mirror of
https://github.com/dhewm/dhewm3.git
synced 2025-01-27 11:41:03 +00:00
159 lines
7 KiB
YAML
159 lines
7 KiB
YAML
name: Testbuild for x86 and x86_64 Windows
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run-name: testbuild_windows
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on:
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push:
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branches:
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- 'master'
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pull_request:
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types:
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- edited
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- opened
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- synchronize
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concurrency:
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# Cancel concurrent workflows for the same PR or commit hash.
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group: ${{github.workflow}}-${{github.event_name == 'pull_request' && github.head_ref || github.sha}}
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cancel-in-progress: true
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jobs:
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build_win_x86_msvc:
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runs-on: windows-latest
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defaults:
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run:
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# use git bash for for all steps (unless specified otherwise per step)
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shell: bash
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strategy:
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fail-fast: false
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steps:
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- name: Install build dependencies
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run: |
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# Download and extract dhewm3-libs
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#echo $PWD # /d/a/dhewm3/dhewm3
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# as the repo will be cloned into the directory we're currently in (O_o)
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# go one directory up to D:\a\dhewm3\ and put the dhewm3libs there
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cd ..
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# https://github.com/dhewm/dhewm3-libs/archive/refs/heads/master.zip
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# for some reason the following downloads an empty file, so use the other URL I got from
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# "Copy Download Link" in Firefox (after downloading the file there) instead
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#curl -o dhewm3libs.zip https://github.com/dhewm/dhewm3-libs/archive/refs/heads/master.zip
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curl -o dhewm3libs.zip https://codeload.github.com/dhewm/dhewm3-libs/zip/refs/heads/master
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# only unpack the stuff needed (no x86_64 stuff, no docs from share/)
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unzip dhewm3libs.zip "dhewm3-libs-master/i686-w64-mingw32/**" -x "dhewm3-libs-master/i686-w64-mingw32/share/**"
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- name: Check out repository code
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uses: actions/checkout@v4
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- name: Build
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run: |
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# build with cmake and visual studio
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#echo $PWD # /d/a/dhewm3/dhewm3
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# NOTE: not setting -G "Visual Studio 17 2022" so it just uses the default VS version it can find
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cmake -A Win32 -DDHEWM3LIBS="../dhewm3-libs-master/i686-w64-mingw32/" -DDEDICATED=ON -DTOOLS=ON -S neo/ -B build
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time cmake --build build/ --config RelWithDebInfo
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- name: Create testbuild package
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run: |
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# Create release directory tree
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export PKGDIR="dhewm3-win32-$(git rev-parse --short HEAD)"
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echo "pkgname=$PKGDIR" >> $GITHUB_ENV
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mkdir -p publish/$PKGDIR/base
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mkdir publish/$PKGDIR/d3xp
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# debug symbols (*.pdb) are put in a separate zip
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mkdir -p debug-syms/$PKGDIR
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# Copy release assets
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cd build/RelWithDebInfo
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cp dhewm3.exe dhewm3ded.exe base.dll d3xp.dll ../../publish/$PKGDIR/
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cp -r *.pdb ../../debug-syms/$PKGDIR/
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cd ../..
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# Copy misc assets
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cp base/gamepad.cfg publish/$PKGDIR/base/
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cp base/gamepad-d3xp.cfg publish/$PKGDIR/d3xp/
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cp COPYING.txt publish/$PKGDIR/
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echo "dhewm3 for 32bit (x86) Windows, built $(date)" > publish/$PKGDIR/README.txt
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echo -e "from ${{ github.ref_name }} commit ${{ github.sha }}\n" >> publish/$PKGDIR/README.txt
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cat README.md >> publish/$PKGDIR/README.txt
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cp Changelog.md publish/$PKGDIR/Changelog.txt
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cp Configuration.md publish/$PKGDIR/Configuration.txt
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# copy runtime libraries (SDL, OpenAL, cURL)
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cd ../dhewm3-libs-master/i686-w64-mingw32/bin/
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cp OpenAL32.dll SDL2.dll libcurl-4.dll ../../../dhewm3/publish/$PKGDIR/
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cd -
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- name: Upload testbuild package
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uses: actions/upload-artifact@v4
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with:
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name: ${{ env.pkgname }}
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path: publish/
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if-no-files-found: error
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- name: Upload testbuild debug symbols
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uses: actions/upload-artifact@v4
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with:
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name: ${{ env.pkgname }}-debugsyms
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path: debug-syms/
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if-no-files-found: error
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build_win_x86_64_msvc:
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runs-on: windows-latest
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defaults:
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run:
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# use git bash for for all steps (unless specified otherwise per step)
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shell: bash
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strategy:
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fail-fast: false
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steps:
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- name: Install build dependencies
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run: |
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# Download and extract dhewm3-libs
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#echo $PWD # /d/a/dhewm3/dhewm3
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# as the repo will be cloned into the directory we're currently in (O_o)
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# go one directory up to D:\a\dhewm3\ and put the dhewm3libs there
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cd ..
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# https://github.com/dhewm/dhewm3-libs/archive/refs/heads/master.zip
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# for some reason the following downloads an empty file, so use the other URL I got from
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# "Copy Download Link" in Firefox (after downloading the file there) instead
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#curl -o dhewm3libs.zip https://github.com/dhewm/dhewm3-libs/archive/refs/heads/master.zip
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curl -o dhewm3libs.zip https://codeload.github.com/dhewm/dhewm3-libs/zip/refs/heads/master
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# only unpack the stuff needed (no i686 stuff, no docs from share/)
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unzip dhewm3libs.zip "dhewm3-libs-master/x86_64-w64-mingw32/**" -x "dhewm3-libs-master/x86_64-w64-mingw32/share/**"
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- name: Check out repository code
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uses: actions/checkout@v4
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- name: Build
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run: |
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# build with cmake and visual studio
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#echo $PWD # /d/a/dhewm3/dhewm3
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# NOTE: not setting -G "Visual Studio 17 2022" so it just uses the default VS version it can find
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cmake -A x64 -DDHEWM3LIBS="../dhewm3-libs-master/x86_64-w64-mingw32/" -DDEDICATED=ON -DTOOLS=ON -S neo/ -B build
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time cmake --build build/ --config RelWithDebInfo
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- name: Create testbuild package
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run: |
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# Create release directory tree
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export PKGDIR="dhewm3-win64-$(git rev-parse --short HEAD)"
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echo "pkgname=$PKGDIR" >> $GITHUB_ENV
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#echo "PKGDIR is $PKGDIR"
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mkdir -p publish/$PKGDIR/base
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mkdir publish/$PKGDIR/d3xp
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# debug symbols (*.pdb) are put in a separate zip
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mkdir -p debug-syms/$PKGDIR
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# Copy release assets
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cd build/RelWithDebInfo
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cp dhewm3.exe dhewm3ded.exe base.dll d3xp.dll ../../publish/$PKGDIR/
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cp -r *.pdb ../../debug-syms/$PKGDIR/
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cd ../..
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# Copy misc assets
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cp base/gamepad.cfg publish/$PKGDIR/base/
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cp base/gamepad-d3xp.cfg publish/$PKGDIR/d3xp/
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cp COPYING.txt publish/$PKGDIR/
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echo "dhewm3 for 64bit (amd64 aka x86_64 aka x64) Windows, built $(date)" > publish/$PKGDIR/README.txt
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echo -e "from ${{ github.ref_name }} commit ${{ github.sha }}\n" >> publish/$PKGDIR/README.txt
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cat README.md >> publish/$PKGDIR/README.txt
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cp Changelog.md publish/$PKGDIR/Changelog.txt
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cp Configuration.md publish/$PKGDIR/Configuration.txt
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# copy runtime libraries (SDL, OpenAL, cURL)
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cd ../dhewm3-libs-master/x86_64-w64-mingw32/bin/
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cp OpenAL32.dll SDL2.dll libcurl-4.dll ../../../dhewm3/publish/$PKGDIR/
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cd -
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- name: Upload testbuild package
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uses: actions/upload-artifact@v4
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with:
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name: ${{ env.pkgname }}
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path: publish/
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if-no-files-found: error
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- name: Upload testbuild debug symbols
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uses: actions/upload-artifact@v4
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with:
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name: ${{ env.pkgname }}-debugsyms
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path: debug-syms/
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if-no-files-found: error
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