dhewm3/neo/game
Daniel Gibson fe0ee16ccb Guess x/y FOV/aspectratio from resolution
Added r_aspectratio -1 which means "auto" (as new default).
This mode sets fov_x and fov_y according to screen-width/height.
=> No need to set r_aspectratio manually anymore (assuming your display's
   pixels are about square).

The standard aspect ratios can still be enforced as before, though.
2012-11-13 23:40:37 +01:00
..
ai Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
anim More logging cleanup 2012-07-20 00:12:55 +02:00
gamesys Guess x/y FOV/aspectratio from resolution 2012-11-13 23:40:37 +01:00
physics s/ReadDeltaLong/ReadDeltaInt/ 2012-06-28 13:52:25 +02:00
script More logging cleanup 2012-07-20 00:12:55 +02:00
Actor.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Actor.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
AF.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
AF.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
AFEntity.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
AFEntity.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
BrittleFracture.cpp Fix "unreachable code" warnings 2012-01-15 14:13:44 +01:00
BrittleFracture.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Camera.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Camera.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
EndLevel.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
EndLevel.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Entity.cpp s/ReadLong/ReadInt/ to match the return type 2012-06-28 13:52:24 +02:00
Entity.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Fx.cpp s/ReadLong/ReadInt/ to match the return type 2012-06-28 13:52:24 +02:00
Fx.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Game_local.cpp Guess x/y FOV/aspectratio from resolution 2012-11-13 23:40:37 +01:00
Game_local.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Game_network.cpp s/ReadDeltaLong/ReadDeltaInt/ 2012-06-28 13:52:25 +02:00
GameBase.h Split Game_local.h 2011-12-19 23:21:41 +01:00
GameEdit.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
GameEdit.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
IK.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
IK.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Item.cpp Fix "unreachable code" warnings 2012-01-15 14:13:44 +01:00
Item.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Light.cpp s/ReadLong/ReadInt/ to match the return type 2012-06-28 13:52:24 +02:00
Light.h Fix -Woverloaded-virtual warnings 2011-12-22 12:33:27 +01:00
Misc.cpp Fix "unreachable code" warnings 2012-01-15 14:13:44 +01:00
Misc.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Moveable.cpp s/ReadLong/ReadInt/ to match the return type 2012-06-28 13:52:24 +02:00
Moveable.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Mover.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Mover.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
MultiplayerGame.cpp s/ReadLong/ReadInt/ to match the return type 2012-06-28 13:52:24 +02:00
MultiplayerGame.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Player.cpp Get rid of ID_DEMO_BUILD 2012-07-03 21:12:55 +02:00
Player.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
PlayerIcon.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
PlayerIcon.h Fix all whitespace errors 2011-12-10 15:35:54 +01:00
PlayerView.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
PlayerView.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Projectile.cpp s/ReadLong/ReadInt/ to match the return type 2012-06-28 13:52:24 +02:00
Projectile.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Pvs.cpp Rename PVS vars to match their type 2012-06-28 13:52:26 +02:00
Pvs.h Rename PVS vars to match their type 2012-06-28 13:52:26 +02:00
SecurityCamera.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
SecurityCamera.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
SmokeParticles.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
SmokeParticles.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Sound.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Sound.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Target.cpp Get rid of ID_DEMO_BUILD 2012-07-03 21:12:55 +02:00
Target.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Trigger.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Trigger.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Weapon.cpp s/ReadLong/ReadInt/ to match the return type 2012-06-28 13:52:24 +02:00
Weapon.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
WorldSpawn.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
WorldSpawn.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00