dhewm3/neo/tools
Daniel Gibson d1b0073582 Try to enforce selected fullscreen resolution
SDL has a bug (at least on Windows) where SDL_CreateWindow() with
SDL_WINDOW_FULLSCREEN doesn't use the configured resolution (if it's
higher than the current desktop resolution).
Try to work around that - based on Yamagi Quake II code.

Also, if GLimp_Init() fails, the "safe mode" fallback is now in
windowed mode instead of fullscreen mode.
2021-01-15 18:24:48 +01:00
..
af Building with editor support (on Win w/ VS2017) works \o/ 2019-01-13 22:52:28 +01:00
comafx Building with editor support (on Win w/ VS2017) works \o/ 2019-01-13 22:52:28 +01:00
common Building with editor support (on Win w/ VS2017) works \o/ 2019-01-13 22:52:28 +01:00
compilers GUI Editor code/integration from SteelStorm2, doesn't build yet 2019-01-13 22:12:36 +01:00
debugger Building with editor support (on Win w/ VS2017) works \o/ 2019-01-13 22:52:28 +01:00
decl Building with editor support (on Win w/ VS2017) works \o/ 2019-01-13 22:52:28 +01:00
guied Building with editor support (on Win w/ VS2017) works \o/ 2019-01-13 22:52:28 +01:00
Help hello world 2011-11-22 15:28:15 -06:00
materialeditor Building with editor support (on Win w/ VS2017) works \o/ 2019-01-13 22:52:28 +01:00
particle Building with editor support (on Win w/ VS2017) works \o/ 2019-01-13 22:52:28 +01:00
pda Building with editor support (on Win w/ VS2017) works \o/ 2019-01-13 22:52:28 +01:00
radiant Try to enforce selected fullscreen resolution 2021-01-15 18:24:48 +01:00
script Building with editor support (on Win w/ VS2017) works \o/ 2019-01-13 22:52:28 +01:00
sound Building with editor support (on Win w/ VS2017) works \o/ 2019-01-13 22:52:28 +01:00
edit_gui_common.h Building with editor support (on Win w/ VS2017) works \o/ 2019-01-13 22:52:28 +01:00
edit_public.h Building with editor support (on Win w/ VS2017) works \o/ 2019-01-13 22:52:28 +01:00
edit_stub.cpp GUI Editor code/integration from SteelStorm2, doesn't build yet 2019-01-13 22:12:36 +01:00