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https://github.com/dhewm/dhewm3.git
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736ec20d4d
Don't include the lazy precompiled.h everywhere, only what's required for the compilation unit. platform.h needs to be included instead to provide all essential defines and types. All includes use the relative path to the neo or the game specific root. Move all idlib related includes from idlib/Lib.h to precompiled.h. precompiled.h still exists for the MFC stuff in tools/. Add some missing header guards.
138 lines
4.5 KiB
C++
138 lines
4.5 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "sys/platform.h"
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#include "framework/Common.h"
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#include "sys/posix/posix_public.h"
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typedef struct poll_keyboard_event_s
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{
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int key;
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bool state;
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} poll_keyboard_event_t;
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typedef struct poll_mouse_event_s
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{
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int action;
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int value;
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} poll_mouse_event_t;
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#define MAX_POLL_EVENTS 50
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#define POLL_EVENTS_HEADROOM 2 // some situations require to add several events
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static poll_keyboard_event_t poll_events_keyboard[MAX_POLL_EVENTS + POLL_EVENTS_HEADROOM];
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static int poll_keyboard_event_count;
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static poll_mouse_event_t poll_events_mouse[MAX_POLL_EVENTS + POLL_EVENTS_HEADROOM];
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static int poll_mouse_event_count;
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/*
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==========
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Posix_AddKeyboardPollEvent
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==========
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*/
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bool Posix_AddKeyboardPollEvent(int key, bool state) {
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if (poll_keyboard_event_count >= MAX_POLL_EVENTS + POLL_EVENTS_HEADROOM)
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common->FatalError( "poll_keyboard_event_count exceeded MAX_POLL_EVENT + POLL_EVENTS_HEADROOM\n");
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poll_events_keyboard[poll_keyboard_event_count].key = key;
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poll_events_keyboard[poll_keyboard_event_count++].state = state;
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if (poll_keyboard_event_count >= MAX_POLL_EVENTS) {
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common->DPrintf("WARNING: reached MAX_POLL_EVENT poll_keyboard_event_count\n");
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return false;
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}
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return true;
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}
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/*
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==========
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Posix_AddMousePollEvent
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==========
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*/
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bool Posix_AddMousePollEvent(int action, int value) {
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if (poll_mouse_event_count >= MAX_POLL_EVENTS + POLL_EVENTS_HEADROOM)
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common->FatalError( "poll_mouse_event_count exceeded MAX_POLL_EVENT + POLL_EVENTS_HEADROOM\n");
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poll_events_mouse[poll_mouse_event_count].action = action;
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poll_events_mouse[poll_mouse_event_count++].value = value;
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if (poll_mouse_event_count >= MAX_POLL_EVENTS) {
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common->DPrintf("WARNING: reached MAX_POLL_EVENT poll_mouse_event_count\n");
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return false;
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}
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return true;
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}
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/*
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===========================================================================
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polled from GetDirectUsercmd
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async input polling is obsolete
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we have a single entry point for both mouse and keyboard
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the mouse/keyboard seperation is API legacy
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===========================================================================
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*/
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int Sys_PollKeyboardInputEvents( void ) {
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return poll_keyboard_event_count;
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}
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int Sys_ReturnKeyboardInputEvent( const int n, int &key, bool &state ) {
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if ( n >= poll_keyboard_event_count ) {
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return 0;
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}
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key = poll_events_keyboard[n].key;
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state = poll_events_keyboard[n].state;
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return 1;
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}
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void Sys_EndKeyboardInputEvents( void ) {
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//isn't this were it's supposed to be, was missing some key strokes with it set below
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poll_keyboard_event_count = 0;
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}
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int Sys_PollMouseInputEvents( void ) {
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#if 0 //moved to the Sys_End functions
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poll_keyboard_event_count = 0;
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poll_mouse_event_count = 0;
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#endif
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// that's OS specific, implemented in osx/ and linux/
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Posix_PollInput( );
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return poll_mouse_event_count;
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}
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int Sys_ReturnMouseInputEvent( const int n, int &action, int &value )
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{
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if ( n>=poll_mouse_event_count ) {
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return 0;
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}
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action = poll_events_mouse[ n ].action;
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value = poll_events_mouse[ n ].value;
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return 1;
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}
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void Sys_EndMouseInputEvents( void ) {
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// moved out of the Sys_PollMouseInputEvents
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poll_mouse_event_count = 0;
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}
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