around it..\n");
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/* Mkay, try to hack around that. */
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SDL_DisplayMode wanted_mode = {};
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wanted_mode.w = parms.width;
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wanted_mode.h = parms.height;
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if (SDL_SetWindowDisplayMode(window, &wanted_mode) != 0)
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{
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SDL_DestroyWindow(window);
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window = NULL;
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common->Warning("Can't force resolution to %ix%i: %s\n", parms.width, parms.height, SDL_GetError());
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return false; // trying other color depth etc is unlikely to help with this issue
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}
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/* The SDL doku says, that SDL_SetWindowSize() shouldn't be
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used on fullscreen windows. But at least in my test with
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SDL 2.0.9 the subsequent SDL_GetWindowDisplayMode() fails
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if I don't call it. */
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SDL_SetWindowSize(window, wanted_mode.w, wanted_mode.h);
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if (SDL_GetWindowDisplayMode(window, &real_mode) != 0)
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{
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SDL_DestroyWindow(window);
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window = NULL;
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common->Warning("Can't get display mode: %s\n", SDL_GetError());
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return false; // trying other color depth etc is unlikely to help with this issue
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}
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if ((real_mode.w != parms.width) || (real_mode.h != parms.height))
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{
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SDL_DestroyWindow(window);
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window = NULL;
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common->Warning("Still in wrong display mode: %ix%i instead of %ix%i\n",
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real_mode.w, real_mode.h, parms.width, parms.height);
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return false; // trying other color depth etc is unlikely to help with this issue
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}
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common->Warning("Now we have the requested resolution (%d x %d)\n", parms.width, parms.height);
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}
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}
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context = SDL_GL_CreateContext(window);
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if (SDL_GL_SetSwapInterval(r_swapInterval.GetInteger()) < 0)
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common->Warning("SDL_GL_SWAP_CONTROL not supported");
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SDL_GetWindowSize(window, &glConfig.vidWidth, &glConfig.vidHeight);
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SetSDLIcon(); // for SDL2 this must be done after creating the window
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glConfig.isFullscreen = (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) == SDL_WINDOW_FULLSCREEN;
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#else
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SDL_WM_SetCaption(ENGINE_VERSION, ENGINE_VERSION);
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SetSDLIcon(); // for SDL1.2 this must be done before creating the window
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if (SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, r_swapInterval.GetInteger()) < 0)
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common->Warning("SDL_GL_SWAP_CONTROL not supported");
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window = SDL_SetVideoMode(parms.width, parms.height, colorbits, flags);
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if (!window) {
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common->DPrintf("Couldn't set GL mode %d/%d/%d: %s",
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channelcolorbits, tdepthbits, tstencilbits, SDL_GetError());
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continue;
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}
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glConfig.vidWidth = window->w;
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glConfig.vidHeight = window->h;
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glConfig.isFullscreen = (window->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN;
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#endif
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#if defined(_WIN32) && defined(ID_ALLOW_TOOLS)
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#ifndef SDL_VERSION_ATLEAST(2, 0, 0)
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#error "dhewm3 only supports the tools with SDL2, not SDL1!"
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#endif
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// The tools are Win32 specific. If building the tools
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// then we know we are win32 and we have to include this
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// config to get the editors to work.
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// Get the HWND for later use.
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SDL_SysWMinfo sdlinfo;
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SDL_version sdlver;
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SDL_VERSION(&sdlver);
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sdlinfo.version = sdlver;
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if (SDL_GetWindowWMInfo(window, &sdlinfo) && sdlinfo.subsystem == SDL_SYSWM_WINDOWS) {
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win32.hWnd = sdlinfo.info.win.window;
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win32.hDC = sdlinfo.info.win.hdc;
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// NOTE: hInstance is set in main()
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win32.hGLRC = qwglGetCurrentContext();
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PIXELFORMATDESCRIPTOR src =
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{
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sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
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1, // version number
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PFD_DRAW_TO_WINDOW | // support window
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PFD_SUPPORT_OPENGL | // support OpenGL
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PFD_DOUBLEBUFFER, // double buffered
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PFD_TYPE_RGBA, // RGBA type
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32, // 32-bit color depth
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0, 0, 0, 0, 0, 0, // color bits ignored
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8, // 8 bit destination alpha
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0, // shift bit ignored
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0, // no accumulation buffer
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0, 0, 0, 0, // accum bits ignored
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24, // 24-bit z-buffer
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8, // 8-bit stencil buffer
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0, // no auxiliary buffer
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PFD_MAIN_PLANE, // main layer
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0, // reserved
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0, 0, 0 // layer masks ignored
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};
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memcpy(&win32.pfd, &src, sizeof(PIXELFORMATDESCRIPTOR));
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} else {
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// TODO: can we just disable them?
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common->Error("SDL_GetWindowWMInfo(), which is needed for Tools to work, failed!");
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}
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#endif // defined(_WIN32) && defined(ID_ALLOW_TOOLS)
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common->Printf("Requested %d color bits per chan, %d alpha %d depth, %d stencil\n",
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channelcolorbits, talphabits, tdepthbits, tstencilbits);
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{
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int r, g, b, a, d, s;
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SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &r);
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SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &g);
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SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &b);
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SDL_GL_GetAttribute(SDL_GL_ALPHA_SIZE, &a);
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SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &d);
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SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &s);
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common->Printf("Got %d stencil bits, %d depth bits, color bits: r%d g%d b%d a%d\n", s, d, r, g, b, a);
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glConfig.colorBits = r+g+b; // a bit imprecise, but seems to be used only in GfxInfo_f()
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glConfig.alphabits = a;
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glConfig.depthBits = d;
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glConfig.stencilBits = s;
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}
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glConfig.displayFrequency = 0;
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break;
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}
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if (!window) {
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common->Warning("No usable GL mode found: %s", SDL_GetError());
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return false;
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}
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return true;
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}
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/*
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===================
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GLimp_SetScreenParms
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===================
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*/
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bool GLimp_SetScreenParms(glimpParms_t parms) {
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common->DPrintf("TODO: GLimp_ActivateContext\n");
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return true;
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}
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/*
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===================
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GLimp_Shutdown
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===================
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*/
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void GLimp_Shutdown() {
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common->Printf("Shutting down OpenGL subsystem\n");
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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if (context) {
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SDL_GL_DeleteContext(context);
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context = NULL;
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}
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if (window) {
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SDL_DestroyWindow(window);
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window = NULL;
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}
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#endif
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}
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/*
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===================
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GLimp_SwapBuffers
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===================
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*/
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void GLimp_SwapBuffers() {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_GL_SwapWindow(window);
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#else
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SDL_GL_SwapBuffers();
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#endif
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}
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/*
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=================
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GLimp_SetGamma
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=================
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*/
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void GLimp_SetGamma(unsigned short red[256], unsigned short green[256], unsigned short blue[256]) {
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if (!window) {
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common->Warning("GLimp_SetGamma called without window");
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return;
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}
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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if (SDL_SetWindowGammaRamp(window, red, green, blue))
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#else
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if (SDL_SetGammaRamp(red, green, blue))
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#endif
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common->Warning("Couldn't set gamma ramp: %s", SDL_GetError());
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}
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/*
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=================
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GLimp_ActivateContext
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=================
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*/
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void GLimp_ActivateContext() {
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common->DPrintf("TODO: GLimp_ActivateContext\n");
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}
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/*
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=================
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GLimp_DeactivateContext
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=================
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*/
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void GLimp_DeactivateContext() {
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common->DPrintf("TODO: GLimp_DeactivateContext\n");
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}
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/*
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===================
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GLimp_ExtensionPointer
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===================
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*/
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GLExtension_t GLimp_ExtensionPointer(const char *name) {
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assert(SDL_WasInit(SDL_INIT_VIDEO));
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return (GLExtension_t)SDL_GL_GetProcAddress(name);
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}
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void GLimp_GrabInput(int flags) {
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bool grab = flags & GRAB_ENABLE;
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if (grab && (flags & GRAB_REENABLE))
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grab = false;
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if (flags & GRAB_SETSTATE)
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grabbed = grab;
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if (in_nograb.GetBool())
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grab = false;
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if (!window) {
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common->Warning("GLimp_GrabInput called without window");
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return;
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}
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_ShowCursor(flags & GRAB_HIDECURSOR ? SDL_DISABLE : SDL_ENABLE);
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SDL_SetRelativeMouseMode((grab && (flags & GRAB_HIDECURSOR)) ? SDL_TRUE : SDL_FALSE);
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SDL_SetWindowGrab(window, grab ? SDL_TRUE : SDL_FALSE);
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#else
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SDL_ShowCursor(flags & GRAB_HIDECURSOR ? SDL_DISABLE : SDL_ENABLE);
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SDL_WM_GrabInput(grab ? SDL_GRAB_ON : SDL_GRAB_OFF);
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#endif
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}
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