mirror of
https://github.com/dhewm/dhewm3.git
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736ec20d4d
Don't include the lazy precompiled.h everywhere, only what's required for the compilation unit. platform.h needs to be included instead to provide all essential defines and types. All includes use the relative path to the neo or the game specific root. Move all idlib related includes from idlib/Lib.h to precompiled.h. precompiled.h still exists for the MFC stuff in tools/. Add some missing header guards.
788 lines
19 KiB
C++
788 lines
19 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "sys/platform.h"
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#include "idlib/containers/StrList.h"
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#include "framework/Common.h"
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#include "framework/FileSystem.h"
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#include "framework/DeclManager.h"
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#include "framework/Session.h"
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#include "framework/CmdSystem.h"
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/*
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===============================================================================
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idCmdSystemLocal
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===============================================================================
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*/
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typedef struct commandDef_s {
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struct commandDef_s * next;
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char * name;
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cmdFunction_t function;
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argCompletion_t argCompletion;
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int flags;
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char * description;
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} commandDef_t;
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class idCmdSystemLocal : public idCmdSystem {
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public:
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virtual void Init( void );
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virtual void Shutdown( void );
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virtual void AddCommand( const char *cmdName, cmdFunction_t function, int flags, const char *description, argCompletion_t argCompletion = NULL );
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virtual void RemoveCommand( const char *cmdName );
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virtual void RemoveFlaggedCommands( int flags );
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virtual void CommandCompletion( void(*callback)( const char *s ) );
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virtual void ArgCompletion( const char *cmdString, void(*callback)( const char *s ) );
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virtual void BufferCommandText( cmdExecution_t exec, const char *text );
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virtual void ExecuteCommandBuffer( void );
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virtual void ArgCompletion_FolderExtension( const idCmdArgs &args, void(*callback)( const char *s ), const char *folder, bool stripFolder, ... );
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virtual void ArgCompletion_DeclName( const idCmdArgs &args, void(*callback)( const char *s ), int type );
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virtual void BufferCommandArgs( cmdExecution_t exec, const idCmdArgs &args );
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virtual void SetupReloadEngine( const idCmdArgs &args );
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virtual bool PostReloadEngine( void );
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void SetWait( int numFrames ) { wait = numFrames; }
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commandDef_t * GetCommands( void ) const { return commands; }
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private:
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static const int MAX_CMD_BUFFER = 0x10000;
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commandDef_t * commands;
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int wait;
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int textLength;
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byte textBuf[MAX_CMD_BUFFER];
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idStr completionString;
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idStrList completionParms;
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// piggybacks on the text buffer, avoids tokenize again and screwing it up
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idList<idCmdArgs> tokenizedCmds;
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// a command stored to be executed after a reloadEngine and all associated commands have been processed
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idCmdArgs postReload;
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private:
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void ExecuteTokenizedString( const idCmdArgs &args );
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void ExecuteCommandText( const char *text );
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void InsertCommandText( const char *text );
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void AppendCommandText( const char *text );
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static void ListByFlags( const idCmdArgs &args, cmdFlags_t flags );
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static void List_f( const idCmdArgs &args );
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static void SystemList_f( const idCmdArgs &args );
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static void RendererList_f( const idCmdArgs &args );
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static void SoundList_f( const idCmdArgs &args );
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static void GameList_f( const idCmdArgs &args );
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static void ToolList_f( const idCmdArgs &args );
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static void Exec_f( const idCmdArgs &args );
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static void Vstr_f( const idCmdArgs &args );
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static void Echo_f( const idCmdArgs &args );
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static void Parse_f( const idCmdArgs &args );
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static void Wait_f( const idCmdArgs &args );
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static void PrintMemInfo_f( const idCmdArgs &args );
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};
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idCmdSystemLocal cmdSystemLocal;
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idCmdSystem * cmdSystem = &cmdSystemLocal;
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/*
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============
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idCmdSystemLocal::ListByFlags
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============
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*/
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// NOTE: the const wonkyness is required to make msvc happy
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template<>
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ID_INLINE int idListSortCompare( const commandDef_t * const *a, const commandDef_t * const *b ) {
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return idStr::Icmp( (*a)->name, (*b)->name );
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}
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void idCmdSystemLocal::ListByFlags( const idCmdArgs &args, cmdFlags_t flags ) {
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int i;
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idStr match;
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const commandDef_t *cmd;
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idList<const commandDef_t *> cmdList;
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if ( args.Argc() > 1 ) {
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match = args.Args( 1, -1 );
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match.Replace( " ", "" );
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} else {
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match = "";
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}
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for ( cmd = cmdSystemLocal.GetCommands(); cmd; cmd = cmd->next ) {
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if ( !( cmd->flags & flags ) ) {
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continue;
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}
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if ( match.Length() && idStr( cmd->name ).Filter( match, false ) == 0 ) {
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continue;
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}
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cmdList.Append( cmd );
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}
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cmdList.Sort();
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for ( i = 0; i < cmdList.Num(); i++ ) {
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cmd = cmdList[i];
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common->Printf( " %-21s %s\n", cmd->name, cmd->description );
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}
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common->Printf( "%i commands\n", cmdList.Num() );
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}
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/*
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============
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idCmdSystemLocal::List_f
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============
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*/
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void idCmdSystemLocal::List_f( const idCmdArgs &args ) {
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idCmdSystemLocal::ListByFlags( args, CMD_FL_ALL );
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}
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/*
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============
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idCmdSystemLocal::SystemList_f
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============
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*/
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void idCmdSystemLocal::SystemList_f( const idCmdArgs &args ) {
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idCmdSystemLocal::ListByFlags( args, CMD_FL_SYSTEM );
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}
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/*
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============
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idCmdSystemLocal::RendererList_f
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============
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*/
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void idCmdSystemLocal::RendererList_f( const idCmdArgs &args ) {
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idCmdSystemLocal::ListByFlags( args, CMD_FL_RENDERER );
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}
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/*
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============
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idCmdSystemLocal::SoundList_f
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============
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*/
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void idCmdSystemLocal::SoundList_f( const idCmdArgs &args ) {
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idCmdSystemLocal::ListByFlags( args, CMD_FL_SOUND );
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}
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/*
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============
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idCmdSystemLocal::GameList_f
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============
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*/
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void idCmdSystemLocal::GameList_f( const idCmdArgs &args ) {
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idCmdSystemLocal::ListByFlags( args, CMD_FL_GAME );
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}
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/*
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============
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idCmdSystemLocal::ToolList_f
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============
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*/
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void idCmdSystemLocal::ToolList_f( const idCmdArgs &args ) {
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idCmdSystemLocal::ListByFlags( args, CMD_FL_TOOL );
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}
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/*
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===============
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idCmdSystemLocal::Exec_f
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===============
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*/
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void idCmdSystemLocal::Exec_f( const idCmdArgs &args ) {
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char * f;
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idStr filename;
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if ( args.Argc () != 2 ) {
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common->Printf( "exec <filename> : execute a script file\n" );
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return;
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}
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filename = args.Argv(1);
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filename.DefaultFileExtension( ".cfg" );
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fileSystem->ReadFile( filename, reinterpret_cast<void **>(&f), NULL );
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if ( !f ) {
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common->Printf( "couldn't exec %s\n", args.Argv(1) );
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return;
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}
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common->Printf( "execing %s\n", args.Argv(1) );
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cmdSystemLocal.BufferCommandText( CMD_EXEC_INSERT, f );
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fileSystem->FreeFile( f );
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}
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/*
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===============
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idCmdSystemLocal::Vstr_f
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Inserts the current value of a cvar as command text
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===============
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*/
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void idCmdSystemLocal::Vstr_f( const idCmdArgs &args ) {
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const char *v;
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if ( args.Argc () != 2 ) {
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common->Printf( "vstr <variablename> : execute a variable command\n" );
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return;
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}
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v = cvarSystem->GetCVarString( args.Argv( 1 ) );
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cmdSystemLocal.BufferCommandText( CMD_EXEC_APPEND, va( "%s\n", v ) );
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}
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/*
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===============
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idCmdSystemLocal::Echo_f
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Just prints the rest of the line to the console
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===============
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*/
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void idCmdSystemLocal::Echo_f( const idCmdArgs &args ) {
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int i;
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for ( i = 1; i < args.Argc(); i++ ) {
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common->Printf( "%s ", args.Argv( i ) );
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}
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common->Printf( "\n" );
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}
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/*
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============
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idCmdSystemLocal::Wait_f
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Causes execution of the remainder of the command buffer to be delayed until next frame.
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============
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*/
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void idCmdSystemLocal::Wait_f( const idCmdArgs &args ) {
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if ( args.Argc() == 2 ) {
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cmdSystemLocal.SetWait( atoi( args.Argv( 1 ) ) );
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} else {
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cmdSystemLocal.SetWait( 1 );
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}
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}
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/*
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============
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idCmdSystemLocal::Parse_f
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This just prints out how the rest of the line was parsed, as a debugging tool.
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============
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*/
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void idCmdSystemLocal::Parse_f( const idCmdArgs &args ) {
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int i;
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for ( i = 0; i < args.Argc(); i++ ) {
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common->Printf( "%i: %s\n", i, args.Argv(i) );
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}
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}
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/*
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============
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idCmdSystemLocal::Init
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============
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*/
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void idCmdSystemLocal::Init( void ) {
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AddCommand( "listCmds", List_f, CMD_FL_SYSTEM, "lists commands" );
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AddCommand( "listSystemCmds", SystemList_f, CMD_FL_SYSTEM, "lists system commands" );
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AddCommand( "listRendererCmds", RendererList_f, CMD_FL_SYSTEM, "lists renderer commands" );
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AddCommand( "listSoundCmds", SoundList_f, CMD_FL_SYSTEM, "lists sound commands" );
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AddCommand( "listGameCmds", GameList_f, CMD_FL_SYSTEM, "lists game commands" );
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AddCommand( "listToolCmds", ToolList_f, CMD_FL_SYSTEM, "lists tool commands" );
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AddCommand( "exec", Exec_f, CMD_FL_SYSTEM, "executes a config file", ArgCompletion_ConfigName );
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AddCommand( "vstr", Vstr_f, CMD_FL_SYSTEM, "inserts the current value of a cvar as command text" );
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AddCommand( "echo", Echo_f, CMD_FL_SYSTEM, "prints text" );
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AddCommand( "parse", Parse_f, CMD_FL_SYSTEM, "prints tokenized string" );
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AddCommand( "wait", Wait_f, CMD_FL_SYSTEM, "delays remaining buffered commands one or more frames" );
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completionString = "*";
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textLength = 0;
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}
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/*
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============
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idCmdSystemLocal::Shutdown
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============
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*/
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void idCmdSystemLocal::Shutdown( void ) {
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commandDef_t *cmd;
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for ( cmd = commands; cmd; cmd = commands ) {
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commands = commands->next;
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Mem_Free( cmd->name );
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Mem_Free( cmd->description );
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delete cmd;
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}
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completionString.Clear();
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completionParms.Clear();
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tokenizedCmds.Clear();
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postReload.Clear();
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}
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/*
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============
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idCmdSystemLocal::AddCommand
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============
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*/
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void idCmdSystemLocal::AddCommand( const char *cmdName, cmdFunction_t function, int flags, const char *description, argCompletion_t argCompletion ) {
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commandDef_t *cmd;
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// fail if the command already exists
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for ( cmd = commands; cmd; cmd = cmd->next ) {
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if ( idStr::Cmp( cmdName, cmd->name ) == 0 ) {
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if ( function != cmd->function ) {
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common->Printf( "idCmdSystemLocal::AddCommand: %s already defined\n", cmdName );
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}
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return;
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}
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}
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cmd = new commandDef_t;
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cmd->name = Mem_CopyString( cmdName );
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cmd->function = function;
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cmd->argCompletion = argCompletion;
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cmd->flags = flags;
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cmd->description = Mem_CopyString( description );
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cmd->next = commands;
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commands = cmd;
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}
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/*
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============
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idCmdSystemLocal::RemoveCommand
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============
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*/
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void idCmdSystemLocal::RemoveCommand( const char *cmdName ) {
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commandDef_t *cmd, **last;
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for ( last = &commands, cmd = *last; cmd; cmd = *last ) {
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if ( idStr::Cmp( cmdName, cmd->name ) == 0 ) {
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*last = cmd->next;
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Mem_Free( cmd->name );
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Mem_Free( cmd->description );
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delete cmd;
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return;
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}
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last = &cmd->next;
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}
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}
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/*
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============
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idCmdSystemLocal::RemoveFlaggedCommands
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============
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*/
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void idCmdSystemLocal::RemoveFlaggedCommands( int flags ) {
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commandDef_t *cmd, **last;
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for ( last = &commands, cmd = *last; cmd; cmd = *last ) {
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if ( cmd->flags & flags ) {
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*last = cmd->next;
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Mem_Free( cmd->name );
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Mem_Free( cmd->description );
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delete cmd;
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continue;
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}
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last = &cmd->next;
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}
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}
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/*
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============
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idCmdSystemLocal::CommandCompletion
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============
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*/
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void idCmdSystemLocal::CommandCompletion( void(*callback)( const char *s ) ) {
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commandDef_t *cmd;
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for ( cmd = commands; cmd; cmd = cmd->next ) {
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callback( cmd->name );
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}
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}
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/*
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============
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idCmdSystemLocal::ArgCompletion
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============
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*/
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void idCmdSystemLocal::ArgCompletion( const char *cmdString, void(*callback)( const char *s ) ) {
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commandDef_t *cmd;
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idCmdArgs args;
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args.TokenizeString( cmdString, false );
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for ( cmd = commands; cmd; cmd = cmd->next ) {
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if ( !cmd->argCompletion ) {
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continue;
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}
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if ( idStr::Icmp( args.Argv( 0 ), cmd->name ) == 0 ) {
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cmd->argCompletion( args, callback );
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break;
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}
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}
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}
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/*
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============
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idCmdSystemLocal::ExecuteTokenizedString
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============
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*/
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void idCmdSystemLocal::ExecuteTokenizedString( const idCmdArgs &args ) {
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commandDef_t *cmd, **prev;
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// execute the command line
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if ( !args.Argc() ) {
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return; // no tokens
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}
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// check registered command functions
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for ( prev = &commands; *prev; prev = &cmd->next ) {
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cmd = *prev;
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if ( idStr::Icmp( args.Argv( 0 ), cmd->name ) == 0 ) {
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// rearrange the links so that the command will be
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// near the head of the list next time it is used
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*prev = cmd->next;
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cmd->next = commands;
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commands = cmd;
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if ( ( cmd->flags & (CMD_FL_CHEAT|CMD_FL_TOOL) ) && session && session->IsMultiplayer() && !cvarSystem->GetCVarBool( "net_allowCheats" ) ) {
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common->Printf( "Command '%s' not valid in multiplayer mode.\n", cmd->name );
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return;
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}
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// perform the action
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if ( !cmd->function ) {
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break;
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} else {
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cmd->function( args );
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}
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return;
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}
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}
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// check cvars
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if ( cvarSystem->Command( args ) ) {
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return;
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}
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common->Printf( "Unknown command '%s'\n", args.Argv( 0 ) );
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}
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/*
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============
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idCmdSystemLocal::ExecuteCommandText
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Tokenizes, then executes.
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============
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*/
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void idCmdSystemLocal::ExecuteCommandText( const char *text ) {
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ExecuteTokenizedString( idCmdArgs( text, false ) );
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}
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/*
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============
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idCmdSystemLocal::InsertCommandText
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Adds command text immediately after the current command
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Adds a \n to the text
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============
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*/
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void idCmdSystemLocal::InsertCommandText( const char *text ) {
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int len;
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int i;
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len = strlen( text ) + 1;
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if ( len + textLength > (int)sizeof( textBuf ) ) {
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common->Printf( "idCmdSystemLocal::InsertText: buffer overflow\n" );
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return;
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}
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// move the existing command text
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for ( i = textLength - 1; i >= 0; i-- ) {
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textBuf[ i + len ] = textBuf[ i ];
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}
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// copy the new text in
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memcpy( textBuf, text, len - 1 );
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// add a \n
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textBuf[ len - 1 ] = '\n';
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|
textLength += len;
|
|
}
|
|
|
|
/*
|
|
============
|
|
idCmdSystemLocal::AppendCommandText
|
|
|
|
Adds command text at the end of the buffer, does NOT add a final \n
|
|
============
|
|
*/
|
|
void idCmdSystemLocal::AppendCommandText( const char *text ) {
|
|
int l;
|
|
|
|
l = strlen( text );
|
|
|
|
if ( textLength + l >= (int)sizeof( textBuf ) ) {
|
|
common->Printf( "idCmdSystemLocal::AppendText: buffer overflow\n" );
|
|
return;
|
|
}
|
|
memcpy( textBuf + textLength, text, l );
|
|
textLength += l;
|
|
}
|
|
|
|
/*
|
|
============
|
|
idCmdSystemLocal::BufferCommandText
|
|
============
|
|
*/
|
|
void idCmdSystemLocal::BufferCommandText( cmdExecution_t exec, const char *text ) {
|
|
switch( exec ) {
|
|
case CMD_EXEC_NOW: {
|
|
ExecuteCommandText( text );
|
|
break;
|
|
}
|
|
case CMD_EXEC_INSERT: {
|
|
InsertCommandText( text );
|
|
break;
|
|
}
|
|
case CMD_EXEC_APPEND: {
|
|
AppendCommandText( text );
|
|
break;
|
|
}
|
|
default: {
|
|
common->FatalError( "idCmdSystemLocal::BufferCommandText: bad exec type" );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idCmdSystemLocal::BufferCommandArgs
|
|
============
|
|
*/
|
|
void idCmdSystemLocal::BufferCommandArgs( cmdExecution_t exec, const idCmdArgs &args ) {
|
|
switch ( exec ) {
|
|
case CMD_EXEC_NOW: {
|
|
ExecuteTokenizedString( args );
|
|
break;
|
|
}
|
|
case CMD_EXEC_APPEND: {
|
|
AppendCommandText( "_execTokenized\n" );
|
|
tokenizedCmds.Append( args );
|
|
break;
|
|
}
|
|
default: {
|
|
common->FatalError( "idCmdSystemLocal::BufferCommandArgs: bad exec type" );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idCmdSystemLocal::ExecuteCommandBuffer
|
|
============
|
|
*/
|
|
void idCmdSystemLocal::ExecuteCommandBuffer( void ) {
|
|
int i;
|
|
char * text;
|
|
int quotes;
|
|
idCmdArgs args;
|
|
|
|
while( textLength ) {
|
|
|
|
if ( wait ) {
|
|
// skip out while text still remains in buffer, leaving it for next frame
|
|
wait--;
|
|
break;
|
|
}
|
|
|
|
// find a \n or ; line break
|
|
text = (char *)textBuf;
|
|
|
|
quotes = 0;
|
|
for ( i = 0; i < textLength; i++ ) {
|
|
if ( text[i] == '"' ) {
|
|
quotes++;
|
|
}
|
|
if ( !( quotes & 1 ) && text[i] == ';' ) {
|
|
break; // don't break if inside a quoted string
|
|
}
|
|
if ( text[i] == '\n' || text[i] == '\r' ) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
text[i] = 0;
|
|
|
|
if ( !idStr::Cmp( text, "_execTokenized" ) ) {
|
|
args = tokenizedCmds[ 0 ];
|
|
tokenizedCmds.RemoveIndex( 0 );
|
|
} else {
|
|
args.TokenizeString( text, false );
|
|
}
|
|
|
|
// delete the text from the command buffer and move remaining commands down
|
|
// this is necessary because commands (exec) can insert data at the
|
|
// beginning of the text buffer
|
|
|
|
if ( i == textLength ) {
|
|
textLength = 0;
|
|
} else {
|
|
i++;
|
|
textLength -= i;
|
|
memmove( text, text+i, textLength );
|
|
}
|
|
|
|
// execute the command line that we have already tokenized
|
|
ExecuteTokenizedString( args );
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idCmdSystemLocal::ArgCompletion_FolderExtension
|
|
============
|
|
*/
|
|
void idCmdSystemLocal::ArgCompletion_FolderExtension( const idCmdArgs &args, void(*callback)( const char *s ), const char *folder, bool stripFolder, ... ) {
|
|
int i;
|
|
idStr string;
|
|
const char *extension;
|
|
va_list argPtr;
|
|
|
|
string = args.Argv( 0 );
|
|
string += " ";
|
|
string += args.Argv( 1 );
|
|
|
|
if ( string.Icmp( completionString ) != 0 ) {
|
|
idStr parm, path;
|
|
idFileList *names;
|
|
|
|
completionString = string;
|
|
completionParms.Clear();
|
|
|
|
parm = args.Argv( 1 );
|
|
parm.ExtractFilePath( path );
|
|
if ( stripFolder || path.Length() == 0 ) {
|
|
path = folder + path;
|
|
}
|
|
path.StripTrailing( '/' );
|
|
|
|
// list folders
|
|
names = fileSystem->ListFiles( path, "/", true, true );
|
|
for ( i = 0; i < names->GetNumFiles(); i++ ) {
|
|
idStr name = names->GetFile( i );
|
|
if ( stripFolder ) {
|
|
name.Strip( folder );
|
|
} else {
|
|
name.Strip( "/" );
|
|
}
|
|
name = args.Argv( 0 ) + ( " " + name ) + "/";
|
|
completionParms.Append( name );
|
|
}
|
|
fileSystem->FreeFileList( names );
|
|
|
|
// list files
|
|
va_start( argPtr, stripFolder );
|
|
for ( extension = va_arg( argPtr, const char * ); extension; extension = va_arg( argPtr, const char * ) ) {
|
|
names = fileSystem->ListFiles( path, extension, true, true );
|
|
for ( i = 0; i < names->GetNumFiles(); i++ ) {
|
|
idStr name = names->GetFile( i );
|
|
if ( stripFolder ) {
|
|
name.Strip( folder );
|
|
} else {
|
|
name.Strip( "/" );
|
|
}
|
|
name = args.Argv( 0 ) + ( " " + name );
|
|
completionParms.Append( name );
|
|
}
|
|
fileSystem->FreeFileList( names );
|
|
}
|
|
va_end( argPtr );
|
|
}
|
|
for ( i = 0; i < completionParms.Num(); i++ ) {
|
|
callback( completionParms[i] );
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idCmdSystemLocal::ArgCompletion_DeclName
|
|
============
|
|
*/
|
|
void idCmdSystemLocal::ArgCompletion_DeclName( const idCmdArgs &args, void(*callback)( const char *s ), int type ) {
|
|
int i, num;
|
|
|
|
if ( declManager == NULL ) {
|
|
return;
|
|
}
|
|
num = declManager->GetNumDecls( (declType_t)type );
|
|
for ( i = 0; i < num; i++ ) {
|
|
callback( idStr( args.Argv( 0 ) ) + " " + declManager->DeclByIndex( (declType_t)type, i , false )->GetName() );
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
idCmdSystemLocal::SetupReloadEngine
|
|
============
|
|
*/
|
|
void idCmdSystemLocal::SetupReloadEngine( const idCmdArgs &args ) {
|
|
BufferCommandText( CMD_EXEC_APPEND, "reloadEngine\n" );
|
|
postReload = args;
|
|
}
|
|
|
|
/*
|
|
============
|
|
idCmdSystemLocal::PostReloadEngine
|
|
============
|
|
*/
|
|
bool idCmdSystemLocal::PostReloadEngine( void ) {
|
|
if ( !postReload.Argc() ) {
|
|
return false;
|
|
}
|
|
BufferCommandArgs( CMD_EXEC_APPEND, postReload );
|
|
postReload.Clear();
|
|
return true;
|
|
}
|