dhewm3/neo
dhewg be37221024 Rename game libraries to the game name
Never use "game" as library name, use the game name instead. This
allows d3xp/mods to coexist in a single (installation-)directory.

This paves the way for future `make install` or binary installers.

Additionally, the "mods" menu entry works from within the game gui.
2012-07-04 02:18:43 +02:00
..
cm Don't use long in CollisionModel_local.h 2012-06-28 13:02:46 +02:00
d3xp Get rid of ID_DEMO_BUILD 2012-07-03 21:12:55 +02:00
framework Rename game libraries to the game name 2012-07-04 02:18:43 +02:00
game Get rid of ID_DEMO_BUILD 2012-07-03 21:12:55 +02:00
idlib Fixes issues with MacOSX. 2012-06-28 14:08:39 +02:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
sound s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
sys Get the shared library suffix from the build system 2012-07-03 21:13:00 +02:00
tools s/ReadLong/ReadInt/ to match the return type 2012-06-28 13:52:24 +02:00
TypeInfo Unify Sys_*Path() into Sys_GetPath() 2012-07-03 21:12:56 +02:00
ui Fix out of bounds access for buggy UIs 2012-01-12 19:05:51 +01:00
CMakeLists.txt Rename game libraries to the game name 2012-07-04 02:18:43 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00