dhewm3/neo/ui/UserInterface.cpp
dhewg 736ec20d4d Untangle the epic precompiled.h mess
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00

638 lines
16 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "sys/platform.h"
#include "framework/FileSystem.h"
#include "framework/DemoFile.h"
#include "framework/KeyInput.h"
#include "ui/ListGUILocal.h"
#include "ui/DeviceContext.h"
#include "ui/Window.h"
#include "ui/UserInterfaceLocal.h"
extern idCVar r_skipGuiShaders; // 1 = don't render any gui elements on surfaces
idUserInterfaceManagerLocal uiManagerLocal;
idUserInterfaceManager * uiManager = &uiManagerLocal;
/*
===============================================================================
idUserInterfaceManagerLocal
===============================================================================
*/
void idUserInterfaceManagerLocal::Init() {
screenRect = idRectangle(0, 0, 640, 480);
dc.Init();
}
void idUserInterfaceManagerLocal::Shutdown() {
guis.DeleteContents( true );
demoGuis.DeleteContents( true );
dc.Shutdown();
}
void idUserInterfaceManagerLocal::Touch( const char *name ) {
idUserInterface *gui = Alloc();
gui->InitFromFile( name );
// delete gui;
}
void idUserInterfaceManagerLocal::WritePrecacheCommands( idFile *f ) {
int c = guis.Num();
for( int i = 0; i < c; i++ ) {
char str[1024];
sprintf( str, "touchGui %s\n", guis[i]->Name() );
common->Printf( "%s", str );
f->Printf( "%s", str );
}
}
void idUserInterfaceManagerLocal::SetSize( float width, float height ) {
dc.SetSize( width, height );
}
void idUserInterfaceManagerLocal::BeginLevelLoad() {
int c = guis.Num();
for ( int i = 0; i < c; i++ ) {
if ( (guis[ i ]->GetDesktop()->GetFlags() & WIN_MENUGUI) == 0 ) {
guis[ i ]->ClearRefs();
/*
delete guis[ i ];
guis.RemoveIndex( i );
i--; c--;
*/
}
}
}
void idUserInterfaceManagerLocal::EndLevelLoad() {
int c = guis.Num();
for ( int i = 0; i < c; i++ ) {
if ( guis[i]->GetRefs() == 0 ) {
//common->Printf( "purging %s.\n", guis[i]->GetSourceFile() );
// use this to make sure no materials still reference this gui
bool remove = true;
for ( int j = 0; j < declManager->GetNumDecls( DECL_MATERIAL ); j++ ) {
const idMaterial *material = static_cast<const idMaterial *>(declManager->DeclByIndex( DECL_MATERIAL, j, false ));
if ( material->GlobalGui() == guis[i] ) {
remove = false;
break;
}
}
if ( remove ) {
delete guis[ i ];
guis.RemoveIndex( i );
i--; c--;
}
}
}
}
void idUserInterfaceManagerLocal::Reload( bool all ) {
ID_TIME_T ts;
int c = guis.Num();
for ( int i = 0; i < c; i++ ) {
if ( !all ) {
fileSystem->ReadFile( guis[i]->GetSourceFile(), NULL, &ts );
if ( ts <= guis[i]->GetTimeStamp() ) {
continue;
}
}
guis[i]->InitFromFile( guis[i]->GetSourceFile() );
common->Printf( "reloading %s.\n", guis[i]->GetSourceFile() );
}
}
void idUserInterfaceManagerLocal::ListGuis() const {
int c = guis.Num();
common->Printf( "\n size refs name\n" );
size_t total = 0;
int copies = 0;
int unique = 0;
for ( int i = 0; i < c; i++ ) {
idUserInterfaceLocal *gui = guis[i];
size_t sz = gui->Size();
bool isUnique = guis[i]->interactive;
if ( isUnique ) {
unique++;
} else {
copies++;
}
common->Printf( "%6.1fk %4i (%s) %s ( %i transitions )\n", sz / 1024.0f, guis[i]->GetRefs(), isUnique ? "unique" : "copy", guis[i]->GetSourceFile(), guis[i]->desktop->NumTransitions() );
total += sz;
}
common->Printf( "===========\n %i total Guis ( %i copies, %i unique ), %.2f total Mbytes", c, copies, unique, total / ( 1024.0f * 1024.0f ) );
}
bool idUserInterfaceManagerLocal::CheckGui( const char *qpath ) const {
idFile *file = fileSystem->OpenFileRead( qpath );
if ( file ) {
fileSystem->CloseFile( file );
return true;
}
return false;
}
idUserInterface *idUserInterfaceManagerLocal::Alloc( void ) const {
return new idUserInterfaceLocal();
}
void idUserInterfaceManagerLocal::DeAlloc( idUserInterface *gui ) {
if ( gui ) {
int c = guis.Num();
for ( int i = 0; i < c; i++ ) {
if ( guis[i] == gui ) {
delete guis[i];
guis.RemoveIndex( i );
return;
}
}
}
}
idUserInterface *idUserInterfaceManagerLocal::FindGui( const char *qpath, bool autoLoad, bool needUnique, bool forceNOTUnique ) {
int c = guis.Num();
for ( int i = 0; i < c; i++ ) {
if ( !idStr::Icmp( guis[i]->GetSourceFile(), qpath ) ) {
if ( !forceNOTUnique && ( needUnique || guis[i]->IsInteractive() ) ) {
break;
}
guis[i]->AddRef();
return guis[i];
}
}
if ( autoLoad ) {
idUserInterface *gui = Alloc();
if ( gui->InitFromFile( qpath ) ) {
gui->SetUniqued( forceNOTUnique ? false : needUnique );
return gui;
} else {
delete gui;
}
}
return NULL;
}
idUserInterface *idUserInterfaceManagerLocal::FindDemoGui( const char *qpath ) {
int c = demoGuis.Num();
for ( int i = 0; i < c; i++ ) {
if ( !idStr::Icmp( demoGuis[i]->GetSourceFile(), qpath ) ) {
return demoGuis[i];
}
}
return NULL;
}
idListGUI * idUserInterfaceManagerLocal::AllocListGUI( void ) const {
return new idListGUILocal();
}
void idUserInterfaceManagerLocal::FreeListGUI( idListGUI *listgui ) {
delete listgui;
}
/*
===============================================================================
idUserInterfaceLocal
===============================================================================
*/
idUserInterfaceLocal::idUserInterfaceLocal() {
cursorX = cursorY = 0.0;
desktop = NULL;
loading = false;
active = false;
interactive = false;
uniqued = false;
bindHandler = NULL;
//so the reg eval in gui parsing doesn't get bogus values
time = 0;
refs = 1;
}
idUserInterfaceLocal::~idUserInterfaceLocal() {
delete desktop;
desktop = NULL;
}
const char *idUserInterfaceLocal::Name() const {
return source;
}
const char *idUserInterfaceLocal::Comment() const {
if ( desktop ) {
return desktop->GetComment();
}
return "";
}
bool idUserInterfaceLocal::IsInteractive() const {
return interactive;
}
bool idUserInterfaceLocal::InitFromFile( const char *qpath, bool rebuild, bool cache ) {
if ( !( qpath && *qpath ) ) {
// FIXME: Memory leak!!
return false;
}
loading = true;
if ( rebuild ) {
delete desktop;
desktop = new idWindow( this );
} else if ( desktop == NULL ) {
desktop = new idWindow( this );
}
source = qpath;
state.Set( "text", "Test Text!" );
idParser src( LEXFL_NOFATALERRORS | LEXFL_NOSTRINGCONCAT | LEXFL_ALLOWMULTICHARLITERALS | LEXFL_ALLOWBACKSLASHSTRINGCONCAT );
//Load the timestamp so reload guis will work correctly
fileSystem->ReadFile(qpath, NULL, &timeStamp);
src.LoadFile( qpath );
if ( src.IsLoaded() ) {
idToken token;
while( src.ReadToken( &token ) ) {
if ( idStr::Icmp( token, "windowDef" ) == 0 ) {
desktop->SetDC( &uiManagerLocal.dc );
if ( desktop->Parse( &src, rebuild ) ) {
desktop->SetFlag( WIN_DESKTOP );
desktop->FixupParms();
}
continue;
}
}
state.Set( "name", qpath );
} else {
desktop->SetDC( &uiManagerLocal.dc );
desktop->SetFlag( WIN_DESKTOP );
desktop->name = "Desktop";
desktop->text = va( "Invalid GUI: %s", qpath );
desktop->rect = idRectangle( 0.0f, 0.0f, 640.0f, 480.0f );
desktop->drawRect = desktop->rect;
desktop->foreColor = idVec4( 1.0f, 1.0f, 1.0f, 1.0f );
desktop->backColor = idVec4( 0.0f, 0.0f, 0.0f, 1.0f );
desktop->SetupFromState();
common->Warning( "Couldn't load gui: '%s'", qpath );
}
interactive = desktop->Interactive();
if ( uiManagerLocal.guis.Find( this ) == NULL ) {
uiManagerLocal.guis.Append( this );
}
loading = false;
return true;
}
const char *idUserInterfaceLocal::HandleEvent( const sysEvent_t *event, int _time, bool *updateVisuals ) {
time = _time;
if ( bindHandler && event->evType == SE_KEY && event->evValue2 == 1 ) {
const char *ret = bindHandler->HandleEvent( event, updateVisuals );
bindHandler = NULL;
return ret;
}
if ( event->evType == SE_MOUSE ) {
cursorX += event->evValue;
cursorY += event->evValue2;
if (cursorX < 0) {
cursorX = 0;
}
if (cursorY < 0) {
cursorY = 0;
}
}
if ( desktop ) {
return desktop->HandleEvent( event, updateVisuals );
}
return "";
}
void idUserInterfaceLocal::HandleNamedEvent ( const char* eventName ) {
desktop->RunNamedEvent( eventName );
}
void idUserInterfaceLocal::Redraw( int _time ) {
if ( r_skipGuiShaders.GetInteger() > 5 ) {
return;
}
if ( !loading && desktop ) {
time = _time;
uiManagerLocal.dc.PushClipRect( uiManagerLocal.screenRect );
desktop->Redraw( 0, 0 );
uiManagerLocal.dc.PopClipRect();
}
}
void idUserInterfaceLocal::DrawCursor() {
if ( !desktop || desktop->GetFlags() & WIN_MENUGUI ) {
uiManagerLocal.dc.DrawCursor(&cursorX, &cursorY, 32.0f );
} else {
uiManagerLocal.dc.DrawCursor(&cursorX, &cursorY, 64.0f );
}
}
const idDict &idUserInterfaceLocal::State() const {
return state;
}
void idUserInterfaceLocal::DeleteStateVar( const char *varName ) {
state.Delete( varName );
}
void idUserInterfaceLocal::SetStateString( const char *varName, const char *value ) {
state.Set( varName, value );
}
void idUserInterfaceLocal::SetStateBool( const char *varName, const bool value ) {
state.SetBool( varName, value );
}
void idUserInterfaceLocal::SetStateInt( const char *varName, const int value ) {
state.SetInt( varName, value );
}
void idUserInterfaceLocal::SetStateFloat( const char *varName, const float value ) {
state.SetFloat( varName, value );
}
const char* idUserInterfaceLocal::GetStateString( const char *varName, const char* defaultString ) const {
return state.GetString(varName, defaultString);
}
bool idUserInterfaceLocal::GetStateBool( const char *varName, const char* defaultString ) const {
return state.GetBool(varName, defaultString);
}
int idUserInterfaceLocal::GetStateInt( const char *varName, const char* defaultString ) const {
return state.GetInt(varName, defaultString);
}
float idUserInterfaceLocal::GetStateFloat( const char *varName, const char* defaultString ) const {
return state.GetFloat(varName, defaultString);
}
void idUserInterfaceLocal::StateChanged( int _time, bool redraw ) {
time = _time;
if (desktop) {
desktop->StateChanged( redraw );
}
if ( state.GetBool( "noninteractive" ) ) {
interactive = false;
}
else {
if (desktop) {
interactive = desktop->Interactive();
} else {
interactive = false;
}
}
}
const char *idUserInterfaceLocal::Activate(bool activate, int _time) {
time = _time;
active = activate;
if ( desktop ) {
activateStr = "";
desktop->Activate( activate, activateStr );
return activateStr;
}
return "";
}
void idUserInterfaceLocal::Trigger(int _time) {
time = _time;
if ( desktop ) {
desktop->Trigger();
}
}
void idUserInterfaceLocal::ReadFromDemoFile( class idDemoFile *f ) {
idStr work;
f->ReadDict( state );
source = state.GetString("name");
if (desktop == NULL) {
f->Log("creating new gui\n");
desktop = new idWindow(this);
desktop->SetFlag( WIN_DESKTOP );
desktop->SetDC( &uiManagerLocal.dc );
desktop->ReadFromDemoFile(f);
} else {
f->Log("re-using gui\n");
desktop->ReadFromDemoFile(f, false);
}
f->ReadFloat( cursorX );
f->ReadFloat( cursorY );
bool add = true;
int c = uiManagerLocal.demoGuis.Num();
for ( int i = 0; i < c; i++ ) {
if ( uiManagerLocal.demoGuis[i] == this ) {
add = false;
break;
}
}
if (add) {
uiManagerLocal.demoGuis.Append(this);
}
}
void idUserInterfaceLocal::WriteToDemoFile( class idDemoFile *f ) {
idStr work;
f->WriteDict( state );
if (desktop) {
desktop->WriteToDemoFile(f);
}
f->WriteFloat( cursorX );
f->WriteFloat( cursorY );
}
bool idUserInterfaceLocal::WriteToSaveGame( idFile *savefile ) const {
int len;
const idKeyValue *kv;
const char *string;
int num = state.GetNumKeyVals();
savefile->Write( &num, sizeof( num ) );
for( int i = 0; i < num; i++ ) {
kv = state.GetKeyVal( i );
len = kv->GetKey().Length();
string = kv->GetKey().c_str();
savefile->Write( &len, sizeof( len ) );
savefile->Write( string, len );
len = kv->GetValue().Length();
string = kv->GetValue().c_str();
savefile->Write( &len, sizeof( len ) );
savefile->Write( string, len );
}
savefile->Write( &active, sizeof( active ) );
savefile->Write( &interactive, sizeof( interactive ) );
savefile->Write( &uniqued, sizeof( uniqued ) );
savefile->Write( &time, sizeof( time ) );
len = activateStr.Length();
savefile->Write( &len, sizeof( len ) );
savefile->Write( activateStr.c_str(), len );
len = pendingCmd.Length();
savefile->Write( &len, sizeof( len ) );
savefile->Write( pendingCmd.c_str(), len );
len = returnCmd.Length();
savefile->Write( &len, sizeof( len ) );
savefile->Write( returnCmd.c_str(), len );
savefile->Write( &cursorX, sizeof( cursorX ) );
savefile->Write( &cursorY, sizeof( cursorY ) );
desktop->WriteToSaveGame( savefile );
return true;
}
bool idUserInterfaceLocal::ReadFromSaveGame( idFile *savefile ) {
int num;
int i, len;
idStr key;
idStr value;
savefile->Read( &num, sizeof( num ) );
state.Clear();
for( i = 0; i < num; i++ ) {
savefile->Read( &len, sizeof( len ) );
key.Fill( ' ', len );
savefile->Read( &key[0], len );
savefile->Read( &len, sizeof( len ) );
value.Fill( ' ', len );
savefile->Read( &value[0], len );
state.Set( key, value );
}
savefile->Read( &active, sizeof( active ) );
savefile->Read( &interactive, sizeof( interactive ) );
savefile->Read( &uniqued, sizeof( uniqued ) );
savefile->Read( &time, sizeof( time ) );
savefile->Read( &len, sizeof( len ) );
activateStr.Fill( ' ', len );
savefile->Read( &activateStr[0], len );
savefile->Read( &len, sizeof( len ) );
pendingCmd.Fill( ' ', len );
savefile->Read( &pendingCmd[0], len );
savefile->Read( &len, sizeof( len ) );
returnCmd.Fill( ' ', len );
savefile->Read( &returnCmd[0], len );
savefile->Read( &cursorX, sizeof( cursorX ) );
savefile->Read( &cursorY, sizeof( cursorY ) );
desktop->ReadFromSaveGame( savefile );
return true;
}
size_t idUserInterfaceLocal::Size() {
size_t sz = sizeof(*this) + state.Size() + source.Allocated();
if ( desktop ) {
sz += desktop->Size();
}
return sz;
}
void idUserInterfaceLocal::RecurseSetKeyBindingNames( idWindow *window ) {
int i;
idWinVar *v = window->GetWinVarByName( "bind" );
if ( v ) {
SetStateString( v->GetName(), idKeyInput::KeysFromBinding( v->GetName() ) );
}
i = 0;
while ( i < window->GetChildCount() ) {
idWindow *next = window->GetChild( i );
if ( next ) {
RecurseSetKeyBindingNames( next );
}
i++;
}
}
/*
==============
idUserInterfaceLocal::SetKeyBindingNames
==============
*/
void idUserInterfaceLocal::SetKeyBindingNames( void ) {
if ( !desktop ) {
return;
}
// walk the windows
RecurseSetKeyBindingNames( desktop );
}
/*
==============
idUserInterfaceLocal::SetCursor
==============
*/
void idUserInterfaceLocal::SetCursor( float x, float y ) {
cursorX = x;
cursorY = y;
}