mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-27 06:32:27 +00:00
79ad905e05
Excluding 3rd party files.
228 lines
5.8 KiB
C++
228 lines
5.8 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#ifndef __STRPOOL_H__
|
|
#define __STRPOOL_H__
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
idStrPool
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
class idStrPool;
|
|
|
|
class idPoolStr : public idStr {
|
|
friend class idStrPool;
|
|
|
|
public:
|
|
idPoolStr() { numUsers = 0; }
|
|
~idPoolStr() { assert( numUsers == 0 ); }
|
|
|
|
// returns total size of allocated memory
|
|
size_t Allocated( void ) const { return idStr::Allocated(); }
|
|
// returns total size of allocated memory including size of string pool type
|
|
size_t Size( void ) const { return sizeof( *this ) + Allocated(); }
|
|
// returns a pointer to the pool this string was allocated from
|
|
const idStrPool * GetPool( void ) const { return pool; }
|
|
|
|
private:
|
|
idStrPool * pool;
|
|
mutable int numUsers;
|
|
};
|
|
|
|
class idStrPool {
|
|
public:
|
|
idStrPool() { caseSensitive = true; }
|
|
|
|
void SetCaseSensitive( bool caseSensitive );
|
|
|
|
int Num( void ) const { return pool.Num(); }
|
|
size_t Allocated( void ) const;
|
|
size_t Size( void ) const;
|
|
|
|
const idPoolStr * operator[]( int index ) const { return pool[index]; }
|
|
|
|
const idPoolStr * AllocString( const char *string );
|
|
void FreeString( const idPoolStr *poolStr );
|
|
const idPoolStr * CopyString( const idPoolStr *poolStr );
|
|
void Clear( void );
|
|
|
|
private:
|
|
bool caseSensitive;
|
|
idList<idPoolStr *> pool;
|
|
idHashIndex poolHash;
|
|
};
|
|
|
|
/*
|
|
================
|
|
idStrPool::SetCaseSensitive
|
|
================
|
|
*/
|
|
ID_INLINE void idStrPool::SetCaseSensitive( bool caseSensitive ) {
|
|
this->caseSensitive = caseSensitive;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idStrPool::AllocString
|
|
================
|
|
*/
|
|
ID_INLINE const idPoolStr *idStrPool::AllocString( const char *string ) {
|
|
int i, hash;
|
|
idPoolStr *poolStr;
|
|
|
|
hash = poolHash.GenerateKey( string, caseSensitive );
|
|
if ( caseSensitive ) {
|
|
for ( i = poolHash.First( hash ); i != -1; i = poolHash.Next( i ) ) {
|
|
if ( pool[i]->Cmp( string ) == 0 ) {
|
|
pool[i]->numUsers++;
|
|
return pool[i];
|
|
}
|
|
}
|
|
} else {
|
|
for ( i = poolHash.First( hash ); i != -1; i = poolHash.Next( i ) ) {
|
|
if ( pool[i]->Icmp( string ) == 0 ) {
|
|
pool[i]->numUsers++;
|
|
return pool[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
poolStr = new idPoolStr;
|
|
*static_cast<idStr *>(poolStr) = string;
|
|
poolStr->pool = this;
|
|
poolStr->numUsers = 1;
|
|
poolHash.Add( hash, pool.Append( poolStr ) );
|
|
return poolStr;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idStrPool::FreeString
|
|
================
|
|
*/
|
|
ID_INLINE void idStrPool::FreeString( const idPoolStr *poolStr ) {
|
|
int i, hash;
|
|
|
|
assert( poolStr->numUsers >= 1 );
|
|
assert( poolStr->pool == this );
|
|
|
|
poolStr->numUsers--;
|
|
if ( poolStr->numUsers <= 0 ) {
|
|
hash = poolHash.GenerateKey( poolStr->c_str(), caseSensitive );
|
|
if ( caseSensitive ) {
|
|
for ( i = poolHash.First( hash ); i != -1; i = poolHash.Next( i ) ) {
|
|
if ( pool[i]->Cmp( poolStr->c_str() ) == 0 ) {
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
for ( i = poolHash.First( hash ); i != -1; i = poolHash.Next( i ) ) {
|
|
if ( pool[i]->Icmp( poolStr->c_str() ) == 0 ) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
assert( i != -1 );
|
|
assert( pool[i] == poolStr );
|
|
delete pool[i];
|
|
pool.RemoveIndex( i );
|
|
poolHash.RemoveIndex( hash, i );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idStrPool::CopyString
|
|
================
|
|
*/
|
|
ID_INLINE const idPoolStr *idStrPool::CopyString( const idPoolStr *poolStr ) {
|
|
|
|
assert( poolStr->numUsers >= 1 );
|
|
|
|
if ( poolStr->pool == this ) {
|
|
// the string is from this pool so just increase the user count
|
|
poolStr->numUsers++;
|
|
return poolStr;
|
|
} else {
|
|
// the string is from another pool so it needs to be re-allocated from this pool.
|
|
return AllocString( poolStr->c_str() );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idStrPool::Clear
|
|
================
|
|
*/
|
|
ID_INLINE void idStrPool::Clear( void ) {
|
|
int i;
|
|
|
|
for ( i = 0; i < pool.Num(); i++ ) {
|
|
pool[i]->numUsers = 0;
|
|
}
|
|
pool.DeleteContents( true );
|
|
poolHash.Free();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idStrPool::Allocated
|
|
================
|
|
*/
|
|
ID_INLINE size_t idStrPool::Allocated( void ) const {
|
|
int i;
|
|
size_t size;
|
|
|
|
size = pool.Allocated() + poolHash.Allocated();
|
|
for ( i = 0; i < pool.Num(); i++ ) {
|
|
size += pool[i]->Allocated();
|
|
}
|
|
return size;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idStrPool::Size
|
|
================
|
|
*/
|
|
ID_INLINE size_t idStrPool::Size( void ) const {
|
|
int i;
|
|
size_t size;
|
|
|
|
size = pool.Size() + poolHash.Size();
|
|
for ( i = 0; i < pool.Num(); i++ ) {
|
|
size += pool[i]->Size();
|
|
}
|
|
return size;
|
|
}
|
|
|
|
#endif /* !__STRPOOL_H__ */
|