mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-26 22:31:17 +00:00
5e7019ebfe
If REPRODUCIBLE_BUILD is enabled in CMake, the code will not use __DATE__ or __TIME__ macros, but instead hardcoded values. Wherever __DATE__ or __TIME__ were previously used, we now use ID__DATE__ and ID__TIME__, which are either set to hardcoded values or to __DATE__ and __TIME__ in neo/framework/Licensee.h.
1082 lines
29 KiB
CMake
1082 lines
29 KiB
CMake
cmake_minimum_required(VERSION 2.6 FATAL_ERROR)
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project(dhewm3)
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# TODO
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# osx: place game .dylib's in the bundle (next to the binary)
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# osx: -weak_framework ?
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# maybe add these as options:
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# TARGET_MONO
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# SETUP
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# SDK -D_D3SDK
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# don't add these as options, but document them?
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# IDNET_HOST -DIDNET_HOST=\\"%s\\"' % IDNET_HOST
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# DEBUG_MEMORY -DID_DEBUG_MEMORY', '-DID_REDIRECT_NEWDELETE
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# LIBC_MALLOC -DUSE_LIBC_MALLOC=0
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# ID_NOLANADDRESS -DID_NOLANADDRESS
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# fallback for cmake versions without add_compile_options
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if(NOT COMMAND add_compile_options)
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function(add_compile_options)
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foreach(arg ${ARGN})
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${arg}" PARENT_SCOPE)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${arg}" PARENT_SCOPE)
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endforeach()
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endfunction()
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endif()
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option(LINUX_RELEASE_BINS "Set RPATH to \$ORIGIN/libs/ for Linux binary releases" OFF)
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set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/sys/cmake")
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if(LINUX_RELEASE_BINS)
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message(STATUS "Setting RPATH to \$ORIGIN/libs/ so you can put dependencies in there")
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set(CMAKE_INSTALL_RPATH_USE_LINK_PATH FALSE)
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set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
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set(CMAKE_INSTALL_RPATH "$ORIGIN/libs")
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set(ldflags "${ldflags} -Wl,-z,origin") # not sure this is even needed, but shouldn't hurt
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else()
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set(CMAKE_SKIP_RPATH ON CACHE BOOL "Skip RPATH" FORCE)
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endif()
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set(DHEWM3BINARY "dhewm3")
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include(CheckCXXCompilerFlag)
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include(GNUInstallDirs OPTIONAL RESULT_VARIABLE GNUINSTALLDIRS)
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option(CORE "Build the core" ON)
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option(BASE "Build the base game code" ON)
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option(D3XP "Build the d3xp game code" ON)
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if(MSVC)
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option(TOOLS "Build the tools game code (32bit Windows+Visual Studio+SDL2 only)" OFF)
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endif()
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option(DEDICATED "Build the dedicated server" OFF)
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option(ONATIVE "Optimize for the host CPU" OFF)
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option(SDL2 "Use SDL2 instead of SDL1.2" ON)
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option(REPRODUCIBLE_BUILD "Replace __DATE__ and __TIME__ by hardcoded values for reproducible builds" OFF)
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if(NOT CMAKE_SYSTEM_PROCESSOR)
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message(FATAL_ERROR "No target CPU architecture set")
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endif()
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if(NOT CMAKE_SYSTEM_NAME)
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message(FATAL_ERROR "No target OS set")
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endif()
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# target cpu
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set(cpu ${CMAKE_SYSTEM_PROCESSOR})
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if(cpu STREQUAL "powerpc")
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set(cpu "ppc")
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elseif(cpu MATCHES "i.86")
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set(cpu "x86")
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endif()
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if(MSVC AND CMAKE_CL_64)
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set(cpu "amd64")
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endif()
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# target os
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if(APPLE)
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set(os "macosx")
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else()
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string(TOLOWER "${CMAKE_SYSTEM_NAME}" os)
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endif()
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# build type
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE "RelWithDebInfo")
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endif()
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# precompiled libraries from the dhewm3-libs repo
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if(DHEWM3LIBS)
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if(CMAKE_CROSSCOMPILING)
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set(CMAKE_FIND_ROOT_PATH ${DHEWM3LIBS})
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else()
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set(ENV{CMAKE_PREFIX_PATH} ${DHEWM3LIBS})
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endif()
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# these are too stupid, give them a hint
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set(ENV{OPENALDIR} ${DHEWM3LIBS})
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set(ENV{SDLDIR} ${DHEWM3LIBS})
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set(ENV{SDL2DIR} ${DHEWM3LIBS})
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endif()
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if(CMAKE_MAJOR_VERSION LESS 3 OR ( CMAKE_MAJOR_VERSION EQUAL 3 AND CMAKE_MINOR_VERSION LESS 8 ))
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# cmake < 3.8 doesn't support source_group(TREE ...) so replace it with a dummy
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# (it's only cosmetical anyway, to make source files show up properly in Visual Studio)
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function(source_group)
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endfunction()
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message(STATUS "Using CMake < 3.8, doesn't support source_group(TREE ...), replacing it with a dummy")
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message(STATUS " (this is only relevants for IDEs, doesn't matter for just compiling dhewm3)")
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#else()
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# message(STATUS "Using CMake >= 3.8, supports source_group(TREE ...)")
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endif()
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# libs
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find_package(ZLIB REQUIRED)
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include_directories(${ZLIB_INCLUDE_DIRS})
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find_package(JPEG REQUIRED)
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include_directories(${JPEG_INCLUDE_DIR})
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set(CMAKE_REQUIRED_INCLUDES ${JPEG_INCLUDE_DIR})
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set(CMAKE_REQUIRED_LIBRARIES ${JPEG_LIBRARY})
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find_package(OGG REQUIRED)
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include_directories(${OGG_INCLUDE_DIR})
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find_package(Vorbis REQUIRED)
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include_directories(${VORBIS_INCLUDE_DIR})
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find_package(VorbisFile REQUIRED)
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include_directories(${VORBISFILE_INCLUDE_DIR})
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find_package(OpenAL REQUIRED)
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include_directories(${OPENAL_INCLUDE_DIR})
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if (SDL2)
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# skip SDL2main
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if(APPLE OR WIN32)
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set(SDL2_BUILDING_LIBRARY TRUE)
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endif()
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find_package(SDL2 REQUIRED)
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include_directories(${SDL2_INCLUDE_DIR})
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set(SDLx_LIBRARY ${SDL2_LIBRARY})
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else()
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# skip SDLmain
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if(APPLE OR WIN32)
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set(SDL_BUILDING_LIBRARY TRUE)
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endif()
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find_package(SDL REQUIRED)
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include_directories(${SDL_INCLUDE_DIR})
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set(SDLx_LIBRARY ${SDL_LIBRARY})
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endif()
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if(REPRODUCIBLE_BUILD)
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# don't use __DATE__ and __TIME__ macros so builds are reproducible
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add_definitions(-DID_REPRODUCIBLE_BUILD)
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endif()
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find_package(CURL QUIET)
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if(CURL_FOUND)
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set(ID_ENABLE_CURL ON)
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include_directories(${CURL_INCLUDE_DIR})
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else()
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message(STATUS "libcurl not found, server downloads won't be available")
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set(ID_ENABLE_CURL OFF)
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set(CURL_LIBRARY "")
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endif()
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if(MSVC)
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# This is required for tools on windows.
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find_package(MFC)
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if(TOOLS AND NOT MFC_FOUND)
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message(SEND_ERROR "MFC ('Microsoft Foundation Classes for C++') couldn't be found, but is needed for TOOLS!")
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message(FATAL_ERROR "If you're using VS2013, you'll also need the 'Multibyte MFC Library for Visual Studio 2013': https://www.microsoft.com/en-us/download/details.aspx?id=40770 (VS2015 and 2017 include that in the default MFC package)")
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endif()
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endif()
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# compiler specific flags
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if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang")
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add_compile_options(-pipe)
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add_compile_options(-Wall)
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if(NOT CMAKE_CROSSCOMPILING AND ONATIVE)
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add_compile_options(-march=native)
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elseif(NOT APPLE AND cpu STREQUAL "x86")
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add_compile_options(-march=pentium3)
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endif()
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set(CMAKE_C_FLAGS_DEBUG "-g -ggdb -D_DEBUG -O0")
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set(CMAKE_C_FLAGS_DEBUGALL "-g -ggdb -D_DEBUG")
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set(CMAKE_C_FLAGS_PROFILE "-g -ggdb -D_DEBUG -O1 -fno-omit-frame-pointer")
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set(CMAKE_C_FLAGS_RELEASE "-O2 -fno-unsafe-math-optimizations -fno-math-errno -fno-trapping-math -fomit-frame-pointer")
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set(CMAKE_C_FLAGS_RELWITHDEBINFO "-g -ggdb -O2 -fno-unsafe-math-optimizations -fno-math-errno -fno-trapping-math -fno-omit-frame-pointer")
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set(CMAKE_C_FLAGS_MINSIZEREL "-Os -fno-unsafe-math-optimizations -fno-math-errno -fno-trapping-math -fomit-frame-pointer")
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set(CMAKE_CXX_FLAGS_DEBUGALL ${CMAKE_C_FLAGS_DEBUGALL})
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set(CMAKE_CXX_FLAGS_PROFILE ${CMAKE_C_FLAGS_PROFILE})
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add_compile_options(-fno-strict-aliasing)
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if(NOT AROS)
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CHECK_CXX_COMPILER_FLAG("-fvisibility=hidden" cxx_has_fvisibility)
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if(NOT cxx_has_fvisibility)
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message(FATAL_ERROR "Compiler does not support -fvisibility")
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endif()
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add_compile_options(-fvisibility=hidden)
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endif()
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# TODO fix these warnings
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add_compile_options(-Wno-sign-compare)
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add_compile_options(-Wno-switch)
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add_compile_options(-Wno-format-security)
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CHECK_CXX_COMPILER_FLAG("-Woverloaded-virtual" cxx_has_Woverload_virtual)
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if(cxx_has_Woverload_virtual)
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add_compile_options(-Woverloaded-virtual)
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endif()
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if(AROS)
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set(CMAKE_SHARED_LIBRARY_SUFFIX ".aros-${cpu}")
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add_definitions(-DIOAPI_NO_64)
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elseif(APPLE)
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add_definitions(-DMACOS_X=1)
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if(cpu STREQUAL "x86_64")
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add_compile_options(-arch x86_64 -mmacosx-version-min=10.9)
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set(ldflags "${ldflags} -arch x86_64 -mmacosx-version-min=10.9")
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elseif(cpu STREQUAL "x86")
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CHECK_CXX_COMPILER_FLAG("-arch i386" cxx_has_arch_i386)
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if(cxx_has_arch_i386)
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add_compile_options(-arch i386)
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set(ldflags "${ldflags} -arch i386")
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endif()
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add_compile_options(-mmacosx-version-min=10.4)
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set(ldflags "${ldflags} -mmacosx-version-min=10.4")
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elseif(cpu STREQUAL "ppc")
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CHECK_CXX_COMPILER_FLAG("-arch ppc" cxx_has_arch_ppc)
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if(cxx_has_arch_ppc)
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add_compile_options(-arch ppc)
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set(ldflags "${ldflags} -arch ppc")
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endif()
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add_compile_options(-mmacosx-version-min=10.4)
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set(ldflags "${ldflags} -mmacosx-version-min=10.4")
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else()
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message(FATAL_ERROR "Unsupported CPU architecture for OSX")
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endif()
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set(sys_libs ${sys_libs} "-framework Carbon -framework Cocoa -framework IOKit")
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elseif(WIN32)
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set(ldflags "${ldflags} -static-libgcc -static-libstdc++")
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elseif(os STREQUAL "linux")
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set(sys_libs ${sys_libs} dl)
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elseif(os STREQUAL "freebsd")
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find_library(EXECINFO_LIBRARIES execinfo /usr/lib /usr/local/lib)
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set(sys_libs ${sys_libs} ${EXECINFO_LIBRARIES})
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endif()
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elseif(MSVC)
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add_definitions(/MP) # parallel build (use all cores, or as many as configured in VS)
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add_compile_options(/W4)
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add_compile_options(/we4840) # treat as error when passing a class to a vararg-function (probably printf-like)
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add_compile_options(/wd4100) # unreferenced formal parameter
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add_compile_options(/wd4127) # conditional expression is constant
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add_compile_options(/wd4244) # possible loss of data
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add_compile_options(/wd4245) # signed/unsigned mismatch
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add_compile_options(/wd4267) # possible loss of data
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add_compile_options(/wd4714) # 'function' marked as __forceinline not inlined
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add_compile_options(/wd4996) # 'function': was declared deprecated
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add_compile_options(/wd4068) # unknown pragma
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add_compile_options(/wd4458) # declaration of 'variable' hides class member
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add_definitions(-D_ALLOW_KEYWORD_MACROS) # because of the "#define private public" and "#define protected public" in TypeInfo.cpp
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set(CMAKE_C_FLAGS_DEBUG "-D_DEBUG /Od /Zi /MDd")
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set(CMAKE_C_FLAGS_RELEASE "/Ox /Oy /MD")
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set(CMAKE_C_FLAGS_RELWITHDEBINFO "/Ox /Oy /Zi /MD")
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set(CMAKE_C_FLAGS_MINSIZEREL "/Ox /Oy /Os /MD")
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else()
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message(FATAL_ERROR "Unsupported compiler")
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endif()
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set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
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set(CMAKE_CXX_FLAGS_RELWITHDEBINFO ${CMAKE_C_FLAGS_RELWITHDEBINFO})
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# disable assertions in release builds
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set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${CMAKE_C_FLAGS_RELEASE}")
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set(CMAKE_CXX_FLAGS_MINSIZEREL "-DNDEBUG ${CMAKE_C_FLAGS_MINSIZEREL}")
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# mingw and msvc
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if(WIN32)
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add_definitions(-DWINVER=0x0501)
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add_definitions(-D_WIN32_WINNT=0x0501)
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set(sys_libs ${sys_libs}
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winmm
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iphlpapi
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wsock32
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ole32
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)
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endif()
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# fallback for cmake versions without GNUInstallDirs
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if(GNUINSTALLDIRS MATCHES "NOTFOUND")
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set(CMAKE_INSTALL_BINDIR "bin"
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CACHE PATH "user executables (bin)")
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set(CMAKE_INSTALL_LIBDIR "lib${LIB_SUFFIX}"
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CACHE PATH "object code libraries (lib${LIB_SUFFIX})")
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set(CMAKE_INSTALL_DATAROOTDIR "share"
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CACHE PATH "read-only architecture-independent data root (share)")
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set(CMAKE_INSTALL_DATADIR "${CMAKE_INSTALL_DATAROOTDIR}"
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CACHE PATH "read-only architecture-independent data (DATAROOTDIR)")
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mark_as_advanced(CMAKE_INSTALL_BINDIR CMAKE_INSTALL_LIBDIR CMAKE_INSTALL_DATAROOTDIR CMAKE_INSTALL_DATADIR)
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foreach(dir BINDIR LIBDIR DATAROOTDIR DATADIR)
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if(NOT IS_ABSOLUTE ${CMAKE_INSTALL_${dir}})
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set(CMAKE_INSTALL_FULL_${dir} "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_${dir}}")
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else()
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set(CMAKE_INSTALL_FULL_${dir} "${CMAKE_INSTALL_${dir}}")
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endif()
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endforeach()
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endif()
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set(bindir "${CMAKE_INSTALL_FULL_BINDIR}")
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set(libdir "${CMAKE_INSTALL_FULL_LIBDIR}/dhewm3")
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set(datadir "${CMAKE_INSTALL_FULL_DATADIR}/dhewm3")
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configure_file(
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"${CMAKE_SOURCE_DIR}/config.h.in"
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"${CMAKE_BINARY_DIR}/config.h"
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)
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message(STATUS "Building ${CMAKE_BUILD_TYPE} for ${os}-${cpu}")
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if(NOT APPLE AND NOT WIN32)
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message(STATUS "The install target will use the following directories:")
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message(STATUS " Binary directory: ${bindir}")
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message(STATUS " Library directory: ${libdir}")
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message(STATUS " Data directory: ${datadir}")
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endif()
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set(src_renderer
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renderer/Cinematic.cpp
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renderer/GuiModel.cpp
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renderer/Image_files.cpp
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renderer/Image_init.cpp
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renderer/Image_load.cpp
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renderer/Image_process.cpp
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renderer/Image_program.cpp
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renderer/Interaction.cpp
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renderer/Material.cpp
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renderer/MegaTexture.cpp
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renderer/Model.cpp
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renderer/ModelDecal.cpp
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renderer/ModelManager.cpp
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renderer/ModelOverlay.cpp
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renderer/Model_beam.cpp
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renderer/Model_ase.cpp
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renderer/Model_liquid.cpp
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renderer/Model_lwo.cpp
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renderer/Model_ma.cpp
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renderer/Model_md3.cpp
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renderer/Model_md5.cpp
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renderer/Model_prt.cpp
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renderer/Model_sprite.cpp
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renderer/RenderEntity.cpp
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renderer/RenderSystem.cpp
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renderer/RenderSystem_init.cpp
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renderer/RenderWorld.cpp
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renderer/RenderWorld_demo.cpp
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renderer/RenderWorld_load.cpp
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renderer/RenderWorld_portals.cpp
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renderer/VertexCache.cpp
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renderer/draw_arb2.cpp
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renderer/draw_common.cpp
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renderer/tr_backend.cpp
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renderer/tr_deform.cpp
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renderer/tr_font.cpp
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renderer/tr_guisurf.cpp
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renderer/tr_light.cpp
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renderer/tr_lightrun.cpp
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renderer/tr_main.cpp
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renderer/tr_orderIndexes.cpp
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renderer/tr_polytope.cpp
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renderer/tr_render.cpp
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renderer/tr_rendertools.cpp
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renderer/tr_shadowbounds.cpp
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renderer/tr_stencilshadow.cpp
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renderer/tr_subview.cpp
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renderer/tr_trace.cpp
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renderer/tr_trisurf.cpp
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renderer/tr_turboshadow.cpp
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)
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# I'm a bit sloppy with headers and just glob them in..
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# they're only handled in CMake at all so they turn up in Visual Studio solutions..
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# globs all the headers from ${PATHPREFIX}/ and adds them to ${SRCLIST}
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function(add_globbed_headers SRCLIST PATHPREFIX)
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file(GLOB_RECURSE tmp_hdrs RELATIVE "${CMAKE_SOURCE_DIR}" "${PATHPREFIX}/*.h")
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set(${SRCLIST} ${tmp_hdrs} ${${SRCLIST}} PARENT_SCOPE)
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endfunction()
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add_globbed_headers(src_renderer "renderer")
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|
set(src_framework
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framework/CVarSystem.cpp
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framework/CmdSystem.cpp
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framework/Common.cpp
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framework/Compressor.cpp
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framework/Console.cpp
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framework/DemoFile.cpp
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framework/DeclAF.cpp
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framework/DeclEntityDef.cpp
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framework/DeclFX.cpp
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framework/DeclManager.cpp
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framework/DeclParticle.cpp
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framework/DeclPDA.cpp
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framework/DeclSkin.cpp
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framework/DeclTable.cpp
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framework/EditField.cpp
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framework/EventLoop.cpp
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framework/File.cpp
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framework/FileSystem.cpp
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framework/KeyInput.cpp
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framework/UsercmdGen.cpp
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framework/Session_menu.cpp
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framework/Session.cpp
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framework/async/AsyncClient.cpp
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framework/async/AsyncNetwork.cpp
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framework/async/AsyncServer.cpp
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framework/async/MsgChannel.cpp
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framework/async/NetworkSystem.cpp
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framework/async/ServerScan.cpp
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framework/minizip/ioapi.c
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framework/minizip/unzip.cpp
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)
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add_globbed_headers(src_framework "framework")
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set(src_cm
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|
cm/CollisionModel_contacts.cpp
|
|
cm/CollisionModel_contents.cpp
|
|
cm/CollisionModel_debug.cpp
|
|
cm/CollisionModel_files.cpp
|
|
cm/CollisionModel_load.cpp
|
|
cm/CollisionModel_rotate.cpp
|
|
cm/CollisionModel_trace.cpp
|
|
cm/CollisionModel_translate.cpp
|
|
)
|
|
|
|
add_globbed_headers(src_cm "cm")
|
|
|
|
set(src_dmap
|
|
tools/compilers/dmap/dmap.cpp
|
|
tools/compilers/dmap/facebsp.cpp
|
|
tools/compilers/dmap/gldraw.cpp
|
|
tools/compilers/dmap/glfile.cpp
|
|
tools/compilers/dmap/leakfile.cpp
|
|
tools/compilers/dmap/map.cpp
|
|
tools/compilers/dmap/optimize.cpp
|
|
tools/compilers/dmap/output.cpp
|
|
tools/compilers/dmap/portals.cpp
|
|
tools/compilers/dmap/shadowopt3.cpp
|
|
tools/compilers/dmap/tritjunction.cpp
|
|
tools/compilers/dmap/tritools.cpp
|
|
tools/compilers/dmap/ubrush.cpp
|
|
tools/compilers/dmap/usurface.cpp
|
|
)
|
|
|
|
add_globbed_headers(src_dmap "tools/compilers/dmap")
|
|
|
|
set(src_aas
|
|
tools/compilers/aas/AASBuild.cpp
|
|
tools/compilers/aas/AASBuild_file.cpp
|
|
tools/compilers/aas/AASBuild_gravity.cpp
|
|
tools/compilers/aas/AASBuild_ledge.cpp
|
|
tools/compilers/aas/AASBuild_merge.cpp
|
|
tools/compilers/aas/AASCluster.cpp
|
|
tools/compilers/aas/AASFile.cpp
|
|
tools/compilers/aas/AASFile_optimize.cpp
|
|
tools/compilers/aas/AASFile_sample.cpp
|
|
tools/compilers/aas/AASReach.cpp
|
|
tools/compilers/aas/AASFileManager.cpp
|
|
tools/compilers/aas/Brush.cpp
|
|
tools/compilers/aas/BrushBSP.cpp
|
|
)
|
|
|
|
add_globbed_headers(src_aas "tools/compilers/aas")
|
|
|
|
set(src_roq
|
|
tools/compilers/roqvq/NSBitmapImageRep.cpp
|
|
tools/compilers/roqvq/codec.cpp
|
|
tools/compilers/roqvq/roq.cpp
|
|
tools/compilers/roqvq/roqParam.cpp
|
|
)
|
|
|
|
add_globbed_headers(src_roq "tools/compilers/roqvq")
|
|
|
|
set(src_renderbump
|
|
tools/compilers/renderbump/renderbump.cpp
|
|
)
|
|
|
|
add_globbed_headers(src_renderbump "tools/compilers/renderbump")
|
|
|
|
set(src_snd
|
|
sound/snd_cache.cpp
|
|
sound/snd_decoder.cpp
|
|
sound/snd_efxfile.cpp
|
|
sound/snd_emitter.cpp
|
|
sound/snd_shader.cpp
|
|
sound/snd_system.cpp
|
|
sound/snd_wavefile.cpp
|
|
sound/snd_world.cpp
|
|
)
|
|
|
|
add_globbed_headers(src_snd "sound")
|
|
|
|
set(src_ui
|
|
ui/BindWindow.cpp
|
|
ui/ChoiceWindow.cpp
|
|
ui/DeviceContext.cpp
|
|
ui/EditWindow.cpp
|
|
ui/FieldWindow.cpp
|
|
ui/GameBearShootWindow.cpp
|
|
ui/GameBustOutWindow.cpp
|
|
ui/GameSSDWindow.cpp
|
|
ui/GuiScript.cpp
|
|
ui/ListGUI.cpp
|
|
ui/ListWindow.cpp
|
|
ui/MarkerWindow.cpp
|
|
ui/RegExp.cpp
|
|
ui/RenderWindow.cpp
|
|
ui/SimpleWindow.cpp
|
|
ui/SliderWindow.cpp
|
|
ui/UserInterface.cpp
|
|
ui/Window.cpp
|
|
ui/Winvar.cpp
|
|
)
|
|
|
|
add_globbed_headers(src_ui "ui")
|
|
|
|
set(src_idlib
|
|
idlib/bv/Bounds.cpp
|
|
idlib/bv/Frustum.cpp
|
|
idlib/bv/Sphere.cpp
|
|
idlib/bv/Box.cpp
|
|
idlib/geometry/DrawVert.cpp
|
|
idlib/geometry/Winding2D.cpp
|
|
idlib/geometry/Surface_SweptSpline.cpp
|
|
idlib/geometry/Winding.cpp
|
|
idlib/geometry/Surface.cpp
|
|
idlib/geometry/Surface_Patch.cpp
|
|
idlib/geometry/TraceModel.cpp
|
|
idlib/geometry/JointTransform.cpp
|
|
idlib/hashing/CRC32.cpp
|
|
idlib/hashing/MD4.cpp
|
|
idlib/hashing/MD5.cpp
|
|
idlib/math/Angles.cpp
|
|
idlib/math/Lcp.cpp
|
|
idlib/math/Math.cpp
|
|
idlib/math/Matrix.cpp
|
|
idlib/math/Ode.cpp
|
|
idlib/math/Plane.cpp
|
|
idlib/math/Pluecker.cpp
|
|
idlib/math/Polynomial.cpp
|
|
idlib/math/Quat.cpp
|
|
idlib/math/Rotation.cpp
|
|
idlib/math/Simd.cpp
|
|
idlib/math/Simd_Generic.cpp
|
|
idlib/math/Simd_AltiVec.cpp
|
|
idlib/math/Simd_MMX.cpp
|
|
idlib/math/Simd_3DNow.cpp
|
|
idlib/math/Simd_SSE.cpp
|
|
idlib/math/Simd_SSE2.cpp
|
|
idlib/math/Simd_SSE3.cpp
|
|
idlib/math/Vector.cpp
|
|
idlib/BitMsg.cpp
|
|
idlib/LangDict.cpp
|
|
idlib/Lexer.cpp
|
|
idlib/Lib.cpp
|
|
idlib/containers/HashIndex.cpp
|
|
idlib/Dict.cpp
|
|
idlib/Str.cpp
|
|
idlib/Parser.cpp
|
|
idlib/MapFile.cpp
|
|
idlib/CmdArgs.cpp
|
|
idlib/Token.cpp
|
|
idlib/Base64.cpp
|
|
idlib/Timer.cpp
|
|
idlib/Heap.cpp
|
|
)
|
|
|
|
add_globbed_headers(src_idlib "idlib")
|
|
|
|
set(src_game
|
|
game/AF.cpp
|
|
game/AFEntity.cpp
|
|
game/Actor.cpp
|
|
game/Camera.cpp
|
|
game/Entity.cpp
|
|
game/BrittleFracture.cpp
|
|
game/Fx.cpp
|
|
game/GameEdit.cpp
|
|
game/Game_local.cpp
|
|
game/Game_network.cpp
|
|
game/Item.cpp
|
|
game/IK.cpp
|
|
game/Light.cpp
|
|
game/Misc.cpp
|
|
game/Mover.cpp
|
|
game/Moveable.cpp
|
|
game/MultiplayerGame.cpp
|
|
game/Player.cpp
|
|
game/PlayerIcon.cpp
|
|
game/PlayerView.cpp
|
|
game/Projectile.cpp
|
|
game/Pvs.cpp
|
|
game/SecurityCamera.cpp
|
|
game/SmokeParticles.cpp
|
|
game/Sound.cpp
|
|
game/Target.cpp
|
|
game/Trigger.cpp
|
|
game/Weapon.cpp
|
|
game/WorldSpawn.cpp
|
|
game/ai/AAS.cpp
|
|
game/ai/AAS_debug.cpp
|
|
game/ai/AAS_pathing.cpp
|
|
game/ai/AAS_routing.cpp
|
|
game/ai/AI.cpp
|
|
game/ai/AI_events.cpp
|
|
game/ai/AI_pathing.cpp
|
|
game/ai/AI_Vagary.cpp
|
|
game/gamesys/DebugGraph.cpp
|
|
game/gamesys/Class.cpp
|
|
game/gamesys/Event.cpp
|
|
game/gamesys/SaveGame.cpp
|
|
game/gamesys/SysCmds.cpp
|
|
game/gamesys/SysCvar.cpp
|
|
game/gamesys/TypeInfo.cpp
|
|
game/anim/Anim.cpp
|
|
game/anim/Anim_Blend.cpp
|
|
game/anim/Anim_Import.cpp
|
|
game/anim/Anim_Testmodel.cpp
|
|
game/script/Script_Compiler.cpp
|
|
game/script/Script_Interpreter.cpp
|
|
game/script/Script_Program.cpp
|
|
game/script/Script_Thread.cpp
|
|
game/physics/Clip.cpp
|
|
game/physics/Force.cpp
|
|
game/physics/Force_Constant.cpp
|
|
game/physics/Force_Drag.cpp
|
|
game/physics/Force_Field.cpp
|
|
game/physics/Force_Spring.cpp
|
|
game/physics/Physics.cpp
|
|
game/physics/Physics_AF.cpp
|
|
game/physics/Physics_Actor.cpp
|
|
game/physics/Physics_Base.cpp
|
|
game/physics/Physics_Monster.cpp
|
|
game/physics/Physics_Parametric.cpp
|
|
game/physics/Physics_Player.cpp
|
|
game/physics/Physics_RigidBody.cpp
|
|
game/physics/Physics_Static.cpp
|
|
game/physics/Physics_StaticMulti.cpp
|
|
game/physics/Push.cpp
|
|
)
|
|
|
|
add_globbed_headers(src_game "game")
|
|
|
|
set(src_d3xp
|
|
d3xp/AF.cpp
|
|
d3xp/AFEntity.cpp
|
|
d3xp/Actor.cpp
|
|
d3xp/Camera.cpp
|
|
d3xp/Entity.cpp
|
|
d3xp/BrittleFracture.cpp
|
|
d3xp/Fx.cpp
|
|
d3xp/GameEdit.cpp
|
|
d3xp/Game_local.cpp
|
|
d3xp/Game_network.cpp
|
|
d3xp/Item.cpp
|
|
d3xp/IK.cpp
|
|
d3xp/Light.cpp
|
|
d3xp/Misc.cpp
|
|
d3xp/Mover.cpp
|
|
d3xp/Moveable.cpp
|
|
d3xp/MultiplayerGame.cpp
|
|
d3xp/Player.cpp
|
|
d3xp/PlayerIcon.cpp
|
|
d3xp/PlayerView.cpp
|
|
d3xp/Projectile.cpp
|
|
d3xp/Pvs.cpp
|
|
d3xp/SecurityCamera.cpp
|
|
d3xp/SmokeParticles.cpp
|
|
d3xp/Sound.cpp
|
|
d3xp/Target.cpp
|
|
d3xp/Trigger.cpp
|
|
d3xp/Weapon.cpp
|
|
d3xp/WorldSpawn.cpp
|
|
d3xp/ai/AAS.cpp
|
|
d3xp/ai/AAS_debug.cpp
|
|
d3xp/ai/AAS_pathing.cpp
|
|
d3xp/ai/AAS_routing.cpp
|
|
d3xp/ai/AI.cpp
|
|
d3xp/ai/AI_events.cpp
|
|
d3xp/ai/AI_pathing.cpp
|
|
d3xp/ai/AI_Vagary.cpp
|
|
d3xp/gamesys/DebugGraph.cpp
|
|
d3xp/gamesys/Class.cpp
|
|
d3xp/gamesys/Event.cpp
|
|
d3xp/gamesys/SaveGame.cpp
|
|
d3xp/gamesys/SysCmds.cpp
|
|
d3xp/gamesys/SysCvar.cpp
|
|
d3xp/gamesys/TypeInfo.cpp
|
|
d3xp/anim/Anim.cpp
|
|
d3xp/anim/Anim_Blend.cpp
|
|
d3xp/anim/Anim_Import.cpp
|
|
d3xp/anim/Anim_Testmodel.cpp
|
|
d3xp/script/Script_Compiler.cpp
|
|
d3xp/script/Script_Interpreter.cpp
|
|
d3xp/script/Script_Program.cpp
|
|
d3xp/script/Script_Thread.cpp
|
|
d3xp/physics/Clip.cpp
|
|
d3xp/physics/Force.cpp
|
|
d3xp/physics/Force_Constant.cpp
|
|
d3xp/physics/Force_Drag.cpp
|
|
d3xp/physics/Force_Field.cpp
|
|
d3xp/physics/Force_Spring.cpp
|
|
d3xp/physics/Physics.cpp
|
|
d3xp/physics/Physics_AF.cpp
|
|
d3xp/physics/Physics_Actor.cpp
|
|
d3xp/physics/Physics_Base.cpp
|
|
d3xp/physics/Physics_Monster.cpp
|
|
d3xp/physics/Physics_Parametric.cpp
|
|
d3xp/physics/Physics_Player.cpp
|
|
d3xp/physics/Physics_RigidBody.cpp
|
|
d3xp/physics/Physics_Static.cpp
|
|
d3xp/physics/Physics_StaticMulti.cpp
|
|
d3xp/physics/Push.cpp
|
|
d3xp/Grabber.cpp
|
|
d3xp/physics/Force_Grab.cpp
|
|
)
|
|
|
|
add_globbed_headers(src_d3xp "d3xp")
|
|
|
|
set(src_core
|
|
${src_renderer}
|
|
${src_framework}
|
|
${src_cm}
|
|
${src_dmap}
|
|
${src_aas}
|
|
${src_roq}
|
|
${src_renderbump}
|
|
${src_snd}
|
|
${src_ui}
|
|
${src_tools}
|
|
)
|
|
|
|
set(src_stub_openal sys/stub/openal_stub.cpp)
|
|
set(src_stub_gl sys/stub/stub_gl.cpp)
|
|
|
|
|
|
set(src_tools
|
|
tools/guied/GEWindowWrapper_stub.cpp
|
|
)
|
|
|
|
# TODO: add_globbed_headers(src_tools "tools/guied")
|
|
|
|
# Begin normal tools code
|
|
if (TOOLS AND MFC_FOUND AND MSVC)
|
|
set(ALLOWRESOURCES ON)
|
|
# Common files.
|
|
file(GLOB src_comafx "tools/comafx/*.cpp")
|
|
add_globbed_headers(src_comafx "tools/comafx")
|
|
file(GLOB_RECURSE src_tools_common "tools/common/*.cpp")
|
|
add_globbed_headers(src_tools_common "tools/common")
|
|
|
|
#Compilers.
|
|
# DG: this is always added, why add it again? file(GLOB src_compiler_renderbump "neo/tools/compilers/renderbump/*.cpp")
|
|
file(GLOB src_compiler_roqvq "tools/compilers/roqvq/*.cpp") # FIXME: some of those were added before
|
|
add_globbed_headers(src_compiler_roqvq "tools/compilers/roqvq")
|
|
#tools
|
|
# Articulated Frame editor.
|
|
file(GLOB src_afeditor "tools/af/*.cpp")
|
|
add_globbed_headers(src_afeditor "tools/af")
|
|
# Declaration editor
|
|
file(GLOB src_decleditor "tools/decl/*.cpp")
|
|
add_globbed_headers(src_decleditor "tools/decl")
|
|
# GUI Editor.
|
|
file(GLOB src_gui_editor "tools/guied/*.cpp")
|
|
add_globbed_headers(src_gui_editor "tools/guied")
|
|
# Material editor
|
|
file(GLOB src_materialeditor "tools/materialeditor/*.cpp")
|
|
add_globbed_headers(src_materialeditor "tools/materialeditor")
|
|
# Particle Editor
|
|
file(GLOB src_particleeditor "tools/particle/*.cpp")
|
|
add_globbed_headers(src_particleeditor "tools/particle")
|
|
# PDA editor
|
|
file(GLOB src_pdaeditor "tools/pda/*.cpp")
|
|
add_globbed_headers(src_pdaeditor "tools/pda")
|
|
# Radiant ( Map editor )
|
|
file(GLOB src_map_editor "tools/radiant/*.cpp")
|
|
add_globbed_headers(src_map_editor "tools/radiant")
|
|
# Script editor
|
|
file(GLOB src_script_editor "tools/script/*.cpp")
|
|
add_globbed_headers(src_script_editor "tools/script")
|
|
# sound editor?
|
|
file(GLOB src_sound_editor "tools/sound/*.cpp")
|
|
add_globbed_headers(src_sound_editor "tools/sound")
|
|
|
|
|
|
# The numerous tools in a nice list.
|
|
list(APPEND src_editor_tools
|
|
${src_comafx}
|
|
${src_tools_common}
|
|
${src_compiler_renderbump}
|
|
${src_afeditor}
|
|
${src_decleditor}
|
|
${src_gui_editor}
|
|
${src_materialeditor}
|
|
${src_particleeditor}
|
|
${src_pdaeditor}
|
|
${src_map_editor}
|
|
${src_script_editor}
|
|
${src_sound_editor}
|
|
"tools/edit_public.h"
|
|
"tools/edit_gui_common.h"
|
|
)
|
|
SET(CMAKE_MFC_FLAG 2)
|
|
set(TOOLS_DEFINES "ID_ALLOW_TOOLS;__AFXDLL")
|
|
else()
|
|
set(src_editor_tools "tools/edit_stub.cpp" "tools/edit_public.h")
|
|
endif()
|
|
|
|
|
|
if(AROS)
|
|
set(DHEWM3BINARY "ADoom3")
|
|
set(sys_libs ${sys_libs} dll)
|
|
|
|
set(src_arosdll
|
|
sys/aros/dll/dllstartup.c
|
|
sys/aros/dll/dll.c
|
|
sys/aros/dll/dllimport.c
|
|
)
|
|
|
|
set(src_sys_base
|
|
sys/cpu.cpp
|
|
sys/threads.cpp
|
|
sys/events.cpp
|
|
sys/sys_local.cpp
|
|
sys/aros/aros_net.cpp
|
|
sys/aros/aros_signal.cpp
|
|
sys/aros/aros_main.cpp
|
|
sys/aros/aros_dos.cpp
|
|
)
|
|
|
|
set(src_sys_core
|
|
sys/glimp.cpp
|
|
)
|
|
elseif(APPLE)
|
|
set(OSX_RESOURCE_FILES
|
|
"${CMAKE_SOURCE_DIR}/sys/osx/Doom3.icns"
|
|
"${CMAKE_SOURCE_DIR}/sys/osx/Doom 3.rsrc"
|
|
)
|
|
|
|
set_source_files_properties(${OSX_RESOURCE_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
|
|
|
|
set(src_sys_base
|
|
sys/cpu.cpp
|
|
sys/threads.cpp
|
|
sys/events.cpp
|
|
sys/sys_local.cpp
|
|
sys/posix/posix_net.cpp
|
|
sys/posix/posix_main.cpp
|
|
)
|
|
|
|
set(src_sys_core
|
|
sys/glimp.cpp
|
|
sys/osx/DOOMController.mm
|
|
sys/osx/macosx_misc.mm
|
|
sys/osx/SDLMain.m
|
|
${OSX_RESOURCE_FILES}
|
|
)
|
|
elseif(WIN32)
|
|
|
|
set(src_sys_base
|
|
sys/cpu.cpp
|
|
sys/threads.cpp
|
|
sys/events.cpp
|
|
sys/sys_local.cpp
|
|
sys/win32/win_input.cpp
|
|
sys/win32/win_main.cpp
|
|
sys/win32/win_net.cpp
|
|
sys/win32/win_shared.cpp
|
|
sys/win32/win_syscon.cpp
|
|
sys/win32/SDL_win32_main.c
|
|
)
|
|
|
|
# adding the few relevant headers in sys/ manually..
|
|
set(src_sys_base ${src_sys_base}
|
|
sys/platform.h
|
|
sys/sys_local.h
|
|
sys/sys_public.h
|
|
sys/win32/win_local.h
|
|
)
|
|
|
|
set(src_sys_core
|
|
sys/glimp.cpp
|
|
)
|
|
|
|
if(TOOLS)
|
|
set(src_sys_core ${src_sys_core} "sys/win32/rc/doom.rc")
|
|
else()
|
|
# adding both .rc files breaks the build, but I think it only contains the icon
|
|
# and doom.rc also contains that (+icons for editor etc, AFAIK), so this is fine
|
|
set(src_sys_core ${src_sys_core} "${CMAKE_SOURCE_DIR}/sys/win32/rc/dhewm3.rc" )
|
|
endif()
|
|
|
|
else()
|
|
set(src_sys_base
|
|
sys/cpu.cpp
|
|
sys/threads.cpp
|
|
sys/events.cpp
|
|
sys/sys_local.cpp
|
|
sys/posix/posix_net.cpp
|
|
sys/posix/posix_main.cpp
|
|
sys/linux/main.cpp
|
|
)
|
|
|
|
set(src_sys_core
|
|
sys/glimp.cpp
|
|
)
|
|
endif()
|
|
|
|
include_directories(${CMAKE_BINARY_DIR})
|
|
include_directories(${CMAKE_SOURCE_DIR})
|
|
|
|
add_library(idlib STATIC ${src_idlib})
|
|
if (AROS)
|
|
add_library(dll STATIC ${src_arosdll})
|
|
if(CMAKE_SYSTEM_PROCESSOR STREQUAL "i386")
|
|
set(AROS_ARCH "x86")
|
|
else()
|
|
set(AROS_ARCH ${CMAKE_SYSTEM_PROCESSOR})
|
|
endif()
|
|
else()
|
|
if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang" AND NOT MINGW)
|
|
set_target_properties(idlib PROPERTIES COMPILE_FLAGS "-fPIC")
|
|
endif()
|
|
endif()
|
|
|
|
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX neo FILES ${src_idlib})
|
|
|
|
if(CORE)
|
|
add_executable(${DHEWM3BINARY} WIN32 MACOSX_BUNDLE
|
|
${src_core}
|
|
${src_sys_base}
|
|
${src_sys_core}
|
|
${src_editor_tools}
|
|
)
|
|
|
|
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX neo FILES ${src_core} ${src_sys_base} ${src_sys_core} ${src_editor_tools})
|
|
|
|
set_target_properties(${DHEWM3BINARY} PROPERTIES COMPILE_DEFINITIONS "__DOOM_DLL__;${TOOLS_DEFINES}")
|
|
set_target_properties(${DHEWM3BINARY} PROPERTIES LINK_FLAGS "${ldflags}")
|
|
set_target_properties(${DHEWM3BINARY} PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${PROJECT_SOURCE_DIR}/sys/osx/Info.plist)
|
|
|
|
target_link_libraries(${DHEWM3BINARY}
|
|
idlib
|
|
${OPENAL_LIBRARY}
|
|
${VORBISFILE_LIBRARIES}
|
|
${VORBIS_LIBRARIES}
|
|
${OGG_LIBRARIES}
|
|
${CURL_LIBRARY}
|
|
${JPEG_LIBRARY}
|
|
${ZLIB_LIBRARY}
|
|
${SDLx_LIBRARY}
|
|
${sys_libs}
|
|
)
|
|
|
|
if(NOT APPLE AND NOT WIN32)
|
|
install(TARGETS ${DHEWM3BINARY}
|
|
RUNTIME DESTINATION "${bindir}"
|
|
LIBRARY DESTINATION "${libdir}"
|
|
ARCHIVE DESTINATION "${libdir}"
|
|
)
|
|
endif()
|
|
endif()
|
|
|
|
if(DEDICATED)
|
|
add_executable(${DHEWM3BINARY}ded WIN32 MACOSX_BUNDLE
|
|
${src_core}
|
|
${src_stub_openal}
|
|
${src_stub_gl}
|
|
${src_sys_base}
|
|
)
|
|
|
|
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX neo FILES ${src_core} ${src_sys_base} ${src_stub_openal} ${src_stub_gl})
|
|
|
|
set_target_properties(${DHEWM3BINARY}ded PROPERTIES COMPILE_DEFINITIONS "ID_DEDICATED;__DOOM_DLL__")
|
|
set_target_properties(${DHEWM3BINARY}ded PROPERTIES LINK_FLAGS "${ldflags}")
|
|
target_link_libraries(${DHEWM3BINARY}ded
|
|
idlib
|
|
${VORBISFILE_LIBRARIES}
|
|
${VORBIS_LIBRARIES}
|
|
${OGG_LIBRARIES}
|
|
${CURL_LIBRARY}
|
|
${JPEG_LIBRARY}
|
|
${ZLIB_LIBRARY}
|
|
${SDLx_LIBRARY}
|
|
${sys_libs}
|
|
)
|
|
|
|
if(NOT APPLE AND NOT WIN32)
|
|
install(TARGETS ${DHEWM3BINARY}ded
|
|
RUNTIME DESTINATION "${bindir}"
|
|
LIBRARY DESTINATION "${libdir}"
|
|
ARCHIVE DESTINATION "${libdir}"
|
|
)
|
|
endif()
|
|
endif()
|
|
|
|
if(BASE)
|
|
if (AROS)
|
|
add_executable(base sys/aros/dll/dllglue.c ${src_game})
|
|
set_target_properties(base PROPERTIES OUTPUT_NAME "base.aros-${AROS_ARCH}")
|
|
else()
|
|
add_library(base SHARED ${src_game})
|
|
endif()
|
|
|
|
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX neo FILES ${src_game})
|
|
|
|
set_target_properties(base PROPERTIES PREFIX "")
|
|
set_target_properties(base PROPERTIES COMPILE_DEFINITIONS "GAME_DLL")
|
|
target_include_directories(base PRIVATE "${CMAKE_SOURCE_DIR}/game")
|
|
set_target_properties(base PROPERTIES LINK_FLAGS "${ldflags}")
|
|
set_target_properties(base PROPERTIES INSTALL_NAME_DIR "@executable_path")
|
|
if (AROS)
|
|
target_link_libraries(base idlib dll)
|
|
else()
|
|
target_link_libraries(base idlib)
|
|
endif()
|
|
|
|
if(NOT APPLE AND NOT WIN32)
|
|
install(TARGETS base
|
|
RUNTIME DESTINATION "${bindir}"
|
|
LIBRARY DESTINATION "${libdir}"
|
|
ARCHIVE DESTINATION "${libdir}"
|
|
)
|
|
endif()
|
|
endif()
|
|
|
|
if(D3XP)
|
|
if (AROS)
|
|
add_executable(d3xp sys/aros/dll/dllglue.c ${src_d3xp})
|
|
set_target_properties(d3xp PROPERTIES OUTPUT_NAME "d3xp.aros-${AROS_ARCH}")
|
|
else()
|
|
add_library(d3xp SHARED ${src_d3xp})
|
|
endif()
|
|
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX neo FILES ${src_d3xp})
|
|
set_target_properties(d3xp PROPERTIES PREFIX "")
|
|
set_target_properties(d3xp PROPERTIES COMPILE_DEFINITIONS "GAME_DLL;_D3XP;CTF")
|
|
target_include_directories(d3xp PRIVATE "${CMAKE_SOURCE_DIR}/d3xp")
|
|
set_target_properties(d3xp PROPERTIES LINK_FLAGS "${ldflags}")
|
|
set_target_properties(d3xp PROPERTIES INSTALL_NAME_DIR "@executable_path")
|
|
if (AROS)
|
|
target_link_libraries(d3xp idlib dll)
|
|
else()
|
|
target_link_libraries(d3xp idlib)
|
|
endif()
|
|
|
|
if(NOT APPLE AND NOT WIN32)
|
|
install(TARGETS d3xp
|
|
RUNTIME DESTINATION "${bindir}"
|
|
LIBRARY DESTINATION "${libdir}"
|
|
ARCHIVE DESTINATION "${libdir}"
|
|
)
|
|
endif()
|
|
endif()
|