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https://github.com/dhewm/dhewm3.git
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86690df24e
The button names shown in the controls menu now depend on this CVar. So if you set it to 1 (Nintendo), the "A" button (which, based on its position, would be "B" on XBox/XInput gamepads) is actually shown as "Pad A", and if it's set to 2 (Playstation), it's shown as "Pad Cross". The "real" names, used in the config, remain the same and are based on position: JOY_BTN_SOUTH, JOY_BTN_EAST, JOY_BTN_WEST, JOY_BTN_NORTH
1676 lines
47 KiB
C++
1676 lines
47 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "sys/platform.h"
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#include "idlib/LangDict.h"
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#include "framework/async/AsyncNetwork.h"
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#include "framework/FileSystem.h"
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#include "framework/Console.h"
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#include "framework/Game.h"
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#include "sound/sound.h"
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#include "ui/UserInterface.h"
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#include "framework/Session_local.h"
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idCVar idSessionLocal::gui_configServerRate( "gui_configServerRate", "0", CVAR_GUI | CVAR_ARCHIVE | CVAR_ROM | CVAR_INTEGER, "" );
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extern idCVar joy_gamepadLayout; // DG: used here to update bindings window when cvar is changed
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// implements the setup for, and commands from, the main menu
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/*
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==============
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idSessionLocal::GetActiveMenu
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==============
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*/
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idUserInterface *idSessionLocal::GetActiveMenu( void ) {
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return guiActive;
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}
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/*
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==============
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idSessionLocal::StartMainMenu
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==============
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*/
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void idSessionLocal::StartMenu( bool playIntro ) {
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if ( guiActive == guiMainMenu ) {
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return;
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}
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if ( readDemo ) {
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// if we're playing a demo, esc kills it
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UnloadMap();
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}
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// pause the game sound world
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if ( sw != NULL && !sw->IsPaused() ) {
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sw->Pause();
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}
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// start playing the menu sounds
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soundSystem->SetPlayingSoundWorld( menuSoundWorld );
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SetGUI( guiMainMenu, NULL );
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guiMainMenu->HandleNamedEvent( playIntro ? "playIntro" : "noIntro" );
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if(fileSystem->HasD3XP()) {
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guiMainMenu->SetStateString("game_list", common->GetLanguageDict()->GetString( "#str_07202" ));
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} else {
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guiMainMenu->SetStateString("game_list", common->GetLanguageDict()->GetString( "#str_07212" ));
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}
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console->Close();
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}
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/*
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=================
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idSessionLocal::SetGUI
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=================
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*/
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void idSessionLocal::SetGUI( idUserInterface *gui, HandleGuiCommand_t handle ) {
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guiActive = gui;
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guiHandle = handle;
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if ( guiMsgRestore ) {
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common->DPrintf( "idSessionLocal::SetGUI: cleared an active message box\n" );
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guiMsgRestore = NULL;
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}
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if ( !guiActive ) {
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return;
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}
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if ( guiActive == guiMainMenu ) {
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SetSaveGameGuiVars();
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SetMainMenuGuiVars();
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} else if ( guiActive == guiRestartMenu ) {
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SetSaveGameGuiVars();
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}
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sysEvent_t ev;
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memset( &ev, 0, sizeof( ev ) );
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ev.evType = SE_NONE;
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guiActive->HandleEvent( &ev, com_frameTime );
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guiActive->Activate( true, com_frameTime );
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}
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/*
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===============
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idSessionLocal::ExitMenu
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===============
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*/
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void idSessionLocal::ExitMenu( void ) {
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guiActive = NULL;
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// go back to the game sounds
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soundSystem->SetPlayingSoundWorld( sw );
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// unpause the game sound world
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if ( sw != NULL && sw->IsPaused() ) {
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sw->UnPause();
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}
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}
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/*
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===============
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idListSaveGameCompare
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===============
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*/
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ID_INLINE int idListSaveGameCompare( const fileTIME_T *a, const fileTIME_T *b ) {
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return b->timeStamp - a->timeStamp;
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}
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/*
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===============
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idSessionLocal::GetSaveGameList
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===============
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*/
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void idSessionLocal::GetSaveGameList( idStrList &fileList, idList<fileTIME_T> &fileTimes ) {
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int i;
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idFileList *files;
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// NOTE: no fs_game_base for savegames
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idStr game = cvarSystem->GetCVarString( "fs_game" );
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if( game.Length() ) {
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files = fileSystem->ListFiles( "savegames", ".save", false, false, game );
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} else {
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files = fileSystem->ListFiles( "savegames", ".save" );
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}
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fileList = files->GetList();
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fileSystem->FreeFileList( files );
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for ( i = 0; i < fileList.Num(); i++ ) {
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ID_TIME_T timeStamp;
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fileSystem->ReadFile( "savegames/" + fileList[i], NULL, &timeStamp );
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fileList[i].StripLeading( '/' );
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fileList[i].StripFileExtension();
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fileTIME_T ft;
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ft.index = i;
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ft.timeStamp = timeStamp;
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fileTimes.Append( ft );
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}
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fileTimes.Sort( idListSaveGameCompare );
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}
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/*
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===============
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idSessionLocal::SetSaveGameGuiVars
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===============
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*/
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void idSessionLocal::SetSaveGameGuiVars( void ) {
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int i;
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idStr name;
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idStrList fileList;
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idList<fileTIME_T> fileTimes;
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loadGameList.Clear();
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fileList.Clear();
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fileTimes.Clear();
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GetSaveGameList( fileList, fileTimes );
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loadGameList.SetNum( fileList.Num() );
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for ( i = 0; i < fileList.Num(); i++ ) {
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loadGameList[i] = fileList[fileTimes[i].index];
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idLexer src(LEXFL_NOERRORS|LEXFL_NOSTRINGCONCAT);
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if ( src.LoadFile( va("savegames/%s.txt", loadGameList[i].c_str()) ) ) {
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idToken tok;
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src.ReadToken( &tok );
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name = tok;
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} else {
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name = loadGameList[i];
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}
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name += "\t";
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idStr date = Sys_TimeStampToStr( fileTimes[i].timeStamp );
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name += date;
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guiActive->SetStateString( va("loadgame_item_%i", i), name);
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}
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guiActive->DeleteStateVar( va("loadgame_item_%i", fileList.Num()) );
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guiActive->SetStateString( "loadgame_sel_0", "-1" );
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guiActive->SetStateString( "loadgame_shot", "guis/assets/blankLevelShot" );
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}
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/*
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===============
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idSessionLocal::SetModsMenuGuiVars
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===============
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*/
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void idSessionLocal::SetModsMenuGuiVars( void ) {
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int i;
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idModList *list = fileSystem->ListMods();
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modsList.SetNum( list->GetNumMods() );
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// Build the gui list
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for ( i = 0; i < list->GetNumMods(); i++ ) {
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guiActive->SetStateString( va("modsList_item_%i", i), list->GetDescription( i ) );
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modsList[i] = list->GetMod( i );
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}
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guiActive->DeleteStateVar( va("modsList_item_%i", list->GetNumMods()) );
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guiActive->SetStateString( "modsList_sel_0", "-1" );
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fileSystem->FreeModList( list );
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}
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/*
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===============
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idSessionLocal::SetMainMenuSkin
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===============
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*/
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void idSessionLocal::SetMainMenuSkin( void ) {
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// skins
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idStr str = cvarSystem->GetCVarString( "mod_validSkins" );
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idStr uiSkin = cvarSystem->GetCVarString( "ui_skin" );
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idStr skin;
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int skinId = 1;
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int count = 1;
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while ( str.Length() ) {
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int n = str.Find( ";" );
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if ( n >= 0 ) {
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skin = str.Left( n );
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str = str.Right( str.Length() - n - 1 );
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} else {
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skin = str;
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str = "";
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}
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if ( skin.Icmp( uiSkin ) == 0 ) {
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skinId = count;
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}
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count++;
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}
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for ( int i = 0; i < count; i++ ) {
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guiMainMenu->SetStateInt( va( "skin%i", i+1 ), 0 );
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}
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guiMainMenu->SetStateInt( va( "skin%i", skinId ), 1 );
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}
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/*
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===============
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idSessionLocal::SetPbMenuGuiVars
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===============
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*/
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void idSessionLocal::SetPbMenuGuiVars( void ) {
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}
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/*
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===============
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idSessionLocal::SetMainMenuGuiVars
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===============
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*/
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void idSessionLocal::SetMainMenuGuiVars( void ) {
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guiMainMenu->SetStateString( "serverlist_sel_0", "-1" );
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guiMainMenu->SetStateString( "serverlist_selid_0", "-1" );
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guiMainMenu->SetStateInt( "com_machineSpec", com_machineSpec.GetInteger() );
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// "inetGame" will hold a hand-typed inet address, which is not archived to a cvar
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guiMainMenu->SetStateString( "inetGame", "" );
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// key bind names
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guiMainMenu->SetKeyBindingNames();
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// flag for in-game menu
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if ( mapSpawned ) {
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guiMainMenu->SetStateString( "inGame", IsMultiplayer() ? "2" : "1" );
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} else {
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guiMainMenu->SetStateString( "inGame", "0" );
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}
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SetCDKeyGuiVars( );
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guiMainMenu->SetStateString( "nightmare", cvarSystem->GetCVarBool( "g_nightmare" ) ? "1" : "0" );
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guiMainMenu->SetStateString( "browser_levelshot", "guis/assets/splash/pdtempa" );
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SetMainMenuSkin();
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// Mods Menu
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SetModsMenuGuiVars();
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guiMsg->SetStateString( "visible_hasxp", fileSystem->HasD3XP() ? "1" : "0" );
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guiMainMenu->SetStateString( "driver_prompt", "0" );
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SetPbMenuGuiVars();
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}
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/*
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==============
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idSessionLocal::HandleSaveGameMenuCommands
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==============
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*/
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bool idSessionLocal::HandleSaveGameMenuCommand( idCmdArgs &args, int &icmd ) {
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const char *cmd = args.Argv(icmd-1);
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if ( !idStr::Icmp( cmd, "loadGame" ) ) {
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int choice = guiActive->State().GetInt("loadgame_sel_0");
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if ( choice >= 0 && choice < loadGameList.Num() ) {
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sessLocal.LoadGame( loadGameList[choice] );
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}
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return true;
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}
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if ( !idStr::Icmp( cmd, "saveGame" ) ) {
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const char *saveGameName = guiActive->State().GetString("saveGameName");
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if ( saveGameName && saveGameName[0] ) {
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// First see if the file already exists unless they pass '1' to authorize the overwrite
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if ( icmd == args.Argc() || atoi(args.Argv( icmd++ )) == 0 ) {
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idStr saveFileName = saveGameName;
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sessLocal.ScrubSaveGameFileName( saveFileName );
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saveFileName = "savegames/" + saveFileName;
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saveFileName.SetFileExtension(".save");
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idStr game = cvarSystem->GetCVarString( "fs_game" );
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idFile *file;
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if(game.Length()) {
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file = fileSystem->OpenFileRead( saveFileName, true, game );
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} else {
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file = fileSystem->OpenFileRead( saveFileName );
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}
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if ( file != NULL ) {
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fileSystem->CloseFile( file );
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// The file exists, see if it's an autosave
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saveFileName.SetFileExtension(".txt");
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idLexer src(LEXFL_NOERRORS|LEXFL_NOSTRINGCONCAT);
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if ( src.LoadFile( saveFileName ) ) {
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idToken tok;
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src.ReadToken( &tok ); // Name
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src.ReadToken( &tok ); // Map
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src.ReadToken( &tok ); // Screenshot
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if ( !tok.IsEmpty() ) {
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// NOTE: base/ gui doesn't handle that one
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guiActive->HandleNamedEvent( "autosaveOverwriteError" );
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return true;
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}
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}
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guiActive->HandleNamedEvent( "saveGameOverwrite" );
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return true;
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}
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}
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sessLocal.SaveGame( saveGameName );
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SetSaveGameGuiVars( );
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// DG: select item 0 => select savegame just created (should be on top as it's newest)
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guiActive->SetStateInt( "loadgame_sel_0", 0 );
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guiActive->StateChanged( com_frameTime );
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}
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return true;
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}
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if ( !idStr::Icmp( cmd, "deleteGame" ) ) {
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int choice = guiActive->State().GetInt( "loadgame_sel_0" );
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if ( choice >= 0 && choice < loadGameList.Num() ) {
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fileSystem->RemoveFile( va("savegames/%s.save", loadGameList[choice].c_str()) );
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fileSystem->RemoveFile( va("savegames/%s.tga", loadGameList[choice].c_str()) );
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fileSystem->RemoveFile( va("savegames/%s.txt", loadGameList[choice].c_str()) );
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SetSaveGameGuiVars( );
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guiActive->StateChanged( com_frameTime );
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}
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return true;
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}
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if ( !idStr::Icmp( cmd, "updateSaveGameInfo" ) ) {
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int choice = guiActive->State().GetInt( "loadgame_sel_0" );
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if ( choice >= 0 && choice < loadGameList.Num() ) {
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const idMaterial *material;
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idStr saveName, description, screenshot;
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idLexer src(LEXFL_NOERRORS|LEXFL_NOSTRINGCONCAT);
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if ( src.LoadFile( va("savegames/%s.txt", loadGameList[choice].c_str()) ) ) {
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idToken tok;
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src.ReadToken( &tok );
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saveName = tok;
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src.ReadToken( &tok );
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description = tok;
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src.ReadToken( &tok );
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screenshot = tok;
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} else {
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saveName = loadGameList[choice];
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description = loadGameList[choice];
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screenshot = "";
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}
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if ( screenshot.Length() == 0 ) {
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screenshot = va("savegames/%s.tga", loadGameList[choice].c_str());
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}
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material = declManager->FindMaterial( screenshot );
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if ( material ) {
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material->ReloadImages( false );
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}
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guiActive->SetStateString( "loadgame_shot", screenshot );
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saveName.RemoveColors();
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guiActive->SetStateString( "saveGameName", saveName );
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guiActive->SetStateString( "saveGameDescription", description );
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ID_TIME_T timeStamp;
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fileSystem->ReadFile( va("savegames/%s.save", loadGameList[choice].c_str()), NULL, &timeStamp );
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idStr date = Sys_TimeStampToStr(timeStamp);
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int tab = date.Find( '\t' );
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idStr time = date.Right( date.Length() - tab - 1);
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guiActive->SetStateString( "saveGameDate", date.Left( tab ) );
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guiActive->SetStateString( "saveGameTime", time );
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}
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return true;
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}
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return false;
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}
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/*
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==============
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idSessionLocal::HandleRestartMenuCommands
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Executes any commands returned by the gui
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==============
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*/
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void idSessionLocal::HandleRestartMenuCommands( const char *menuCommand ) {
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// execute the command from the menu
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int icmd;
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idCmdArgs args;
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args.TokenizeString( menuCommand, false );
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for( icmd = 0; icmd < args.Argc(); ) {
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const char *cmd = args.Argv( icmd++ );
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if ( HandleSaveGameMenuCommand( args, icmd ) ) {
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continue;
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}
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if ( !idStr::Icmp( cmd, "restart" ) ) {
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if ( !LoadGame( GetAutoSaveName( mapSpawnData.serverInfo.GetString("si_map") ) ) ) {
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// If we can't load the autosave then just restart the map
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MoveToNewMap( mapSpawnData.serverInfo.GetString("si_map") );
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}
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continue;
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}
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if ( !idStr::Icmp( cmd, "quit" ) ) {
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ExitMenu();
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common->Quit();
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return;
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}
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if ( !idStr::Icmp ( cmd, "exec" ) ) {
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cmdSystem->BufferCommandText( CMD_EXEC_APPEND, args.Argv( icmd++ ) );
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continue;
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}
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if ( !idStr::Icmp( cmd, "play" ) ) {
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if ( args.Argc() - icmd >= 1 ) {
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idStr snd = args.Argv(icmd++);
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sw->PlayShaderDirectly(snd);
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}
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continue;
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}
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}
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}
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/*
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==============
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idSessionLocal::HandleIntroMenuCommands
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Executes any commands returned by the gui
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==============
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*/
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void idSessionLocal::HandleIntroMenuCommands( const char *menuCommand ) {
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// execute the command from the menu
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int i;
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idCmdArgs args;
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|
args.TokenizeString( menuCommand, false );
|
|
|
|
for( i = 0; i < args.Argc(); ) {
|
|
const char *cmd = args.Argv( i++ );
|
|
|
|
if ( !idStr::Icmp( cmd, "startGame" ) ) {
|
|
menuSoundWorld->ClearAllSoundEmitters();
|
|
ExitMenu();
|
|
continue;
|
|
}
|
|
|
|
if ( !idStr::Icmp( cmd, "play" ) ) {
|
|
if ( args.Argc() - i >= 1 ) {
|
|
idStr snd = args.Argv(i++);
|
|
menuSoundWorld->PlayShaderDirectly(snd);
|
|
}
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
idSessionLocal::UpdateMPLevelShot
|
|
==============
|
|
*/
|
|
void idSessionLocal::UpdateMPLevelShot( void ) {
|
|
char screenshot[ MAX_STRING_CHARS ];
|
|
fileSystem->FindMapScreenshot( cvarSystem->GetCVarString( "si_map" ), screenshot, MAX_STRING_CHARS );
|
|
guiMainMenu->SetStateString( "current_levelshot", screenshot );
|
|
}
|
|
|
|
// helper function to load a mod (from mods menu)
|
|
static void loadMod ( const idStr& modName ) {
|
|
// add special case for mods known to need fs_game_base d3xp
|
|
static const char* d3xpMods[] = {
|
|
// TODO: if there are more mods that need d3xp as base
|
|
// (and that are supported by dhewm3), add them here
|
|
"d3le", // The Lost Mission
|
|
"librecoopd3xp",
|
|
// Doom 3: Phobos (they haven't released source yet, so it won't work yet,
|
|
// but ain't I ever the optimist..)
|
|
"tfphobos"
|
|
};
|
|
const char* baseMod = "";
|
|
for ( int i=0; i < sizeof(d3xpMods)/sizeof(d3xpMods[0]); ++i ) {
|
|
if ( modName.Icmp( d3xpMods[i] ) == 0 ) {
|
|
baseMod = "d3xp";
|
|
break;
|
|
}
|
|
}
|
|
|
|
cvarSystem->SetCVarString( "fs_game", modName );
|
|
cvarSystem->SetCVarString( "fs_game_base", baseMod );
|
|
|
|
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "reloadEngine menu\n" );
|
|
}
|
|
|
|
/*
|
|
==============
|
|
idSessionLocal::HandleMainMenuCommands
|
|
|
|
Executes any commands returned by the gui
|
|
==============
|
|
*/
|
|
void idSessionLocal::HandleMainMenuCommands( const char *menuCommand ) {
|
|
// execute the command from the menu
|
|
int icmd;
|
|
idCmdArgs args;
|
|
|
|
args.TokenizeString( menuCommand, false );
|
|
|
|
for( icmd = 0; icmd < args.Argc(); ) {
|
|
const char *cmd = args.Argv( icmd++ );
|
|
|
|
if ( HandleSaveGameMenuCommand( args, icmd ) ) {
|
|
continue;
|
|
}
|
|
|
|
// always let the game know the command is being run
|
|
if ( game ) {
|
|
game->HandleMainMenuCommands( cmd, guiActive );
|
|
}
|
|
|
|
if ( !idStr::Icmp( cmd, "startGame" ) ) {
|
|
cvarSystem->SetCVarInteger( "g_skill", guiMainMenu->State().GetInt( "skill" ) );
|
|
if ( icmd < args.Argc() ) {
|
|
StartNewGame( args.Argv( icmd++ ) );
|
|
} else {
|
|
StartNewGame( "game/mars_city1" );
|
|
}
|
|
// need to do this here to make sure com_frameTime is correct or the gui activates with a time that
|
|
// is "however long map load took" time in the past
|
|
common->GUIFrame( false, false );
|
|
SetGUI( guiIntro, NULL );
|
|
guiIntro->StateChanged( com_frameTime, true );
|
|
// stop playing the game sounds
|
|
soundSystem->SetPlayingSoundWorld( menuSoundWorld );
|
|
|
|
continue;
|
|
}
|
|
|
|
if ( !idStr::Icmp( cmd, "quit" ) ) {
|
|
ExitMenu();
|
|
common->Quit();
|
|
return;
|
|
}
|
|
|
|
if ( !idStr::Icmp( cmd, "loadMod" ) ) {
|
|
int choice = guiActive->State().GetInt( "modsList_sel_0" );
|
|
if ( choice >= 0 && choice < modsList.Num() ) {
|
|
loadMod( modsList[ choice ] );
|
|
}
|
|
}
|
|
|
|
if ( !idStr::Icmp( cmd, "UpdateServers" ) ) {
|
|
if ( guiActive->State().GetBool( "lanSet" ) ) {
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "LANScan" );
|
|
} else {
|
|
idAsyncNetwork::GetNETServers();
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if ( !idStr::Icmp( cmd, "RefreshServers" ) ) {
|
|
if ( guiActive->State().GetBool( "lanSet" ) ) {
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "LANScan" );
|
|
} else {
|
|
idAsyncNetwork::client.serverList.NetScan( );
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if ( !idStr::Icmp( cmd, "FilterServers" ) ) {
|
|
idAsyncNetwork::client.serverList.ApplyFilter( );
|
|
continue;
|
|
}
|
|
|
|
if ( !idStr::Icmp( cmd, "sortServerName" ) ) {
|
|
idAsyncNetwork::client.serverList.SetSorting( SORT_SERVERNAME );
|
|
continue;
|
|
}
|
|
|
|
if ( !idStr::Icmp( cmd, "sortGame" ) ) {
|
|
idAsyncNetwork::client.serverList.SetSorting( SORT_GAME );
|
|
continue;
|
|
}
|
|
|
|
if ( !idStr::Icmp( cmd, "sortPlayers" ) ) {
|
|
idAsyncNetwork::client.serverList.SetSorting( SORT_PLAYERS );
|
|
continue;
|
|
}
|
|
|
|
if ( !idStr::Icmp( cmd, "sortPing" ) ) {
|
|
idAsyncNetwork::client.serverList.SetSorting( SORT_PING );
|
|
continue;
|
|
}
|
|
|
|
if ( !idStr::Icmp( cmd, "sortGameType" ) ) {
|
|
idAsyncNetwork::client.serverList.SetSorting( SORT_GAMETYPE );
|
|
continue;
|
|
}
|
|
|
|
if ( !idStr::Icmp( cmd, "sortMap" ) ) {
|
|
idAsyncNetwork::client.serverList.SetSorting( SORT_MAP );
|
|
continue;
|
|
}
|
|
|
|
if ( !idStr::Icmp( cmd, "serverList" ) ) {
|
|
idAsyncNetwork::client.serverList.GUIUpdateSelected();
|
|
continue;
|
|
}
|
|
|
|
if ( !idStr::Icmp( cmd, "LANConnect" ) ) {
|
|
int sel = guiActive->State().GetInt( "serverList_selid_0" );
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, va( "Connect %d\n", sel ) );
|
|
return;
|
|
}
|
|
|
|
if ( !idStr::Icmp( cmd, "MAPScan" ) ) {
|
|
const char *gametype = cvarSystem->GetCVarString( "si_gameType" );
|
|
if ( gametype == NULL || *gametype == 0 || idStr::Icmp( gametype, "singleplayer" ) == 0 ) {
|
|
gametype = "Deathmatch";
|
|
}
|
|
|
|
int i, num;
|
|
idStr si_map = cvarSystem->GetCVarString("si_map");
|
|
const idDict *dict;
|
|
|
|
guiMainMenu_MapList->Clear();
|
|
guiMainMenu_MapList->SetSelection( 0 );
|
|
num = fileSystem->GetNumMaps();
|
|
for ( i = 0; i < num; i++ ) {
|
|
dict = fileSystem->GetMapDecl( i );
|
|
if ( dict && dict->GetBool( gametype ) ) {
|
|
const char *mapName = dict->GetString( "name" );
|
|
if ( mapName[ 0 ] == '\0' ) {
|
|
mapName = dict->GetString( "path" );
|
|
}
|
|
mapName = common->GetLanguageDict()->GetString( mapName );
|
|
guiMainMenu_MapList->Add( i, mapName );
|
|
if ( !si_map.Icmp( dict->GetString( "path" ) ) ) {
|
|
guiMainMenu_MapList->SetSelection( guiMainMenu_MapList->Num() - 1 );
|
|
}
|
|
}
|
|
}
|
|
i = guiMainMenu_MapList->GetSelection( NULL, 0 );
|
|
if ( i >= 0 ) {
|
|
dict = fileSystem->GetMapDecl( i);
|
|
} else {
|
|
dict = NULL;
|
|
}
|
|
cvarSystem->SetCVarString( "si_map", ( dict ? dict->GetString( "path" ) : "" ) );
|
|
|
|
// set the current level shot
|
|
UpdateMPLevelShot();
|
|
continue;
|
|
}
|
|
|
|
if ( !idStr::Icmp( cmd, "click_mapList" ) ) {
|
|
int mapNum = guiMainMenu_MapList->GetSelection( NULL, 0 );
|
|
const idDict *dict = fileSystem->GetMapDecl( mapNum );
|
|
if ( dict ) {
|
|
cvarSystem->SetCVarString( "si_map", dict->GetString( "path" ) );
|
|
}
|
|
UpdateMPLevelShot();
|
|
continue;
|
|
}
|
|
|
|
if ( !idStr::Icmp( cmd, "inetConnect" ) ) {
|
|
const char *s = guiMainMenu->State().GetString( "inetGame" );
|
|
|
|
if ( !s || s[0] == 0 ) {
|
|
// don't put the menu away if there isn't a valid selection
|
|
continue;
|
|
}
|
|
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, va( "connect %s", s ) );
|
|
return;
|
|
}
|
|
|
|
if ( !idStr::Icmp( cmd, "startMultiplayer" ) ) {
|
|
int dedicated = guiActive->State().GetInt( "dedicated" );
|
|
cvarSystem->SetCVarBool( "net_LANServer", guiActive->State().GetBool( "server_type" ) );
|
|
if ( gui_configServerRate.GetInteger() > 0 ) {
|
|
// guess the best rate for upstream, number of internet clients
|
|
if ( gui_configServerRate.GetInteger() == 5 || cvarSystem->GetCVarBool( "net_LANServer" ) ) {
|
|
cvarSystem->SetCVarInteger( "net_serverMaxClientRate", 25600 );
|
|
} else {
|
|
// internet players
|
|
int n_clients = cvarSystem->GetCVarInteger( "si_maxPlayers" );
|
|
if ( !dedicated ) {
|
|
n_clients--;
|
|
}
|
|
int maxclients = 0;
|
|
switch ( gui_configServerRate.GetInteger() ) {
|
|
case 1:
|
|
// 128 kbits
|
|
cvarSystem->SetCVarInteger( "net_serverMaxClientRate", 8000 );
|
|
maxclients = 2;
|
|
break;
|
|
case 2:
|
|
// 256 kbits
|
|
cvarSystem->SetCVarInteger( "net_serverMaxClientRate", 9500 );
|
|
maxclients = 3;
|
|
break;
|
|
case 3:
|
|
// 384 kbits
|
|
cvarSystem->SetCVarInteger( "net_serverMaxClientRate", 10500 );
|
|
maxclients = 4;
|
|
break;
|
|
case 4:
|
|
// 512 and above..
|
|
cvarSystem->SetCVarInteger( "net_serverMaxClientRate", 14000 );
|
|
maxclients = 4;
|
|
break;
|
|
}
|
|
if ( n_clients > maxclients ) {
|
|
if ( MessageBox( MSG_OKCANCEL, va( common->GetLanguageDict()->GetString( "#str_04315" ), dedicated ? maxclients : Min( 8, maxclients + 1 ) ), common->GetLanguageDict()->GetString( "#str_04316" ), true, "OK" )[ 0 ] == '\0' ) {
|
|
continue;
|
|
}
|
|
cvarSystem->SetCVarInteger( "si_maxPlayers", dedicated ? maxclients : Min( 8, maxclients + 1 ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( !dedicated && !cvarSystem->GetCVarBool( "net_LANServer" ) && cvarSystem->GetCVarInteger("si_maxPlayers") > 4 ) {
|
|
// "Dedicated server mode is recommended for internet servers with more than 4 players. Continue in listen mode?"
|
|
if ( !MessageBox( MSG_YESNO, common->GetLanguageDict()->GetString ( "#str_00100625" ), common->GetLanguageDict()->GetString ( "#str_00100626" ), true, "yes" )[ 0 ] ) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if ( dedicated ) {
|
|
cvarSystem->SetCVarInteger( "net_serverDedicated", 1 );
|
|
} else {
|
|
cvarSystem->SetCVarInteger( "net_serverDedicated", 0 );
|
|
}
|
|
|
|
|
|
|
|
ExitMenu();
|
|
// may trigger a reloadEngine - APPEND
|
|
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "SpawnServer\n" );
|
|
return;
|
|
}
|
|
|
|
if ( !idStr::Icmp( cmd, "mpSkin")) {
|
|
idStr skin;
|
|
if ( args.Argc() - icmd >= 1 ) {
|
|
skin = args.Argv( icmd++ );
|
|
cvarSystem->SetCVarString( "ui_skin", skin );
|
|
SetMainMenuSkin();
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if ( !idStr::Icmp( cmd, "close" ) ) {
|
|
// if we aren't in a game, the menu can't be closed
|
|
if ( mapSpawned ) {
|
|
ExitMenu();
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if ( !idStr::Icmp( cmd, "resetdefaults" ) ) {
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "exec default.cfg" );
|
|
guiMainMenu->SetKeyBindingNames();
|
|
continue;
|
|
}
|
|
|
|
|
|
if ( !idStr::Icmp( cmd, "bind" ) ) {
|
|
if ( args.Argc() - icmd >= 2 ) {
|
|
int key = atoi( args.Argv( icmd++ ) );
|
|
idStr bind = args.Argv( icmd++ );
|
|
if ( idKeyInput::NumBinds( bind ) >= 2 && !idKeyInput::KeyIsBoundTo( key, bind ) ) {
|
|
idKeyInput::UnbindBinding( bind );
|
|
}
|
|
idKeyInput::SetBinding( key, bind );
|
|
guiMainMenu->SetKeyBindingNames();
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if ( !idStr::Icmp( cmd, "play" ) ) {
|
|
if ( args.Argc() - icmd >= 1 ) {
|
|
idStr snd = args.Argv( icmd++ );
|
|
int channel = 1;
|
|
if ( snd.Length() == 1 ) {
|
|
channel = atoi( snd );
|
|
snd = args.Argv( icmd++ );
|
|
}
|
|
menuSoundWorld->PlayShaderDirectly( snd, channel );
|
|
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if ( !idStr::Icmp( cmd, "music" ) ) {
|
|
if ( args.Argc() - icmd >= 1 ) {
|
|
idStr snd = args.Argv( icmd++ );
|
|
menuSoundWorld->PlayShaderDirectly( snd, 2 );
|
|
}
|
|
continue;
|
|
}
|
|
|
|
// triggered from mainmenu or mpmain
|
|
if ( !idStr::Icmp( cmd, "sound" ) ) {
|
|
idStr vcmd;
|
|
if ( args.Argc() - icmd >= 1 ) {
|
|
vcmd = args.Argv( icmd++ );
|
|
}
|
|
if ( !vcmd.Length() || !vcmd.Icmp( "speakers" ) ) {
|
|
int old = cvarSystem->GetCVarInteger( "s_numberOfSpeakers" );
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "s_restart\n" );
|
|
if ( old != cvarSystem->GetCVarInteger( "s_numberOfSpeakers" ) ) {
|
|
#ifdef _WIN32
|
|
MessageBox( MSG_OK, common->GetLanguageDict()->GetString( "#str_04142" ), common->GetLanguageDict()->GetString( "#str_04141" ), true );
|
|
#else
|
|
// a message that doesn't mention the windows control panel
|
|
MessageBox( MSG_OK, common->GetLanguageDict()->GetString( "#str_07230" ), common->GetLanguageDict()->GetString( "#str_04141" ), true );
|
|
#endif
|
|
}
|
|
}
|
|
if ( !vcmd.Icmp( "eax" ) ) {
|
|
if ( cvarSystem->GetCVarBool( "s_useEAXReverb" ) ) {
|
|
int efx = soundSystem->IsEFXAvailable();
|
|
switch ( efx ) {
|
|
case 1:
|
|
// when you restart
|
|
MessageBox( MSG_OK, common->GetLanguageDict()->GetString( "#str_04137" ), common->GetLanguageDict()->GetString( "#str_07231" ), true );
|
|
break;
|
|
case -1:
|
|
cvarSystem->SetCVarBool( "s_useEAXReverb", false );
|
|
// disabled
|
|
MessageBox( MSG_OK, common->GetLanguageDict()->GetString( "#str_07233" ), common->GetLanguageDict()->GetString( "#str_07231" ), true );
|
|
break;
|
|
case 0:
|
|
cvarSystem->SetCVarBool( "s_useEAXReverb", false );
|
|
// not available
|
|
MessageBox( MSG_OK, common->GetLanguageDict()->GetString( "#str_07232" ), common->GetLanguageDict()->GetString( "#str_07231" ), true );
|
|
break;
|
|
}
|
|
} else {
|
|
// when you restart
|
|
MessageBox( MSG_OK, common->GetLanguageDict()->GetString( "#str_04137" ), common->GetLanguageDict()->GetString( "#str_07231" ), true );
|
|
}
|
|
}
|
|
if ( !vcmd.Icmp( "drivar" ) ) {
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "s_restart\n" );
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if ( !idStr::Icmp( cmd, "video" ) ) {
|
|
idStr vcmd;
|
|
if ( args.Argc() - icmd >= 1 ) {
|
|
vcmd = args.Argv( icmd++ );
|
|
}
|
|
|
|
int oldSpec = com_machineSpec.GetInteger();
|
|
|
|
if ( idStr::Icmp( vcmd, "low" ) == 0 ) {
|
|
com_machineSpec.SetInteger( 0 );
|
|
} else if ( idStr::Icmp( vcmd, "medium" ) == 0 ) {
|
|
com_machineSpec.SetInteger( 1 );
|
|
} else if ( idStr::Icmp( vcmd, "high" ) == 0 ) {
|
|
com_machineSpec.SetInteger( 2 );
|
|
} else if ( idStr::Icmp( vcmd, "ultra" ) == 0 ) {
|
|
com_machineSpec.SetInteger( 3 );
|
|
} else if ( idStr::Icmp( vcmd, "recommended" ) == 0 ) {
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "setMachineSpec\n" );
|
|
}
|
|
|
|
if ( oldSpec != com_machineSpec.GetInteger() ) {
|
|
guiActive->SetStateInt( "com_machineSpec", com_machineSpec.GetInteger() );
|
|
guiActive->StateChanged( com_frameTime );
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "execMachineSpec\n" );
|
|
}
|
|
|
|
if ( idStr::Icmp( vcmd, "restart" ) == 0) {
|
|
guiActive->HandleNamedEvent( "cvar write render" );
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "vid_restart\n" );
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
if ( !idStr::Icmp( cmd, "clearBind" ) ) {
|
|
if ( args.Argc() - icmd >= 1 ) {
|
|
idKeyInput::UnbindBinding( args.Argv( icmd++ ) );
|
|
guiMainMenu->SetKeyBindingNames();
|
|
}
|
|
continue;
|
|
}
|
|
|
|
// FIXME: obsolete
|
|
if ( !idStr::Icmp( cmd, "chatdone" ) ) {
|
|
idStr temp = guiActive->State().GetString( "chattext" );
|
|
temp += "\r";
|
|
guiActive->SetStateString( "chattext", "" );
|
|
continue;
|
|
}
|
|
|
|
if ( !idStr::Icmp ( cmd, "exec" ) ) {
|
|
|
|
//Backup the language so we can restore it after defaults.
|
|
idStr lang = cvarSystem->GetCVarString("sys_lang");
|
|
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, args.Argv( icmd++ ) );
|
|
if ( idStr::Icmp( "cvar_restart", args.Argv( icmd - 1 ) ) == 0 ) {
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "exec default.cfg" );
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "setMachineSpec\n" );
|
|
|
|
//Make sure that any r_brightness changes take effect
|
|
float bright = cvarSystem->GetCVarFloat("r_brightness");
|
|
cvarSystem->SetCVarFloat("r_brightness", 0.0f);
|
|
cvarSystem->SetCVarFloat("r_brightness", bright);
|
|
|
|
//Force user info modified after a reset to defaults
|
|
cvarSystem->SetModifiedFlags(CVAR_USERINFO);
|
|
|
|
guiActive->SetStateInt( "com_machineSpec", com_machineSpec.GetInteger() );
|
|
|
|
//Restore the language
|
|
cvarSystem->SetCVarString("sys_lang", lang);
|
|
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if ( !idStr::Icmp ( cmd, "loadBinds" ) ) {
|
|
guiMainMenu->SetKeyBindingNames();
|
|
continue;
|
|
}
|
|
|
|
if ( !idStr::Icmp( cmd, "systemCvars" ) ) {
|
|
guiActive->HandleNamedEvent( "cvar read render" );
|
|
guiActive->HandleNamedEvent( "cvar read sound" );
|
|
continue;
|
|
}
|
|
|
|
if ( !idStr::Icmp( cmd, "SetCDKey" ) ) {
|
|
// we can't do this from inside the HandleMainMenuCommands code, otherwise the message box stuff gets confused
|
|
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "promptKey\n" );
|
|
continue;
|
|
}
|
|
|
|
if ( !idStr::Icmp( cmd, "CheckUpdate" ) ) {
|
|
idAsyncNetwork::client.SendVersionCheck();
|
|
continue;
|
|
}
|
|
|
|
if ( !idStr::Icmp( cmd, "CheckUpdate2" ) ) {
|
|
idAsyncNetwork::client.SendVersionCheck( true );
|
|
continue;
|
|
}
|
|
|
|
if ( !idStr::Icmp( cmd, "checkKeys" ) ) {
|
|
#if ID_ENFORCE_KEY
|
|
// not a strict check so you silently auth in the background without bugging the user
|
|
if ( !session->CDKeysAreValid( false ) ) {
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "promptKey force" );
|
|
cmdSystem->ExecuteCommandBuffer();
|
|
}
|
|
#endif
|
|
continue;
|
|
}
|
|
|
|
// triggered from mainmenu or mpmain
|
|
if ( !idStr::Icmp( cmd, "punkbuster" ) ) {
|
|
idStr vcmd;
|
|
if ( args.Argc() - icmd >= 1 ) {
|
|
vcmd = args.Argv( icmd++ );
|
|
}
|
|
// filtering PB based on enabled/disabled
|
|
idAsyncNetwork::client.serverList.ApplyFilter( );
|
|
SetPbMenuGuiVars();
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
idSessionLocal::HandleChatMenuCommands
|
|
|
|
Executes any commands returned by the gui
|
|
==============
|
|
*/
|
|
void idSessionLocal::HandleChatMenuCommands( const char *menuCommand ) {
|
|
// execute the command from the menu
|
|
int i;
|
|
idCmdArgs args;
|
|
|
|
args.TokenizeString( menuCommand, false );
|
|
|
|
for ( i = 0; i < args.Argc(); ) {
|
|
const char *cmd = args.Argv( i++ );
|
|
|
|
if ( idStr::Icmp( cmd, "chatactive" ) == 0 ) {
|
|
//chat.chatMode = CHAT_GLOBAL;
|
|
continue;
|
|
}
|
|
if ( idStr::Icmp( cmd, "chatabort" ) == 0 ) {
|
|
//chat.chatMode = CHAT_NONE;
|
|
continue;
|
|
}
|
|
if ( idStr::Icmp( cmd, "netready" ) == 0 ) {
|
|
bool b = cvarSystem->GetCVarBool( "ui_ready" );
|
|
cvarSystem->SetCVarBool( "ui_ready", !b );
|
|
continue;
|
|
}
|
|
if ( idStr::Icmp( cmd, "netstart" ) == 0 ) {
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "netcommand start\n" );
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
idSessionLocal::HandleInGameCommands
|
|
|
|
Executes any commands returned by the gui
|
|
==============
|
|
*/
|
|
void idSessionLocal::HandleInGameCommands( const char *menuCommand ) {
|
|
// execute the command from the menu
|
|
idCmdArgs args;
|
|
|
|
args.TokenizeString( menuCommand, false );
|
|
|
|
const char *cmd = args.Argv( 0 );
|
|
if ( !idStr::Icmp( cmd, "close" ) ) {
|
|
if ( guiActive ) {
|
|
sysEvent_t ev;
|
|
ev.evType = SE_NONE;
|
|
guiActive->HandleEvent( &ev, com_frameTime );
|
|
guiActive->Activate( false, com_frameTime );
|
|
guiActive = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
idSessionLocal::DispatchCommand
|
|
==============
|
|
*/
|
|
void idSessionLocal::DispatchCommand( idUserInterface *gui, const char *menuCommand, bool doIngame ) {
|
|
|
|
if ( !gui ) {
|
|
gui = guiActive;
|
|
}
|
|
|
|
if ( gui == guiMainMenu ) {
|
|
HandleMainMenuCommands( menuCommand );
|
|
return;
|
|
} else if ( gui == guiIntro) {
|
|
HandleIntroMenuCommands( menuCommand );
|
|
} else if ( gui == guiMsg ) {
|
|
HandleMsgCommands( menuCommand );
|
|
} else if ( gui == guiTakeNotes ) {
|
|
HandleNoteCommands( menuCommand );
|
|
} else if ( gui == guiRestartMenu ) {
|
|
HandleRestartMenuCommands( menuCommand );
|
|
} else if ( game && guiActive && guiActive->State().GetBool( "gameDraw" ) ) {
|
|
const char *cmd = game->HandleGuiCommands( menuCommand );
|
|
if ( !cmd ) {
|
|
guiActive = NULL;
|
|
} else if ( idStr::Icmp( cmd, "main" ) == 0 ) {
|
|
StartMenu();
|
|
} else if ( strstr( cmd, "sound " ) == cmd ) {
|
|
// pipe the GUI sound commands not handled by the game to the main menu code
|
|
HandleMainMenuCommands( cmd );
|
|
}
|
|
} else if ( guiHandle ) {
|
|
if ( (*guiHandle)( menuCommand ) ) {
|
|
return;
|
|
}
|
|
} else if ( !doIngame ) {
|
|
common->DPrintf( "idSessionLocal::DispatchCommand: no dispatch found for command '%s'\n", menuCommand );
|
|
}
|
|
|
|
if ( doIngame ) {
|
|
HandleInGameCommands( menuCommand );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
idSessionLocal::MenuEvent
|
|
|
|
Executes any commands returned by the gui
|
|
==============
|
|
*/
|
|
void idSessionLocal::MenuEvent( const sysEvent_t *event ) {
|
|
const char *menuCommand;
|
|
|
|
if ( guiActive == NULL ) {
|
|
return;
|
|
}
|
|
|
|
menuCommand = guiActive->HandleEvent( event, com_frameTime );
|
|
|
|
if ( !menuCommand || !menuCommand[0] ) {
|
|
// If the menu didn't handle the event, and it's a key down event for an F key, run the bind
|
|
if ( event->evType == SE_KEY && event->evValue2 == 1 && event->evValue >= K_F1 && event->evValue <= K_F12 ) {
|
|
idKeyInput::ExecKeyBinding( event->evValue );
|
|
}
|
|
return;
|
|
}
|
|
|
|
DispatchCommand( guiActive, menuCommand );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idSessionLocal::GuiFrameEvents
|
|
=================
|
|
*/
|
|
void idSessionLocal::GuiFrameEvents() {
|
|
const char *cmd;
|
|
sysEvent_t ev;
|
|
idUserInterface *gui;
|
|
|
|
// DG: if joy_gamepadLayout changes, the binding names in the main/controls menu must be updated
|
|
if ( joy_gamepadLayout.IsModified() ) {
|
|
if ( guiMainMenu != NULL ) {
|
|
guiMainMenu->SetKeyBindingNames();
|
|
}
|
|
joy_gamepadLayout.ClearModified();
|
|
}
|
|
|
|
// stop generating move and button commands when a local console or menu is active
|
|
// running here so SP, async networking and no game all go through it
|
|
if ( console->Active() || guiActive ) {
|
|
usercmdGen->InhibitUsercmd( INHIBIT_SESSION, true );
|
|
} else {
|
|
usercmdGen->InhibitUsercmd( INHIBIT_SESSION, false );
|
|
}
|
|
|
|
if ( guiTest ) {
|
|
gui = guiTest;
|
|
} else if ( guiActive ) {
|
|
gui = guiActive;
|
|
} else {
|
|
return;
|
|
}
|
|
|
|
memset( &ev, 0, sizeof( ev ) );
|
|
|
|
ev.evType = SE_NONE;
|
|
cmd = gui->HandleEvent( &ev, com_frameTime );
|
|
if ( cmd && cmd[0] ) {
|
|
DispatchCommand( guiActive, cmd );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idSessionLocal::BoxDialogSanityCheck
|
|
=================
|
|
*/
|
|
bool idSessionLocal::BoxDialogSanityCheck( void ) {
|
|
if ( !common->IsInitialized() ) {
|
|
common->DPrintf( "message box sanity check: !common->IsInitialized()\n" );
|
|
return false;
|
|
}
|
|
if ( !guiMsg ) {
|
|
return false;
|
|
}
|
|
if ( guiMsgRestore ) {
|
|
common->DPrintf( "message box sanity check: recursed\n" );
|
|
return false;
|
|
}
|
|
if ( cvarSystem->GetCVarInteger( "net_serverDedicated" ) ) {
|
|
common->DPrintf( "message box sanity check: not compatible with dedicated server\n" );
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idSessionLocal::MessageBox
|
|
=================
|
|
*/
|
|
const char* idSessionLocal::MessageBox( msgBoxType_t type, const char *message, const char *title, bool wait, const char *fire_yes, const char *fire_no, bool network ) {
|
|
|
|
common->DPrintf( "MessageBox: %s - %s\n", title ? title : "", message ? message : "" );
|
|
|
|
if ( !BoxDialogSanityCheck() ) {
|
|
return NULL;
|
|
}
|
|
|
|
guiMsg->SetStateString( "title", title ? title : "" );
|
|
guiMsg->SetStateString( "message", message ? message : "" );
|
|
if ( type == MSG_WAIT ) {
|
|
guiMsg->SetStateString( "visible_msgbox", "0" );
|
|
guiMsg->SetStateString( "visible_waitbox", "1" );
|
|
} else {
|
|
guiMsg->SetStateString( "visible_msgbox", "1" );
|
|
guiMsg->SetStateString( "visible_waitbox", "0" );
|
|
}
|
|
|
|
guiMsg->SetStateString( "visible_entry", "0" );
|
|
guiMsg->SetStateString( "visible_cdkey", "0" );
|
|
switch ( type ) {
|
|
case MSG_INFO:
|
|
guiMsg->SetStateString( "mid", "" );
|
|
guiMsg->SetStateString( "visible_mid", "0" );
|
|
guiMsg->SetStateString( "visible_left", "0" );
|
|
guiMsg->SetStateString( "visible_right", "0" );
|
|
break;
|
|
case MSG_OK:
|
|
guiMsg->SetStateString( "mid", common->GetLanguageDict()->GetString( "#str_04339" ) );
|
|
guiMsg->SetStateString( "visible_mid", "1" );
|
|
guiMsg->SetStateString( "visible_left", "0" );
|
|
guiMsg->SetStateString( "visible_right", "0" );
|
|
break;
|
|
case MSG_ABORT:
|
|
guiMsg->SetStateString( "mid", common->GetLanguageDict()->GetString( "#str_04340" ) );
|
|
guiMsg->SetStateString( "visible_mid", "1" );
|
|
guiMsg->SetStateString( "visible_left", "0" );
|
|
guiMsg->SetStateString( "visible_right", "0" );
|
|
break;
|
|
case MSG_OKCANCEL:
|
|
guiMsg->SetStateString( "left", common->GetLanguageDict()->GetString( "#str_04339" ) );
|
|
guiMsg->SetStateString( "right", common->GetLanguageDict()->GetString( "#str_04340" ) );
|
|
guiMsg->SetStateString( "visible_mid", "0" );
|
|
guiMsg->SetStateString( "visible_left", "1" );
|
|
guiMsg->SetStateString( "visible_right", "1" );
|
|
break;
|
|
case MSG_YESNO:
|
|
guiMsg->SetStateString( "left", common->GetLanguageDict()->GetString( "#str_04341" ) );
|
|
guiMsg->SetStateString( "right", common->GetLanguageDict()->GetString( "#str_04342" ) );
|
|
guiMsg->SetStateString( "visible_mid", "0" );
|
|
guiMsg->SetStateString( "visible_left", "1" );
|
|
guiMsg->SetStateString( "visible_right", "1" );
|
|
break;
|
|
case MSG_PROMPT:
|
|
guiMsg->SetStateString( "left", common->GetLanguageDict()->GetString( "#str_04339" ) );
|
|
guiMsg->SetStateString( "right", common->GetLanguageDict()->GetString( "#str_04340" ) );
|
|
guiMsg->SetStateString( "visible_mid", "0" );
|
|
guiMsg->SetStateString( "visible_left", "1" );
|
|
guiMsg->SetStateString( "visible_right", "1" );
|
|
guiMsg->SetStateString( "visible_entry", "1" );
|
|
guiMsg->HandleNamedEvent( "Prompt" );
|
|
break;
|
|
case MSG_CDKEY:
|
|
guiMsg->SetStateString( "left", common->GetLanguageDict()->GetString( "#str_04339" ) );
|
|
guiMsg->SetStateString( "right", common->GetLanguageDict()->GetString( "#str_04340" ) );
|
|
guiMsg->SetStateString( "visible_msgbox", "0" );
|
|
guiMsg->SetStateString( "visible_cdkey", "1" );
|
|
guiMsg->SetStateString( "visible_hasxp", fileSystem->HasD3XP() ? "1" : "0" );
|
|
// the current cdkey / xpkey values may have bad/random data in them
|
|
// it's best to avoid printing them completely, unless the key is good
|
|
if ( cdkey_state == CDKEY_OK ) {
|
|
guiMsg->SetStateString( "str_cdkey", cdkey );
|
|
guiMsg->SetStateString( "visible_cdchk", "0" );
|
|
} else {
|
|
guiMsg->SetStateString( "str_cdkey", "" );
|
|
guiMsg->SetStateString( "visible_cdchk", "1" );
|
|
}
|
|
guiMsg->SetStateString( "str_cdchk", "" );
|
|
if ( xpkey_state == CDKEY_OK ) {
|
|
guiMsg->SetStateString( "str_xpkey", xpkey );
|
|
guiMsg->SetStateString( "visible_xpchk", "0" );
|
|
} else {
|
|
guiMsg->SetStateString( "str_xpkey", "" );
|
|
guiMsg->SetStateString( "visible_xpchk", "1" );
|
|
}
|
|
guiMsg->SetStateString( "str_xpchk", "" );
|
|
guiMsg->HandleNamedEvent( "CDKey" );
|
|
break;
|
|
case MSG_WAIT:
|
|
break;
|
|
default:
|
|
common->Printf( "idSessionLocal::MessageBox: unknown msg box type\n" );
|
|
}
|
|
msgFireBack[ 0 ] = fire_yes ? fire_yes : "";
|
|
msgFireBack[ 1 ] = fire_no ? fire_no : "";
|
|
guiMsgRestore = guiActive;
|
|
guiActive = guiMsg;
|
|
guiMsg->SetCursor( 325, 290 );
|
|
guiActive->Activate( true, com_frameTime );
|
|
msgRunning = true;
|
|
msgRetIndex = -1;
|
|
|
|
if ( wait ) {
|
|
// play one frame ignoring events so we don't get confused by parasite button releases
|
|
msgIgnoreButtons = true;
|
|
common->GUIFrame( true, network );
|
|
msgIgnoreButtons = false;
|
|
while ( msgRunning ) {
|
|
common->GUIFrame( true, network );
|
|
}
|
|
if ( msgRetIndex < 0 ) {
|
|
// MSG_WAIT and other StopBox calls
|
|
return NULL;
|
|
}
|
|
if ( type == MSG_PROMPT ) {
|
|
if ( msgRetIndex == 0 ) {
|
|
guiMsg->State().GetString( "str_entry", "", msgFireBack[ 0 ] );
|
|
return msgFireBack[ 0 ].c_str();
|
|
} else {
|
|
return NULL;
|
|
}
|
|
} else if ( type == MSG_CDKEY ) {
|
|
if ( msgRetIndex == 0 ) {
|
|
// the visible_ values distinguish looking at a valid key, or editing it
|
|
sprintf( msgFireBack[ 0 ], "%1s;%16s;%2s;%1s;%16s;%2s",
|
|
guiMsg->State().GetString( "visible_cdchk" ),
|
|
guiMsg->State().GetString( "str_cdkey" ),
|
|
guiMsg->State().GetString( "str_cdchk" ),
|
|
guiMsg->State().GetString( "visible_xpchk" ),
|
|
guiMsg->State().GetString( "str_xpkey" ),
|
|
guiMsg->State().GetString( "str_xpchk" ) );
|
|
return msgFireBack[ 0 ].c_str();
|
|
} else {
|
|
return NULL;
|
|
}
|
|
} else {
|
|
return msgFireBack[ msgRetIndex ].c_str();
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idSessionLocal::DownloadProgressBox
|
|
=================
|
|
*/
|
|
void idSessionLocal::DownloadProgressBox( backgroundDownload_t *bgl, const char *title, int progress_start, int progress_end ) {
|
|
int dlnow = 0, dltotal = 0;
|
|
int startTime = Sys_Milliseconds();
|
|
int lapsed;
|
|
idStr sNow, sTotal, sBW, sETA, sMsg;
|
|
|
|
if ( !BoxDialogSanityCheck() ) {
|
|
return;
|
|
}
|
|
|
|
guiMsg->SetStateString( "visible_msgbox", "1" );
|
|
guiMsg->SetStateString( "visible_waitbox", "0" );
|
|
|
|
guiMsg->SetStateString( "visible_entry", "0" );
|
|
guiMsg->SetStateString( "visible_cdkey", "0" );
|
|
|
|
guiMsg->SetStateString( "mid", "Cancel" );
|
|
guiMsg->SetStateString( "visible_mid", "1" );
|
|
guiMsg->SetStateString( "visible_left", "0" );
|
|
guiMsg->SetStateString( "visible_right", "0" );
|
|
|
|
guiMsg->SetStateString( "title", title );
|
|
guiMsg->SetStateString( "message", "Connecting.." );
|
|
|
|
guiMsgRestore = guiActive;
|
|
guiActive = guiMsg;
|
|
msgRunning = true;
|
|
|
|
while ( 1 ) {
|
|
while ( msgRunning ) {
|
|
common->GUIFrame( true, false );
|
|
if ( bgl->completed ) {
|
|
guiActive = guiMsgRestore;
|
|
guiMsgRestore = NULL;
|
|
return;
|
|
} else if ( bgl->url.dltotal != dltotal || bgl->url.dlnow != dlnow ) {
|
|
dltotal = bgl->url.dltotal;
|
|
dlnow = bgl->url.dlnow;
|
|
lapsed = Sys_Milliseconds() - startTime;
|
|
sNow.BestUnit( "%.2f", dlnow, MEASURE_SIZE );
|
|
if ( lapsed > 2000 ) {
|
|
sBW.BestUnit( "%.1f", ( 1000.0f * dlnow ) / lapsed, MEASURE_BANDWIDTH );
|
|
} else {
|
|
sBW = "-- KB/s";
|
|
}
|
|
if ( dltotal ) {
|
|
sTotal.BestUnit( "%.2f", dltotal, MEASURE_SIZE );
|
|
if ( lapsed < 2000 ) {
|
|
sprintf( sMsg, "%s / %s", sNow.c_str(), sTotal.c_str() );
|
|
} else {
|
|
sprintf( sETA, "%.0f sec", ( (float)dltotal / (float)dlnow - 1.0f ) * lapsed / 1000 );
|
|
sprintf( sMsg, "%s / %s ( %s - %s )", sNow.c_str(), sTotal.c_str(), sBW.c_str(), sETA.c_str() );
|
|
}
|
|
} else {
|
|
if ( lapsed < 2000 ) {
|
|
sMsg = sNow;
|
|
} else {
|
|
sprintf( sMsg, "%s - %s", sNow.c_str(), sBW.c_str() );
|
|
}
|
|
}
|
|
if ( dltotal ) {
|
|
guiMsg->SetStateString( "progress", va( "%d", progress_start + dlnow * ( progress_end - progress_start ) / dltotal ) );
|
|
} else {
|
|
guiMsg->SetStateString( "progress", "0" );
|
|
}
|
|
guiMsg->SetStateString( "message", sMsg.c_str() );
|
|
}
|
|
}
|
|
// abort was used - tell the downloader and wait till final stop
|
|
bgl->url.status = DL_ABORTING;
|
|
guiMsg->SetStateString( "title", "Aborting.." );
|
|
guiMsg->SetStateString( "visible_mid", "0" );
|
|
// continue looping
|
|
guiMsgRestore = guiActive;
|
|
guiActive = guiMsg;
|
|
msgRunning = true;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idSessionLocal::StopBox
|
|
=================
|
|
*/
|
|
void idSessionLocal::StopBox() {
|
|
if ( guiActive == guiMsg ) {
|
|
HandleMsgCommands( "stop" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idSessionLocal::HandleMsgCommands
|
|
=================
|
|
*/
|
|
void idSessionLocal::HandleMsgCommands( const char *menuCommand ) {
|
|
assert( guiActive == guiMsg );
|
|
// "stop" works even on first frame
|
|
if ( idStr::Icmp( menuCommand, "stop" ) == 0 ) {
|
|
// force hiding the current dialog
|
|
guiActive = guiMsgRestore;
|
|
guiMsgRestore = NULL;
|
|
msgRunning = false;
|
|
msgRetIndex = -1;
|
|
}
|
|
if ( msgIgnoreButtons ) {
|
|
common->DPrintf( "MessageBox HandleMsgCommands 1st frame ignore\n" );
|
|
return;
|
|
}
|
|
if ( idStr::Icmp( menuCommand, "mid" ) == 0 || idStr::Icmp( menuCommand, "left" ) == 0 ) {
|
|
guiActive = guiMsgRestore;
|
|
guiMsgRestore = NULL;
|
|
msgRunning = false;
|
|
msgRetIndex = 0;
|
|
DispatchCommand( guiActive, msgFireBack[ 0 ].c_str() );
|
|
} else if ( idStr::Icmp( menuCommand, "right" ) == 0 ) {
|
|
guiActive = guiMsgRestore;
|
|
guiMsgRestore = NULL;
|
|
msgRunning = false;
|
|
msgRetIndex = 1;
|
|
DispatchCommand( guiActive, msgFireBack[ 1 ].c_str() );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idSessionLocal::HandleNoteCommands
|
|
=================
|
|
*/
|
|
#define NOTEDATFILE "C:/notenumber.dat"
|
|
|
|
void idSessionLocal::HandleNoteCommands( const char *menuCommand ) {
|
|
guiActive = NULL;
|
|
|
|
if ( idStr::Icmp( menuCommand, "note" ) == 0 && mapSpawned ) {
|
|
|
|
idFile *file = NULL;
|
|
for ( int tries = 0; tries < 10; tries++ ) {
|
|
file = fileSystem->OpenExplicitFileRead( NOTEDATFILE );
|
|
if ( file != NULL ) {
|
|
break;
|
|
}
|
|
Sys_Sleep( 500 );
|
|
}
|
|
int noteNumber = 1000;
|
|
if ( file ) {
|
|
file->Read( ¬eNumber, 4 );
|
|
fileSystem->CloseFile( file );
|
|
}
|
|
|
|
int i;
|
|
idStr str, noteNum, shotName, workName, fileName = "viewnotes/";
|
|
idStrList fileList;
|
|
|
|
const char *severity = NULL;
|
|
const char *p = guiTakeNotes->State().GetString( "notefile" );
|
|
if ( p == NULL || *p == '\0' ) {
|
|
p = cvarSystem->GetCVarString( "ui_name" );
|
|
}
|
|
|
|
bool extended = guiTakeNotes->State().GetBool( "extended" );
|
|
if ( extended ) {
|
|
if ( guiTakeNotes->State().GetInt( "severity" ) == 1 ) {
|
|
severity = "WishList_Viewnotes/";
|
|
} else {
|
|
severity = "MustFix_Viewnotes/";
|
|
}
|
|
fileName += severity;
|
|
|
|
const idDecl *mapDecl = declManager->FindType(DECL_ENTITYDEF, mapSpawnData.serverInfo.GetString( "si_map" ), false );
|
|
const idDeclEntityDef *mapInfo = static_cast<const idDeclEntityDef *>(mapDecl);
|
|
|
|
if ( mapInfo ) {
|
|
fileName += mapInfo->dict.GetString( "devname" );
|
|
} else {
|
|
fileName += mapSpawnData.serverInfo.GetString( "si_map" );
|
|
fileName.StripFileExtension();
|
|
}
|
|
|
|
int count = guiTakeNotes->State().GetInt( "person_numsel" );
|
|
if ( count == 0 ) {
|
|
fileList.Append( fileName + "/Nobody" );
|
|
} else {
|
|
for ( i = 0; i < count; i++ ) {
|
|
int person = guiTakeNotes->State().GetInt( va( "person_sel_%i", i ) );
|
|
workName = fileName + "/";
|
|
workName += guiTakeNotes->State().GetString( va( "person_item_%i", person ), "Nobody" );
|
|
fileList.Append( workName );
|
|
}
|
|
}
|
|
} else {
|
|
fileName += "maps/";
|
|
fileName += mapSpawnData.serverInfo.GetString( "si_map" );
|
|
fileName.StripFileExtension();
|
|
fileList.Append( fileName );
|
|
}
|
|
|
|
bool bCon = cvarSystem->GetCVarBool( "con_noPrint" );
|
|
cvarSystem->SetCVarBool( "con_noPrint", true );
|
|
for ( i = 0; i < fileList.Num(); i++ ) {
|
|
workName = fileList[i];
|
|
workName += "/";
|
|
workName += p;
|
|
int workNote = noteNumber;
|
|
R_ScreenshotFilename( workNote, workName, shotName );
|
|
|
|
noteNum = shotName;
|
|
noteNum.StripPath();
|
|
noteNum.StripFileExtension();
|
|
|
|
if ( severity && *severity ) {
|
|
workName = severity;
|
|
workName += "viewNotes";
|
|
}
|
|
|
|
sprintf( str, "recordViewNotes \"%s\" \"%s\" \"%s\"\n", workName.c_str(), noteNum.c_str(), guiTakeNotes->State().GetString( "note" ) );
|
|
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, str );
|
|
cmdSystem->ExecuteCommandBuffer();
|
|
|
|
UpdateScreen();
|
|
renderSystem->TakeScreenshot( renderSystem->GetScreenWidth(), renderSystem->GetScreenHeight(), shotName, 1, NULL );
|
|
}
|
|
noteNumber++;
|
|
|
|
for ( int tries = 0; tries < 10; tries++ ) {
|
|
file = fileSystem->OpenExplicitFileWrite( "p:/viewnotes/notenumber.dat" );
|
|
if ( file != NULL ) {
|
|
break;
|
|
}
|
|
Sys_Sleep( 500 );
|
|
}
|
|
if ( file ) {
|
|
file->Write( ¬eNumber, 4 );
|
|
fileSystem->CloseFile( file );
|
|
}
|
|
|
|
cmdSystem->BufferCommandText( CMD_EXEC_NOW, "closeViewNotes\n" );
|
|
cvarSystem->SetCVarBool( "con_noPrint", bCon );
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idSessionLocal::SetCDKeyGuiVars
|
|
===============
|
|
*/
|
|
void idSessionLocal::SetCDKeyGuiVars( void ) {
|
|
if ( !guiMainMenu ) {
|
|
return;
|
|
}
|
|
guiMainMenu->SetStateString( "str_d3key_state", common->GetLanguageDict()->GetString( va( "#str_071%d", 86 + cdkey_state ) ) );
|
|
guiMainMenu->SetStateString( "str_xpkey_state", common->GetLanguageDict()->GetString( va( "#str_071%d", 86 + xpkey_state ) ) );
|
|
}
|