dhewm3/neo/tools/guied/GEDeleteModifier.cpp
Daniel Gibson 9a95a2a1cf Building with editor support (on Win w/ VS2017) works \o/
Editor also seems to start, didn't test much further.

Only tested 32bit Windows, I fear the editor code isn't 64bit clean..

I hope I haven't broken anything elsewhere..
2019-01-13 22:52:28 +01:00

66 lines
2.1 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "tools/edit_gui_common.h"
#include "GEApp.h"
#include "GEDeleteModifier.h"
rvGEDeleteModifier::rvGEDeleteModifier ( const char* name, idWindow* window ) :
rvGEModifier ( name, window )
{
}
/*
================
rvGEDeleteModifier::Apply
Apply the delete modifier by setting the deleted flag in the wrapper
================
*/
bool rvGEDeleteModifier::Apply ( void )
{
mWrapper->SetDeleted ( true );
return true;
}
/*
================
rvGEDeleteModifier::Undo
Undo the delete modifier by unsetting the deleted flag in the wrapper
================
*/
bool rvGEDeleteModifier::Undo ( void )
{
mWrapper->SetDeleted ( false );
return true;
}