dhewm3/neo/tools/radiant/InspectorDialog.cpp
Daniel Gibson 9a95a2a1cf Building with editor support (on Win w/ VS2017) works \o/
Editor also seems to start, didn't test much further.

Only tested 32bit Windows, I fear the editor code isn't 64bit clean..

I hope I haven't broken anything elsewhere..
2019-01-13 22:52:28 +01:00

199 lines
5.6 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "tools/edit_gui_common.h"
#include "qe3.h"
#include "Radiant.h"
#include "GLWidget.h"
#include "ConsoleDlg.h"
#include "InspectorDialog.h"
#include "TabsDlg.h"
CInspectorDialog *g_Inspectors = NULL;
// CInspectorDialog dialog
void InspectorsDockingCallback ( bool docked , int ID , CWnd* wnd )
{
g_Inspectors->SetDockedTabs( docked , ID );
}
// CInspectorDialog dialog
//IMPLEMENT_DYNAMIC(CInspectorDialog,CTabsDlg)
CInspectorDialog::CInspectorDialog(CWnd* pParent /*=NULL*/)
: CTabsDlg(CInspectorDialog::IDD, pParent)
{
initialized = false;
dockedTabs = W_CONSOLE | W_TEXTURE | W_MEDIA;
}
CInspectorDialog::~CInspectorDialog()
{
}
BEGIN_MESSAGE_MAP(CInspectorDialog, CTabsDlg)
ON_NOTIFY(TCN_SELCHANGE, IDC_TAB_INSPECTOR, OnTcnSelchange )
ON_WM_SIZE()
ON_WM_DESTROY()
ON_WM_CLOSE()
END_MESSAGE_MAP()
// CInspectorDialog message handlers
BOOL CInspectorDialog::OnInitDialog()
{
CTabsDlg::OnInitDialog();
ASSERT ( m_Tabs.GetSafeHwnd() );
LoadWindowPlacement(GetSafeHwnd() , "radiant_InspectorsWindow" );
consoleWnd.Create(IDD_DIALOG_CONSOLE, this);
texWnd.Create(TEXTURE_WINDOW_CLASS, "", QE3_SPLITTER_STYLE, CRect(5, 5, 10, 10), this, 1299);
mediaDlg.Create(IDD_DIALOG_TEXTURELIST, this);
entityDlg.Create(IDD_DIALOG_ENTITY, this);
dockedTabs = GetCvarInt ( "radiant_InspectorDockedDialogs" , W_CONSOLE | W_TEXTURE | W_MEDIA );
AddDockedWindow ( &consoleWnd , W_CONSOLE , 1 , "Console" , (dockedTabs & W_CONSOLE ) != 0 , InspectorsDockingCallback );
AddDockedWindow ( &texWnd , W_TEXTURE , 2 , "Textures" , (dockedTabs & W_TEXTURE ) != 0 , InspectorsDockingCallback );
AddDockedWindow ( &mediaDlg , W_MEDIA , 3 , "Media" , (dockedTabs & W_MEDIA ) != 0 , InspectorsDockingCallback );
AddDockedWindow ( &entityDlg , W_ENTITY , 4 , "Entity" , (dockedTabs & W_ENTITY ) != 0 , InspectorsDockingCallback );
SetMode(W_CONSOLE);
initialized = true;
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CInspectorDialog::SetMode(int mode, bool updateTabs) {
FocusWindow ( mode );
}
void CInspectorDialog::UpdateEntitySel(eclass_t *ent) {
entityDlg.UpdateEntitySel(ent);
}
void CInspectorDialog::FillClassList() {
entityDlg.AddClassNames();
}
void CInspectorDialog::UpdateSelectedEntity() {
entityDlg.SetKeyValPairs();
}
bool CInspectorDialog::GetSelectAllCriteria(idStr &key, idStr &val) {
CString k, v;
entityDlg.editKey.GetWindowText(k);
entityDlg.editVal.GetWindowText(v);
key = k;
val = v;
return true;
}
void CInspectorDialog::OnSize(UINT nType, int cx, int cy)
{
CTabsDlg::OnSize(nType, cx, cy);
DockedWindowInfo* info = NULL;
POSITION pos;
WORD wID;
if (!initialized) {
return;
}
CRect rect;
GetClientRect(rect);
CRect tabRect;
m_Tabs.GetWindowRect(tabRect);
// retain vert size but size 4 in from edges and 4 up from bottom
tabRect.left = 4;
tabRect.right = rect.Width() - 4;
tabRect.top = rect.Height() - tabRect.Height() - 4;
tabRect.bottom = rect.Height() - 4;
// adjust rect for children size
rect.bottom -= 5 + tabRect.Height();
m_Tabs.SetWindowPos(NULL, tabRect.left, tabRect.top, tabRect.Width(), tabRect.Height(), 0);
for( pos = m_Windows.GetStartPosition(); pos != NULL ; )
{
m_Windows.GetNextAssoc( pos, wID, (void*&)info );
if ( (info->m_State == DockedWindowInfo::DOCKED) ) {
info->m_Window->SetWindowPos(NULL, rect.left, rect.top, rect.Width(), rect.Height(), 0);
}
}
}
void CInspectorDialog::OnDestroy()
{
::SaveWindowPlacement(GetSafeHwnd() , "radiant_InspectorsWindow" );
SetCvarInt("radiant_InspectorDockedDialogs" , dockedTabs );
CTabsDlg::OnDestroy();
}
void CInspectorDialog::OnClose()
{
CTabsDlg::OnClose();
}
BOOL CInspectorDialog::PreTranslateMessage(MSG* pMsg)
{
// TODO: Add your specialized code here and/or call the base class
if ( pMsg->message == WM_KEYDOWN || pMsg->message == WM_KEYUP) {
g_pParentWnd->PostMessage(pMsg->message, pMsg->wParam, pMsg->lParam);
}
return CTabsDlg::PreTranslateMessage(pMsg);
}
void CInspectorDialog::SetDockedTabs ( bool docked , int ID )
{
if ( docked ) {
dockedTabs |= ID;
}
else {
dockedTabs &= ~ID;
}
}
void CInspectorDialog::AssignModel ()
{
entityDlg.AssignModel();
}