dhewm3/neo/sys/linux/dedicated.cpp
dhewg 1b8777a008 Get rid of GL_HARDLINK, always link against libGL
This kills the funky GL logging stubs, which unnecessarily
complicates the build process (think future cmake).
As for logging GL calls: Use apitrace for that
https://github.com/apitrace/apitrace
2011-12-10 15:36:16 +01:00

74 lines
2.4 KiB
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/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "../../idlib/precompiled.h"
#include "../../renderer/tr_local.h"
#include "../posix/posix_public.h"
#include "local.h"
/*
==========
input
==========
*/
void Sys_InitInput( void ) { }
void Sys_ShutdownInput( void ) { }
void Sys_GrabMouseCursor( bool ) { }
int Sys_PollMouseInputEvents( void ) { return 0; }
void Sys_EndMouseInputEvents( void ) { }
int Sys_ReturnMouseInputEvent( const int n, int &action, int &value ) { return 0; }
int Sys_PollKeyboardInputEvents( void ) { return 0; }
void Sys_EndKeyboardInputEvents( void ) { }
int Sys_ReturnKeyboardInputEvent( const int n, int &action, bool &state ) { return 0; }
unsigned char Sys_MapCharForKey( int key ) { return (unsigned char)key; }
/*
================
Sys_GetVideoRam
returns in megabytes
================
*/
int Sys_GetVideoRam( void ) {
return 64;
}
/*
==========
GL
==========
*/
bool GLimp_SetScreenParms( glimpParms_t parms ) { return true; }