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https://github.com/dhewm/dhewm3.git
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736ec20d4d
Don't include the lazy precompiled.h everywhere, only what's required for the compilation unit. platform.h needs to be included instead to provide all essential defines and types. All includes use the relative path to the neo or the game specific root. Move all idlib related includes from idlib/Lib.h to precompiled.h. precompiled.h still exists for the MFC stuff in tools/. Add some missing header guards.
791 lines
19 KiB
C++
791 lines
19 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "sys/platform.h"
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#include "idlib/BitMsg.h"
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#include "framework/Compressor.h"
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#include "framework/async/MsgChannel.h"
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/*
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packet header
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-------------
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2 bytes id
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4 bytes outgoing sequence. high bit will be set if this is a fragmented message.
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2 bytes optional fragment start byte if fragment bit is set.
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2 bytes optional fragment length if fragment bit is set. if < FRAGMENT_SIZE, this is the last fragment.
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If the id is -1, the packet should be handled as an out-of-band
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message instead of as part of the message channel.
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All fragments will have the same sequence numbers.
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*/
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#define MAX_PACKETLEN 1400 // max size of a network packet
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#define FRAGMENT_SIZE (MAX_PACKETLEN - 100)
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#define FRAGMENT_BIT (1<<31)
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idCVar net_channelShowPackets( "net_channelShowPackets", "0", CVAR_SYSTEM | CVAR_BOOL, "show all packets" );
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idCVar net_channelShowDrop( "net_channelShowDrop", "0", CVAR_SYSTEM | CVAR_BOOL, "show dropped packets" );
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/*
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===============
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idMsgQueue::idMsgQueue
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===============
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*/
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idMsgQueue::idMsgQueue( void ) {
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Init( 0 );
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}
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/*
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===============
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idMsgQueue::Init
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===============
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*/
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void idMsgQueue::Init( int sequence ) {
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first = last = sequence;
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startIndex = endIndex = 0;
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}
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/*
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===============
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idMsgQueue::Add
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===============
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*/
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bool idMsgQueue::Add( const byte *data, const int size ) {
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if ( GetSpaceLeft() < size + 8 ) {
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return false;
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}
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int sequence = last;
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WriteShort( size );
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WriteLong( sequence );
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WriteData( data, size );
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last++;
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return true;
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}
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/*
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===============
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idMsgQueue::Get
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===============
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*/
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bool idMsgQueue::Get( byte *data, int &size ) {
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if ( first == last ) {
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size = 0;
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return false;
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}
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int sequence id_attribute((unused));
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size = ReadShort();
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sequence = ReadLong();
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ReadData( data, size );
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assert( sequence == first );
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first++;
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return true;
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}
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/*
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===============
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idMsgQueue::GetTotalSize
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===============
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*/
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int idMsgQueue::GetTotalSize( void ) const {
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if ( startIndex <= endIndex ) {
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return ( endIndex - startIndex );
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} else {
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return ( sizeof( buffer ) - startIndex + endIndex );
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}
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}
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/*
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===============
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idMsgQueue::GetSpaceLeft
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===============
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*/
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int idMsgQueue::GetSpaceLeft( void ) const {
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if ( startIndex <= endIndex ) {
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return sizeof( buffer ) - ( endIndex - startIndex ) - 1;
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} else {
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return ( startIndex - endIndex ) - 1;
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}
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}
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/*
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===============
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idMsgQueue::CopyToBuffer
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===============
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*/
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void idMsgQueue::CopyToBuffer( byte *buf ) const {
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if ( startIndex <= endIndex ) {
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memcpy( buf, buffer + startIndex, endIndex - startIndex );
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} else {
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memcpy( buf, buffer + startIndex, sizeof( buffer ) - startIndex );
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memcpy( buf + sizeof( buffer ) - startIndex, buffer, endIndex );
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}
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}
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/*
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===============
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idMsgQueue::WriteByte
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===============
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*/
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void idMsgQueue::WriteByte( byte b ) {
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buffer[endIndex] = b;
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endIndex = ( endIndex + 1 ) & ( MAX_MSG_QUEUE_SIZE - 1 );
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}
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/*
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===============
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idMsgQueue::ReadByte
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===============
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*/
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byte idMsgQueue::ReadByte( void ) {
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byte b = buffer[startIndex];
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startIndex = ( startIndex + 1 ) & ( MAX_MSG_QUEUE_SIZE - 1 );
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return b;
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}
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/*
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===============
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idMsgQueue::WriteShort
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===============
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*/
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void idMsgQueue::WriteShort( int s ) {
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WriteByte( ( s >> 0 ) & 255 );
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WriteByte( ( s >> 8 ) & 255 );
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}
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/*
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===============
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idMsgQueue::ReadShort
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===============
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*/
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int idMsgQueue::ReadShort( void ) {
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return ReadByte() | ( ReadByte() << 8 );
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}
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/*
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===============
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idMsgQueue::WriteLong
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===============
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*/
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void idMsgQueue::WriteLong( int l ) {
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WriteByte( ( l >> 0 ) & 255 );
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WriteByte( ( l >> 8 ) & 255 );
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WriteByte( ( l >> 16 ) & 255 );
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WriteByte( ( l >> 24 ) & 255 );
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}
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/*
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===============
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idMsgQueue::ReadLong
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===============
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*/
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int idMsgQueue::ReadLong( void ) {
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return ReadByte() | ( ReadByte() << 8 ) | ( ReadByte() << 16 ) | ( ReadByte() << 24 );
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}
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/*
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===============
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idMsgQueue::WriteData
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===============
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*/
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void idMsgQueue::WriteData( const byte *data, const int size ) {
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for ( int i = 0; i < size; i++ ) {
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WriteByte( data[i] );
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}
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}
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/*
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===============
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idMsgQueue::ReadData
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===============
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*/
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void idMsgQueue::ReadData( byte *data, const int size ) {
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if ( data ) {
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for ( int i = 0; i < size; i++ ) {
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data[i] = ReadByte();
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}
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} else {
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for ( int i = 0; i < size; i++ ) {
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ReadByte();
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}
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}
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}
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/*
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===============
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idMsgChannel::idMsgChannel
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===============
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*/
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idMsgChannel::idMsgChannel() {
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id = -1;
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}
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/*
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==============
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idMsgChannel::Init
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Opens a channel to a remote system.
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==============
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*/
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void idMsgChannel::Init( const netadr_t adr, const int id ) {
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this->remoteAddress = adr;
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this->id = id;
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this->maxRate = 50000;
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this->compressor = idCompressor::AllocRunLength_ZeroBased();
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lastSendTime = 0;
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lastDataBytes = 0;
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outgoingRateTime = 0;
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outgoingRateBytes = 0;
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incomingRateTime = 0;
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incomingRateBytes = 0;
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incomingReceivedPackets = 0.0f;
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incomingDroppedPackets = 0.0f;
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incomingPacketLossTime = 0;
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outgoingCompression = 0.0f;
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incomingCompression = 0.0f;
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outgoingSequence = 1;
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incomingSequence = 0;
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unsentFragments = false;
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unsentFragmentStart = 0;
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fragmentSequence = 0;
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fragmentLength = 0;
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reliableSend.Init( 1 );
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reliableReceive.Init( 0 );
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}
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/*
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===============
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idMsgChannel::Shutdown
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================
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*/
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void idMsgChannel::Shutdown( void ) {
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delete compressor;
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compressor = NULL;
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}
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/*
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=================
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idMsgChannel::ResetRate
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=================
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*/
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void idMsgChannel::ResetRate( void ) {
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lastSendTime = 0;
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lastDataBytes = 0;
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outgoingRateTime = 0;
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outgoingRateBytes = 0;
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incomingRateTime = 0;
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incomingRateBytes = 0;
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}
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/*
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=================
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idMsgChannel::ReadyToSend
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=================
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*/
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bool idMsgChannel::ReadyToSend( const int time ) const {
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int deltaTime;
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if ( !maxRate ) {
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return true;
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}
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deltaTime = time - lastSendTime;
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if ( deltaTime > 1000 ) {
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return true;
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}
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return ( ( lastDataBytes - ( deltaTime * maxRate ) / 1000 ) <= 0 );
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}
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/*
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===============
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idMsgChannel::WriteMessageData
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================
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*/
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void idMsgChannel::WriteMessageData( idBitMsg &out, const idBitMsg &msg ) {
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idBitMsg tmp;
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byte tmpBuf[MAX_MESSAGE_SIZE];
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tmp.Init( tmpBuf, sizeof( tmpBuf ) );
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// write acknowledgement of last received reliable message
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tmp.WriteLong( reliableReceive.GetLast() );
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// write reliable messages
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reliableSend.CopyToBuffer( tmp.GetData() + tmp.GetSize() );
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tmp.SetSize( tmp.GetSize() + reliableSend.GetTotalSize() );
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tmp.WriteShort( 0 );
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// write data
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tmp.WriteData( msg.GetData(), msg.GetSize() );
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// write message size
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out.WriteShort( tmp.GetSize() );
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// compress message
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idFile_BitMsg file( out );
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compressor->Init( &file, true, 3 );
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compressor->Write( tmp.GetData(), tmp.GetSize() );
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compressor->FinishCompress();
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outgoingCompression = compressor->GetCompressionRatio();
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}
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/*
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===============
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idMsgChannel::ReadMessageData
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================
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*/
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bool idMsgChannel::ReadMessageData( idBitMsg &out, const idBitMsg &msg ) {
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int reliableAcknowledge, reliableMessageSize, reliableSequence;
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// read message size
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out.SetSize( msg.ReadShort() );
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// decompress message
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idFile_BitMsg file( msg );
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compressor->Init( &file, false, 3 );
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compressor->Read( out.GetData(), out.GetSize() );
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incomingCompression = compressor->GetCompressionRatio();
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out.BeginReading();
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// read acknowledgement of sent reliable messages
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reliableAcknowledge = out.ReadLong();
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// remove acknowledged reliable messages
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while( reliableSend.GetFirst() <= reliableAcknowledge ) {
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if ( !reliableSend.Get( NULL, reliableMessageSize ) ) {
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break;
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}
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}
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// read reliable messages
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reliableMessageSize = out.ReadShort();
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while( reliableMessageSize != 0 ) {
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if ( reliableMessageSize <= 0 || reliableMessageSize > out.GetSize() - out.GetReadCount() ) {
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common->Printf( "%s: bad reliable message\n", Sys_NetAdrToString( remoteAddress ) );
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return false;
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}
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reliableSequence = out.ReadLong();
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if ( reliableSequence == reliableReceive.GetLast() + 1 ) {
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reliableReceive.Add( out.GetData() + out.GetReadCount(), reliableMessageSize );
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}
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out.ReadData( NULL, reliableMessageSize );
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reliableMessageSize = out.ReadShort();
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}
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return true;
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}
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/*
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=================
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idMsgChannel::SendNextFragment
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Sends one fragment of the current message.
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=================
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*/
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void idMsgChannel::SendNextFragment( idPort &port, const int time ) {
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idBitMsg msg;
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byte msgBuf[MAX_PACKETLEN];
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int fragLength;
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if ( remoteAddress.type == NA_BAD ) {
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return;
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}
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if ( !unsentFragments ) {
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return;
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}
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// write the packet
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msg.Init( msgBuf, sizeof( msgBuf ) );
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msg.WriteShort( id );
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msg.WriteLong( outgoingSequence | FRAGMENT_BIT );
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fragLength = FRAGMENT_SIZE;
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if ( unsentFragmentStart + fragLength > unsentMsg.GetSize() ) {
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fragLength = unsentMsg.GetSize() - unsentFragmentStart;
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}
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msg.WriteShort( unsentFragmentStart );
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msg.WriteShort( fragLength );
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msg.WriteData( unsentMsg.GetData() + unsentFragmentStart, fragLength );
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// send the packet
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port.SendPacket( remoteAddress, msg.GetData(), msg.GetSize() );
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// update rate control variables
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UpdateOutgoingRate( time, msg.GetSize() );
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if ( net_channelShowPackets.GetBool() ) {
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common->Printf( "%d send %4i : s = %i fragment = %i,%i\n", id, msg.GetSize(), outgoingSequence - 1, unsentFragmentStart, fragLength );
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}
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unsentFragmentStart += fragLength;
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// this exit condition is a little tricky, because a packet
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// that is exactly the fragment length still needs to send
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// a second packet of zero length so that the other side
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// can tell there aren't more to follow
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if ( unsentFragmentStart == unsentMsg.GetSize() && fragLength != FRAGMENT_SIZE ) {
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outgoingSequence++;
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unsentFragments = false;
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}
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}
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/*
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===============
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idMsgChannel::SendMessage
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Sends a message to a connection, fragmenting if necessary
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A 0 length will still generate a packet.
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================
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*/
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int idMsgChannel::SendMessage( idPort &port, const int time, const idBitMsg &msg ) {
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int totalLength;
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if ( remoteAddress.type == NA_BAD ) {
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return -1;
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}
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if ( unsentFragments ) {
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common->Error( "idMsgChannel::SendMessage: called with unsent fragments left" );
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return -1;
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}
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totalLength = 4 + reliableSend.GetTotalSize() + 4 + msg.GetSize();
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if ( totalLength > MAX_MESSAGE_SIZE ) {
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common->Printf( "idMsgChannel::SendMessage: message too large, length = %i\n", totalLength );
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return -1;
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}
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unsentMsg.Init( unsentBuffer, sizeof( unsentBuffer ) );
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unsentMsg.BeginWriting();
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// fragment large messages
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if ( totalLength >= FRAGMENT_SIZE ) {
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unsentFragments = true;
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unsentFragmentStart = 0;
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// write out the message data
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WriteMessageData( unsentMsg, msg );
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// send the first fragment now
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SendNextFragment( port, time );
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return outgoingSequence;
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}
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// write the header
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unsentMsg.WriteShort( id );
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unsentMsg.WriteLong( outgoingSequence );
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// write out the message data
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WriteMessageData( unsentMsg, msg );
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// send the packet
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port.SendPacket( remoteAddress, unsentMsg.GetData(), unsentMsg.GetSize() );
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// update rate control variables
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UpdateOutgoingRate( time, unsentMsg.GetSize() );
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if ( net_channelShowPackets.GetBool() ) {
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common->Printf( "%d send %4i : s = %i ack = %i\n", id, unsentMsg.GetSize(), outgoingSequence - 1, incomingSequence );
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}
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outgoingSequence++;
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return ( outgoingSequence - 1 );
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}
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/*
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=================
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idMsgChannel::Process
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Returns false if the message should not be processed due to being out of order or a fragment.
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msg must be large enough to hold MAX_MESSAGE_SIZE, because if this is the final
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fragment of a multi-part message, the entire thing will be copied out.
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=================
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*/
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bool idMsgChannel::Process( const netadr_t from, int time, idBitMsg &msg, int &sequence ) {
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int fragStart, fragLength, dropped;
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bool fragmented;
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idBitMsg fragMsg;
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// the IP port can't be used to differentiate them, because
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// some address translating routers periodically change UDP
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// port assignments
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if ( remoteAddress.port != from.port ) {
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common->Printf( "idMsgChannel::Process: fixing up a translated port\n" );
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remoteAddress.port = from.port;
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}
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// update incoming rate
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UpdateIncomingRate( time, msg.GetSize() );
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// get sequence numbers
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sequence = msg.ReadLong();
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// check for fragment information
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if ( sequence & FRAGMENT_BIT ) {
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sequence &= ~FRAGMENT_BIT;
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fragmented = true;
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} else {
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fragmented = false;
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}
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// read the fragment information
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if ( fragmented ) {
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fragStart = msg.ReadShort();
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fragLength = msg.ReadShort();
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} else {
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fragStart = 0; // stop warning message
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fragLength = 0;
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}
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if ( net_channelShowPackets.GetBool() ) {
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if ( fragmented ) {
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common->Printf( "%d recv %4i : s = %i fragment = %i,%i\n", id, msg.GetSize(), sequence, fragStart, fragLength );
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} else {
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|
common->Printf( "%d recv %4i : s = %i\n", id, msg.GetSize(), sequence );
|
|
}
|
|
}
|
|
|
|
//
|
|
// discard out of order or duplicated packets
|
|
//
|
|
if ( sequence <= incomingSequence ) {
|
|
if ( net_channelShowDrop.GetBool() || net_channelShowPackets.GetBool() ) {
|
|
common->Printf( "%s: out of order packet %i at %i\n", Sys_NetAdrToString( remoteAddress ), sequence, incomingSequence );
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//
|
|
// dropped packets don't keep this message from being used
|
|
//
|
|
dropped = sequence - (incomingSequence+1);
|
|
if ( dropped > 0 ) {
|
|
if ( net_channelShowDrop.GetBool() || net_channelShowPackets.GetBool() ) {
|
|
common->Printf( "%s: dropped %i packets at %i\n", Sys_NetAdrToString( remoteAddress ), dropped, sequence );
|
|
}
|
|
UpdatePacketLoss( time, 0, dropped );
|
|
}
|
|
|
|
//
|
|
// if the message is fragmented
|
|
//
|
|
if ( fragmented ) {
|
|
// make sure we have the correct sequence number
|
|
if ( sequence != fragmentSequence ) {
|
|
fragmentSequence = sequence;
|
|
fragmentLength = 0;
|
|
}
|
|
|
|
// if we missed a fragment, dump the message
|
|
if ( fragStart != fragmentLength ) {
|
|
if ( net_channelShowDrop.GetBool() || net_channelShowPackets.GetBool() ) {
|
|
common->Printf( "%s: dropped a message fragment at seq %d\n", Sys_NetAdrToString( remoteAddress ), sequence );
|
|
}
|
|
// we can still keep the part that we have so far,
|
|
// so we don't need to clear fragmentLength
|
|
UpdatePacketLoss( time, 0, 1 );
|
|
return false;
|
|
}
|
|
|
|
// copy the fragment to the fragment buffer
|
|
if ( fragLength < 0 || fragLength > msg.GetRemaingData() || fragmentLength + fragLength > sizeof( fragmentBuffer ) ) {
|
|
if ( net_channelShowDrop.GetBool() || net_channelShowPackets.GetBool() ) {
|
|
common->Printf( "%s: illegal fragment length\n", Sys_NetAdrToString( remoteAddress ) );
|
|
}
|
|
UpdatePacketLoss( time, 0, 1 );
|
|
return false;
|
|
}
|
|
|
|
memcpy( fragmentBuffer + fragmentLength, msg.GetData() + msg.GetReadCount(), fragLength );
|
|
|
|
fragmentLength += fragLength;
|
|
|
|
UpdatePacketLoss( time, 1, 0 );
|
|
|
|
// if this wasn't the last fragment, don't process anything
|
|
if ( fragLength == FRAGMENT_SIZE ) {
|
|
return false;
|
|
}
|
|
|
|
} else {
|
|
memcpy( fragmentBuffer, msg.GetData() + msg.GetReadCount(), msg.GetRemaingData() );
|
|
fragmentLength = msg.GetRemaingData();
|
|
UpdatePacketLoss( time, 1, 0 );
|
|
}
|
|
|
|
fragMsg.Init( fragmentBuffer, fragmentLength );
|
|
fragMsg.SetSize( fragmentLength );
|
|
fragMsg.BeginReading();
|
|
|
|
incomingSequence = sequence;
|
|
|
|
// read the message data
|
|
if ( !ReadMessageData( msg, fragMsg ) ) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idMsgChannel::SendReliableMessage
|
|
=================
|
|
*/
|
|
bool idMsgChannel::SendReliableMessage( const idBitMsg &msg ) {
|
|
bool result;
|
|
|
|
assert( remoteAddress.type != NA_BAD );
|
|
if ( remoteAddress.type == NA_BAD ) {
|
|
return false;
|
|
}
|
|
result = reliableSend.Add( msg.GetData(), msg.GetSize() );
|
|
if ( !result ) {
|
|
common->Warning( "idMsgChannel::SendReliableMessage: overflowed" );
|
|
return false;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idMsgChannel::GetReliableMessage
|
|
=================
|
|
*/
|
|
bool idMsgChannel::GetReliableMessage( idBitMsg &msg ) {
|
|
int size;
|
|
bool result;
|
|
|
|
result = reliableReceive.Get( msg.GetData(), size );
|
|
msg.SetSize( size );
|
|
msg.BeginReading();
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idMsgChannel::ClearReliableMessages
|
|
================
|
|
*/
|
|
void idMsgChannel::ClearReliableMessages( void ) {
|
|
reliableSend.Init( 1 );
|
|
reliableReceive.Init( 0 );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idMsgChannel::UpdateOutgoingRate
|
|
=================
|
|
*/
|
|
void idMsgChannel::UpdateOutgoingRate( const int time, const int size ) {
|
|
// update the outgoing rate control variables
|
|
int deltaTime = time - lastSendTime;
|
|
if ( deltaTime > 1000 ) {
|
|
lastDataBytes = 0;
|
|
} else {
|
|
lastDataBytes -= ( deltaTime * maxRate ) / 1000;
|
|
if ( lastDataBytes < 0 ) {
|
|
lastDataBytes = 0;
|
|
}
|
|
}
|
|
lastDataBytes += size;
|
|
lastSendTime = time;
|
|
|
|
// update outgoing rate variables
|
|
if ( time - outgoingRateTime > 1000 ) {
|
|
outgoingRateBytes -= outgoingRateBytes * ( time - outgoingRateTime - 1000 ) / 1000;
|
|
if ( outgoingRateBytes < 0 ) {
|
|
outgoingRateBytes = 0;
|
|
}
|
|
}
|
|
outgoingRateTime = time - 1000;
|
|
outgoingRateBytes += size;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idMsgChannel::UpdateIncomingRate
|
|
=================
|
|
*/
|
|
void idMsgChannel::UpdateIncomingRate( const int time, const int size ) {
|
|
// update incoming rate variables
|
|
if ( time - incomingRateTime > 1000 ) {
|
|
incomingRateBytes -= incomingRateBytes * ( time - incomingRateTime - 1000 ) / 1000;
|
|
if ( incomingRateBytes < 0 ) {
|
|
incomingRateBytes = 0;
|
|
}
|
|
}
|
|
incomingRateTime = time - 1000;
|
|
incomingRateBytes += size;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idMsgChannel::UpdatePacketLoss
|
|
=================
|
|
*/
|
|
void idMsgChannel::UpdatePacketLoss( const int time, const int numReceived, const int numDropped ) {
|
|
// update incoming packet loss variables
|
|
if ( time - incomingPacketLossTime > 5000 ) {
|
|
float scale = ( time - incomingPacketLossTime - 5000 ) * ( 1.0f / 5000.0f );
|
|
incomingReceivedPackets -= incomingReceivedPackets * scale;
|
|
if ( incomingReceivedPackets < 0.0f ) {
|
|
incomingReceivedPackets = 0.0f;
|
|
}
|
|
incomingDroppedPackets -= incomingDroppedPackets * scale;
|
|
if ( incomingDroppedPackets < 0.0f ) {
|
|
incomingDroppedPackets = 0.0f;
|
|
}
|
|
}
|
|
incomingPacketLossTime = time - 5000;
|
|
incomingReceivedPackets += numReceived;
|
|
incomingDroppedPackets += numDropped;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idMsgChannel::GetIncomingPacketLoss
|
|
=================
|
|
*/
|
|
float idMsgChannel::GetIncomingPacketLoss( void ) const {
|
|
if ( incomingReceivedPackets == 0.0f && incomingDroppedPackets == 0.0f ) {
|
|
return 0.0f;
|
|
}
|
|
return incomingDroppedPackets * 100.0f / ( incomingReceivedPackets + incomingDroppedPackets );
|
|
}
|