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9e2b73bff6
if --help or -h or -help or -? or /? is passed as commandline argument, the help is printed (to stdout) and then the game quits. The help shows some helpful commandline arguments, including how to tell the engine where to find the game data, how to set the resolution and more
110 lines
3.8 KiB
C
110 lines
3.8 KiB
C
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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/*
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===============================================================================
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Definitions for information that is related to a licensee's game name and location.
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===============================================================================
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*/
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#if defined(__AROS__)
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#define GAME_NAME "ADoom3" // appears on window titles and errors
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#define CONFIG_FILE "adoom3.cfg"
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#else
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#define GAME_NAME "dhewm 3" // appears on window titles and errors
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#endif
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#define ENGINE_VERSION "dhewm 3 1.4.2pre" // printed in console
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// paths
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#define BASE_GAMEDIR "base"
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// filenames
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#ifndef CONFIG_FILE
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#define CONFIG_FILE "dhewm.cfg"
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#endif
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// base folder where the source code lives
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#define SOURCE_CODE_BASE_FOLDER "neo"
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// default idnet host address
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#ifndef IDNET_HOST
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#define IDNET_HOST "idnet.ua-corp.com"
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#endif
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// default idnet master port
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#ifndef IDNET_MASTER_PORT
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#define IDNET_MASTER_PORT "27650"
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#endif
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// default network server port
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#ifndef PORT_SERVER
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#define PORT_SERVER 27666
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#endif
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// broadcast scan this many ports after PORT_SERVER so a single machine can run multiple servers
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#define NUM_SERVER_PORTS 4
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// see ASYNC_PROTOCOL_VERSION
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// use a different major for each game
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#define ASYNC_PROTOCOL_MAJOR 1
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// Savegame Version
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// Update when you can no longer maintain compatibility with previous savegames
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// NOTE: a seperate core savegame version and game savegame version could be useful
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// 16: Doom v1.1
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// 17: Doom v1.2 / D3XP. Can still read old v16 with defaults for new data
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#define SAVEGAME_VERSION 17
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// <= Doom v1.1: 1. no DS_VERSION token ( default )
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// Doom v1.2: 2
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#define RENDERDEMO_VERSION 2
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// editor info
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#define EDITOR_DEFAULT_PROJECT "doom.qe4"
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#define EDITOR_REGISTRY_KEY "DOOMRadiant"
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#define EDITOR_WINDOWTEXT "DOOMEdit"
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// win32 info
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#define WIN32_CONSOLE_CLASS "dhewm 3 WinConsole"
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// Linux info
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#define LINUX_DEFAULT_PATH "/usr/local/games/doom3"
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// CD Key file info
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// goes into BASE_GAMEDIR whatever the fs_game is set to
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// two distinct files for easier win32 installer job
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#define CDKEY_FILE "doomkey"
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#define XPKEY_FILE "xpkey"
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#define CDKEY_TEXT "\n// Do not give this file to ANYONE.\n" \
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"// id Software or Zenimax will NEVER ask you to send this file to them.\n"
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#define CONFIG_SPEC "config.spec"
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