mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-27 14:42:23 +00:00
79ad905e05
Excluding 3rd party files.
126 lines
4.3 KiB
C++
126 lines
4.3 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#if !defined(NEWTEXWND_H)
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#define NEWTEXWND_H
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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// TexWnd.h : header file
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//
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#include "../../renderer/tr_local.h"
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//#include "texwnd.h"
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/////////////////////////////////////////////////////////////////////////////
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// CTexWnd window
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class CNewTexWnd : public CWnd
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{
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DECLARE_DYNCREATE(CNewTexWnd);
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// Construction
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public:
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CNewTexWnd();
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void UpdateFilter(const char* pFilter);
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void UpdatePrefs();
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void FocusEdit();
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CNewTexWnd)
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public:
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virtual BOOL DestroyWindow();
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virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext = NULL);
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protected:
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virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
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//}}AFX_VIRTUAL
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// Implementation
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public:
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void EnsureTextureIsVisible(const char *name);
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void LoadMaterials();
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virtual ~CNewTexWnd();
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BOOL OnToolTipNotify( UINT id, NMHDR * pNMHDR, LRESULT * pResult );
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int CNewTexWnd::OnToolHitTest(CPoint point, TOOLINFO * pTI);
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virtual BOOL PreTranslateMessage(MSG* pMsg);
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protected:
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//CTexEdit m_wndFilter;
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//CButton m_wndShaders;
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bool m_bNeedRange;
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HGLRC hglrcTexture;
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CDC *hdcTexture;
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CPoint cursor;
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CPoint origin;
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CPoint draw;
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CPoint drawRow;
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CPoint current;
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CRect rectClient;
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int currentRow;
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int currentIndex;
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idList<const idMaterial*> materialList;
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// Generated message map functions
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protected:
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const idMaterial* NextPos();
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const idMaterial *getMaterialAtPoint(CPoint point);
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void InitPos();
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//{{AFX_MSG(CNewTexWnd)
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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afx_msg void OnSize(UINT nType, int cx, int cy);
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afx_msg void OnParentNotify(UINT message, LPARAM lParam);
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afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
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afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
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afx_msg void OnPaint();
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afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnMButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnMButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt);
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//}}AFX_MSG
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afx_msg void OnShaderClick();
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DECLARE_MESSAGE_MAP()
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public:
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afx_msg void OnSetFocus(CWnd* pOldWnd);
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(NEWTEXWND_H)
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