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736ec20d4d
Don't include the lazy precompiled.h everywhere, only what's required for the compilation unit. platform.h needs to be included instead to provide all essential defines and types. All includes use the relative path to the neo or the game specific root. Move all idlib related includes from idlib/Lib.h to precompiled.h. precompiled.h still exists for the MFC stuff in tools/. Add some missing header guards.
170 lines
5.5 KiB
C++
170 lines
5.5 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __DECLPDA_H__
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#define __DECLPDA_H__
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#include "idlib/containers/StrList.h"
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#include "framework/DeclManager.h"
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/*
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===============================================================================
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idDeclPDA
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===============================================================================
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*/
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class idDeclEmail : public idDecl {
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public:
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idDeclEmail() {}
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virtual size_t Size( void ) const;
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virtual const char * DefaultDefinition( void ) const;
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virtual bool Parse( const char *text, const int textLength );
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virtual void FreeData( void );
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virtual void Print( void ) const;
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virtual void List( void ) const;
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const char * GetFrom() const { return from; }
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const char * GetBody() const { return text; }
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const char * GetSubject() const { return subject; }
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const char * GetDate() const { return date; }
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const char * GetTo() const { return to; }
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const char * GetImage() const { return image; }
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private:
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idStr text;
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idStr subject;
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idStr date;
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idStr to;
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idStr from;
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idStr image;
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};
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class idDeclVideo : public idDecl {
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public:
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idDeclVideo() {};
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virtual size_t Size( void ) const;
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virtual const char * DefaultDefinition( void ) const;
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virtual bool Parse( const char *text, const int textLength );
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virtual void FreeData( void );
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virtual void Print( void ) const;
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virtual void List( void ) const;
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const char * GetRoq() const { return video; }
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const char * GetWave() const { return audio; }
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const char * GetVideoName() const { return videoName; }
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const char * GetInfo() const { return info; }
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const char * GetPreview() const { return preview; }
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private:
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idStr preview;
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idStr video;
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idStr videoName;
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idStr info;
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idStr audio;
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};
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class idDeclAudio : public idDecl {
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public:
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idDeclAudio() {};
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virtual size_t Size( void ) const;
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virtual const char * DefaultDefinition( void ) const;
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virtual bool Parse( const char *text, const int textLength );
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virtual void FreeData( void );
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virtual void Print( void ) const;
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virtual void List( void ) const;
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const char * GetAudioName() const { return audioName; }
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const char * GetWave() const { return audio; }
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const char * GetInfo() const { return info; }
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const char * GetPreview() const { return preview; }
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private:
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idStr audio;
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idStr audioName;
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idStr info;
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idStr preview;
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};
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class idDeclPDA : public idDecl {
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public:
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idDeclPDA() { originalEmails = originalVideos = 0; };
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virtual size_t Size( void ) const;
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virtual const char * DefaultDefinition( void ) const;
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virtual bool Parse( const char *text, const int textLength );
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virtual void FreeData( void );
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virtual void Print( void ) const;
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virtual void List( void ) const;
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virtual void AddVideo( const char *name, bool unique = true ) const;
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virtual void AddAudio( const char *name, bool unique = true ) const;
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virtual void AddEmail( const char *name, bool unique = true ) const;
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virtual void RemoveAddedEmailsAndVideos() const;
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virtual const int GetNumVideos() const;
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virtual const int GetNumAudios() const;
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virtual const int GetNumEmails() const;
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virtual const idDeclVideo *GetVideoByIndex( int index ) const;
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virtual const idDeclAudio *GetAudioByIndex( int index ) const;
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virtual const idDeclEmail *GetEmailByIndex( int index ) const;
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virtual void SetSecurity( const char *sec ) const;
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const char * GetPdaName() const { return pdaName; }
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const char * GetSecurity() const {return security; }
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const char * GetFullName() const { return fullName; }
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const char * GetIcon() const { return icon; }
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const char * GetPost() const { return post; }
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const char * GetID() const { return id; }
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const char * GetTitle() const { return title; }
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private:
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mutable idStrList videos;
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mutable idStrList audios;
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mutable idStrList emails;
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idStr pdaName;
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idStr fullName;
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idStr icon;
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idStr id;
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idStr post;
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idStr title;
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mutable idStr security;
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mutable int originalEmails;
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mutable int originalVideos;
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};
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#endif /* !__DECLPDA_H__ */
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