dhewm3/neo/ui/Window.cpp
dhewg 79ad905e05 Fix all whitespace errors
Excluding 3rd party files.
2011-12-10 15:35:54 +01:00

4230 lines
95 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "../idlib/precompiled.h"
#pragma hdrstop
#include "DeviceContext.h"
#include "Window.h"
#include "UserInterfaceLocal.h"
#include "EditWindow.h"
#include "ChoiceWindow.h"
#include "SliderWindow.h"
#include "BindWindow.h"
#include "ListWindow.h"
#include "RenderWindow.h"
#include "MarkerWindow.h"
#include "FieldWindow.h"
#include "GameSSDWindow.h"
#include "GameBearShootWindow.h"
#include "GameBustOutWindow.h"
//
// gui editor is more integrated into the window now
#include "../tools/guied/GEWindowWrapper.h"
bool idWindow::registerIsTemporary[MAX_EXPRESSION_REGISTERS]; // statics to assist during parsing
//float idWindow::shaderRegisters[MAX_EXPRESSION_REGISTERS];
//wexpOp_t idWindow::shaderOps[MAX_EXPRESSION_OPS];
idCVar idWindow::gui_debug( "gui_debug", "0", CVAR_GUI | CVAR_BOOL, "" );
idCVar idWindow::gui_edit( "gui_edit", "0", CVAR_GUI | CVAR_BOOL, "" );
extern idCVar r_skipGuiShaders; // 1 = don't render any gui elements on surfaces
// made RegisterVars a member of idWindow
const idRegEntry idWindow::RegisterVars[] = {
{ "forecolor", idRegister::VEC4 },
{ "hovercolor", idRegister::VEC4 },
{ "backcolor", idRegister::VEC4 },
{ "bordercolor", idRegister::VEC4 },
{ "rect", idRegister::RECTANGLE },
{ "matcolor", idRegister::VEC4 },
{ "scale", idRegister::VEC2 },
{ "translate", idRegister::VEC2 },
{ "rotate", idRegister::FLOAT },
{ "textscale", idRegister::FLOAT },
{ "visible", idRegister::BOOL },
{ "noevents", idRegister::BOOL },
{ "text", idRegister::STRING },
{ "background", idRegister::STRING },
{ "runscript", idRegister::STRING },
{ "varbackground", idRegister::STRING },
{ "cvar", idRegister::STRING },
{ "choices", idRegister::STRING },
{ "choiceVar", idRegister::STRING },
{ "bind", idRegister::STRING },
{ "modelRotate", idRegister::VEC4 },
{ "modelOrigin", idRegister::VEC4 },
{ "lightOrigin", idRegister::VEC4 },
{ "lightColor", idRegister::VEC4 },
{ "viewOffset", idRegister::VEC4 },
{ "hideCursor", idRegister::BOOL}
};
const int idWindow::NumRegisterVars = sizeof(RegisterVars) / sizeof(idRegEntry);
const char *idWindow::ScriptNames[] = {
"onMouseEnter",
"onMouseExit",
"onAction",
"onActivate",
"onDeactivate",
"onESC",
"onEvent",
"onTrigger",
"onActionRelease",
"onEnter",
"onEnterRelease"
};
/*
================
idWindow::CommonInit
================
*/
void idWindow::CommonInit() {
childID = 0;
flags = 0;
lastTimeRun = 0;
origin.Zero();
fontNum = 0;
timeLine = -1;
xOffset = yOffset = 0.0;
cursor = 0;
forceAspectWidth = 640;
forceAspectHeight = 480;
matScalex = 1;
matScaley = 1;
borderSize = 0;
noTime = false;
visible = true;
textAlign = 0;
textAlignx = 0;
textAligny = 0;
noEvents = false;
rotate = 0;
shear.Zero();
textScale = 0.35f;
backColor.Zero();
foreColor = idVec4(1, 1, 1, 1);
hoverColor = idVec4(1, 1, 1, 1);
matColor = idVec4(1, 1, 1, 1);
borderColor.Zero();
background = NULL;
backGroundName = "";
focusedChild = NULL;
captureChild = NULL;
overChild = NULL;
parent = NULL;
saveOps = NULL;
saveRegs = NULL;
timeLine = -1;
textShadow = 0;
hover = false;
for (int i = 0; i < SCRIPT_COUNT; i++) {
scripts[i] = NULL;
}
hideCursor = false;
}
/*
================
idWindow::Size
================
*/
size_t idWindow::Size() {
int c = children.Num();
int sz = 0;
for (int i = 0; i < c; i++) {
sz += children[i]->Size();
}
sz += sizeof(*this) + Allocated();
return sz;
}
/*
================
idWindow::Allocated
================
*/
size_t idWindow::Allocated() {
int i, c;
int sz = name.Allocated();
sz += text.Size();
sz += backGroundName.Size();
c = definedVars.Num();
for (i = 0; i < c; i++) {
sz += definedVars[i]->Size();
}
for (i = 0; i < SCRIPT_COUNT; i++) {
if (scripts[i]) {
sz += scripts[i]->Size();
}
}
c = timeLineEvents.Num();
for (i = 0; i < c; i++) {
sz += timeLineEvents[i]->Size();
}
c = namedEvents.Num();
for (i = 0; i < c; i++) {
sz += namedEvents[i]->Size();
}
c = drawWindows.Num();
for (i = 0; i < c; i++) {
if (drawWindows[i].simp) {
sz += drawWindows[i].simp->Size();
}
}
return sz;
}
/*
================
idWindow::idWindow
================
*/
idWindow::idWindow(idUserInterfaceLocal *ui) {
dc = NULL;
gui = ui;
CommonInit();
}
/*
================
idWindow::idWindow
================
*/
idWindow::idWindow(idDeviceContext *d, idUserInterfaceLocal *ui) {
dc = d;
gui = ui;
CommonInit();
}
/*
================
idWindow::CleanUp
================
*/
void idWindow::CleanUp() {
int i, c = drawWindows.Num();
for (i = 0; i < c; i++) {
delete drawWindows[i].simp;
}
// ensure the register list gets cleaned up
regList.Reset ( );
// Cleanup the named events
namedEvents.DeleteContents(true);
drawWindows.Clear();
children.DeleteContents(true);
definedVars.DeleteContents(true);
timeLineEvents.DeleteContents(true);
for (i = 0; i < SCRIPT_COUNT; i++) {
delete scripts[i];
}
CommonInit();
}
/*
================
idWindow::~idWindow
================
*/
idWindow::~idWindow() {
CleanUp();
}
/*
================
idWindow::Move
================
*/
void idWindow::Move(float x, float y) {
idRectangle rct = rect;
rct.x = x;
rct.y = y;
idRegister *reg = RegList()->FindReg("rect");
if (reg) {
reg->Enable(false);
}
rect = rct;
}
/*
================
idWindow::SetFont
================
*/
void idWindow::SetFont() {
dc->SetFont(fontNum);
}
/*
================
idWindow::GetMaxCharHeight
================
*/
float idWindow::GetMaxCharHeight() {
SetFont();
return dc->MaxCharHeight(textScale);
}
/*
================
idWindow::GetMaxCharWidth
================
*/
float idWindow::GetMaxCharWidth() {
SetFont();
return dc->MaxCharWidth(textScale);
}
/*
================
idWindow::Draw
================
*/
void idWindow::Draw( int time, float x, float y ) {
if ( text.Length() == 0 ) {
return;
}
if ( textShadow ) {
idStr shadowText = text;
idRectangle shadowRect = textRect;
shadowText.RemoveColors();
shadowRect.x += textShadow;
shadowRect.y += textShadow;
dc->DrawText( shadowText, textScale, textAlign, colorBlack, shadowRect, !( flags & WIN_NOWRAP ), -1 );
}
dc->DrawText( text, textScale, textAlign, foreColor, textRect, !( flags & WIN_NOWRAP ), -1 );
if ( gui_edit.GetBool() ) {
dc->EnableClipping( false );
dc->DrawText( va( "x: %i y: %i", ( int )rect.x(), ( int )rect.y() ), 0.25, 0, dc->colorWhite, idRectangle( rect.x(), rect.y() - 15, 100, 20 ), false );
dc->DrawText( va( "w: %i h: %i", ( int )rect.w(), ( int )rect.h() ), 0.25, 0, dc->colorWhite, idRectangle( rect.x() + rect.w(), rect.w() + rect.h() + 5, 100, 20 ), false );
dc->EnableClipping( true );
}
}
/*
================
idWindow::BringToTop
================
*/
void idWindow::BringToTop(idWindow *w) {
if (w && !(w->flags & WIN_MODAL)) {
return;
}
int c = children.Num();
for (int i = 0; i < c; i++) {
if (children[i] == w) {
// this is it move from i - 1 to 0 to i to 1 then shove this one into 0
for (int j = i+1; j < c; j++) {
children[j-1] = children[j];
}
children[c-1] = w;
break;
}
}
}
/*
================
idWindow::Size
================
*/
void idWindow::Size(float x, float y, float w, float h) {
idRectangle rct = rect;
rct.x = x;
rct.y = y;
rct.w = w;
rct.h = h;
rect = rct;
CalcClientRect(0,0);
}
/*
================
idWindow::MouseEnter
================
*/
void idWindow::MouseEnter() {
if (noEvents) {
return;
}
RunScript(ON_MOUSEENTER);
}
/*
================
idWindow::MouseExit
================
*/
void idWindow::MouseExit() {
if (noEvents) {
return;
}
RunScript(ON_MOUSEEXIT);
}
/*
================
idWindow::RouteMouseCoords
================
*/
const char *idWindow::RouteMouseCoords(float xd, float yd) {
idStr str;
if (GetCaptureChild()) {
//FIXME: unkludge this whole mechanism
return GetCaptureChild()->RouteMouseCoords(xd, yd);
}
if (xd == -2000 || yd == -2000) {
return "";
}
int c = children.Num();
while (c > 0) {
idWindow *child = children[--c];
if (child->visible && !child->noEvents && child->Contains(child->drawRect, gui->CursorX(), gui->CursorY())) {
dc->SetCursor(child->cursor);
child->hover = true;
if (overChild != child) {
if (overChild) {
overChild->MouseExit();
str = overChild->cmd;
if (str.Length()) {
gui->GetDesktop()->AddCommand(str);
overChild->cmd = "";
}
}
overChild = child;
overChild->MouseEnter();
str = overChild->cmd;
if (str.Length()) {
gui->GetDesktop()->AddCommand(str);
overChild->cmd = "";
}
} else {
if (!(child->flags & WIN_HOLDCAPTURE)) {
child->RouteMouseCoords(xd, yd);
}
}
return "";
}
}
if (overChild) {
overChild->MouseExit();
str = overChild->cmd;
if (str.Length()) {
gui->GetDesktop()->AddCommand(str);
overChild->cmd = "";
}
overChild = NULL;
}
return "";
}
/*
================
idWindow::Activate
================
*/
void idWindow::Activate( bool activate, idStr &act ) {
int n = (activate) ? ON_ACTIVATE : ON_DEACTIVATE;
// make sure win vars are updated before activation
UpdateWinVars ( );
RunScript(n);
int c = children.Num();
for (int i = 0; i < c; i++) {
children[i]->Activate( activate, act );
}
if ( act.Length() ) {
act += " ; ";
}
}
/*
================
idWindow::Trigger
================
*/
void idWindow::Trigger() {
RunScript( ON_TRIGGER );
int c = children.Num();
for ( int i = 0; i < c; i++ ) {
children[i]->Trigger();
}
StateChanged( true );
}
/*
================
idWindow::StateChanged
================
*/
void idWindow::StateChanged( bool redraw ) {
UpdateWinVars();
if (expressionRegisters.Num() && ops.Num()) {
EvalRegs();
}
int c = drawWindows.Num();
for ( int i = 0; i < c; i++ ) {
if ( drawWindows[i].win ) {
drawWindows[i].win->StateChanged( redraw );
} else {
drawWindows[i].simp->StateChanged( redraw );
}
}
if ( redraw ) {
if ( flags & WIN_DESKTOP ) {
Redraw( 0.0f, 0.0f );
}
if ( background && background->CinematicLength() ) {
background->UpdateCinematic( gui->GetTime() );
}
}
}
/*
================
idWindow::SetCapture
================
*/
idWindow *idWindow::SetCapture(idWindow *w) {
// only one child can have the focus
idWindow *last = NULL;
int c = children.Num();
for (int i = 0; i < c; i++) {
if ( children[i]->flags & WIN_CAPTURE ) {
last = children[i];
//last->flags &= ~WIN_CAPTURE;
last->LoseCapture();
break;
}
}
w->flags |= WIN_CAPTURE;
w->GainCapture();
gui->GetDesktop()->captureChild = w;
return last;
}
/*
================
idWindow::AddUpdateVar
================
*/
void idWindow::AddUpdateVar(idWinVar *var) {
updateVars.AddUnique(var);
}
/*
================
idWindow::UpdateWinVars
================
*/
void idWindow::UpdateWinVars() {
int c = updateVars.Num();
for (int i = 0; i < c; i++) {
updateVars[i]->Update();
}
}
/*
================
idWindow::RunTimeEvents
================
*/
bool idWindow::RunTimeEvents(int time) {
if ( time - lastTimeRun < USERCMD_MSEC ) {
//common->Printf("Skipping gui time events at %i\n", time);
return false;
}
lastTimeRun = time;
UpdateWinVars();
if (expressionRegisters.Num() && ops.Num()) {
EvalRegs();
}
if ( flags & WIN_INTRANSITION ) {
Transition();
}
Time();
// renamed ON_EVENT to ON_FRAME
RunScript(ON_FRAME);
int c = children.Num();
for (int i = 0; i < c; i++) {
children[i]->RunTimeEvents(time);
}
return true;
}
/*
================
idWindow::RunNamedEvent
================
*/
void idWindow::RunNamedEvent ( const char* eventName )
{
int i;
int c;
// Find and run the event
c = namedEvents.Num( );
for ( i = 0; i < c; i ++ ) {
if ( namedEvents[i]->mName.Icmp( eventName ) ) {
continue;
}
UpdateWinVars();
// Make sure we got all the current values for stuff
if (expressionRegisters.Num() && ops.Num()) {
EvalRegs(-1, true);
}
RunScriptList( namedEvents[i]->mEvent );
break;
}
// Run the event in all the children as well
c = children.Num();
for ( i = 0; i < c; i++ ) {
children[i]->RunNamedEvent ( eventName );
}
}
/*
================
idWindow::Contains
================
*/
bool idWindow::Contains(const idRectangle &sr, float x, float y) {
idRectangle r = sr;
r.x += actualX - drawRect.x;
r.y += actualY - drawRect.y;
return r.Contains(x, y);
}
/*
================
idWindow::Contains
================
*/
bool idWindow::Contains(float x, float y) {
idRectangle r = drawRect;
r.x = actualX;
r.y = actualY;
return r.Contains(x, y);
}
/*
================
idWindow::AddCommand
================
*/
void idWindow::AddCommand(const char *_cmd) {
idStr str = cmd;
if (str.Length()) {
str += " ; ";
str += _cmd;
} else {
str = _cmd;
}
cmd = str;
}
/*
================
idWindow::HandleEvent
================
*/
const char *idWindow::HandleEvent(const sysEvent_t *event, bool *updateVisuals) {
static bool actionDownRun;
static bool actionUpRun;
cmd = "";
if ( flags & WIN_DESKTOP ) {
actionDownRun = false;
actionUpRun = false;
if (expressionRegisters.Num() && ops.Num()) {
EvalRegs();
}
RunTimeEvents(gui->GetTime());
CalcRects(0,0);
dc->SetCursor( idDeviceContext::CURSOR_ARROW );
}
if (visible && !noEvents) {
if (event->evType == SE_KEY) {
EvalRegs(-1, true);
if (updateVisuals) {
*updateVisuals = true;
}
if (event->evValue == K_MOUSE1) {
if (!event->evValue2 && GetCaptureChild()) {
GetCaptureChild()->LoseCapture();
gui->GetDesktop()->captureChild = NULL;
return "";
}
int c = children.Num();
while (--c >= 0) {
if (children[c]->visible && children[c]->Contains(children[c]->drawRect, gui->CursorX(), gui->CursorY()) && !(children[c]->noEvents)) {
idWindow *child = children[c];
if (event->evValue2) {
BringToTop(child);
SetFocus(child);
if (child->flags & WIN_HOLDCAPTURE) {
SetCapture(child);
}
}
if (child->Contains(child->clientRect, gui->CursorX(), gui->CursorY())) {
//if ((gui_edit.GetBool() && (child->flags & WIN_SELECTED)) || (!gui_edit.GetBool() && (child->flags & WIN_MOVABLE))) {
// SetCapture(child);
//}
SetFocus(child);
const char *childRet = child->HandleEvent(event, updateVisuals);
if (childRet && *childRet) {
return childRet;
}
if (child->flags & WIN_MODAL) {
return "";
}
} else {
if (event->evValue2) {
SetFocus(child);
bool capture = true;
if (capture && ((child->flags & WIN_MOVABLE) || gui_edit.GetBool())) {
SetCapture(child);
}
return "";
} else {
}
}
}
}
if (event->evValue2 && !actionDownRun) {
actionDownRun = RunScript( ON_ACTION );
} else if (!actionUpRun) {
actionUpRun = RunScript( ON_ACTIONRELEASE );
}
} else if (event->evValue == K_MOUSE2) {
if (!event->evValue2 && GetCaptureChild()) {
GetCaptureChild()->LoseCapture();
gui->GetDesktop()->captureChild = NULL;
return "";
}
int c = children.Num();
while (--c >= 0) {
if (children[c]->visible && children[c]->Contains(children[c]->drawRect, gui->CursorX(), gui->CursorY()) && !(children[c]->noEvents)) {
idWindow *child = children[c];
if (event->evValue2) {
BringToTop(child);
SetFocus(child);
}
if (child->Contains(child->clientRect,gui->CursorX(), gui->CursorY()) || GetCaptureChild() == child) {
if ((gui_edit.GetBool() && (child->flags & WIN_SELECTED)) || (!gui_edit.GetBool() && (child->flags & WIN_MOVABLE))) {
SetCapture(child);
}
const char *childRet = child->HandleEvent(event, updateVisuals);
if (childRet && *childRet) {
return childRet;
}
if (child->flags & WIN_MODAL) {
return "";
}
}
}
}
} else if (event->evValue == K_MOUSE3) {
if (gui_edit.GetBool()) {
int c = children.Num();
for (int i = 0; i < c; i++) {
if (children[i]->drawRect.Contains(gui->CursorX(), gui->CursorY())) {
if (event->evValue2) {
children[i]->flags ^= WIN_SELECTED;
if (children[i]->flags & WIN_SELECTED) {
flags &= ~WIN_SELECTED;
return "childsel";
}
}
}
}
}
} else if (event->evValue == K_TAB && event->evValue2) {
if (GetFocusedChild()) {
const char *childRet = GetFocusedChild()->HandleEvent(event, updateVisuals);
if (childRet && *childRet) {
return childRet;
}
// If the window didn't handle the tab, then move the focus to the next window
// or the previous window if shift is held down
int direction = 1;
if ( idKeyInput::IsDown( K_SHIFT ) ) {
direction = -1;
}
idWindow *currentFocus = GetFocusedChild();
idWindow *child = GetFocusedChild();
idWindow *parent = child->GetParent();
while ( parent ) {
bool foundFocus = false;
bool recurse = false;
int index = 0;
if ( child ) {
index = parent->GetChildIndex( child ) + direction;
} else if ( direction < 0 ) {
index = parent->GetChildCount() - 1;
}
while ( index < parent->GetChildCount() && index >= 0) {
idWindow *testWindow = parent->GetChild( index );
if ( testWindow == currentFocus ) {
// we managed to wrap around and get back to our starting window
foundFocus = true;
break;
}
if ( testWindow && !testWindow->noEvents && testWindow->visible ) {
if ( testWindow->flags & WIN_CANFOCUS ) {
SetFocus( testWindow );
foundFocus = true;
break;
} else if ( testWindow->GetChildCount() > 0 ) {
parent = testWindow;
child = NULL;
recurse = true;
break;
}
}
index += direction;
}
if ( foundFocus ) {
// We found a child to focus on
break;
} else if ( recurse ) {
// We found a child with children
continue;
} else {
// We didn't find anything, so go back up to our parent
child = parent;
parent = child->GetParent();
if ( parent == gui->GetDesktop() ) {
// We got back to the desktop, so wrap around but don't actually go to the desktop
parent = NULL;
child = NULL;
}
}
}
}
} else if (event->evValue == K_ESCAPE && event->evValue2) {
if (GetFocusedChild()) {
const char *childRet = GetFocusedChild()->HandleEvent(event, updateVisuals);
if (childRet && *childRet) {
return childRet;
}
}
RunScript( ON_ESC );
} else if (event->evValue == K_ENTER ) {
if (GetFocusedChild()) {
const char *childRet = GetFocusedChild()->HandleEvent(event, updateVisuals);
if (childRet && *childRet) {
return childRet;
}
}
if ( flags & WIN_WANTENTER ) {
if ( event->evValue2 ) {
RunScript( ON_ACTION );
} else {
RunScript( ON_ACTIONRELEASE );
}
}
} else {
if (GetFocusedChild()) {
const char *childRet = GetFocusedChild()->HandleEvent(event, updateVisuals);
if (childRet && *childRet) {
return childRet;
}
}
}
} else if (event->evType == SE_MOUSE) {
if (updateVisuals) {
*updateVisuals = true;
}
const char *mouseRet = RouteMouseCoords(event->evValue, event->evValue2);
if (mouseRet && *mouseRet) {
return mouseRet;
}
} else if (event->evType == SE_NONE) {
} else if (event->evType == SE_CHAR) {
if (GetFocusedChild()) {
const char *childRet = GetFocusedChild()->HandleEvent(event, updateVisuals);
if (childRet && *childRet) {
return childRet;
}
}
}
}
gui->GetReturnCmd() = cmd;
if ( gui->GetPendingCmd().Length() ) {
gui->GetReturnCmd() += " ; ";
gui->GetReturnCmd() += gui->GetPendingCmd();
gui->GetPendingCmd().Clear();
}
cmd = "";
return gui->GetReturnCmd();
}
/*
================
idWindow::DebugDraw
================
*/
void idWindow::DebugDraw(int time, float x, float y) {
static char buff[16384];
if (dc) {
dc->EnableClipping(false);
if (gui_debug.GetInteger() == 1) {
dc->DrawRect(drawRect.x, drawRect.y, drawRect.w, drawRect.h, 1, idDeviceContext::colorRed);
} else if (gui_debug.GetInteger() == 2) {
char out[1024];
idStr str;
str = text.c_str();
if (str.Length()) {
sprintf(buff, "%s\n", str.c_str());
}
sprintf(out, "Rect: %0.1f, %0.1f, %0.1f, %0.1f\n", rect.x(), rect.y(), rect.w(), rect.h());
strcat(buff, out);
sprintf(out, "Draw Rect: %0.1f, %0.1f, %0.1f, %0.1f\n", drawRect.x, drawRect.y, drawRect.w, drawRect.h);
strcat(buff, out);
sprintf(out, "Client Rect: %0.1f, %0.1f, %0.1f, %0.1f\n", clientRect.x, clientRect.y, clientRect.w, clientRect.h);
strcat(buff, out);
sprintf(out, "Cursor: %0.1f : %0.1f\n", gui->CursorX(), gui->CursorY());
strcat(buff, out);
//idRectangle tempRect = textRect;
//tempRect.x += offsetX;
//drawRect.y += offsetY;
dc->DrawText(buff, textScale, textAlign, foreColor, textRect, true);
}
dc->EnableClipping(true);
}
}
/*
================
idWindow::Transition
================
*/
void idWindow::Transition() {
int i, c = transitions.Num();
bool clear = true;
for ( i = 0; i < c; i++ ) {
idTransitionData *data = &transitions[i];
idWinRectangle *r = NULL;
idWinVec4 *v4 = dynamic_cast<idWinVec4*>(data->data);
idWinFloat* val = NULL;
if (v4 == NULL) {
r = dynamic_cast<idWinRectangle*>(data->data);
if ( !r ) {
val = dynamic_cast<idWinFloat*>(data->data);
}
}
if ( data->interp.IsDone( gui->GetTime() ) && data->data) {
if (v4) {
*v4 = data->interp.GetEndValue();
} else if ( val ) {
*val = data->interp.GetEndValue()[0];
} else {
*r = data->interp.GetEndValue();
}
} else {
clear = false;
if (data->data) {
if (v4) {
*v4 = data->interp.GetCurrentValue( gui->GetTime() );
} else if ( val ) {
*val = data->interp.GetCurrentValue( gui->GetTime() )[0];
} else {
*r = data->interp.GetCurrentValue( gui->GetTime() );
}
} else {
common->Warning("Invalid transitional data for window %s in gui %s", GetName(), gui->GetSourceFile());
}
}
}
if ( clear ) {
transitions.SetNum( 0, false );
flags &= ~WIN_INTRANSITION;
}
}
/*
================
idWindow::Time
================
*/
void idWindow::Time() {
if ( noTime ) {
return;
}
if ( timeLine == -1 ) {
timeLine = gui->GetTime();
}
cmd = "";
int c = timeLineEvents.Num();
if ( c > 0 ) {
for (int i = 0; i < c; i++) {
if ( timeLineEvents[i]->pending && gui->GetTime() - timeLine >= timeLineEvents[i]->time ) {
timeLineEvents[i]->pending = false;
RunScriptList( timeLineEvents[i]->event );
}
}
}
if ( gui->Active() ) {
gui->GetPendingCmd() += cmd;
}
}
/*
================
idWindow::EvalRegs
================
*/
float idWindow::EvalRegs(int test, bool force) {
static float regs[MAX_EXPRESSION_REGISTERS];
static idWindow *lastEval = NULL;
if (!force && test >= 0 && test < MAX_EXPRESSION_REGISTERS && lastEval == this) {
return regs[test];
}
lastEval = this;
if (expressionRegisters.Num()) {
regList.SetToRegs(regs);
EvaluateRegisters(regs);
regList.GetFromRegs(regs);
}
if (test >= 0 && test < MAX_EXPRESSION_REGISTERS) {
return regs[test];
}
return 0.0;
}
/*
================
idWindow::DrawBackground
================
*/
void idWindow::DrawBackground(const idRectangle &drawRect) {
if ( backColor.w() ) {
dc->DrawFilledRect(drawRect.x, drawRect.y, drawRect.w, drawRect.h, backColor);
}
if ( background && matColor.w() ) {
float scalex, scaley;
if ( flags & WIN_NATURALMAT ) {
scalex = drawRect.w / background->GetImageWidth();
scaley = drawRect.h / background->GetImageHeight();
} else {
scalex = matScalex;
scaley = matScaley;
}
dc->DrawMaterial(drawRect.x, drawRect.y, drawRect.w, drawRect.h, background, matColor, scalex, scaley);
}
}
/*
================
idWindow::DrawBorderAndCaption
================
*/
void idWindow::DrawBorderAndCaption(const idRectangle &drawRect) {
if ( flags & WIN_BORDER && borderSize && borderColor.w() ) {
dc->DrawRect(drawRect.x, drawRect.y, drawRect.w, drawRect.h, borderSize, borderColor);
}
}
/*
================
idWindow::SetupTransforms
================
*/
void idWindow::SetupTransforms(float x, float y) {
static idMat3 trans;
static idVec3 org;
trans.Identity();
org.Set( origin.x + x, origin.y + y, 0 );
if ( rotate ) {
static idRotation rot;
static idVec3 vec(0, 0, 1);
rot.Set( org, vec, rotate );
trans = rot.ToMat3();
}
if ( shear.x || shear.y ) {
static idMat3 smat;
smat.Identity();
smat[0][1] = shear.x;
smat[1][0] = shear.y;
trans *= smat;
}
if ( !trans.IsIdentity() ) {
dc->SetTransformInfo( org, trans );
}
}
/*
================
idWindow::CalcRects
================
*/
void idWindow::CalcRects(float x, float y) {
CalcClientRect(0, 0);
drawRect.Offset(x, y);
clientRect.Offset(x, y);
actualX = drawRect.x;
actualY = drawRect.y;
int c = drawWindows.Num();
for (int i = 0; i < c; i++) {
if (drawWindows[i].win) {
drawWindows[i].win->CalcRects(clientRect.x + xOffset, clientRect.y + yOffset);
}
}
drawRect.Offset(-x, -y);
clientRect.Offset(-x, -y);
}
/*
================
idWindow::Redraw
================
*/
void idWindow::Redraw(float x, float y) {
idStr str;
if (r_skipGuiShaders.GetInteger() == 1 || dc == NULL ) {
return;
}
int time = gui->GetTime();
if ( flags & WIN_DESKTOP && r_skipGuiShaders.GetInteger() != 3 ) {
RunTimeEvents( time );
}
if ( r_skipGuiShaders.GetInteger() == 2 ) {
return;
}
if ( flags & WIN_SHOWTIME ) {
dc->DrawText(va(" %0.1f seconds\n%s", (float)(time - timeLine) / 1000, gui->State().GetString("name")), 0.35f, 0, dc->colorWhite, idRectangle(100, 0, 80, 80), false);
}
if ( flags & WIN_SHOWCOORDS ) {
dc->EnableClipping(false);
sprintf(str, "x: %i y: %i cursorx: %i cursory: %i", (int)rect.x(), (int)rect.y(), (int)gui->CursorX(), (int)gui->CursorY());
dc->DrawText(str, 0.25f, 0, dc->colorWhite, idRectangle(0, 0, 100, 20), false);
dc->EnableClipping(true);
}
if (!visible) {
return;
}
CalcClientRect(0, 0);
SetFont();
//if (flags & WIN_DESKTOP) {
// see if this window forces a new aspect ratio
dc->SetSize(forceAspectWidth, forceAspectHeight);
//}
//FIXME: go to screen coord tracking
drawRect.Offset(x, y);
clientRect.Offset(x, y);
textRect.Offset(x, y);
actualX = drawRect.x;
actualY = drawRect.y;
idVec3 oldOrg;
idMat3 oldTrans;
dc->GetTransformInfo( oldOrg, oldTrans );
SetupTransforms(x, y);
DrawBackground(drawRect);
DrawBorderAndCaption(drawRect);
if ( !( flags & WIN_NOCLIP) ) {
dc->PushClipRect(clientRect);
}
if ( r_skipGuiShaders.GetInteger() < 5 ) {
Draw(time, x, y);
}
if ( gui_debug.GetInteger() ) {
DebugDraw(time, x, y);
}
int c = drawWindows.Num();
for ( int i = 0; i < c; i++ ) {
if ( drawWindows[i].win ) {
drawWindows[i].win->Redraw( clientRect.x + xOffset, clientRect.y + yOffset );
} else {
drawWindows[i].simp->Redraw( clientRect.x + xOffset, clientRect.y + yOffset );
}
}
// Put transforms back to what they were before the children were processed
dc->SetTransformInfo(oldOrg, oldTrans);
if ( ! ( flags & WIN_NOCLIP ) ) {
dc->PopClipRect();
}
if (gui_edit.GetBool() || (flags & WIN_DESKTOP && !( flags & WIN_NOCURSOR ) && !hideCursor && (gui->Active() || ( flags & WIN_MENUGUI ) ))) {
dc->SetTransformInfo(vec3_origin, mat3_identity);
gui->DrawCursor();
}
if (gui_debug.GetInteger() && flags & WIN_DESKTOP) {
dc->EnableClipping(false);
sprintf(str, "x: %1.f y: %1.f", gui->CursorX(), gui->CursorY());
dc->DrawText(str, 0.25, 0, dc->colorWhite, idRectangle(0, 0, 100, 20), false);
dc->DrawText(gui->GetSourceFile(), 0.25, 0, dc->colorWhite, idRectangle(0, 20, 300, 20), false);
dc->EnableClipping(true);
}
drawRect.Offset(-x, -y);
clientRect.Offset(-x, -y);
textRect.Offset(-x, -y);
}
/*
================
idWindow::SetDC
================
*/
void idWindow::SetDC(idDeviceContext *d) {
dc = d;
//if (flags & WIN_DESKTOP) {
dc->SetSize(forceAspectWidth, forceAspectHeight);
//}
int c = children.Num();
for (int i = 0; i < c; i++) {
children[i]->SetDC(d);
}
}
/*
================
idWindow::ArchiveToDictionary
================
*/
void idWindow::ArchiveToDictionary(idDict *dict, bool useNames) {
//FIXME: rewrite without state
int c = children.Num();
for (int i = 0; i < c; i++) {
children[i]->ArchiveToDictionary(dict);
}
}
/*
================
idWindow::InitFromDictionary
================
*/
void idWindow::InitFromDictionary(idDict *dict, bool byName) {
//FIXME: rewrite without state
int c = children.Num();
for (int i = 0; i < c; i++) {
children[i]->InitFromDictionary(dict);
}
}
/*
================
idWindow::CalcClientRect
================
*/
void idWindow::CalcClientRect(float xofs, float yofs) {
drawRect = rect;
if ( flags & WIN_INVERTRECT ) {
drawRect.x = rect.x() - rect.w();
drawRect.y = rect.y() - rect.h();
}
if (flags & (WIN_HCENTER | WIN_VCENTER) && parent) {
// in this case treat xofs and yofs as absolute top left coords
// and ignore the original positioning
if (flags & WIN_HCENTER) {
drawRect.x = (parent->rect.w() - rect.w()) / 2;
} else {
drawRect.y = (parent->rect.h() - rect.h()) / 2;
}
}
drawRect.x += xofs;
drawRect.y += yofs;
clientRect = drawRect;
if (rect.h() > 0.0 && rect.w() > 0.0) {
if (flags & WIN_BORDER && borderSize != 0.0) {
clientRect.x += borderSize;
clientRect.y += borderSize;
clientRect.w -= borderSize;
clientRect.h -= borderSize;
}
textRect = clientRect;
textRect.x += 2.0;
textRect.w -= 2.0;
textRect.y += 2.0;
textRect.h -= 2.0;
textRect.x += textAlignx;
textRect.y += textAligny;
}
origin.Set( rect.x() + (rect.w() / 2 ), rect.y() + ( rect.h() / 2 ) );
}
/*
================
idWindow::SetupBackground
================
*/
void idWindow::SetupBackground() {
if (backGroundName.Length()) {
background = declManager->FindMaterial(backGroundName);
background->SetImageClassifications( 1 ); // just for resource tracking
if ( background && !background->TestMaterialFlag( MF_DEFAULTED ) ) {
background->SetSort(SS_GUI );
}
}
backGroundName.SetMaterialPtr(&background);
}
/*
================
idWindow::SetupFromState
================
*/
void idWindow::SetupFromState() {
idStr str;
background = NULL;
SetupBackground();
if (borderSize) {
flags |= WIN_BORDER;
}
if (regList.FindReg("rotate") || regList.FindReg("shear")) {
flags |= WIN_TRANSFORM;
}
CalcClientRect(0,0);
if ( scripts[ ON_ACTION ] ) {
cursor = idDeviceContext::CURSOR_HAND;
flags |= WIN_CANFOCUS;
}
}
/*
================
idWindow::Moved
================
*/
void idWindow::Moved() {
}
/*
================
idWindow::Sized
================
*/
void idWindow::Sized() {
}
/*
================
idWindow::GainFocus
================
*/
void idWindow::GainFocus() {
}
/*
================
idWindow::LoseFocus
================
*/
void idWindow::LoseFocus() {
}
/*
================
idWindow::GainCapture
================
*/
void idWindow::GainCapture() {
}
/*
================
idWindow::LoseCapture
================
*/
void idWindow::LoseCapture() {
flags &= ~WIN_CAPTURE;
}
/*
================
idWindow::SetFlag
================
*/
void idWindow::SetFlag(unsigned int f) {
flags |= f;
}
/*
================
idWindow::ClearFlag
================
*/
void idWindow::ClearFlag(unsigned int f) {
flags &= ~f;
}
/*
================
idWindow::SetParent
================
*/
void idWindow::SetParent(idWindow *w) {
parent = w;
}
/*
================
idWindow::GetCaptureChild
================
*/
idWindow *idWindow::GetCaptureChild() {
if (flags & WIN_DESKTOP) {
return gui->GetDesktop()->captureChild;
}
return NULL;
}
/*
================
idWindow::GetFocusedChild
================
*/
idWindow *idWindow::GetFocusedChild() {
if (flags & WIN_DESKTOP) {
return gui->GetDesktop()->focusedChild;
}
return NULL;
}
/*
================
idWindow::SetFocus
================
*/
idWindow *idWindow::SetFocus(idWindow *w, bool scripts) {
// only one child can have the focus
idWindow *lastFocus = NULL;
if (w->flags & WIN_CANFOCUS) {
lastFocus = gui->GetDesktop()->focusedChild;
if ( lastFocus ) {
lastFocus->flags &= ~WIN_FOCUS;
lastFocus->LoseFocus();
}
// call on lose focus
if ( scripts && lastFocus ) {
// calling this broke all sorts of guis
// lastFocus->RunScript(ON_MOUSEEXIT);
}
// call on gain focus
if ( scripts && w ) {
// calling this broke all sorts of guis
// w->RunScript(ON_MOUSEENTER);
}
w->flags |= WIN_FOCUS;
w->GainFocus();
gui->GetDesktop()->focusedChild = w;
}
return lastFocus;
}
/*
================
idWindow::ParseScript
================
*/
bool idWindow::ParseScript(idParser *src, idGuiScriptList &list, int *timeParm, bool elseBlock ) {
bool ifElseBlock = false;
idToken token;
// scripts start with { ( unless parm is true ) and have ; separated command lists.. commands are command,
// arg.. basically we want everything between the { } as it will be interpreted at
// run time
if ( elseBlock ) {
src->ReadToken ( &token );
if ( !token.Icmp ( "if" ) ) {
ifElseBlock = true;
}
src->UnreadToken ( &token );
if ( !ifElseBlock && !src->ExpectTokenString( "{" ) ) {
return false;
}
}
else if ( !src->ExpectTokenString( "{" ) ) {
return false;
}
int nest = 0;
while (1) {
if ( !src->ReadToken(&token) ) {
src->Error( "Unexpected end of file" );
return false;
}
if ( token == "{" ) {
nest++;
}
if ( token == "}" ) {
if (nest-- <= 0) {
return true;
}
}
idGuiScript *gs = new idGuiScript();
if (token.Icmp("if") == 0) {
gs->conditionReg = ParseExpression(src);
gs->ifList = new idGuiScriptList();
ParseScript(src, *gs->ifList, NULL);
if (src->ReadToken(&token)) {
if (token == "else") {
gs->elseList = new idGuiScriptList();
// pass true to indicate we are parsing an else condition
ParseScript(src, *gs->elseList, NULL, true );
} else {
src->UnreadToken(&token);
}
}
list.Append(gs);
// if we are parsing an else if then return out so
// the initial "if" parser can handle the rest of the tokens
if ( ifElseBlock ) {
return true;
}
continue;
} else {
src->UnreadToken(&token);
}
// empty { } is not allowed
if ( token == "{" ) {
src->Error ( "Unexpected {" );
delete gs;
return false;
}
gs->Parse(src);
list.Append(gs);
}
}
/*
================
idWindow::SaveExpressionParseState
================
*/
void idWindow::SaveExpressionParseState() {
saveTemps = (bool*)Mem_Alloc(MAX_EXPRESSION_REGISTERS * sizeof(bool));
memcpy(saveTemps, registerIsTemporary, MAX_EXPRESSION_REGISTERS * sizeof(bool));
}
/*
================
idWindow::RestoreExpressionParseState
================
*/
void idWindow::RestoreExpressionParseState() {
memcpy(registerIsTemporary, saveTemps, MAX_EXPRESSION_REGISTERS * sizeof(bool));
Mem_Free(saveTemps);
}
/*
================
idWindow::ParseScriptEntry
================
*/
bool idWindow::ParseScriptEntry(const char *name, idParser *src) {
for (int i = 0; i < SCRIPT_COUNT; i++) {
if (idStr::Icmp(name, ScriptNames[i]) == 0) {
delete scripts[i];
scripts[i] = new idGuiScriptList;
return ParseScript(src, *scripts[i]);
}
}
return false;
}
/*
================
idWindow::DisableRegister
================
*/
void idWindow::DisableRegister(const char *_name) {
idRegister *reg = RegList()->FindReg(_name);
if (reg) {
reg->Enable(false);
}
}
/*
================
idWindow::PostParse
================
*/
void idWindow::PostParse() {
}
/*
================
idWindow::GetWinVarOffset
================
*/
int idWindow::GetWinVarOffset( idWinVar *wv, drawWin_t* owner) {
int ret = -1;
if ( wv == &rect ) {
ret = (int)&( ( idWindow * ) 0 )->rect;
}
if ( wv == &backColor ) {
ret = (int)&( ( idWindow * ) 0 )->backColor;
}
if ( wv == &matColor ) {
ret = (int)&( ( idWindow * ) 0 )->matColor;
}
if ( wv == &foreColor ) {
ret = (int)&( ( idWindow * ) 0 )->foreColor;
}
if ( wv == &hoverColor ) {
ret = (int)&( ( idWindow * ) 0 )->hoverColor;
}
if ( wv == &borderColor ) {
ret = (int)&( ( idWindow * ) 0 )->borderColor;
}
if ( wv == &textScale ) {
ret = (int)&( ( idWindow * ) 0 )->textScale;
}
if ( wv == &rotate ) {
ret = (int)&( ( idWindow * ) 0 )->rotate;
}
if ( ret != -1 ) {
owner->win = this;
return ret;
}
for ( int i = 0; i < drawWindows.Num(); i++ ) {
if ( drawWindows[i].win ) {
ret = drawWindows[i].win->GetWinVarOffset( wv, owner );
} else {
ret = drawWindows[i].simp->GetWinVarOffset( wv, owner );
}
if ( ret != -1 ) {
break;
}
}
return ret;
}
/*
================
idWindow::GetWinVarByName
================
*/
idWinVar *idWindow::GetWinVarByName(const char *_name, bool fixup, drawWin_t** owner) {
idWinVar *retVar = NULL;
if ( owner ) {
*owner = NULL;
}
if (idStr::Icmp(_name, "notime") == 0) {
retVar = &noTime;
}
if (idStr::Icmp(_name, "background") == 0) {
retVar = &backGroundName;
}
if (idStr::Icmp(_name, "visible") == 0) {
retVar = &visible;
}
if (idStr::Icmp(_name, "rect") == 0) {
retVar = &rect;
}
if (idStr::Icmp(_name, "backColor") == 0) {
retVar = &backColor;
}
if (idStr::Icmp(_name, "matColor") == 0) {
retVar = &matColor;
}
if (idStr::Icmp(_name, "foreColor") == 0) {
retVar = &foreColor;
}
if (idStr::Icmp(_name, "hoverColor") == 0) {
retVar = &hoverColor;
}
if (idStr::Icmp(_name, "borderColor") == 0) {
retVar = &borderColor;
}
if (idStr::Icmp(_name, "textScale") == 0) {
retVar = &textScale;
}
if (idStr::Icmp(_name, "rotate") == 0) {
retVar = &rotate;
}
if (idStr::Icmp(_name, "noEvents") == 0) {
retVar = &noEvents;
}
if (idStr::Icmp(_name, "text") == 0) {
retVar = &text;
}
if (idStr::Icmp(_name, "backGroundName") == 0) {
retVar = &backGroundName;
}
if (idStr::Icmp(_name, "hidecursor") == 0) {
retVar = &hideCursor;
}
idStr key = _name;
bool guiVar = (key.Find(VAR_GUIPREFIX) >= 0);
int c = definedVars.Num();
for (int i = 0; i < c; i++) {
if (idStr::Icmp(_name, (guiVar) ? va("%s",definedVars[i]->GetName()) : definedVars[i]->GetName()) == 0) {
retVar = definedVars[i];
break;
}
}
if (retVar) {
if (fixup && *_name != '$') {
DisableRegister(_name);
}
if ( owner && parent ) {
*owner = parent->FindChildByName ( name );
}
return retVar;
}
int len = key.Length();
if ( len > 5 && guiVar ) {
idWinVar *var = new idWinStr;
var->Init(_name, this);
definedVars.Append(var);
return var;
} else if (fixup) {
int n = key.Find("::");
if (n > 0) {
idStr winName = key.Left(n);
idStr var = key.Right(key.Length() - n - 2);
drawWin_t *win = GetGui()->GetDesktop()->FindChildByName(winName);
if (win) {
if (win->win) {
return win->win->GetWinVarByName(var, false, owner);
} else {
if ( owner ) {
*owner = win;
}
return win->simp->GetWinVarByName(var);
}
}
}
}
return NULL;
}
/*
================
idWindow::ParseString
================
*/
void idWindow::ParseString(idParser *src, idStr &out) {
idToken tok;
if (src->ReadToken(&tok)) {
out = tok;
}
}
/*
================
idWindow::ParseVec4
================
*/
void idWindow::ParseVec4(idParser *src, idVec4 &out) {
idToken tok;
src->ReadToken(&tok);
out.x = atof(tok);
src->ExpectTokenString(",");
src->ReadToken(&tok);
out.y = atof(tok);
src->ExpectTokenString(",");
src->ReadToken(&tok);
out.z = atof(tok);
src->ExpectTokenString(",");
src->ReadToken(&tok);
out.w = atof(tok);
}
/*
================
idWindow::ParseInternalVar
================
*/
bool idWindow::ParseInternalVar(const char *_name, idParser *src) {
if (idStr::Icmp(_name, "showtime") == 0) {
if ( src->ParseBool() ) {
flags |= WIN_SHOWTIME;
}
return true;
}
if (idStr::Icmp(_name, "showcoords") == 0) {
if ( src->ParseBool() ) {
flags |= WIN_SHOWCOORDS;
}
return true;
}
if (idStr::Icmp(_name, "forceaspectwidth") == 0) {
forceAspectWidth = src->ParseFloat();
return true;
}
if (idStr::Icmp(_name, "forceaspectheight") == 0) {
forceAspectHeight = src->ParseFloat();
return true;
}
if (idStr::Icmp(_name, "matscalex") == 0) {
matScalex = src->ParseFloat();
return true;
}
if (idStr::Icmp(_name, "matscaley") == 0) {
matScaley = src->ParseFloat();
return true;
}
if (idStr::Icmp(_name, "bordersize") == 0) {
borderSize = src->ParseFloat();
return true;
}
if (idStr::Icmp(_name, "nowrap") == 0) {
if ( src->ParseBool() ) {
flags |= WIN_NOWRAP;
}
return true;
}
if (idStr::Icmp(_name, "shadow") == 0) {
textShadow = src->ParseInt();
return true;
}
if (idStr::Icmp(_name, "textalign") == 0) {
textAlign = src->ParseInt();
return true;
}
if (idStr::Icmp(_name, "textalignx") == 0) {
textAlignx = src->ParseFloat();
return true;
}
if (idStr::Icmp(_name, "textaligny") == 0) {
textAligny = src->ParseFloat();
return true;
}
if (idStr::Icmp(_name, "shear") == 0) {
shear.x = src->ParseFloat();
idToken tok;
src->ReadToken( &tok );
if ( tok.Icmp( "," ) ) {
src->Error( "Expected comma in shear definiation" );
return false;
}
shear.y = src->ParseFloat();
return true;
}
if (idStr::Icmp(_name, "wantenter") == 0) {
if ( src->ParseBool() ) {
flags |= WIN_WANTENTER;
}
return true;
}
if (idStr::Icmp(_name, "naturalmatscale") == 0) {
if ( src->ParseBool() ) {
flags |= WIN_NATURALMAT;
}
return true;
}
if (idStr::Icmp(_name, "noclip") == 0) {
if ( src->ParseBool() ) {
flags |= WIN_NOCLIP;
}
return true;
}
if (idStr::Icmp(_name, "nocursor") == 0) {
if ( src->ParseBool() ) {
flags |= WIN_NOCURSOR;
}
return true;
}
if (idStr::Icmp(_name, "menugui") == 0) {
if ( src->ParseBool() ) {
flags |= WIN_MENUGUI;
}
return true;
}
if (idStr::Icmp(_name, "modal") == 0) {
if ( src->ParseBool() ) {
flags |= WIN_MODAL;
}
return true;
}
if (idStr::Icmp(_name, "invertrect") == 0) {
if ( src->ParseBool() ) {
flags |= WIN_INVERTRECT;
}
return true;
}
if (idStr::Icmp(_name, "name") == 0) {
ParseString(src, name);
return true;
}
if (idStr::Icmp(_name, "play") == 0) {
common->Warning( "play encountered during gui parse.. see Robert\n" );
idStr playStr;
ParseString(src, playStr);
return true;
}
if (idStr::Icmp(_name, "comment") == 0) {
ParseString(src, comment);
return true;
}
if ( idStr::Icmp( _name, "font" ) == 0 ) {
idStr fontStr;
ParseString( src, fontStr );
fontNum = dc->FindFont( fontStr );
return true;
}
return false;
}
/*
================
idWindow::ParseRegEntry
================
*/
bool idWindow::ParseRegEntry(const char *name, idParser *src) {
idStr work;
work = name;
work.ToLower();
idWinVar *var = GetWinVarByName(work, NULL);
if ( var ) {
for (int i = 0; i < NumRegisterVars; i++) {
if (idStr::Icmp(work, RegisterVars[i].name) == 0) {
regList.AddReg(work, RegisterVars[i].type, src, this, var);
return true;
}
}
}
// not predefined so just read the next token and add it to the state
idToken tok;
idVec4 v;
idWinInt *vari;
idWinFloat *varf;
idWinStr *vars;
if (src->ReadToken(&tok)) {
if (var) {
var->Set(tok);
return true;
}
switch (tok.type) {
case TT_NUMBER :
if (tok.subtype & TT_INTEGER) {
vari = new idWinInt();
*vari = atoi(tok);
vari->SetName(work);
definedVars.Append(vari);
} else if (tok.subtype & TT_FLOAT) {
varf = new idWinFloat();
*varf = atof(tok);
varf->SetName(work);
definedVars.Append(varf);
} else {
vars = new idWinStr();
*vars = tok;
vars->SetName(work);
definedVars.Append(vars);
}
break;
default :
vars = new idWinStr();
*vars = tok;
vars->SetName(work);
definedVars.Append(vars);
break;
}
}
return true;
}
/*
================
idWindow::SetInitialState
================
*/
void idWindow::SetInitialState(const char *_name) {
name = _name;
matScalex = 1.0;
matScaley = 1.0;
forceAspectWidth = 640.0;
forceAspectHeight = 480.0;
noTime = false;
visible = true;
flags = 0;
}
/*
================
idWindow::Parse
================
*/
bool idWindow::Parse( idParser *src, bool rebuild) {
idToken token, token2, token3, token4, token5, token6, token7;
idStr work;
if (rebuild) {
CleanUp();
}
drawWin_t dwt;
timeLineEvents.Clear();
transitions.Clear();
namedEvents.DeleteContents( true );
src->ExpectTokenType( TT_NAME, 0, &token );
SetInitialState(token);
src->ExpectTokenString( "{" );
src->ExpectAnyToken( &token );
bool ret = true;
// attach a window wrapper to the window if the gui editor is running
#ifdef ID_ALLOW_TOOLS
if ( com_editors & EDITOR_GUI ) {
new rvGEWindowWrapper ( this, rvGEWindowWrapper::WT_NORMAL );
}
#endif
while( token != "}" ) {
// track what was parsed so we can maintain it for the guieditor
src->SetMarker ( );
if ( token == "windowDef" || token == "animationDef" ) {
if (token == "animationDef") {
visible = false;
rect = idRectangle(0,0,0,0);
}
src->ExpectTokenType( TT_NAME, 0, &token );
token2 = token;
src->UnreadToken(&token);
drawWin_t *dw = FindChildByName(token2.c_str());
if (dw && dw->win) {
SaveExpressionParseState();
dw->win->Parse(src, rebuild);
RestoreExpressionParseState();
} else {
idWindow *win = new idWindow(dc, gui);
SaveExpressionParseState();
win->Parse(src, rebuild);
RestoreExpressionParseState();
win->SetParent(this);
dwt.simp = NULL;
dwt.win = NULL;
if (win->IsSimple()) {
idSimpleWindow *simple = new idSimpleWindow(win);
dwt.simp = simple;
drawWindows.Append(dwt);
delete win;
} else {
AddChild(win);
SetFocus(win,false);
dwt.win = win;
drawWindows.Append(dwt);
}
}
}
else if ( token == "editDef" ) {
idEditWindow *win = new idEditWindow(dc, gui);
SaveExpressionParseState();
win->Parse(src, rebuild);
RestoreExpressionParseState();
AddChild(win);
win->SetParent(this);
dwt.simp = NULL;
dwt.win = win;
drawWindows.Append(dwt);
}
else if ( token == "choiceDef" ) {
idChoiceWindow *win = new idChoiceWindow(dc, gui);
SaveExpressionParseState();
win->Parse(src, rebuild);
RestoreExpressionParseState();
AddChild(win);
win->SetParent(this);
dwt.simp = NULL;
dwt.win = win;
drawWindows.Append(dwt);
}
else if ( token == "sliderDef" ) {
idSliderWindow *win = new idSliderWindow(dc, gui);
SaveExpressionParseState();
win->Parse(src, rebuild);
RestoreExpressionParseState();
AddChild(win);
win->SetParent(this);
dwt.simp = NULL;
dwt.win = win;
drawWindows.Append(dwt);
}
else if ( token == "markerDef" ) {
idMarkerWindow *win = new idMarkerWindow(dc, gui);
SaveExpressionParseState();
win->Parse(src, rebuild);
RestoreExpressionParseState();
AddChild(win);
win->SetParent(this);
dwt.simp = NULL;
dwt.win = win;
drawWindows.Append(dwt);
}
else if ( token == "bindDef" ) {
idBindWindow *win = new idBindWindow(dc, gui);
SaveExpressionParseState();
win->Parse(src, rebuild);
RestoreExpressionParseState();
AddChild(win);
win->SetParent(this);
dwt.simp = NULL;
dwt.win = win;
drawWindows.Append(dwt);
}
else if ( token == "listDef" ) {
idListWindow *win = new idListWindow(dc, gui);
SaveExpressionParseState();
win->Parse(src, rebuild);
RestoreExpressionParseState();
AddChild(win);
win->SetParent(this);
dwt.simp = NULL;
dwt.win = win;
drawWindows.Append(dwt);
}
else if ( token == "fieldDef" ) {
idFieldWindow *win = new idFieldWindow(dc, gui);
SaveExpressionParseState();
win->Parse(src, rebuild);
RestoreExpressionParseState();
AddChild(win);
win->SetParent(this);
dwt.simp = NULL;
dwt.win = win;
drawWindows.Append(dwt);
}
else if ( token == "renderDef" ) {
idRenderWindow *win = new idRenderWindow(dc, gui);
SaveExpressionParseState();
win->Parse(src, rebuild);
RestoreExpressionParseState();
AddChild(win);
win->SetParent(this);
dwt.simp = NULL;
dwt.win = win;
drawWindows.Append(dwt);
}
else if ( token == "gameSSDDef" ) {
idGameSSDWindow *win = new idGameSSDWindow(dc, gui);
SaveExpressionParseState();
win->Parse(src, rebuild);
RestoreExpressionParseState();
AddChild(win);
win->SetParent(this);
dwt.simp = NULL;
dwt.win = win;
drawWindows.Append(dwt);
}
else if ( token == "gameBearShootDef" ) {
idGameBearShootWindow *win = new idGameBearShootWindow(dc, gui);
SaveExpressionParseState();
win->Parse(src, rebuild);
RestoreExpressionParseState();
AddChild(win);
win->SetParent(this);
dwt.simp = NULL;
dwt.win = win;
drawWindows.Append(dwt);
}
else if ( token == "gameBustOutDef" ) {
idGameBustOutWindow *win = new idGameBustOutWindow(dc, gui);
SaveExpressionParseState();
win->Parse(src, rebuild);
RestoreExpressionParseState();
AddChild(win);
win->SetParent(this);
dwt.simp = NULL;
dwt.win = win;
drawWindows.Append(dwt);
}
//
// added new onEvent
else if ( token == "onNamedEvent" ) {
// Read the event name
if ( !src->ReadToken(&token) ) {
src->Error( "Expected event name" );
return false;
}
rvNamedEvent* ev = new rvNamedEvent ( token );
src->SetMarker ( );
if ( !ParseScript ( src, *ev->mEvent ) ) {
ret = false;
break;
}
// If we are in the gui editor then add the internal var to the
// the wrapper
#ifdef ID_ALLOW_TOOLS
if ( com_editors & EDITOR_GUI ) {
idStr str;
idStr out;
// Grab the string from the last marker
src->GetStringFromMarker ( str, false );
// Parse it one more time to knock unwanted tabs out
idLexer src2( str, str.Length(), "", src->GetFlags() );
src2.ParseBracedSectionExact ( out, 1);
// Save the script
rvGEWindowWrapper::GetWrapper ( this )->GetScriptDict().Set ( va("onEvent %s", token.c_str()), out );
}
#endif
namedEvents.Append(ev);
}
else if ( token == "onTime" ) {
idTimeLineEvent *ev = new idTimeLineEvent;
if ( !src->ReadToken(&token) ) {
src->Error( "Unexpected end of file" );
return false;
}
ev->time = atoi(token.c_str());
// reset the mark since we dont want it to include the time
src->SetMarker ( );
if (!ParseScript(src, *ev->event, &ev->time)) {
ret = false;
break;
}
// add the script to the wrappers script list
// If we are in the gui editor then add the internal var to the
// the wrapper
#ifdef ID_ALLOW_TOOLS
if ( com_editors & EDITOR_GUI ) {
idStr str;
idStr out;
// Grab the string from the last marker
src->GetStringFromMarker ( str, false );
// Parse it one more time to knock unwanted tabs out
idLexer src2( str, str.Length(), "", src->GetFlags() );
src2.ParseBracedSectionExact ( out, 1);
// Save the script
rvGEWindowWrapper::GetWrapper ( this )->GetScriptDict().Set ( va("onTime %d", ev->time), out );
}
#endif
// this is a timeline event
ev->pending = true;
timeLineEvents.Append(ev);
}
else if ( token == "definefloat" ) {
src->ReadToken(&token);
work = token;
work.ToLower();
idWinFloat *varf = new idWinFloat();
varf->SetName(work);
definedVars.Append(varf);
// add the float to the editors wrapper dict
// Set the marker after the float name
src->SetMarker ( );
// Read in the float
regList.AddReg(work, idRegister::FLOAT, src, this, varf);
// If we are in the gui editor then add the float to the defines
#ifdef ID_ALLOW_TOOLS
if ( com_editors & EDITOR_GUI ) {
idStr str;
// Grab the string from the last marker and save it in the wrapper
src->GetStringFromMarker ( str, true );
rvGEWindowWrapper::GetWrapper ( this )->GetVariableDict().Set ( va("definefloat\t\"%s\"",token.c_str()), str );
}
#endif
}
else if ( token == "definevec4" ) {
src->ReadToken(&token);
work = token;
work.ToLower();
idWinVec4 *var = new idWinVec4();
var->SetName(work);
// set the marker so we can determine what was parsed
// set the marker after the vec4 name
src->SetMarker ( );
// FIXME: how about we add the var to the desktop instead of this window so it won't get deleted
// when this window is destoyed which even happens during parsing with simple windows ?
//definedVars.Append(var);
gui->GetDesktop()->definedVars.Append( var );
gui->GetDesktop()->regList.AddReg( work, idRegister::VEC4, src, gui->GetDesktop(), var );
// store the original vec4 for the editor
// If we are in the gui editor then add the float to the defines
#ifdef ID_ALLOW_TOOLS
if ( com_editors & EDITOR_GUI ) {
idStr str;
// Grab the string from the last marker and save it in the wrapper
src->GetStringFromMarker ( str, true );
rvGEWindowWrapper::GetWrapper ( this )->GetVariableDict().Set ( va("definevec4\t\"%s\"",token.c_str()), str );
}
#endif
}
else if ( token == "float" ) {
src->ReadToken(&token);
work = token;
work.ToLower();
idWinFloat *varf = new idWinFloat();
varf->SetName(work);
definedVars.Append(varf);
// add the float to the editors wrapper dict
// set the marker to after the float name
src->SetMarker ( );
// Parse the float
regList.AddReg(work, idRegister::FLOAT, src, this, varf);
// If we are in the gui editor then add the float to the defines
#ifdef ID_ALLOW_TOOLS
if ( com_editors & EDITOR_GUI ) {
idStr str;
// Grab the string from the last marker and save it in the wrapper
src->GetStringFromMarker ( str, true );
rvGEWindowWrapper::GetWrapper ( this )->GetVariableDict().Set ( va("float\t\"%s\"",token.c_str()), str );
}
#endif
}
else if (ParseScriptEntry(token, src)) {
// add the script to the wrappers script list
// If we are in the gui editor then add the internal var to the
// the wrapper
#ifdef ID_ALLOW_TOOLS
if ( com_editors & EDITOR_GUI ) {
idStr str;
idStr out;
// Grab the string from the last marker
src->GetStringFromMarker ( str, false );
// Parse it one more time to knock unwanted tabs out
idLexer src2( str, str.Length(), "", src->GetFlags() );
src2.ParseBracedSectionExact ( out, 1);
// Save the script
rvGEWindowWrapper::GetWrapper ( this )->GetScriptDict().Set ( token, out );
}
#endif
} else if (ParseInternalVar(token, src)) {
// gui editor support
// If we are in the gui editor then add the internal var to the
// the wrapper
#ifdef ID_ALLOW_TOOLS
if ( com_editors & EDITOR_GUI ) {
idStr str;
src->GetStringFromMarker ( str );
rvGEWindowWrapper::GetWrapper ( this )->SetStateKey ( token, str, false );
}
#endif
}
else {
ParseRegEntry(token, src);
// hook into the main window parsing for the gui editor
// If we are in the gui editor then add the internal var to the
// the wrapper
#ifdef ID_ALLOW_TOOLS
if ( com_editors & EDITOR_GUI ) {
idStr str;
src->GetStringFromMarker ( str );
rvGEWindowWrapper::GetWrapper ( this )->SetStateKey ( token, str, false );
}
#endif
}
if ( !src->ReadToken( &token ) ) {
src->Error( "Unexpected end of file" );
ret = false;
break;
}
}
if (ret) {
EvalRegs(-1, true);
}
SetupFromState();
PostParse();
// hook into the main window parsing for the gui editor
// If we are in the gui editor then add the internal var to the
// the wrapper
#ifdef ID_ALLOW_TOOLS
if ( com_editors & EDITOR_GUI ) {
rvGEWindowWrapper::GetWrapper ( this )->Finish ( );
}
#endif
return ret;
}
/*
================
idWindow::FindSimpleWinByName
================
*/
idSimpleWindow *idWindow::FindSimpleWinByName(const char *_name) {
int c = drawWindows.Num();
for (int i = 0; i < c; i++) {
if (drawWindows[i].simp == NULL) {
continue;
}
if ( idStr::Icmp(drawWindows[i].simp->name, _name) == 0 ) {
return drawWindows[i].simp;
}
}
return NULL;
}
/*
================
idWindow::FindChildByName
================
*/
drawWin_t *idWindow::FindChildByName(const char *_name) {
static drawWin_t dw;
if (idStr::Icmp(name,_name) == 0) {
dw.simp = NULL;
dw.win = this;
return &dw;
}
int c = drawWindows.Num();
for (int i = 0; i < c; i++) {
if (drawWindows[i].win) {
if (idStr::Icmp(drawWindows[i].win->name, _name) == 0) {
return &drawWindows[i];
}
drawWin_t *win = drawWindows[i].win->FindChildByName(_name);
if (win) {
return win;
}
} else {
if (idStr::Icmp(drawWindows[i].simp->name, _name) == 0) {
return &drawWindows[i];
}
}
}
return NULL;
}
/*
================
idWindow::GetStrPtrByName
================
*/
idStr* idWindow::GetStrPtrByName(const char *_name) {
return NULL;
}
/*
================
idWindow::AddTransition
================
*/
void idWindow::AddTransition(idWinVar *dest, idVec4 from, idVec4 to, int time, float accelTime, float decelTime) {
idTransitionData data;
data.data = dest;
data.interp.Init(gui->GetTime(), accelTime * time, decelTime * time, time, from, to);
transitions.Append(data);
}
/*
================
idWindow::StartTransition
================
*/
void idWindow::StartTransition() {
flags |= WIN_INTRANSITION;
}
/*
================
idWindow::ResetCinematics
================
*/
void idWindow::ResetCinematics() {
if ( background ) {
background->ResetCinematicTime( gui->GetTime() );
}
}
/*
================
idWindow::ResetTime
================
*/
void idWindow::ResetTime(int t) {
timeLine = gui->GetTime() - t;
int i, c = timeLineEvents.Num();
for ( i = 0; i < c; i++ ) {
if ( timeLineEvents[i]->time >= t ) {
timeLineEvents[i]->pending = true;
}
}
noTime = false;
c = transitions.Num();
for ( i = 0; i < c; i++ ) {
idTransitionData *data = &transitions[i];
if ( data->interp.IsDone( gui->GetTime() ) && data->data ) {
transitions.RemoveIndex( i );
i--;
c--;
}
}
}
/*
================
idWindow::RunScriptList
================
*/
bool idWindow::RunScriptList(idGuiScriptList *src) {
if (src == NULL) {
return false;
}
src->Execute(this);
return true;
}
/*
================
idWindow::RunScript
================
*/
bool idWindow::RunScript(int n) {
if (n >= ON_MOUSEENTER && n < SCRIPT_COUNT) {
return RunScriptList(scripts[n]);
}
return false;
}
/*
================
idWindow::ExpressionConstant
================
*/
int idWindow::ExpressionConstant(float f) {
int i;
for ( i = WEXP_REG_NUM_PREDEFINED ; i < expressionRegisters.Num() ; i++ ) {
if ( !registerIsTemporary[i] && expressionRegisters[i] == f ) {
return i;
}
}
if ( expressionRegisters.Num() == MAX_EXPRESSION_REGISTERS ) {
common->Warning( "expressionConstant: gui %s hit MAX_EXPRESSION_REGISTERS", gui->GetSourceFile() );
return 0;
}
int c = expressionRegisters.Num();
if (i > c) {
while (i > c) {
expressionRegisters.Append(-9999999);
i--;
}
}
i = expressionRegisters.Append(f);
registerIsTemporary[i] = false;
return i;
}
/*
================
idWindow::ExpressionTemporary
================
*/
int idWindow::ExpressionTemporary() {
if ( expressionRegisters.Num() == MAX_EXPRESSION_REGISTERS ) {
common->Warning( "expressionTemporary: gui %s hit MAX_EXPRESSION_REGISTERS", gui->GetSourceFile());
return 0;
}
int i = expressionRegisters.Num();
registerIsTemporary[i] = true;
i = expressionRegisters.Append(0);
return i;
}
/*
================
idWindow::ExpressionOp
================
*/
wexpOp_t *idWindow::ExpressionOp() {
if ( ops.Num() == MAX_EXPRESSION_OPS ) {
common->Warning( "expressionOp: gui %s hit MAX_EXPRESSION_OPS", gui->GetSourceFile());
return &ops[0];
}
wexpOp_t wop;
memset(&wop, 0, sizeof(wexpOp_t));
int i = ops.Append(wop);
return &ops[i];
}
/*
================
idWindow::EmitOp
================
*/
int idWindow::EmitOp( int a, int b, wexpOpType_t opType, wexpOp_t **opp ) {
wexpOp_t *op;
/*
// optimize away identity operations
if ( opType == WOP_TYPE_ADD ) {
if ( !registerIsTemporary[a] && shaderRegisters[a] == 0 ) {
return b;
}
if ( !registerIsTemporary[b] && shaderRegisters[b] == 0 ) {
return a;
}
if ( !registerIsTemporary[a] && !registerIsTemporary[b] ) {
return ExpressionConstant( shaderRegisters[a] + shaderRegisters[b] );
}
}
if ( opType == WOP_TYPE_MULTIPLY ) {
if ( !registerIsTemporary[a] && shaderRegisters[a] == 1 ) {
return b;
}
if ( !registerIsTemporary[a] && shaderRegisters[a] == 0 ) {
return a;
}
if ( !registerIsTemporary[b] && shaderRegisters[b] == 1 ) {
return a;
}
if ( !registerIsTemporary[b] && shaderRegisters[b] == 0 ) {
return b;
}
if ( !registerIsTemporary[a] && !registerIsTemporary[b] ) {
return ExpressionConstant( shaderRegisters[a] * shaderRegisters[b] );
}
}
*/
op = ExpressionOp();
op->opType = opType;
op->a = a;
op->b = b;
op->c = ExpressionTemporary();
if (opp) {
*opp = op;
}
return op->c;
}
/*
================
idWindow::ParseEmitOp
================
*/
int idWindow::ParseEmitOp( idParser *src, int a, wexpOpType_t opType, int priority, wexpOp_t **opp ) {
int b = ParseExpressionPriority( src, priority );
return EmitOp( a, b, opType, opp );
}
/*
================
idWindow::ParseTerm
Returns a register index
=================
*/
int idWindow::ParseTerm( idParser *src, idWinVar *var, int component ) {
idToken token;
int a, b;
src->ReadToken( &token );
if ( token == "(" ) {
a = ParseExpression( src );
src->ExpectTokenString(")");
return a;
}
if ( !token.Icmp( "time" ) ) {
return WEXP_REG_TIME;
}
// parse negative numbers
if ( token == "-" ) {
src->ReadToken( &token );
if ( token.type == TT_NUMBER || token == "." ) {
return ExpressionConstant( -(float) token.GetFloatValue() );
}
src->Warning( "Bad negative number '%s'", token.c_str() );
return 0;
}
if ( token.type == TT_NUMBER || token == "." || token == "-" ) {
return ExpressionConstant( (float) token.GetFloatValue() );
}
// see if it is a table name
const idDeclTable *table = static_cast<const idDeclTable *>( declManager->FindType( DECL_TABLE, token.c_str(), false ) );
if ( table ) {
a = table->Index();
// parse a table expression
src->ExpectTokenString("[");
b = ParseExpression(src);
src->ExpectTokenString("]");
return EmitOp( a, b, WOP_TYPE_TABLE );
}
if (var == NULL) {
var = GetWinVarByName(token, true);
}
if (var) {
a = (int)var;
//assert(dynamic_cast<idWinVec4*>(var));
var->Init(token, this);
b = component;
if (dynamic_cast<idWinVec4*>(var)) {
if (src->ReadToken(&token)) {
if (token == "[") {
b = ParseExpression(src);
src->ExpectTokenString("]");
} else {
src->UnreadToken(&token);
}
}
return EmitOp(a, b, WOP_TYPE_VAR);
} else if (dynamic_cast<idWinFloat*>(var)) {
return EmitOp(a, b, WOP_TYPE_VARF);
} else if (dynamic_cast<idWinInt*>(var)) {
return EmitOp(a, b, WOP_TYPE_VARI);
} else if (dynamic_cast<idWinBool*>(var)) {
return EmitOp(a, b, WOP_TYPE_VARB);
} else if (dynamic_cast<idWinStr*>(var)) {
return EmitOp(a, b, WOP_TYPE_VARS);
} else {
src->Warning("Var expression not vec4, float or int '%s'", token.c_str());
}
return 0;
} else {
// ugly but used for post parsing to fixup named vars
char *p = new char[token.Length()+1];
strcpy(p, token);
a = (int)p;
b = -2;
return EmitOp(a, b, WOP_TYPE_VAR);
}
}
/*
=================
idWindow::ParseExpressionPriority
Returns a register index
=================
*/
#define TOP_PRIORITY 4
int idWindow::ParseExpressionPriority( idParser *src, int priority, idWinVar *var, int component ) {
idToken token;
int a;
if ( priority == 0 ) {
return ParseTerm( src, var, component );
}
a = ParseExpressionPriority( src, priority - 1, var, component );
if ( !src->ReadToken( &token ) ) {
// we won't get EOF in a real file, but we can
// when parsing from generated strings
return a;
}
if ( priority == 1 && token == "*" ) {
return ParseEmitOp( src, a, WOP_TYPE_MULTIPLY, priority );
}
if ( priority == 1 && token == "/" ) {
return ParseEmitOp( src, a, WOP_TYPE_DIVIDE, priority );
}
if ( priority == 1 && token == "%" ) { // implied truncate both to integer
return ParseEmitOp( src, a, WOP_TYPE_MOD, priority );
}
if ( priority == 2 && token == "+" ) {
return ParseEmitOp( src, a, WOP_TYPE_ADD, priority );
}
if ( priority == 2 && token == "-" ) {
return ParseEmitOp( src, a, WOP_TYPE_SUBTRACT, priority );
}
if ( priority == 3 && token == ">" ) {
return ParseEmitOp( src, a, WOP_TYPE_GT, priority );
}
if ( priority == 3 && token == ">=" ) {
return ParseEmitOp( src, a, WOP_TYPE_GE, priority );
}
if ( priority == 3 && token == "<" ) {
return ParseEmitOp( src, a, WOP_TYPE_LT, priority );
}
if ( priority == 3 && token == "<=" ) {
return ParseEmitOp( src, a, WOP_TYPE_LE, priority );
}
if ( priority == 3 && token == "==" ) {
return ParseEmitOp( src, a, WOP_TYPE_EQ, priority );
}
if ( priority == 3 && token == "!=" ) {
return ParseEmitOp( src, a, WOP_TYPE_NE, priority );
}
if ( priority == 4 && token == "&&" ) {
return ParseEmitOp( src, a, WOP_TYPE_AND, priority );
}
if ( priority == 4 && token == "||" ) {
return ParseEmitOp( src, a, WOP_TYPE_OR, priority );
}
if ( priority == 4 && token == "?" ) {
wexpOp_t *oop = NULL;
int o = ParseEmitOp( src, a, WOP_TYPE_COND, priority, &oop );
if ( !src->ReadToken( &token ) ) {
return o;
}
if (token == ":") {
a = ParseExpressionPriority( src, priority - 1, var );
oop->d = a;
}
return o;
}
// assume that anything else terminates the expression
// not too robust error checking...
src->UnreadToken( &token );
return a;
}
/*
================
idWindow::ParseExpression
Returns a register index
================
*/
int idWindow::ParseExpression(idParser *src, idWinVar *var, int component) {
return ParseExpressionPriority( src, TOP_PRIORITY, var );
}
/*
================
idWindow::ParseBracedExpression
================
*/
void idWindow::ParseBracedExpression(idParser *src) {
src->ExpectTokenString("{");
ParseExpression(src);
src->ExpectTokenString("}");
}
/*
===============
idWindow::EvaluateRegisters
Parameters are taken from the localSpace and the renderView,
then all expressions are evaluated, leaving the shader registers
set to their apropriate values.
===============
*/
void idWindow::EvaluateRegisters(float *registers) {
int i, b;
wexpOp_t *op;
idVec4 v;
int erc = expressionRegisters.Num();
int oc = ops.Num();
// copy the constants
for ( i = WEXP_REG_NUM_PREDEFINED ; i < erc ; i++ ) {
registers[i] = expressionRegisters[i];
}
// copy the local and global parameters
registers[WEXP_REG_TIME] = gui->GetTime();
for ( i = 0 ; i < oc ; i++ ) {
op = &ops[i];
if (op->b == -2) {
continue;
}
switch( op->opType ) {
case WOP_TYPE_ADD:
registers[op->c] = registers[op->a] + registers[op->b];
break;
case WOP_TYPE_SUBTRACT:
registers[op->c] = registers[op->a] - registers[op->b];
break;
case WOP_TYPE_MULTIPLY:
registers[op->c] = registers[op->a] * registers[op->b];
break;
case WOP_TYPE_DIVIDE:
if ( registers[op->b] == 0.0f ) {
common->Warning( "Divide by zero in window '%s' in %s", GetName(), gui->GetSourceFile() );
registers[op->c] = registers[op->a];
} else {
registers[op->c] = registers[op->a] / registers[op->b];
}
break;
case WOP_TYPE_MOD:
b = (int)registers[op->b];
b = b != 0 ? b : 1;
registers[op->c] = (int)registers[op->a] % b;
break;
case WOP_TYPE_TABLE:
{
const idDeclTable *table = static_cast<const idDeclTable *>( declManager->DeclByIndex( DECL_TABLE, op->a ) );
registers[op->c] = table->TableLookup( registers[op->b] );
}
break;
case WOP_TYPE_GT:
registers[op->c] = registers[ op->a ] > registers[op->b];
break;
case WOP_TYPE_GE:
registers[op->c] = registers[ op->a ] >= registers[op->b];
break;
case WOP_TYPE_LT:
registers[op->c] = registers[ op->a ] < registers[op->b];
break;
case WOP_TYPE_LE:
registers[op->c] = registers[ op->a ] <= registers[op->b];
break;
case WOP_TYPE_EQ:
registers[op->c] = registers[ op->a ] == registers[op->b];
break;
case WOP_TYPE_NE:
registers[op->c] = registers[ op->a ] != registers[op->b];
break;
case WOP_TYPE_COND:
registers[op->c] = (registers[ op->a ]) ? registers[op->b] : registers[op->d];
break;
case WOP_TYPE_AND:
registers[op->c] = registers[ op->a ] && registers[op->b];
break;
case WOP_TYPE_OR:
registers[op->c] = registers[ op->a ] || registers[op->b];
break;
case WOP_TYPE_VAR:
if ( !op->a ) {
registers[op->c] = 0.0f;
break;
}
if ( op->b >= 0 && registers[op->b] >= 0 && registers[op->b] < 4 ) {
// grabs vector components
idWinVec4 *var = (idWinVec4 *)( op->a );
registers[op->c] = ((idVec4&)var)[registers[op->b]];
} else {
registers[op->c] = ((idWinVar*)(op->a))->x();
}
break;
case WOP_TYPE_VARS:
if (op->a) {
idWinStr *var = (idWinStr*)(op->a);
registers[op->c] = atof(var->c_str());
} else {
registers[op->c] = 0;
}
break;
case WOP_TYPE_VARF:
if (op->a) {
idWinFloat *var = (idWinFloat*)(op->a);
registers[op->c] = *var;
} else {
registers[op->c] = 0;
}
break;
case WOP_TYPE_VARI:
if (op->a) {
idWinInt *var = (idWinInt*)(op->a);
registers[op->c] = *var;
} else {
registers[op->c] = 0;
}
break;
case WOP_TYPE_VARB:
if (op->a) {
idWinBool *var = (idWinBool*)(op->a);
registers[op->c] = *var;
} else {
registers[op->c] = 0;
}
break;
default:
common->FatalError( "R_EvaluateExpression: bad opcode" );
}
}
}
/*
================
idWindow::ReadFromDemoFile
================
*/
void idWindow::ReadFromDemoFile( class idDemoFile *f, bool rebuild ) {
// should never hit unless we re-enable WRITE_GUIS
#ifndef WRITE_GUIS
assert( false );
#else
if (rebuild) {
CommonInit();
}
f->SetLog(true, "window1");
backGroundName = f->ReadHashString();
f->SetLog(true, backGroundName);
if ( backGroundName[0] ) {
background = declManager->FindMaterial(backGroundName);
} else {
background = NULL;
}
f->ReadUnsignedChar( cursor );
f->ReadUnsignedInt( flags );
f->ReadInt( timeLine );
f->ReadInt( lastTimeRun );
idRectangle rct = rect;
f->ReadFloat( rct.x );
f->ReadFloat( rct.y );
f->ReadFloat( rct.w );
f->ReadFloat( rct.h );
f->ReadFloat( drawRect.x );
f->ReadFloat( drawRect.y );
f->ReadFloat( drawRect.w );
f->ReadFloat( drawRect.h );
f->ReadFloat( clientRect.x );
f->ReadFloat( clientRect.y );
f->ReadFloat( clientRect.w );
f->ReadFloat( clientRect.h );
f->ReadFloat( textRect.x );
f->ReadFloat( textRect.y );
f->ReadFloat( textRect.w );
f->ReadFloat( textRect.h );
f->ReadFloat( xOffset);
f->ReadFloat( yOffset);
int i, c;
idStr work;
if (rebuild) {
f->SetLog(true, (work + "-scripts"));
for (i = 0; i < SCRIPT_COUNT; i++) {
bool b;
f->ReadBool( b );
if (b) {
delete scripts[i];
scripts[i] = new idGuiScriptList;
scripts[i]->ReadFromDemoFile(f);
}
}
f->SetLog(true, (work + "-timelines"));
f->ReadInt( c );
for (i = 0; i < c; i++) {
idTimeLineEvent *tl = new idTimeLineEvent;
f->ReadInt( tl->time );
f->ReadBool( tl->pending );
tl->event->ReadFromDemoFile(f);
if (rebuild) {
timeLineEvents.Append(tl);
} else {
assert(i < timeLineEvents.Num());
timeLineEvents[i]->time = tl->time;
timeLineEvents[i]->pending = tl->pending;
}
}
}
f->SetLog(true, (work + "-transitions"));
f->ReadInt( c );
for (i = 0; i < c; i++) {
idTransitionData td;
td.data = NULL;
f->ReadInt ( td.offset );
float startTime, accelTime, linearTime, decelTime;
idVec4 startValue, endValue;
f->ReadFloat( startTime );
f->ReadFloat( accelTime );
f->ReadFloat( linearTime );
f->ReadFloat( decelTime );
f->ReadVec4( startValue );
f->ReadVec4( endValue );
td.interp.Init( startTime, accelTime, decelTime, accelTime + linearTime + decelTime, startValue, endValue );
// read this for correct data padding with the win32 savegames
// the extrapolate is correctly initialized through the above Init call
int extrapolationType;
float duration;
idVec4 baseSpeed, speed;
float currentTime;
idVec4 currentValue;
f->ReadInt( extrapolationType );
f->ReadFloat( startTime );
f->ReadFloat( duration );
f->ReadVec4( startValue );
f->ReadVec4( baseSpeed );
f->ReadVec4( speed );
f->ReadFloat( currentTime );
f->ReadVec4( currentValue );
transitions.Append(td);
}
f->SetLog(true, (work + "-regstuff"));
if (rebuild) {
f->ReadInt( c );
for (i = 0; i < c; i++) {
wexpOp_t w;
f->ReadInt( (int&)w.opType );
f->ReadInt( w.a );
f->ReadInt( w.b );
f->ReadInt( w.c );
f->ReadInt( w.d );
ops.Append(w);
}
f->ReadInt( c );
for (i = 0; i < c; i++) {
float ff;
f->ReadFloat( ff );
expressionRegisters.Append(ff);
}
regList.ReadFromDemoFile(f);
}
f->SetLog(true, (work + "-children"));
f->ReadInt( c );
for (i = 0; i < c; i++) {
if (rebuild) {
idWindow *win = new idWindow(dc, gui);
win->ReadFromDemoFile(f);
AddChild(win);
} else {
for (int j = 0; j < c; j++) {
if (children[j]->childID == i) {
children[j]->ReadFromDemoFile(f,rebuild);
break;
} else {
continue;
}
}
}
}
#endif /* WRITE_GUIS */
}
/*
================
idWindow::WriteToDemoFile
================
*/
void idWindow::WriteToDemoFile( class idDemoFile *f ) {
// should never hit unless we re-enable WRITE_GUIS
#ifndef WRITE_GUIS
assert( false );
#else
f->SetLog(true, "window");
f->WriteHashString(backGroundName);
f->SetLog(true, backGroundName);
f->WriteUnsignedChar( cursor );
f->WriteUnsignedInt( flags );
f->WriteInt( timeLine );
f->WriteInt( lastTimeRun );
idRectangle rct = rect;
f->WriteFloat( rct.x );
f->WriteFloat( rct.y );
f->WriteFloat( rct.w );
f->WriteFloat( rct.h );
f->WriteFloat( drawRect.x );
f->WriteFloat( drawRect.y );
f->WriteFloat( drawRect.w );
f->WriteFloat( drawRect.h );
f->WriteFloat( clientRect.x );
f->WriteFloat( clientRect.y );
f->WriteFloat( clientRect.w );
f->WriteFloat( clientRect.h );
f->WriteFloat( textRect.x );
f->WriteFloat( textRect.y );
f->WriteFloat( textRect.w );
f->WriteFloat( textRect.h );
f->WriteFloat( xOffset );
f->WriteFloat( yOffset );
idStr work;
f->SetLog(true, work);
int i, c;
f->SetLog(true, (work + "-transitions"));
c = transitions.Num();
f->WriteInt( c );
for (i = 0; i < c; i++) {
f->WriteInt( 0 );
f->WriteInt( transitions[i].offset );
f->WriteFloat( transitions[i].interp.GetStartTime() );
f->WriteFloat( transitions[i].interp.GetAccelTime() );
f->WriteFloat( transitions[i].interp.GetLinearTime() );
f->WriteFloat( transitions[i].interp.GetDecelTime() );
f->WriteVec4( transitions[i].interp.GetStartValue() );
f->WriteVec4( transitions[i].interp.GetEndValue() );
// write to keep win32 render demo format compatiblity - we don't actually read them back anymore
f->WriteInt( transitions[i].interp.GetExtrapolate()->GetExtrapolationType() );
f->WriteFloat( transitions[i].interp.GetExtrapolate()->GetStartTime() );
f->WriteFloat( transitions[i].interp.GetExtrapolate()->GetDuration() );
f->WriteVec4( transitions[i].interp.GetExtrapolate()->GetStartValue() );
f->WriteVec4( transitions[i].interp.GetExtrapolate()->GetBaseSpeed() );
f->WriteVec4( transitions[i].interp.GetExtrapolate()->GetSpeed() );
f->WriteFloat( transitions[i].interp.GetExtrapolate()->GetCurrentTime() );
f->WriteVec4( transitions[i].interp.GetExtrapolate()->GetCurrentValue() );
}
f->SetLog(true, (work + "-regstuff"));
f->SetLog(true, (work + "-children"));
c = children.Num();
f->WriteInt( c );
for (i = 0; i < c; i++) {
for (int j = 0; j < c; j++) {
if (children[j]->childID == i) {
children[j]->WriteToDemoFile(f);
break;
} else {
continue;
}
}
}
#endif /* WRITE_GUIS */
}
/*
===============
idWindow::WriteString
===============
*/
void idWindow::WriteSaveGameString( const char *string, idFile *savefile ) {
int len = strlen( string );
savefile->Write( &len, sizeof( len ) );
savefile->Write( string, len );
}
/*
===============
idWindow::WriteSaveGameTransition
===============
*/
void idWindow::WriteSaveGameTransition( idTransitionData &trans, idFile *savefile ) {
drawWin_t dw, *fdw;
idStr winName("");
dw.simp = NULL;
dw.win = NULL;
int offset = gui->GetDesktop()->GetWinVarOffset( trans.data, &dw );
if ( dw.win || dw.simp ) {
winName = ( dw.win ) ? dw.win->GetName() : dw.simp->name.c_str();
}
fdw = gui->GetDesktop()->FindChildByName( winName );
if ( offset != -1 && fdw && ( fdw->win || fdw->simp ) ) {
savefile->Write( &offset, sizeof( offset ) );
WriteSaveGameString( winName, savefile );
savefile->Write( &trans.interp, sizeof( trans.interp ) );
} else {
offset = -1;
savefile->Write( &offset, sizeof( offset ) );
}
}
/*
===============
idWindow::ReadSaveGameTransition
===============
*/
void idWindow::ReadSaveGameTransition( idTransitionData &trans, idFile *savefile ) {
int offset;
savefile->Read( &offset, sizeof( offset ) );
if ( offset != -1 ) {
idStr winName;
ReadSaveGameString( winName, savefile );
savefile->Read( &trans.interp, sizeof( trans.interp ) );
trans.data = NULL;
trans.offset = offset;
if ( winName.Length() ) {
idWinStr *strVar = new idWinStr();
strVar->Set( winName );
trans.data = dynamic_cast< idWinVar* >( strVar );
}
}
}
/*
===============
idWindow::WriteToSaveGame
===============
*/
void idWindow::WriteToSaveGame( idFile *savefile ) {
int i;
WriteSaveGameString( cmd, savefile );
savefile->Write( &actualX, sizeof( actualX ) );
savefile->Write( &actualY, sizeof( actualY ) );
savefile->Write( &childID, sizeof( childID ) );
savefile->Write( &flags, sizeof( flags ) );
savefile->Write( &lastTimeRun, sizeof( lastTimeRun ) );
savefile->Write( &drawRect, sizeof( drawRect ) );
savefile->Write( &clientRect, sizeof( clientRect ) );
savefile->Write( &origin, sizeof( origin ) );
savefile->Write( &fontNum, sizeof( fontNum ) );
savefile->Write( &timeLine, sizeof( timeLine ) );
savefile->Write( &xOffset, sizeof( xOffset ) );
savefile->Write( &yOffset, sizeof( yOffset ) );
savefile->Write( &cursor, sizeof( cursor ) );
savefile->Write( &forceAspectWidth, sizeof( forceAspectWidth ) );
savefile->Write( &forceAspectHeight, sizeof( forceAspectHeight ) );
savefile->Write( &matScalex, sizeof( matScalex ) );
savefile->Write( &matScaley, sizeof( matScaley ) );
savefile->Write( &borderSize, sizeof( borderSize ) );
savefile->Write( &textAlign, sizeof( textAlign ) );
savefile->Write( &textAlignx, sizeof( textAlignx ) );
savefile->Write( &textAligny, sizeof( textAligny ) );
savefile->Write( &textShadow, sizeof( textShadow ) );
savefile->Write( &shear, sizeof( shear ) );
WriteSaveGameString( name, savefile );
WriteSaveGameString( comment, savefile );
// WinVars
noTime.WriteToSaveGame( savefile );
visible.WriteToSaveGame( savefile );
rect.WriteToSaveGame( savefile );
backColor.WriteToSaveGame( savefile );
matColor.WriteToSaveGame( savefile );
foreColor.WriteToSaveGame( savefile );
hoverColor.WriteToSaveGame( savefile );
borderColor.WriteToSaveGame( savefile );
textScale.WriteToSaveGame( savefile );
noEvents.WriteToSaveGame( savefile );
rotate.WriteToSaveGame( savefile );
text.WriteToSaveGame( savefile );
backGroundName.WriteToSaveGame( savefile );
hideCursor.WriteToSaveGame(savefile);
// Defined Vars
for ( i = 0; i < definedVars.Num(); i++ ) {
definedVars[i]->WriteToSaveGame( savefile );
}
savefile->Write( &textRect, sizeof( textRect ) );
// Window pointers saved as the child ID of the window
int winID;
winID = focusedChild ? focusedChild->childID : -1 ;
savefile->Write( &winID, sizeof( winID ) );
winID = captureChild ? captureChild->childID : -1 ;
savefile->Write( &winID, sizeof( winID ) );
winID = overChild ? overChild->childID : -1 ;
savefile->Write( &winID, sizeof( winID ) );
// Scripts
for ( i = 0; i < SCRIPT_COUNT; i++ ) {
if ( scripts[i] ) {
scripts[i]->WriteToSaveGame( savefile );
}
}
// TimeLine Events
for ( i = 0; i < timeLineEvents.Num(); i++ ) {
if ( timeLineEvents[i] ) {
savefile->Write( &timeLineEvents[i]->pending, sizeof( timeLineEvents[i]->pending ) );
savefile->Write( &timeLineEvents[i]->time, sizeof( timeLineEvents[i]->time ) );
if ( timeLineEvents[i]->event ) {
timeLineEvents[i]->event->WriteToSaveGame( savefile );
}
}
}
// Transitions
int num = transitions.Num();
savefile->Write( &num, sizeof( num ) );
for ( i = 0; i < transitions.Num(); i++ ) {
WriteSaveGameTransition( transitions[ i ], savefile );
}
// Named Events
for ( i = 0; i < namedEvents.Num(); i++ ) {
if ( namedEvents[i] ) {
WriteSaveGameString( namedEvents[i]->mName, savefile );
if ( namedEvents[i]->mEvent ) {
namedEvents[i]->mEvent->WriteToSaveGame( savefile );
}
}
}
// regList
regList.WriteToSaveGame( savefile );
// Save children
for ( i = 0; i < drawWindows.Num(); i++ ) {
drawWin_t window = drawWindows[i];
if ( window.simp ) {
window.simp->WriteToSaveGame( savefile );
} else if ( window.win ) {
window.win->WriteToSaveGame( savefile );
}
}
}
/*
===============
idWindow::ReadSaveGameString
===============
*/
void idWindow::ReadSaveGameString( idStr &string, idFile *savefile ) {
int len;
savefile->Read( &len, sizeof( len ) );
if ( len < 0 ) {
common->Warning( "idWindow::ReadSaveGameString: invalid length" );
}
string.Fill( ' ', len );
savefile->Read( &string[0], len );
}
/*
===============
idWindow::ReadFromSaveGame
===============
*/
void idWindow::ReadFromSaveGame( idFile *savefile ) {
int i;
transitions.Clear();
ReadSaveGameString( cmd, savefile );
savefile->Read( &actualX, sizeof( actualX ) );
savefile->Read( &actualY, sizeof( actualY ) );
savefile->Read( &childID, sizeof( childID ) );
savefile->Read( &flags, sizeof( flags ) );
savefile->Read( &lastTimeRun, sizeof( lastTimeRun ) );
savefile->Read( &drawRect, sizeof( drawRect ) );
savefile->Read( &clientRect, sizeof( clientRect ) );
savefile->Read( &origin, sizeof( origin ) );
savefile->Read( &fontNum, sizeof( fontNum ) );
savefile->Read( &timeLine, sizeof( timeLine ) );
savefile->Read( &xOffset, sizeof( xOffset ) );
savefile->Read( &yOffset, sizeof( yOffset ) );
savefile->Read( &cursor, sizeof( cursor ) );
savefile->Read( &forceAspectWidth, sizeof( forceAspectWidth ) );
savefile->Read( &forceAspectHeight, sizeof( forceAspectHeight ) );
savefile->Read( &matScalex, sizeof( matScalex ) );
savefile->Read( &matScaley, sizeof( matScaley ) );
savefile->Read( &borderSize, sizeof( borderSize ) );
savefile->Read( &textAlign, sizeof( textAlign ) );
savefile->Read( &textAlignx, sizeof( textAlignx ) );
savefile->Read( &textAligny, sizeof( textAligny ) );
savefile->Read( &textShadow, sizeof( textShadow ) );
savefile->Read( &shear, sizeof( shear ) );
ReadSaveGameString( name, savefile );
ReadSaveGameString( comment, savefile );
// WinVars
noTime.ReadFromSaveGame( savefile );
visible.ReadFromSaveGame( savefile );
rect.ReadFromSaveGame( savefile );
backColor.ReadFromSaveGame( savefile );
matColor.ReadFromSaveGame( savefile );
foreColor.ReadFromSaveGame( savefile );
hoverColor.ReadFromSaveGame( savefile );
borderColor.ReadFromSaveGame( savefile );
textScale.ReadFromSaveGame( savefile );
noEvents.ReadFromSaveGame( savefile );
rotate.ReadFromSaveGame( savefile );
text.ReadFromSaveGame( savefile );
backGroundName.ReadFromSaveGame( savefile );
if ( session->GetSaveGameVersion() >= 17 ) {
hideCursor.ReadFromSaveGame(savefile);
} else {
hideCursor = false;
}
// Defined Vars
for ( i = 0; i < definedVars.Num(); i++ ) {
definedVars[i]->ReadFromSaveGame( savefile );
}
savefile->Read( &textRect, sizeof( textRect ) );
// Window pointers saved as the child ID of the window
int winID = -1;
savefile->Read( &winID, sizeof( winID ) );
for ( i = 0; i < children.Num(); i++ ) {
if ( children[i]->childID == winID ) {
focusedChild = children[i];
}
}
savefile->Read( &winID, sizeof( winID ) );
for ( i = 0; i < children.Num(); i++ ) {
if ( children[i]->childID == winID ) {
captureChild = children[i];
}
}
savefile->Read( &winID, sizeof( winID ) );
for ( i = 0; i < children.Num(); i++ ) {
if ( children[i]->childID == winID ) {
overChild = children[i];
}
}
// Scripts
for ( i = 0; i < SCRIPT_COUNT; i++ ) {
if ( scripts[i] ) {
scripts[i]->ReadFromSaveGame( savefile );
}
}
// TimeLine Events
for ( i = 0; i < timeLineEvents.Num(); i++ ) {
if ( timeLineEvents[i] ) {
savefile->Read( &timeLineEvents[i]->pending, sizeof( timeLineEvents[i]->pending ) );
savefile->Read( &timeLineEvents[i]->time, sizeof( timeLineEvents[i]->time ) );
if ( timeLineEvents[i]->event ) {
timeLineEvents[i]->event->ReadFromSaveGame( savefile );
}
}
}
// Transitions
int num;
savefile->Read( &num, sizeof( num ) );
for ( i = 0; i < num; i++ ) {
idTransitionData trans;
trans.data = NULL;
ReadSaveGameTransition( trans, savefile );
if ( trans.data ) {
transitions.Append( trans );
}
}
// Named Events
for ( i = 0; i < namedEvents.Num(); i++ ) {
if ( namedEvents[i] ) {
ReadSaveGameString( namedEvents[i]->mName, savefile );
if ( namedEvents[i]->mEvent ) {
namedEvents[i]->mEvent->ReadFromSaveGame( savefile );
}
}
}
// regList
regList.ReadFromSaveGame( savefile );
// Read children
for ( i = 0; i < drawWindows.Num(); i++ ) {
drawWin_t window = drawWindows[i];
if ( window.simp ) {
window.simp->ReadFromSaveGame( savefile );
} else if ( window.win ) {
window.win->ReadFromSaveGame( savefile );
}
}
if ( flags & WIN_DESKTOP ) {
FixupTransitions();
}
}
/*
===============
idWindow::NumTransitions
===============
*/
int idWindow::NumTransitions() {
int c = transitions.Num();
for ( int i = 0; i < children.Num(); i++ ) {
c += children[i]->NumTransitions();
}
return c;
}
/*
===============
idWindow::FixupTransitions
===============
*/
void idWindow::FixupTransitions() {
int i, c = transitions.Num();
for ( i = 0; i < c; i++ ) {
drawWin_t *dw = gui->GetDesktop()->FindChildByName( ( ( idWinStr* )transitions[i].data )->c_str() );
delete transitions[i].data;
transitions[i].data = NULL;
if ( dw && ( dw->win || dw->simp ) ){
if ( dw->win ) {
if ( transitions[i].offset == (int)&( ( idWindow * ) 0 )->rect ) {
transitions[i].data = &dw->win->rect;
} else if ( transitions[i].offset == (int)&( ( idWindow * ) 0 )->backColor ) {
transitions[i].data = &dw->win->backColor;
} else if ( transitions[i].offset == (int)&( ( idWindow * ) 0 )->matColor ) {
transitions[i].data = &dw->win->matColor;
} else if ( transitions[i].offset == (int)&( ( idWindow * ) 0 )->foreColor ) {
transitions[i].data = &dw->win->foreColor;
} else if ( transitions[i].offset == (int)&( ( idWindow * ) 0 )->borderColor ) {
transitions[i].data = &dw->win->borderColor;
} else if ( transitions[i].offset == (int)&( ( idWindow * ) 0 )->textScale ) {
transitions[i].data = &dw->win->textScale;
} else if ( transitions[i].offset == (int)&( ( idWindow * ) 0 )->rotate ) {
transitions[i].data = &dw->win->rotate;
}
} else {
if ( transitions[i].offset == (int)&( ( idSimpleWindow * ) 0 )->rect ) {
transitions[i].data = &dw->simp->rect;
} else if ( transitions[i].offset == (int)&( ( idSimpleWindow * ) 0 )->backColor ) {
transitions[i].data = &dw->simp->backColor;
} else if ( transitions[i].offset == (int)&( ( idSimpleWindow * ) 0 )->matColor ) {
transitions[i].data = &dw->simp->matColor;
} else if ( transitions[i].offset == (int)&( ( idSimpleWindow * ) 0 )->foreColor ) {
transitions[i].data = &dw->simp->foreColor;
} else if ( transitions[i].offset == (int)&( ( idSimpleWindow * ) 0 )->borderColor ) {
transitions[i].data = &dw->simp->borderColor;
} else if ( transitions[i].offset == (int)&( ( idSimpleWindow * ) 0 )->textScale ) {
transitions[i].data = &dw->simp->textScale;
} else if ( transitions[i].offset == (int)&( ( idSimpleWindow * ) 0 )->rotate ) {
transitions[i].data = &dw->simp->rotate;
}
}
}
if ( transitions[i].data == NULL ) {
transitions.RemoveIndex( i );
i--;
c--;
}
}
for ( c = 0; c < children.Num(); c++ ) {
children[c]->FixupTransitions();
}
}
/*
===============
idWindow::AddChild
===============
*/
void idWindow::AddChild(idWindow *win) {
win->childID = children.Append(win);
}
/*
================
idWindow::FixupParms
================
*/
void idWindow::FixupParms() {
int i;
int c = children.Num();
for (i = 0; i < c; i++) {
children[i]->FixupParms();
}
for (i = 0; i < SCRIPT_COUNT; i++) {
if (scripts[i]) {
scripts[i]->FixupParms(this);
}
}
c = timeLineEvents.Num();
for (i = 0; i < c; i++) {
timeLineEvents[i]->event->FixupParms(this);
}
c = namedEvents.Num();
for (i = 0; i < c; i++) {
namedEvents[i]->mEvent->FixupParms(this);
}
c = ops.Num();
for (i = 0; i < c; i++) {
if (ops[i].b == -2) {
// need to fix this up
const char *p = (const char*)(ops[i].a);
idWinVar *var = GetWinVarByName(p, true);
delete []p;
ops[i].a = (int)var;
ops[i].b = -1;
}
}
if (flags & WIN_DESKTOP) {
CalcRects(0,0);
}
}
/*
================
idWindow::IsSimple
================
*/
bool idWindow::IsSimple() {
// dont do simple windows when in gui editor
if ( com_editors & EDITOR_GUI ) {
return false;
}
if (ops.Num()) {
return false;
}
if (flags & (WIN_HCENTER | WIN_VCENTER)) {
return false;
}
if (children.Num() || drawWindows.Num()) {
return false;
}
for (int i = 0; i < SCRIPT_COUNT; i++) {
if (scripts[i]) {
return false;
}
}
if (timeLineEvents.Num()) {
return false;
}
if ( namedEvents.Num() ) {
return false;
}
return true;
}
/*
================
idWindow::ContainsStateVars
================
*/
bool idWindow::ContainsStateVars() {
if ( updateVars.Num() ) {
return true;
}
int c = children.Num();
for (int i = 0; i < c; i++) {
if ( children[i]->ContainsStateVars() ) {
return true;
}
}
return false;
}
/*
================
idWindow::Interactive
================
*/
bool idWindow::Interactive() {
if ( scripts[ ON_ACTION ] ) {
return true;
}
int c = children.Num();
for (int i = 0; i < c; i++) {
if (children[i]->Interactive()) {
return true;
}
}
return false;
}
/*
================
idWindow::SetChildWinVarVal
================
*/
void idWindow::SetChildWinVarVal(const char *name, const char *var, const char *val) {
drawWin_t *dw = FindChildByName(name);
idWinVar *wv = NULL;
if (dw && dw->simp) {
wv = dw->simp->GetWinVarByName(var);
} else if (dw && dw->win) {
wv = dw->win->GetWinVarByName(var);
}
if (wv) {
wv->Set(val);
wv->SetEval(false);
}
}
/*
================
idWindow::FindChildByPoint
Finds the window under the given point
================
*/
idWindow* idWindow::FindChildByPoint ( float x, float y, idWindow** below ) {
int c = children.Num();
// If we are looking for a window below this one then
// the next window should be good, but this one wasnt it
if ( *below == this ) {
*below = NULL;
return NULL;
}
if ( !Contains ( drawRect, x, y ) ) {
return NULL;
}
for (int i = c - 1; i >= 0 ; i-- ) {
idWindow* found = children[i]->FindChildByPoint ( x, y, below );
if ( found ) {
if ( *below ) {
continue;
}
return found;
}
}
return this;
}
/*
================
idWindow::FindChildByPoint
================
*/
idWindow* idWindow::FindChildByPoint ( float x, float y, idWindow* below )
{
return FindChildByPoint ( x, y, &below );
}
/*
================
idWindow::GetChildCount
Returns the number of children
================
*/
int idWindow::GetChildCount ( void )
{
return drawWindows.Num ( );
}
/*
================
idWindow::GetChild
Returns the child window at the given index
================
*/
idWindow* idWindow::GetChild ( int index )
{
return drawWindows[index].win;
}
/*
================
idWindow::GetChildIndex
Returns the index of the given child window
================
*/
int idWindow::GetChildIndex ( idWindow* window ) {
int find;
for ( find = 0; find < drawWindows.Num(); find ++ ) {
if ( drawWindows[find].win == window ) {
return find;
}
}
return -1;
}
/*
================
idWindow::RemoveChild
Removes the child from the list of children. Note that the child window being
removed must still be deallocated by the caller
================
*/
void idWindow::RemoveChild ( idWindow *win ) {
int find;
// Remove the child window
children.Remove ( win );
for ( find = 0; find < drawWindows.Num(); find ++ )
{
if ( drawWindows[find].win == win )
{
drawWindows.RemoveIndex ( find );
break;
}
}
}
/*
================
idWindow::InsertChild
Inserts the given window as a child into the given location in the zorder.
================
*/
bool idWindow::InsertChild ( idWindow *win, idWindow* before )
{
AddChild ( win );
win->parent = this;
drawWin_t dwt;
dwt.simp = NULL;
dwt.win = win;
// If not inserting before anything then just add it at the end
if ( before ) {
int index;
index = GetChildIndex ( before );
if ( index != -1 ) {
drawWindows.Insert ( dwt, index );
return true;
}
}
drawWindows.Append ( dwt );
return true;
}
/*
================
idWindow::ScreenToClient
================
*/
void idWindow::ScreenToClient ( idRectangle* r ) {
int x;
int y;
idWindow* p;
for ( p = this, x = 0, y = 0; p; p = p->parent ) {
x += p->rect.x();
y += p->rect.y();
}
r->x -= x;
r->y -= y;
}
/*
================
idWindow::ClientToScreen
================
*/
void idWindow::ClientToScreen ( idRectangle* r ) {
int x;
int y;
idWindow* p;
for ( p = this, x = 0, y = 0; p; p = p->parent ) {
x += p->rect.x();
y += p->rect.y();
}
r->x += x;
r->y += y;
}
/*
================
idWindow::SetDefaults
Set the window do a default window with no text, no background and
default colors, etc..
================
*/
void idWindow::SetDefaults ( void ) {
forceAspectWidth = 640.0f;
forceAspectHeight = 480.0f;
matScalex = 1;
matScaley = 1;
borderSize = 0;
noTime = false;
visible = true;
textAlign = 0;
textAlignx = 0;
textAligny = 0;
noEvents = false;
rotate = 0;
shear.Zero();
textScale = 0.35f;
backColor.Zero();
foreColor = idVec4(1, 1, 1, 1);
hoverColor = idVec4(1, 1, 1, 1);
matColor = idVec4(1, 1, 1, 1);
borderColor.Zero();
text = "";
background = NULL;
backGroundName = "";
}
/*
================
idWindow::UpdateFromDictionary
The editor only has a dictionary to work with so the easiest way to push the
values of the dictionary onto the window is for the window to interpret the
dictionary as if were a file being parsed.
================
*/
bool idWindow::UpdateFromDictionary ( idDict& dict ) {
const idKeyValue* kv;
int i;
SetDefaults ( );
// Clear all registers since they will get recreated
regList.Reset ( );
expressionRegisters.Clear ( );
ops.Clear ( );
for ( i = 0; i < dict.GetNumKeyVals(); i ++ ) {
kv = dict.GetKeyVal ( i );
// Special case name
if ( !kv->GetKey().Icmp ( "name" ) ) {
name = kv->GetValue();
continue;
}
idParser src( kv->GetValue().c_str(), kv->GetValue().Length(), "",
LEXFL_NOFATALERRORS | LEXFL_NOSTRINGCONCAT | LEXFL_ALLOWMULTICHARLITERALS | LEXFL_ALLOWBACKSLASHSTRINGCONCAT );
if ( !ParseInternalVar ( kv->GetKey(), &src ) ) {
// Kill the old register since the parse reg entry will add a new one
if ( !ParseRegEntry ( kv->GetKey(), &src ) ) {
continue;
}
}
}
EvalRegs(-1, true);
SetupFromState();
PostParse();
return true;
}