dhewm3/neo/framework/async/MsgChannel.cpp
dhewg 736ec20d4d Untangle the epic precompiled.h mess
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00

791 lines
19 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "sys/platform.h"
#include "idlib/BitMsg.h"
#include "framework/Compressor.h"
#include "framework/async/MsgChannel.h"
/*
packet header
-------------
2 bytes id
4 bytes outgoing sequence. high bit will be set if this is a fragmented message.
2 bytes optional fragment start byte if fragment bit is set.
2 bytes optional fragment length if fragment bit is set. if < FRAGMENT_SIZE, this is the last fragment.
If the id is -1, the packet should be handled as an out-of-band
message instead of as part of the message channel.
All fragments will have the same sequence numbers.
*/
#define MAX_PACKETLEN 1400 // max size of a network packet
#define FRAGMENT_SIZE (MAX_PACKETLEN - 100)
#define FRAGMENT_BIT (1<<31)
idCVar net_channelShowPackets( "net_channelShowPackets", "0", CVAR_SYSTEM | CVAR_BOOL, "show all packets" );
idCVar net_channelShowDrop( "net_channelShowDrop", "0", CVAR_SYSTEM | CVAR_BOOL, "show dropped packets" );
/*
===============
idMsgQueue::idMsgQueue
===============
*/
idMsgQueue::idMsgQueue( void ) {
Init( 0 );
}
/*
===============
idMsgQueue::Init
===============
*/
void idMsgQueue::Init( int sequence ) {
first = last = sequence;
startIndex = endIndex = 0;
}
/*
===============
idMsgQueue::Add
===============
*/
bool idMsgQueue::Add( const byte *data, const int size ) {
if ( GetSpaceLeft() < size + 8 ) {
return false;
}
int sequence = last;
WriteShort( size );
WriteLong( sequence );
WriteData( data, size );
last++;
return true;
}
/*
===============
idMsgQueue::Get
===============
*/
bool idMsgQueue::Get( byte *data, int &size ) {
if ( first == last ) {
size = 0;
return false;
}
int sequence id_attribute((unused));
size = ReadShort();
sequence = ReadLong();
ReadData( data, size );
assert( sequence == first );
first++;
return true;
}
/*
===============
idMsgQueue::GetTotalSize
===============
*/
int idMsgQueue::GetTotalSize( void ) const {
if ( startIndex <= endIndex ) {
return ( endIndex - startIndex );
} else {
return ( sizeof( buffer ) - startIndex + endIndex );
}
}
/*
===============
idMsgQueue::GetSpaceLeft
===============
*/
int idMsgQueue::GetSpaceLeft( void ) const {
if ( startIndex <= endIndex ) {
return sizeof( buffer ) - ( endIndex - startIndex ) - 1;
} else {
return ( startIndex - endIndex ) - 1;
}
}
/*
===============
idMsgQueue::CopyToBuffer
===============
*/
void idMsgQueue::CopyToBuffer( byte *buf ) const {
if ( startIndex <= endIndex ) {
memcpy( buf, buffer + startIndex, endIndex - startIndex );
} else {
memcpy( buf, buffer + startIndex, sizeof( buffer ) - startIndex );
memcpy( buf + sizeof( buffer ) - startIndex, buffer, endIndex );
}
}
/*
===============
idMsgQueue::WriteByte
===============
*/
void idMsgQueue::WriteByte( byte b ) {
buffer[endIndex] = b;
endIndex = ( endIndex + 1 ) & ( MAX_MSG_QUEUE_SIZE - 1 );
}
/*
===============
idMsgQueue::ReadByte
===============
*/
byte idMsgQueue::ReadByte( void ) {
byte b = buffer[startIndex];
startIndex = ( startIndex + 1 ) & ( MAX_MSG_QUEUE_SIZE - 1 );
return b;
}
/*
===============
idMsgQueue::WriteShort
===============
*/
void idMsgQueue::WriteShort( int s ) {
WriteByte( ( s >> 0 ) & 255 );
WriteByte( ( s >> 8 ) & 255 );
}
/*
===============
idMsgQueue::ReadShort
===============
*/
int idMsgQueue::ReadShort( void ) {
return ReadByte() | ( ReadByte() << 8 );
}
/*
===============
idMsgQueue::WriteLong
===============
*/
void idMsgQueue::WriteLong( int l ) {
WriteByte( ( l >> 0 ) & 255 );
WriteByte( ( l >> 8 ) & 255 );
WriteByte( ( l >> 16 ) & 255 );
WriteByte( ( l >> 24 ) & 255 );
}
/*
===============
idMsgQueue::ReadLong
===============
*/
int idMsgQueue::ReadLong( void ) {
return ReadByte() | ( ReadByte() << 8 ) | ( ReadByte() << 16 ) | ( ReadByte() << 24 );
}
/*
===============
idMsgQueue::WriteData
===============
*/
void idMsgQueue::WriteData( const byte *data, const int size ) {
for ( int i = 0; i < size; i++ ) {
WriteByte( data[i] );
}
}
/*
===============
idMsgQueue::ReadData
===============
*/
void idMsgQueue::ReadData( byte *data, const int size ) {
if ( data ) {
for ( int i = 0; i < size; i++ ) {
data[i] = ReadByte();
}
} else {
for ( int i = 0; i < size; i++ ) {
ReadByte();
}
}
}
/*
===============
idMsgChannel::idMsgChannel
===============
*/
idMsgChannel::idMsgChannel() {
id = -1;
}
/*
==============
idMsgChannel::Init
Opens a channel to a remote system.
==============
*/
void idMsgChannel::Init( const netadr_t adr, const int id ) {
this->remoteAddress = adr;
this->id = id;
this->maxRate = 50000;
this->compressor = idCompressor::AllocRunLength_ZeroBased();
lastSendTime = 0;
lastDataBytes = 0;
outgoingRateTime = 0;
outgoingRateBytes = 0;
incomingRateTime = 0;
incomingRateBytes = 0;
incomingReceivedPackets = 0.0f;
incomingDroppedPackets = 0.0f;
incomingPacketLossTime = 0;
outgoingCompression = 0.0f;
incomingCompression = 0.0f;
outgoingSequence = 1;
incomingSequence = 0;
unsentFragments = false;
unsentFragmentStart = 0;
fragmentSequence = 0;
fragmentLength = 0;
reliableSend.Init( 1 );
reliableReceive.Init( 0 );
}
/*
===============
idMsgChannel::Shutdown
================
*/
void idMsgChannel::Shutdown( void ) {
delete compressor;
compressor = NULL;
}
/*
=================
idMsgChannel::ResetRate
=================
*/
void idMsgChannel::ResetRate( void ) {
lastSendTime = 0;
lastDataBytes = 0;
outgoingRateTime = 0;
outgoingRateBytes = 0;
incomingRateTime = 0;
incomingRateBytes = 0;
}
/*
=================
idMsgChannel::ReadyToSend
=================
*/
bool idMsgChannel::ReadyToSend( const int time ) const {
int deltaTime;
if ( !maxRate ) {
return true;
}
deltaTime = time - lastSendTime;
if ( deltaTime > 1000 ) {
return true;
}
return ( ( lastDataBytes - ( deltaTime * maxRate ) / 1000 ) <= 0 );
}
/*
===============
idMsgChannel::WriteMessageData
================
*/
void idMsgChannel::WriteMessageData( idBitMsg &out, const idBitMsg &msg ) {
idBitMsg tmp;
byte tmpBuf[MAX_MESSAGE_SIZE];
tmp.Init( tmpBuf, sizeof( tmpBuf ) );
// write acknowledgement of last received reliable message
tmp.WriteLong( reliableReceive.GetLast() );
// write reliable messages
reliableSend.CopyToBuffer( tmp.GetData() + tmp.GetSize() );
tmp.SetSize( tmp.GetSize() + reliableSend.GetTotalSize() );
tmp.WriteShort( 0 );
// write data
tmp.WriteData( msg.GetData(), msg.GetSize() );
// write message size
out.WriteShort( tmp.GetSize() );
// compress message
idFile_BitMsg file( out );
compressor->Init( &file, true, 3 );
compressor->Write( tmp.GetData(), tmp.GetSize() );
compressor->FinishCompress();
outgoingCompression = compressor->GetCompressionRatio();
}
/*
===============
idMsgChannel::ReadMessageData
================
*/
bool idMsgChannel::ReadMessageData( idBitMsg &out, const idBitMsg &msg ) {
int reliableAcknowledge, reliableMessageSize, reliableSequence;
// read message size
out.SetSize( msg.ReadShort() );
// decompress message
idFile_BitMsg file( msg );
compressor->Init( &file, false, 3 );
compressor->Read( out.GetData(), out.GetSize() );
incomingCompression = compressor->GetCompressionRatio();
out.BeginReading();
// read acknowledgement of sent reliable messages
reliableAcknowledge = out.ReadLong();
// remove acknowledged reliable messages
while( reliableSend.GetFirst() <= reliableAcknowledge ) {
if ( !reliableSend.Get( NULL, reliableMessageSize ) ) {
break;
}
}
// read reliable messages
reliableMessageSize = out.ReadShort();
while( reliableMessageSize != 0 ) {
if ( reliableMessageSize <= 0 || reliableMessageSize > out.GetSize() - out.GetReadCount() ) {
common->Printf( "%s: bad reliable message\n", Sys_NetAdrToString( remoteAddress ) );
return false;
}
reliableSequence = out.ReadLong();
if ( reliableSequence == reliableReceive.GetLast() + 1 ) {
reliableReceive.Add( out.GetData() + out.GetReadCount(), reliableMessageSize );
}
out.ReadData( NULL, reliableMessageSize );
reliableMessageSize = out.ReadShort();
}
return true;
}
/*
=================
idMsgChannel::SendNextFragment
Sends one fragment of the current message.
=================
*/
void idMsgChannel::SendNextFragment( idPort &port, const int time ) {
idBitMsg msg;
byte msgBuf[MAX_PACKETLEN];
int fragLength;
if ( remoteAddress.type == NA_BAD ) {
return;
}
if ( !unsentFragments ) {
return;
}
// write the packet
msg.Init( msgBuf, sizeof( msgBuf ) );
msg.WriteShort( id );
msg.WriteLong( outgoingSequence | FRAGMENT_BIT );
fragLength = FRAGMENT_SIZE;
if ( unsentFragmentStart + fragLength > unsentMsg.GetSize() ) {
fragLength = unsentMsg.GetSize() - unsentFragmentStart;
}
msg.WriteShort( unsentFragmentStart );
msg.WriteShort( fragLength );
msg.WriteData( unsentMsg.GetData() + unsentFragmentStart, fragLength );
// send the packet
port.SendPacket( remoteAddress, msg.GetData(), msg.GetSize() );
// update rate control variables
UpdateOutgoingRate( time, msg.GetSize() );
if ( net_channelShowPackets.GetBool() ) {
common->Printf( "%d send %4i : s = %i fragment = %i,%i\n", id, msg.GetSize(), outgoingSequence - 1, unsentFragmentStart, fragLength );
}
unsentFragmentStart += fragLength;
// this exit condition is a little tricky, because a packet
// that is exactly the fragment length still needs to send
// a second packet of zero length so that the other side
// can tell there aren't more to follow
if ( unsentFragmentStart == unsentMsg.GetSize() && fragLength != FRAGMENT_SIZE ) {
outgoingSequence++;
unsentFragments = false;
}
}
/*
===============
idMsgChannel::SendMessage
Sends a message to a connection, fragmenting if necessary
A 0 length will still generate a packet.
================
*/
int idMsgChannel::SendMessage( idPort &port, const int time, const idBitMsg &msg ) {
int totalLength;
if ( remoteAddress.type == NA_BAD ) {
return -1;
}
if ( unsentFragments ) {
common->Error( "idMsgChannel::SendMessage: called with unsent fragments left" );
return -1;
}
totalLength = 4 + reliableSend.GetTotalSize() + 4 + msg.GetSize();
if ( totalLength > MAX_MESSAGE_SIZE ) {
common->Printf( "idMsgChannel::SendMessage: message too large, length = %i\n", totalLength );
return -1;
}
unsentMsg.Init( unsentBuffer, sizeof( unsentBuffer ) );
unsentMsg.BeginWriting();
// fragment large messages
if ( totalLength >= FRAGMENT_SIZE ) {
unsentFragments = true;
unsentFragmentStart = 0;
// write out the message data
WriteMessageData( unsentMsg, msg );
// send the first fragment now
SendNextFragment( port, time );
return outgoingSequence;
}
// write the header
unsentMsg.WriteShort( id );
unsentMsg.WriteLong( outgoingSequence );
// write out the message data
WriteMessageData( unsentMsg, msg );
// send the packet
port.SendPacket( remoteAddress, unsentMsg.GetData(), unsentMsg.GetSize() );
// update rate control variables
UpdateOutgoingRate( time, unsentMsg.GetSize() );
if ( net_channelShowPackets.GetBool() ) {
common->Printf( "%d send %4i : s = %i ack = %i\n", id, unsentMsg.GetSize(), outgoingSequence - 1, incomingSequence );
}
outgoingSequence++;
return ( outgoingSequence - 1 );
}
/*
=================
idMsgChannel::Process
Returns false if the message should not be processed due to being out of order or a fragment.
msg must be large enough to hold MAX_MESSAGE_SIZE, because if this is the final
fragment of a multi-part message, the entire thing will be copied out.
=================
*/
bool idMsgChannel::Process( const netadr_t from, int time, idBitMsg &msg, int &sequence ) {
int fragStart, fragLength, dropped;
bool fragmented;
idBitMsg fragMsg;
// the IP port can't be used to differentiate them, because
// some address translating routers periodically change UDP
// port assignments
if ( remoteAddress.port != from.port ) {
common->Printf( "idMsgChannel::Process: fixing up a translated port\n" );
remoteAddress.port = from.port;
}
// update incoming rate
UpdateIncomingRate( time, msg.GetSize() );
// get sequence numbers
sequence = msg.ReadLong();
// check for fragment information
if ( sequence & FRAGMENT_BIT ) {
sequence &= ~FRAGMENT_BIT;
fragmented = true;
} else {
fragmented = false;
}
// read the fragment information
if ( fragmented ) {
fragStart = msg.ReadShort();
fragLength = msg.ReadShort();
} else {
fragStart = 0; // stop warning message
fragLength = 0;
}
if ( net_channelShowPackets.GetBool() ) {
if ( fragmented ) {
common->Printf( "%d recv %4i : s = %i fragment = %i,%i\n", id, msg.GetSize(), sequence, fragStart, fragLength );
} else {
common->Printf( "%d recv %4i : s = %i\n", id, msg.GetSize(), sequence );
}
}
//
// discard out of order or duplicated packets
//
if ( sequence <= incomingSequence ) {
if ( net_channelShowDrop.GetBool() || net_channelShowPackets.GetBool() ) {
common->Printf( "%s: out of order packet %i at %i\n", Sys_NetAdrToString( remoteAddress ), sequence, incomingSequence );
}
return false;
}
//
// dropped packets don't keep this message from being used
//
dropped = sequence - (incomingSequence+1);
if ( dropped > 0 ) {
if ( net_channelShowDrop.GetBool() || net_channelShowPackets.GetBool() ) {
common->Printf( "%s: dropped %i packets at %i\n", Sys_NetAdrToString( remoteAddress ), dropped, sequence );
}
UpdatePacketLoss( time, 0, dropped );
}
//
// if the message is fragmented
//
if ( fragmented ) {
// make sure we have the correct sequence number
if ( sequence != fragmentSequence ) {
fragmentSequence = sequence;
fragmentLength = 0;
}
// if we missed a fragment, dump the message
if ( fragStart != fragmentLength ) {
if ( net_channelShowDrop.GetBool() || net_channelShowPackets.GetBool() ) {
common->Printf( "%s: dropped a message fragment at seq %d\n", Sys_NetAdrToString( remoteAddress ), sequence );
}
// we can still keep the part that we have so far,
// so we don't need to clear fragmentLength
UpdatePacketLoss( time, 0, 1 );
return false;
}
// copy the fragment to the fragment buffer
if ( fragLength < 0 || fragLength > msg.GetRemaingData() || fragmentLength + fragLength > sizeof( fragmentBuffer ) ) {
if ( net_channelShowDrop.GetBool() || net_channelShowPackets.GetBool() ) {
common->Printf( "%s: illegal fragment length\n", Sys_NetAdrToString( remoteAddress ) );
}
UpdatePacketLoss( time, 0, 1 );
return false;
}
memcpy( fragmentBuffer + fragmentLength, msg.GetData() + msg.GetReadCount(), fragLength );
fragmentLength += fragLength;
UpdatePacketLoss( time, 1, 0 );
// if this wasn't the last fragment, don't process anything
if ( fragLength == FRAGMENT_SIZE ) {
return false;
}
} else {
memcpy( fragmentBuffer, msg.GetData() + msg.GetReadCount(), msg.GetRemaingData() );
fragmentLength = msg.GetRemaingData();
UpdatePacketLoss( time, 1, 0 );
}
fragMsg.Init( fragmentBuffer, fragmentLength );
fragMsg.SetSize( fragmentLength );
fragMsg.BeginReading();
incomingSequence = sequence;
// read the message data
if ( !ReadMessageData( msg, fragMsg ) ) {
return false;
}
return true;
}
/*
=================
idMsgChannel::SendReliableMessage
=================
*/
bool idMsgChannel::SendReliableMessage( const idBitMsg &msg ) {
bool result;
assert( remoteAddress.type != NA_BAD );
if ( remoteAddress.type == NA_BAD ) {
return false;
}
result = reliableSend.Add( msg.GetData(), msg.GetSize() );
if ( !result ) {
common->Warning( "idMsgChannel::SendReliableMessage: overflowed" );
return false;
}
return result;
}
/*
=================
idMsgChannel::GetReliableMessage
=================
*/
bool idMsgChannel::GetReliableMessage( idBitMsg &msg ) {
int size;
bool result;
result = reliableReceive.Get( msg.GetData(), size );
msg.SetSize( size );
msg.BeginReading();
return result;
}
/*
===============
idMsgChannel::ClearReliableMessages
================
*/
void idMsgChannel::ClearReliableMessages( void ) {
reliableSend.Init( 1 );
reliableReceive.Init( 0 );
}
/*
=================
idMsgChannel::UpdateOutgoingRate
=================
*/
void idMsgChannel::UpdateOutgoingRate( const int time, const int size ) {
// update the outgoing rate control variables
int deltaTime = time - lastSendTime;
if ( deltaTime > 1000 ) {
lastDataBytes = 0;
} else {
lastDataBytes -= ( deltaTime * maxRate ) / 1000;
if ( lastDataBytes < 0 ) {
lastDataBytes = 0;
}
}
lastDataBytes += size;
lastSendTime = time;
// update outgoing rate variables
if ( time - outgoingRateTime > 1000 ) {
outgoingRateBytes -= outgoingRateBytes * ( time - outgoingRateTime - 1000 ) / 1000;
if ( outgoingRateBytes < 0 ) {
outgoingRateBytes = 0;
}
}
outgoingRateTime = time - 1000;
outgoingRateBytes += size;
}
/*
=================
idMsgChannel::UpdateIncomingRate
=================
*/
void idMsgChannel::UpdateIncomingRate( const int time, const int size ) {
// update incoming rate variables
if ( time - incomingRateTime > 1000 ) {
incomingRateBytes -= incomingRateBytes * ( time - incomingRateTime - 1000 ) / 1000;
if ( incomingRateBytes < 0 ) {
incomingRateBytes = 0;
}
}
incomingRateTime = time - 1000;
incomingRateBytes += size;
}
/*
=================
idMsgChannel::UpdatePacketLoss
=================
*/
void idMsgChannel::UpdatePacketLoss( const int time, const int numReceived, const int numDropped ) {
// update incoming packet loss variables
if ( time - incomingPacketLossTime > 5000 ) {
float scale = ( time - incomingPacketLossTime - 5000 ) * ( 1.0f / 5000.0f );
incomingReceivedPackets -= incomingReceivedPackets * scale;
if ( incomingReceivedPackets < 0.0f ) {
incomingReceivedPackets = 0.0f;
}
incomingDroppedPackets -= incomingDroppedPackets * scale;
if ( incomingDroppedPackets < 0.0f ) {
incomingDroppedPackets = 0.0f;
}
}
incomingPacketLossTime = time - 5000;
incomingReceivedPackets += numReceived;
incomingDroppedPackets += numDropped;
}
/*
=================
idMsgChannel::GetIncomingPacketLoss
=================
*/
float idMsgChannel::GetIncomingPacketLoss( void ) const {
if ( incomingReceivedPackets == 0.0f && incomingDroppedPackets == 0.0f ) {
return 0.0f;
}
return incomingDroppedPackets * 100.0f / ( incomingReceivedPackets + incomingDroppedPackets );
}