dhewm3/neo/tools/debugger/DebuggerFindDlg.cpp
Daniel Gibson 9a95a2a1cf Building with editor support (on Win w/ VS2017) works \o/
Editor also seems to start, didn't test much further.

Only tested 32bit Windows, I fear the editor code isn't 64bit clean..

I hope I haven't broken anything elsewhere..
2019-01-13 22:52:28 +01:00

106 lines
3 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "tools/edit_gui_common.h"
#include "../../sys/win32/rc/debugger_resource.h"
#include "DebuggerApp.h"
#include "DebuggerFindDlg.h"
char rvDebuggerFindDlg::mFindText[ 256 ];
/*
================
rvDebuggerFindDlg::rvDebuggerFindDlg
================
*/
rvDebuggerFindDlg::rvDebuggerFindDlg ( void )
{
}
/*
================
rvDebuggerFindDlg::DoModal
Launch the dialog
================
*/
bool rvDebuggerFindDlg::DoModal ( rvDebuggerWindow* parent )
{
if ( DialogBoxParam ( parent->GetInstance(), MAKEINTRESOURCE(IDD_DBG_FIND), parent->GetWindow(), DlgProc, (LONG)this ) )
{
return true;
}
return false;
}
/*
================
rvrvDebuggerFindDlg::DlgProc
Dialog Procedure for the find dialog
================
*/
INT_PTR CALLBACK rvDebuggerFindDlg::DlgProc ( HWND wnd, UINT msg, WPARAM wparam, LPARAM lparam )
{
rvDebuggerFindDlg* dlg = (rvDebuggerFindDlg*) GetWindowLong ( wnd, GWL_USERDATA );
switch ( msg )
{
case WM_CLOSE:
EndDialog ( wnd, 0 );
break;
case WM_INITDIALOG:
dlg = (rvDebuggerFindDlg*) lparam;
SetWindowLong ( wnd, GWL_USERDATA, (LONG) dlg );
dlg->mWnd = wnd;
SetWindowText ( GetDlgItem ( dlg->mWnd, IDC_DBG_FIND ), dlg->mFindText );
return TRUE;
case WM_COMMAND:
switch ( LOWORD(wparam) )
{
case IDOK:
{
GetWindowText ( GetDlgItem ( wnd, IDC_DBG_FIND ), dlg->mFindText, sizeof( dlg->mFindText ) - 1 );
EndDialog ( wnd, 1 );
break;
}
case IDCANCEL:
EndDialog ( wnd, 0 );
break;
}
break;
}
return FALSE;
}