dhewm3/neo/renderer/MegaTexture.cpp
dhewg 736ec20d4d Untangle the epic precompiled.h mess
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00

911 lines
25 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "sys/platform.h"
#include "framework/Session.h"
#include "renderer/tr_local.h"
#include "renderer/MegaTexture.h"
idCVar idMegaTexture::r_megaTextureLevel( "r_megaTextureLevel", "0", CVAR_RENDERER | CVAR_INTEGER, "draw only a specific level" );
idCVar idMegaTexture::r_showMegaTexture( "r_showMegaTexture", "0", CVAR_RENDERER | CVAR_BOOL, "display all the level images" );
idCVar idMegaTexture::r_showMegaTextureLabels( "r_showMegaTextureLabels", "0", CVAR_RENDERER | CVAR_BOOL, "draw colored blocks in each tile" );
idCVar idMegaTexture::r_skipMegaTexture( "r_skipMegaTexture", "0", CVAR_RENDERER | CVAR_INTEGER, "only use the lowest level image" );
idCVar idMegaTexture::r_terrainScale( "r_terrainScale", "3", CVAR_RENDERER | CVAR_INTEGER, "vertically scale USGS data" );
/*
allow sparse population of the upper detail tiles
*/
int RoundDownToPowerOfTwo( int num ) {
int pot;
for (pot = 1 ; (pot*2) <= num ; pot<<=1) {
}
return pot;
}
static union {
int intVal;
byte color[4];
} fillColor;
static byte colors[8][4] = {
{ 0, 0, 0, 255 },
{ 255, 0, 0, 255 },
{ 0, 255, 0, 255 },
{ 255, 255, 0, 255 },
{ 0, 0, 255, 255 },
{ 255, 0, 255, 255 },
{ 0, 255, 255, 255 },
{ 255, 255, 255, 255 }
};
static void R_EmptyLevelImage( idImage *image ) {
int c = MAX_LEVEL_WIDTH * MAX_LEVEL_WIDTH;
byte *data = (byte *)_alloca( c*4 );
for ( int i = 0 ; i < c ; i++ ) {
((int *)data)[i] = fillColor.intVal;
}
// FIXME: this won't live past vid mode changes
image->GenerateImage( data, MAX_LEVEL_WIDTH, MAX_LEVEL_WIDTH,
TF_DEFAULT, false, TR_REPEAT, TD_HIGH_QUALITY );
}
/*
====================
InitFromMegaFile
====================
*/
bool idMegaTexture::InitFromMegaFile( const char *fileBase ) {
idStr name = "megaTextures/";
name += fileBase;
name.StripFileExtension();
name += ".mega";
int width, height;
fileHandle = fileSystem->OpenFileRead( name.c_str() );
if ( !fileHandle ) {
common->Printf( "idMegaTexture: failed to open %s\n", name.c_str() );
return false;
}
fileHandle->Read( &header, sizeof( header ) );
if ( header.tileSize < 64 || header.tilesWide < 1 || header.tilesHigh < 1 ) {
common->Printf( "idMegaTexture: bad header on %s\n", name.c_str() );
return false;
}
currentTriMapping = NULL;
numLevels = 0;
width = header.tilesWide;
height = header.tilesHigh;
int tileOffset = 1; // just past the header
memset( levels, 0, sizeof( levels ) );
while( 1 ) {
idTextureLevel *level = &levels[numLevels];
level->mega = this;
level->tileOffset = tileOffset;
level->tilesWide = width;
level->tilesHigh = height;
level->parms[0] = -1; // initially mask everything
level->parms[1] = 0;
level->parms[2] = 0;
level->parms[3] = (float)width / TILE_PER_LEVEL;
level->Invalidate();
tileOffset += level->tilesWide * level->tilesHigh;
char str[1024];
sprintf( str, "MEGA_%s_%i", fileBase, numLevels );
// give each level a default fill color
for (int i = 0 ; i < 4 ; i++ ) {
fillColor.color[i] = colors[numLevels+1][i];
}
levels[numLevels].image = globalImages->ImageFromFunction( str, R_EmptyLevelImage );
numLevels++;
if ( width <= TILE_PER_LEVEL && height <= TILE_PER_LEVEL ) {
break;
}
width = ( width + 1 ) >> 1;
height = ( height + 1 ) >> 1;
}
// force first bind to load everything
currentViewOrigin[0] = -99999999.0f;
currentViewOrigin[1] = -99999999.0f;
currentViewOrigin[2] = -99999999.0f;
return true;
}
/*
====================
SetMappingForSurface
analyzes xyz and st to create a mapping
This is not very robust, but works for rectangular grids
====================
*/
void idMegaTexture::SetMappingForSurface( const srfTriangles_t *tri ) {
if ( tri == currentTriMapping ) {
return;
}
currentTriMapping = tri;
if ( !tri->verts ) {
return;
}
idDrawVert origin, axis[2];
origin.st[0] = 1.0;
origin.st[1] = 1.0;
axis[0].st[0] = 0;
axis[0].st[1] = 1;
axis[1].st[0] = 1;
axis[1].st[1] = 0;
for ( int i = 0 ; i < tri->numVerts ; i++ ) {
idDrawVert *v = &tri->verts[i];
if ( v->st[0] <= origin.st[0] && v->st[1] <= origin.st[1] ) {
origin = *v;
}
if ( v->st[0] >= axis[0].st[0] && v->st[1] <= axis[0].st[1] ) {
axis[0] = *v;
}
if ( v->st[0] <= axis[1].st[0] && v->st[1] >= axis[1].st[1] ) {
axis[1] = *v;
}
}
for ( int i = 0 ; i < 2 ; i++ ) {
idVec3 dir = axis[i].xyz - origin.xyz;
float texLen = axis[i].st[i] - origin.st[i];
float spaceLen = (axis[i].xyz - origin.xyz).Length();
float scale = texLen / (spaceLen*spaceLen);
dir *= scale;
float c = origin.xyz * dir - origin.st[i];
localViewToTextureCenter[i][0] = dir[0];
localViewToTextureCenter[i][1] = dir[1];
localViewToTextureCenter[i][2] = dir[2];
localViewToTextureCenter[i][3] = -c;
}
}
/*
====================
BindForViewOrigin
====================
*/
void idMegaTexture::BindForViewOrigin( const idVec3 viewOrigin ) {
SetViewOrigin( viewOrigin );
// borderClamp image goes in texture 0
GL_SelectTexture( 0 );
globalImages->borderClampImage->Bind();
// level images in higher textures, blurriest first
for ( int i = 0 ; i < 7 ; i++ ) {
GL_SelectTexture( 1+i );
if ( i >= numLevels ) {
globalImages->whiteImage->Bind();
static float parms[4] = { -2, -2, 0, 1 }; // no contribution
qglProgramLocalParameter4fvARB( GL_VERTEX_PROGRAM_ARB, i, parms );
} else {
idTextureLevel *level = &levels[ numLevels-1-i ];
if ( r_showMegaTexture.GetBool() ) {
if ( i & 1 ) {
globalImages->blackImage->Bind();
} else {
globalImages->whiteImage->Bind();
}
} else {
level->image->Bind();
}
qglProgramLocalParameter4fvARB( GL_VERTEX_PROGRAM_ARB, i, level->parms );
}
}
float parms[4];
parms[0] = 0;
parms[1] = 0;
parms[2] = 0;
parms[3] = 1;
qglProgramLocalParameter4fvARB( GL_VERTEX_PROGRAM_ARB, 7, parms );
parms[0] = 1;
parms[1] = 1;
parms[2] = r_terrainScale.GetFloat();
parms[3] = 1;
qglProgramLocalParameter4fvARB( GL_VERTEX_PROGRAM_ARB, 8, parms );
}
/*
====================
Unbind
This can go away once everything uses fragment programs so the enable states don't
need tracking
====================
*/
void idMegaTexture::Unbind( void ) {
for ( int i = 0 ; i < numLevels ; i++ ) {
GL_SelectTexture( 1+i );
globalImages->BindNull();
}
}
/*
====================
SetViewOrigin
====================
*/
void idMegaTexture::SetViewOrigin( const idVec3 viewOrigin ) {
if ( r_showMegaTextureLabels.IsModified() ) {
r_showMegaTextureLabels.ClearModified();
currentViewOrigin[0] = viewOrigin[0] + 0.1; // force a change
for ( int i = 0 ; i < numLevels ; i++ ) {
levels[i].Invalidate();
}
}
if ( viewOrigin == currentViewOrigin ) {
return;
}
if ( r_skipMegaTexture.GetBool() ) {
return;
}
currentViewOrigin = viewOrigin;
float texCenter[2];
// convert the viewOrigin to a texture center, which will
// be a different conversion for each megaTexture
for ( int i = 0 ; i < 2 ; i++ ) {
texCenter[i] =
viewOrigin[0] * localViewToTextureCenter[i][0] +
viewOrigin[1] * localViewToTextureCenter[i][1] +
viewOrigin[2] * localViewToTextureCenter[i][2] +
localViewToTextureCenter[i][3];
}
for ( int i = 0 ; i < numLevels ; i++ ) {
levels[i].UpdateForCenter( texCenter );
}
}
/*
====================
UpdateTile
A local tile will only be mapped to globalTile[ localTile + X * TILE_PER_LEVEL ] for some x
====================
*/
void idTextureLevel::UpdateTile( int localX, int localY, int globalX, int globalY ) {
idTextureTile *tile = &tileMap[localX][localY];
if ( tile->x == globalX && tile->y == globalY ) {
return;
}
if ( (globalX & (TILE_PER_LEVEL-1)) != localX || (globalY & (TILE_PER_LEVEL-1)) != localY ) {
common->Error( "idTextureLevel::UpdateTile: bad coordinate mod" );
}
tile->x = globalX;
tile->y = globalY;
byte data[ TILE_SIZE * TILE_SIZE * 4 ];
if ( globalX >= tilesWide || globalX < 0 || globalY >= tilesHigh || globalY < 0 ) {
// off the map
memset( data, 0, sizeof( data ) );
} else {
// extract the data from the full image (FIXME: background load from disk)
int tileNum = tileOffset + tile->y * tilesWide + tile->x;
int tileSize = TILE_SIZE * TILE_SIZE * 4;
mega->fileHandle->Seek( tileNum * tileSize, FS_SEEK_SET );
memset( data, 128, sizeof( data ) );
mega->fileHandle->Read( data, tileSize );
}
if ( idMegaTexture::r_showMegaTextureLabels.GetBool() ) {
// put a color marker in it
byte color[4] = { 255 * localX / TILE_PER_LEVEL, 255 * localY / TILE_PER_LEVEL, 0, 0 };
for ( int x = 0 ; x < 8 ; x++ ) {
for ( int y = 0 ; y < 8 ; y++ ) {
*(int *)&data[ ( ( y + TILE_SIZE/2 - 4 ) * TILE_SIZE + x + TILE_SIZE/2 - 4 ) * 4 ] = *(int *)color;
}
}
}
// upload all the mip-map levels
int level = 0;
int size = TILE_SIZE;
while ( 1 ) {
qglTexSubImage2D( GL_TEXTURE_2D, level, localX * size, localY * size, size, size, GL_RGBA, GL_UNSIGNED_BYTE, data );
size >>= 1;
level++;
if ( size == 0 ) {
break;
}
// mip-map in place
for ( int y = 0 ; y < size ; y++ ) {
byte *in, *in2, *out;
in = data + y * size * 16;
in2 = in + size * 8;
out = data + y * size * 4;
for ( int x = 0 ; x < size ; x++ ) {
out[x*4+0] = ( in[x*8+0] + in[x*8+4+0] + in2[x*8+0] + in2[x*8+4+0] ) >> 2;
out[x*4+1] = ( in[x*8+1] + in[x*8+4+1] + in2[x*8+1] + in2[x*8+4+1] ) >> 2;
out[x*4+2] = ( in[x*8+2] + in[x*8+4+2] + in2[x*8+2] + in2[x*8+4+2] ) >> 2;
out[x*4+3] = ( in[x*8+3] + in[x*8+4+3] + in2[x*8+3] + in2[x*8+4+3] ) >> 2;
}
}
}
}
/*
====================
UpdateForCenter
Center is in the 0.0 to 1.0 range
====================
*/
void idTextureLevel::UpdateForCenter( float center[2] ) {
int globalTileCorner[2];
int localTileOffset[2];
if ( tilesWide <= TILE_PER_LEVEL && tilesHigh <= TILE_PER_LEVEL ) {
globalTileCorner[0] = 0;
globalTileCorner[1] = 0;
localTileOffset[0] = 0;
localTileOffset[1] = 0;
// orient the mask so that it doesn't mask anything at all
parms[0] = 0.25;
parms[1] = 0.25;
parms[3] = 0.25;
} else {
for ( int i = 0 ; i < 2 ; i++ ) {
float global[2];
// this value will be outside the 0.0 to 1.0 range unless
// we are in the corner of the megaTexture
global[i] = ( center[i] * parms[3] - 0.5 ) * TILE_PER_LEVEL;
globalTileCorner[i] = (int)( global[i] + 0.5 );
localTileOffset[i] = globalTileCorner[i] & (TILE_PER_LEVEL-1);
// scaling for the mask texture to only allow the proper window
// of tiles to show through
parms[i] = -globalTileCorner[i] / (float)TILE_PER_LEVEL;
}
}
image->Bind();
for ( int x = 0 ; x < TILE_PER_LEVEL ; x++ ) {
for ( int y = 0 ; y < TILE_PER_LEVEL ; y++ ) {
int globalTile[2];
globalTile[0] = globalTileCorner[0] + ( ( x - localTileOffset[0] ) & (TILE_PER_LEVEL-1) );
globalTile[1] = globalTileCorner[1] + ( ( y - localTileOffset[1] ) & (TILE_PER_LEVEL-1) );
UpdateTile( x, y, globalTile[0], globalTile[1] );
}
}
}
/*
=====================
Invalidate
Forces all tiles to be regenerated
=====================
*/
void idTextureLevel::Invalidate() {
for ( int x = 0 ; x < TILE_PER_LEVEL ; x++ ) {
for ( int y = 0 ; y < TILE_PER_LEVEL ; y++ ) {
tileMap[x][y].x =
tileMap[x][y].y = -99999;
}
}
}
//===================================================================================================
typedef struct _TargaHeader {
unsigned char id_length, colormap_type, image_type;
unsigned short colormap_index, colormap_length;
unsigned char colormap_size;
unsigned short x_origin, y_origin, width, height;
unsigned char pixel_size, attributes;
} TargaHeader;
static byte ReadByte( idFile *f ) {
byte b;
f->Read( &b, 1 );
return b;
}
static short ReadShort( idFile *f ) {
byte b[2];
f->Read( &b, 2 );
return b[0] + ( b[1] << 8 );
}
/*
====================
GenerateMegaMipMaps
====================
*/
void idMegaTexture::GenerateMegaMipMaps( megaTextureHeader_t *header, idFile *outFile ) {
outFile->Flush();
// out fileSystem doesn't allow read / write access...
idFile *inFile = fileSystem->OpenFileRead( outFile->GetName() );
int tileOffset = 1;
int width = header->tilesWide;
int height = header->tilesHigh;
int tileSize = header->tileSize * header->tileSize * 4;
byte *oldBlock = (byte *)_alloca( tileSize );
byte *newBlock = (byte *)_alloca( tileSize );
while ( width > 1 || height > 1 ) {
int newHeight = (height+1) >> 1;
if ( newHeight < 1 ) {
newHeight = 1;
}
int newWidth = (width+1) >> 1;
if ( width < 1 ) {
width = 1;
}
common->Printf( "generating %i x %i block mip level\n", newWidth, newHeight );
int tileNum;
for ( int y = 0 ; y < newHeight ; y++ ) {
common->Printf( "row %i\n", y );
session->UpdateScreen();
for ( int x = 0 ; x < newWidth ; x++ ) {
// mip map four original blocks down into a single new block
for ( int yy = 0 ; yy < 2 ; yy++ ) {
for ( int xx = 0 ; xx< 2 ; xx++ ) {
int tx = x*2 + xx;
int ty = y*2 + yy;
if ( tx > width || ty > height ) {
// off edge, zero fill
memset( newBlock, 0, sizeof( tileSize ) );
} else {
tileNum = tileOffset + ty * width + tx;
inFile->Seek( tileNum * tileSize, FS_SEEK_SET );
inFile->Read( oldBlock, tileSize );
}
// mip map the new pixels
for ( int yyy = 0 ; yyy < TILE_SIZE / 2 ; yyy++ ) {
for ( int xxx = 0 ; xxx < TILE_SIZE / 2 ; xxx++ ) {
byte *in = &oldBlock[ ( yyy * 2 * TILE_SIZE + xxx * 2 ) * 4 ];
byte *out = &newBlock[ ( ( ( TILE_SIZE/2 * yy ) + yyy ) * TILE_SIZE + ( TILE_SIZE/2 * xx ) + xxx ) * 4 ];
out[0] = ( in[0] + in[4] + in[0+TILE_SIZE*4] + in[4+TILE_SIZE*4] ) >> 2;
out[1] = ( in[1] + in[5] + in[1+TILE_SIZE*4] + in[5+TILE_SIZE*4] ) >> 2;
out[2] = ( in[2] + in[6] + in[2+TILE_SIZE*4] + in[6+TILE_SIZE*4] ) >> 2;
out[3] = ( in[3] + in[7] + in[3+TILE_SIZE*4] + in[7+TILE_SIZE*4] ) >> 2;
}
}
// write the block out
tileNum = tileOffset + width * height + y * newWidth + x;
outFile->Seek( tileNum * tileSize, FS_SEEK_SET );
outFile->Write( newBlock, tileSize );
}
}
}
}
tileOffset += width * height;
width = newWidth;
height = newHeight;
}
delete inFile;
}
/*
====================
GenerateMegaPreview
Make a 2k x 2k preview image for a mega texture that can be used in modeling programs
====================
*/
void idMegaTexture::GenerateMegaPreview( const char *fileName ) {
idFile *fileHandle = fileSystem->OpenFileRead( fileName );
if ( !fileHandle ) {
common->Printf( "idMegaTexture: failed to open %s\n", fileName );
return;
}
idStr outName = fileName;
outName.StripFileExtension();
outName += "_preview.tga";
common->Printf( "Creating %s.\n", outName.c_str() );
megaTextureHeader_t header;
fileHandle->Read( &header, sizeof( header ) );
if ( header.tileSize < 64 || header.tilesWide < 1 || header.tilesHigh < 1 ) {
common->Printf( "idMegaTexture: bad header on %s\n", fileName );
return;
}
int tileSize = header.tileSize;
int width = header.tilesWide;
int height = header.tilesHigh;
int tileOffset = 1;
int tileBytes = tileSize * tileSize * 4;
// find the level that fits
while ( width * tileSize > 2048 || height * tileSize > 2048 ) {
tileOffset += width * height;
width >>= 1;
if ( width < 1 ) {
width = 1;
}
height >>= 1;
if ( height < 1 ) {
height = 1;
}
}
byte *pic = (byte *)R_StaticAlloc( width * height * tileBytes );
byte *oldBlock = (byte *)_alloca( tileBytes );
for ( int y = 0 ; y < height ; y++ ) {
for ( int x = 0 ; x < width ; x++ ) {
int tileNum = tileOffset + y * width + x;
fileHandle->Seek( tileNum * tileBytes, FS_SEEK_SET );
fileHandle->Read( oldBlock, tileBytes );
for ( int yy = 0 ; yy < tileSize ; yy++ ) {
memcpy( pic + ( ( y * tileSize + yy ) * width * tileSize + x * tileSize ) * 4,
oldBlock + yy * tileSize * 4, tileSize * 4 );
}
}
}
R_WriteTGA( outName.c_str(), pic, width * tileSize, height * tileSize, false );
R_StaticFree( pic );
delete fileHandle;
}
/*
====================
MakeMegaTexture_f
Incrementally load a giant tga file and process into the mega texture block format
====================
*/
void idMegaTexture::MakeMegaTexture_f( const idCmdArgs &args ) {
int columns, fileSize, numBytes;
byte *pixbuf;
int row, column;
TargaHeader targa_header;
if ( args.Argc() != 2 ) {
common->Printf( "USAGE: makeMegaTexture <filebase>\n" );
return;
}
idStr name_s = "megaTextures/";
name_s += args.Argv(1);
name_s.StripFileExtension();
name_s += ".tga";
const char *name = name_s.c_str();
//
// open the file
//
common->Printf( "Opening %s.\n", name );
fileSize = fileSystem->ReadFile( name, NULL, NULL );
idFile *file = fileSystem->OpenFileRead( name );
if ( !file ) {
common->Printf( "Couldn't open %s\n", name );
return;
}
targa_header.id_length = ReadByte( file );
targa_header.colormap_type = ReadByte( file );
targa_header.image_type = ReadByte( file );
targa_header.colormap_index = ReadShort( file );
targa_header.colormap_length = ReadShort( file );
targa_header.colormap_size = ReadByte( file );
targa_header.x_origin = ReadShort( file );
targa_header.y_origin = ReadShort( file );
targa_header.width = ReadShort( file );
targa_header.height = ReadShort( file );
targa_header.pixel_size = ReadByte( file );
targa_header.attributes = ReadByte( file );
if ( targa_header.image_type != 2 && targa_header.image_type != 10 && targa_header.image_type != 3 ) {
common->Error( "LoadTGA( %s ): Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported\n", name );
}
if ( targa_header.colormap_type != 0 ) {
common->Error( "LoadTGA( %s ): colormaps not supported\n", name );
}
if ( ( targa_header.pixel_size != 32 && targa_header.pixel_size != 24 ) && targa_header.image_type != 3 ) {
common->Error( "LoadTGA( %s ): Only 32 or 24 bit images supported (no colormaps)\n", name );
}
if ( targa_header.image_type == 2 || targa_header.image_type == 3 ) {
numBytes = targa_header.width * targa_header.height * ( targa_header.pixel_size >> 3 );
if ( numBytes > fileSize - 18 - targa_header.id_length ) {
common->Error( "LoadTGA( %s ): incomplete file\n", name );
}
}
columns = targa_header.width;
// skip TARGA image comment
if ( targa_header.id_length != 0 ) {
file->Seek( targa_header.id_length, FS_SEEK_CUR );
}
megaTextureHeader_t mtHeader;
mtHeader.tileSize = TILE_SIZE;
mtHeader.tilesWide = RoundDownToPowerOfTwo( targa_header.width ) / TILE_SIZE;
mtHeader.tilesHigh = RoundDownToPowerOfTwo( targa_header.height ) / TILE_SIZE;
idStr outName = name;
outName.StripFileExtension();
outName += ".mega";
common->Printf( "Writing %i x %i size %i tiles to %s.\n",
mtHeader.tilesWide, mtHeader.tilesHigh, mtHeader.tileSize, outName.c_str() );
// open the output megatexture file
idFile *out = fileSystem->OpenFileWrite( outName.c_str() );
out->Write( &mtHeader, sizeof( mtHeader ) );
out->Seek( TILE_SIZE * TILE_SIZE * 4, FS_SEEK_SET );
// we will process this one row of tiles at a time, since the entire thing
// won't fit in memory
byte *targa_rgba = (byte *)R_StaticAlloc( TILE_SIZE * targa_header.width * 4 );
int blockRowsRemaining = mtHeader.tilesHigh;
while ( blockRowsRemaining-- ) {
common->Printf( "%i blockRowsRemaining\n", blockRowsRemaining );
session->UpdateScreen();
if ( targa_header.image_type == 2 || targa_header.image_type == 3 ) {
// Uncompressed RGB or gray scale image
for( row = 0 ; row < TILE_SIZE ; row++ ) {
pixbuf = targa_rgba + row*columns*4;
for( column = 0; column < columns; column++) {
unsigned char red,green,blue,alphabyte;
switch( targa_header.pixel_size ) {
case 8:
blue = ReadByte( file );
green = blue;
red = blue;
*pixbuf++ = red;
*pixbuf++ = green;
*pixbuf++ = blue;
*pixbuf++ = 255;
break;
case 24:
blue = ReadByte( file );
green = ReadByte( file );
red = ReadByte( file );
*pixbuf++ = red;
*pixbuf++ = green;
*pixbuf++ = blue;
*pixbuf++ = 255;
break;
case 32:
blue = ReadByte( file );
green = ReadByte( file );
red = ReadByte( file );
alphabyte = ReadByte( file );
*pixbuf++ = red;
*pixbuf++ = green;
*pixbuf++ = blue;
*pixbuf++ = alphabyte;
break;
default:
common->Error( "LoadTGA( %s ): illegal pixel_size '%d'\n", name, targa_header.pixel_size );
break;
}
}
}
} else if ( targa_header.image_type == 10 ) { // Runlength encoded RGB images
unsigned char red,green,blue,alphabyte,packetHeader,packetSize,j;
red = 0;
green = 0;
blue = 0;
alphabyte = 0xff;
for( row = 0 ; row < TILE_SIZE ; row++ ) {
pixbuf = targa_rgba + row*columns*4;
for( column = 0; column < columns; ) {
packetHeader= ReadByte( file );
packetSize = 1 + (packetHeader & 0x7f);
if ( packetHeader & 0x80 ) { // run-length packet
switch( targa_header.pixel_size ) {
case 24:
blue = ReadByte( file );
green = ReadByte( file );
red = ReadByte( file );
alphabyte = 255;
break;
case 32:
blue = ReadByte( file );
green = ReadByte( file );
red = ReadByte( file );
alphabyte = ReadByte( file );
break;
default:
common->Error( "LoadTGA( %s ): illegal pixel_size '%d'\n", name, targa_header.pixel_size );
break;
}
for( j = 0; j < packetSize; j++ ) {
*pixbuf++=red;
*pixbuf++=green;
*pixbuf++=blue;
*pixbuf++=alphabyte;
column++;
if ( column == columns ) { // run spans across rows
common->Error( "TGA had RLE across columns, probably breaks block" );
column = 0;
if ( row > 0) {
row--;
}
else {
goto breakOut;
}
pixbuf = targa_rgba + row*columns*4;
}
}
} else { // non run-length packet
for( j = 0; j < packetSize; j++ ) {
switch( targa_header.pixel_size ) {
case 24:
blue = ReadByte( file );
green = ReadByte( file );
red = ReadByte( file );
*pixbuf++ = red;
*pixbuf++ = green;
*pixbuf++ = blue;
*pixbuf++ = 255;
break;
case 32:
blue = ReadByte( file );
green = ReadByte( file );
red = ReadByte( file );
alphabyte = ReadByte( file );
*pixbuf++ = red;
*pixbuf++ = green;
*pixbuf++ = blue;
*pixbuf++ = alphabyte;
break;
default:
common->Error( "LoadTGA( %s ): illegal pixel_size '%d'\n", name, targa_header.pixel_size );
break;
}
column++;
if ( column == columns ) { // pixel packet run spans across rows
column = 0;
if ( row > 0 ) {
row--;
}
else {
goto breakOut;
}
pixbuf = targa_rgba + row*columns*4;
}
}
}
}
breakOut: ;
}
}
//
// write out individual blocks from the full row block buffer
//
for ( int rowBlock = 0 ; rowBlock < mtHeader.tilesWide ; rowBlock++ ) {
for ( int y = 0 ; y < TILE_SIZE ; y++ ) {
out->Write( targa_rgba + ( y * targa_header.width + rowBlock * TILE_SIZE ) * 4, TILE_SIZE * 4 );
}
}
}
R_StaticFree( targa_rgba );
GenerateMegaMipMaps( &mtHeader, out );
delete out;
delete file;
GenerateMegaPreview( outName.c_str() );
#if 0
if ( (targa_header.attributes & (1<<5)) ) { // image flp bit
R_VerticalFlip( *pic, *width, *height );
}
#endif
}