dhewm3/neo/sound
Daniel Gibson 5f346c7355 Add s_alReverbGain CVar to reduce intensity of reverb effects, fix #365
It can be set to a value between 0.0 and 1.0.
1.0 sounds like it did before introducing this cvar; as many people
found the the effect way to strong, I made 0.5 the default value
2021-04-27 20:08:59 +02:00
..
efxlib.h Cleanup EFX code 2012-01-10 17:45:37 +01:00
snd_cache.cpp idSoundSample::Load() uses s_decompressionLimit for oggs again 2021-04-27 20:08:59 +02:00
snd_decoder.cpp Use stb_vorbis instead of libogg and libvorbis(file) 2021-04-27 20:08:59 +02:00
snd_efxfile.cpp Calculate EFX density as in EFX-Util 2021-01-15 17:57:17 +01:00
snd_emitter.cpp Properly pause sounds when entering menu, fixes #330 2021-04-27 20:08:59 +02:00
snd_local.h Add s_alReverbGain CVar to reduce intensity of reverb effects, fix #365 2021-04-27 20:08:59 +02:00
snd_shader.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
snd_system.cpp Add s_alReverbGain CVar to reduce intensity of reverb effects, fix #365 2021-04-27 20:08:59 +02:00
snd_wavefile.cpp Use stb_vorbis instead of libogg and libvorbis(file) 2021-04-27 20:08:59 +02:00
snd_world.cpp Add s_alReverbGain CVar to reduce intensity of reverb effects, fix #365 2021-04-27 20:08:59 +02:00
sound.h Port EAX to EFX 2012-01-08 22:04:56 +01:00
stb_vorbis.h Fix stb_vorbis failing to load .ogg files without comments 2021-04-27 20:08:59 +02:00