dhewm3/neo/tools/radiant/PARSE.CPP
Daniel Gibson 9a95a2a1cf Building with editor support (on Win w/ VS2017) works \o/
Editor also seems to start, didn't test much further.

Only tested 32bit Windows, I fear the editor code isn't 64bit clean..

I hope I haven't broken anything elsewhere..
2019-01-13 22:52:28 +01:00

156 lines
3.6 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "tools/edit_gui_common.h"
#include "qe3.h"
char token[MAXTOKEN];
bool unget;
const char *script_p;
int scriptline;
void StartTokenParsing (const char *data)
{
scriptline = 1;
script_p = data;
unget = false;
}
bool WINAPI GetToken (bool crossline)
{
char *token_p;
if (unget) // is a token already waiting?
{
unget = false;
return true;
}
//
// skip space
//
skipspace:
while (*script_p <= 32)
{
if (!*script_p)
{
if (!crossline)
common->Printf("Warning: Line %i is incomplete [01]\n",scriptline);
return false;
}
if (*script_p++ == '\n')
{
if (!crossline)
common->Printf("Warning: Line %i is incomplete [02]\n",scriptline);
scriptline++;
}
}
if (script_p[0] == '/' && script_p[1] == '/') // comment field
{
if (!crossline)
common->Printf("Warning: Line %i is incomplete [03]\n",scriptline);
while (*script_p++ != '\n')
if (!*script_p)
{
if (!crossline)
common->Printf("Warning: Line %i is incomplete [04]\n",scriptline);
return false;
}
goto skipspace;
}
//
// copy token
//
token_p = token;
if (*script_p == '"')
{
script_p++;
//if (*script_p == '"') // handle double quotes i suspect they are put in by other editors cccasionally
// script_p++;
while ( *script_p != '"' )
{
if (!*script_p)
Error ("EOF inside quoted token");
*token_p++ = *script_p++;
if (token_p == &token[MAXTOKEN])
Error ("Token too large on line %i",scriptline);
}
script_p++;
//if (*script_p == '"') // handle double quotes i suspect they are put in by other editors cccasionally
// script_p++;
}
else while ( *script_p > 32 )
{
*token_p++ = *script_p++;
if (token_p == &token[MAXTOKEN])
Error ("Token too large on line %i",scriptline);
}
*token_p = 0;
return true;
}
void WINAPI UngetToken (void)
{
unget = true;
}
/*
==============
TokenAvailable
Returns true if there is another token on the line
==============
*/
bool TokenAvailable (void)
{
const char *search_p;
search_p = script_p;
while ( *search_p <= 32)
{
if (*search_p == '\n')
return false;
if (*search_p == 0)
return false;
search_p++;
}
if (*search_p == ';')
return false;
return true;
}