dhewm3/neo/sys/platform.h
dhewg 4927299cb9 Include malloc.h for alloca for MinGW
Newer versions of MinGW do not seem to require this, but older
ones do.
2012-01-07 15:40:22 +01:00

238 lines
5.8 KiB
C

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __PLATFORM__
#define __PLATFORM__
#include "framework/BuildDefines.h"
/*
===============================================================================
Non-portable system services.
===============================================================================
*/
// Win32
#if defined(WIN32) || defined(_WIN32)
#define BUILD_STRING "win-x86"
#define BUILD_OS_ID 0
#define CPUSTRING "x86"
#define CPU_EASYARGS 1
#define _alloca16( x ) ((void *)((((uintptr_t)_alloca( (x)+15 )) + 15) & ~15))
#define PATHSEPERATOR_STR "\\"
#define PATHSEPERATOR_CHAR '\\'
#ifdef _MSC_VER
#ifdef GAME_DLL
#define ID_GAME_API __declspec(dllexport)
#else
#define ID_GAME_API
#endif
#define ALIGN16( x ) __declspec(align(16)) x
#define PACKED
#define ID_INLINE __forceinline
#define ID_STATIC_TEMPLATE static
#define assertmem( x, y ) assert( _CrtIsValidPointer( x, y, true ) )
#else
#ifdef GAME_DLL
#define ID_GAME_API __attribute__((visibility ("default")))
#else
#define ID_GAME_API
#endif
#define ALIGN16( x ) x __attribute__ ((aligned (16)))
#define PACKED __attribute__((packed))
#define ID_INLINE inline
#define ID_STATIC_TEMPLATE
#define assertmem( x, y )
#endif
#endif
// Mac OSX
#if defined(MACOS_X) || defined(__APPLE__)
#define BUILD_STRING "MacOSX-universal"
#define BUILD_OS_ID 1
#ifdef __ppc__
#define CPUSTRING "ppc"
#define CPU_EASYARGS 0
#elif defined(__i386__)
#define CPUSTRING "x86"
#define CPU_EASYARGS 1
#endif
#ifdef GAME_DLL
#define ID_GAME_API __attribute__((visibility ("default")))
#else
#define ID_GAME_API
#endif
#define ALIGN16( x ) x __attribute__ ((aligned (16)))
#define PACKED __attribute__((packed))
#define _alloca alloca
#define _alloca16( x ) ((void *)((((uintptr_t)alloca( (x)+15 )) + 15) & ~15))
#define PATHSEPERATOR_STR "/"
#define PATHSEPERATOR_CHAR '/'
#define __cdecl
#define ASSERT assert
#define ID_INLINE inline
#define ID_STATIC_TEMPLATE
#define assertmem( x, y )
#endif
// Unix
#ifdef __unix__
#define BUILD_OS_ID 2
#ifdef __linux__
#define BUILD_OS "linux"
#elif defined(__FreeBSD__)
#define BUILD_OS "FreeBSD"
#elif defined(__DragonFly__)
#define BUILD_OS "DragonFly"
#elif defined(__OpenBSD__)
#define BUILD_OS "OpenBSD"
#elif defined(__NetBSD__)
#define BUILD_OS "NetBSD"
#else
#error unknown operating system!
#endif
#ifdef __i386__
#define CPUSTRING "x86"
#define CPU_EASYARGS 1
#elif defined(__x86_64__)
#define CPUSTRING "x86_64"
#define CPU_EASYARGS 0
#elif defined(__ppc__)
#define CPUSTRING "ppc"
#define CPU_EASYARGS 0
#else
#error unknown cpu architecture!
#endif
#define BUILD_STRING (BUILD_OS "-" CPUSTRING)
#define _alloca alloca
#define _alloca16( x ) ((void *)((((uintptr_t)alloca( (x)+15 )) + 15) & ~15))
#ifdef GAME_DLL
#define ID_GAME_API __attribute__((visibility ("default")))
#else
#define ID_GAME_API
#endif
#define ALIGN16( x ) x
#define PACKED __attribute__((packed))
#define PATHSEPERATOR_STR "/"
#define PATHSEPERATOR_CHAR '/'
#define __cdecl
#define ASSERT assert
#define ID_INLINE inline
#define ID_STATIC_TEMPLATE
#define assertmem( x, y )
#endif
#ifdef __GNUC__
#define id_attribute(x) __attribute__(x)
#else
#define id_attribute(x)
#endif
#if !defined(_MSC_VER)
// MSVC does not provide this C99 header
#include <inttypes.h>
#endif
#if defined(__MINGW32__)
#include <malloc.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <string.h>
#include <assert.h>
#include <time.h>
#include <ctype.h>
#include <cstddef>
#include <typeinfo>
#include <errno.h>
#include <math.h>
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#undef FindText // stupid namespace poluting Microsoft monkeys
#endif
#define ID_TIME_T time_t
typedef unsigned char byte; // 8 bits
typedef unsigned short word; // 16 bits
typedef unsigned int dword; // 32 bits
typedef unsigned int uint;
typedef unsigned long ulong;
typedef int qhandle_t;
#ifndef NULL
#define NULL ((void *)0)
#endif
#ifndef BIT
#define BIT( num ) ( 1 << ( num ) )
#endif
#define MAX_STRING_CHARS 1024 // max length of a string
// maximum world size
#define MAX_WORLD_COORD ( 128 * 1024 )
#define MIN_WORLD_COORD ( -128 * 1024 )
#define MAX_WORLD_SIZE ( MAX_WORLD_COORD - MIN_WORLD_COORD )
#endif