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glStencilOpSeparateATI() should behave exactly the same as glStencilOpSeparate() so supporting it is easy enough and might help some people with hardware or drivers that don't support OpenGL 2.0, like the Mac OSX versions for PPC. |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in | ||
mmakefile.src |