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416 lines
26 KiB
Text
416 lines
26 KiB
Text
D3 1.1 win32 SDK file list
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378c21cf872ef830445ce18b3d3348f8 *base/animation/mp_greenarmor.md5mesh
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7f9b7629c712056e48ceac9dadb16224 *base/animation/mp_jumpsuit.md5mesh
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caf59e47ec1988d81fdcc3c8aeb8981f *base/animation/mp_labcoat.md5mesh
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3982a493fe0da57c13e96fc8e1d6a795 *base/animation/mp_security.md5mesh
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c23ac9aeb96d3ef55595c7d668d948cd *base/animation/mp_soldier.md5mesh
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24046a3a459bf42fd1ea555d0b75fdfc *base/animation/mp_suit.md5mesh
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6509fbcd1ce02e81bf0f95954405bea4 *base/animation/mp_tshirt.md5mesh
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683d3f4c114f803873775a559a43a7c1 *base/def/npcs_as_player.def
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20729461e1831236acae7ca5b73b0319 *base/maps/fred/cyberdemon/monster_wakeups.mb
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2d7df07f33ffbacaf16c51942524b55c *base/maps/fred/underground/impintro.mb
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fce124d3f5d717eee4a7d89ad02eca7a *base/maps/fred/underground/impscurry.mb
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b60db9fae92e89f9b5cc25cd0a4253f6 *base/maps/fred/underground/impstairs.mb
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185553b6f3ab20b1994f07798cd0a156 *base/models/monsters/imp/animation/cycles/alert_walk.ma
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b20bf698a63d5eb0a876f1d41b47aaae *base/models/monsters/imp/animation/cycles/crouched_range1.ma
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34c73f22a4a1eeee9bb4eae68688917b *base/models/monsters/imp/animation/cycles/evade_left.ma
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76ff5398bcf1aebb08641bc5dfacd716 *base/models/monsters/imp/animation/cycles/evade_left_on4.ma
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81203ea3773a820074b2fbc2c2e17e37 *base/models/monsters/imp/animation/cycles/evade_right.ma
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a05cba4afb38f709eede99fc8b7fdf83 *base/models/monsters/imp/animation/cycles/evade_right_on4.ma
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9ce3fb5c02f00f004c13da995ac8e51f *base/models/monsters/imp/animation/cycles/faster_walk.ma
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3d960bbfb56e51ca9735905d49d83c3a *base/models/monsters/imp/animation/cycles/fireball_sight.ma
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0779e202728e8b80a48d950bbf74c4e0 *base/models/monsters/imp/animation/cycles/hangonceiling.ma
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7fcfc63044c8111485813efe6af5b066 *base/models/monsters/imp/animation/cycles/idle1.ma
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110661e6211291d098bace0a26f1a483 *base/models/monsters/imp/animation/cycles/imp.mb
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cd0971e695d81001820e9222313a4955 *base/models/monsters/imp/animation/cycles/initial.ma
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6ec1b1abe0c585726636149f54f8e9dc *base/models/monsters/imp/animation/cycles/jump_loop.ma
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6be7606a2cb7135eed7b583145d0f572 *base/models/monsters/imp/animation/cycles/jump_loop2.ma
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e8ae6eb85a5bfe7a9190dbf3279d4ea1 *base/models/monsters/imp/animation/cycles/jump_loop3.ma
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6412062ceb0cd3256cc78e49c2e4909a *base/models/monsters/imp/animation/cycles/offwall.ma
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ab814d600992f29204655e3415971e3e *base/models/monsters/imp/animation/cycles/on4_idle.ma
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b54f250dd00b0b9b24c31c6b14871629 *base/models/monsters/imp/animation/cycles/on4_melee1.ma
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64dd04c941a7a7f174583d34d035eebc *base/models/monsters/imp/animation/cycles/on4_melee2.ma
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ec39d4020b208de213f56c095c0406d3 *base/models/monsters/imp/animation/cycles/on4_sight.ma
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b9133fba76754d0691e31c788d33dcd7 *base/models/monsters/imp/animation/cycles/outofhole.ma
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75f00d3a2077f0b9378424fd64cadc1d *base/models/monsters/imp/animation/cycles/pain3.ma
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c0cf15bd8e7b331118f3f2a253c8d1a6 *base/models/monsters/imp/animation/cycles/pain_chest.ma
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4f3b231d9c0dd5bc144f91aaefa95f9d *base/models/monsters/imp/animation/cycles/pain_chest_on4.ma
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a3fda68e30e70c7de009f008832cc849 *base/models/monsters/imp/animation/cycles/pain_head.ma
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ebab78e4555f5ce417e7a918b857a299 *base/models/monsters/imp/animation/cycles/pain_head_on4.ma
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6a2da31bf0ab40750d93f4f334432271 *base/models/monsters/imp/animation/cycles/pain_luparm.ma
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4277b9a5f30f28106f0fd4fadd008d03 *base/models/monsters/imp/animation/cycles/pain_luparm_on4.ma
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506a7b9b631f70afcab174b4df6672d2 *base/models/monsters/imp/animation/cycles/pain_ruparm.ma
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d72684a507481948165939c762a94d14 *base/models/monsters/imp/animation/cycles/pain_ruparm_on4.ma
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2d5f4a7997cfbffd9a9f3aaa93b8cb96 *base/models/monsters/imp/animation/cycles/range1.ma
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4a18cb9d675f4fdb20f31bc34d0f126c *base/models/monsters/imp/animation/cycles/range2.ma
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e56ceccbeb0b39929e69792e6ca493cd *base/models/monsters/imp/animation/cycles/range3.ma
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93d4ee499d9d183e44db78cb49d76128 *base/models/monsters/imp/animation/cycles/run.ma
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7d8b78d2414c775e0718857ade6d607c *base/models/monsters/imp/animation/cycles/scurry2.ma
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51b92152e848f5df97d37ba1e5ea4937 *base/models/monsters/imp/animation/cycles/scurry_leap2.ma
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ef071d4959c55540bf28ec90408537bb *base/models/monsters/imp/animation/cycles/sight.ma
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44b4b5bebf62d8a7b5173593dfc2ad9d *base/models/monsters/imp/animation/cycles/sight2.ma
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e0eeef3455d1dabcc924c328b24ec236 *base/models/monsters/imp/animation/cycles/slash1.ma
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2490f2dab58229e1d37bfe27201c94ac *base/models/monsters/imp/animation/cycles/slash2.ma
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7c59693fba6b19053042c65cc8424491 *base/models/monsters/imp/animation/cycles/slash3.ma
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db049810b1429fcf53ac482fe1b0fd4c *base/models/monsters/imp/animation/cycles/teleportin.ma
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f82822c0fe0b8ddb287af934259d98e9 *base/models/monsters/imp/animation/cycles/turret_attack1.ma
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b8828a357c293183b3a6bcec9a8d594e *base/models/monsters/imp/animation/cycles/turret_idle.ma
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75b85d1dd46885051553df964e0e8dad *base/models/monsters/imp/fred/imp_setup.mb
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fc2e0afe9f6e596709c8635035105697 *base/models/monsters/imp/fred/imp_setup_ik.mb
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2645732cd30bfd33309e4b801e74971c *base/models/weapons/machinegun/cycles/empty.ma
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162eee06b15fffaabbc267f72f66ad7c *base/models/weapons/machinegun/cycles/fire1.ma
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799523e4fb25e9f97e2bc197f1c783b9 *base/models/weapons/machinegun/cycles/fire2.ma
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2f8536ac728bb97e163b7fcc3669ba44 *base/models/weapons/machinegun/cycles/fire4.ma
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8ccb8b80b363da587015fcce7167f526 *base/models/weapons/machinegun/cycles/idle1.ma
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2553b66bdb33e6bd85a1d7bccd936237 *base/models/weapons/machinegun/cycles/pullup1.ma
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c703ec87330cdc52d4bad4dd2aac7de7 *base/models/weapons/machinegun/cycles/putaway.ma
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4e9a4ba4caa2e209c66761ffe9f6cd8c *base/models/weapons/machinegun/cycles/reload1.ma
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6b19b0dbd4bb6554b9b449713d4fd102 *base/models/weapons/machinegun/fred/setup1.mb
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326a538229b875b8a9f5506c2bffe4f6 *EULA.Development Kit.rtf
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9380e8d182dbf689d65399c090d536b1 *MayaImportx86_Maya45.zip
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ff7e2e1bffcb4283f7333d43e722f02e *MayaImportx86_Maya60.zip
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bf55402b75174f2f5a9f4edfea7726ee *src/cm/CollisionModel.h
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b7107e4f8766d32ec0585a42446a574d *src/D3Game.sln
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6a7b0e721547e7eea469def7bb1020bd *src/D3Game.vcproj
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39efa6ceb0d4a2e49a294abc70e0b16f *src/framework/async/NetworkSystem.h
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3dc9117caac77a292cd70aa873a7207a *src/framework/BuildDefines.h
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81d91c2104799156ebe83ec8986e7d20 *src/framework/BuildVersion.h
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453240a77802d1ab9cf4ab09ba740639 *src/framework/CmdSystem.h
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677c025b011385281e25dc993b4a8499 *src/framework/Common.h
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deb4de6d9309529bc6a7bd56b2fcaf55 *src/framework/CVarSystem.h
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52f04ff903d39b681286a1fe2a7ee1c9 *src/framework/DeclAF.h
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4f180083323a00d3883dc96883794f2f *src/framework/DeclEntityDef.h
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8808ba9d72dd869fa1bed98a75a66404 *src/framework/DeclFX.h
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814651a1587484b9fece7208c51e2d49 *src/framework/DeclManager.h
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a6e5cede15b3b172a4aea25033a1ce8a *src/framework/DeclParticle.h
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3adfa181f3e77f9d403de8a0a18d0c95 *src/framework/DeclPDA.h
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75b9fde04b70378da3bebcfd767b14aa *src/framework/DeclSkin.h
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3d69c1de8791eb5c1c48a4ce16386506 *src/framework/DeclTable.h
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11ab17b676bda521cd354dc86dfd3f5b *src/framework/File.h
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e92aa99dba6f14290bc0a52e804d396e *src/framework/FileSystem.h
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7ade28527ea08cc07a948e432f3ec4ba *src/framework/Licensee.h
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2e1a7e1beeb04f0544fce5dae5a60fe3 *src/framework/Licensee.h~
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b7fe4b168ae34a31d5ca772e8c10f236 *src/framework/UsercmdGen.h
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56b975ec4265f4d5f729585dc1201df4 *src/game/Actor.cpp
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87accdd5fdf457551d5853680fafb141 *src/game/Actor.h
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7d66b9397301033f63b2dfa6537c89c5 *src/game/AF.cpp
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ec286d2cf851db847021795908d27c12 *src/game/AF.h
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3ab86ad5934be48831b5fdc590a1e0ca *src/game/AFEntity.cpp
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7bf66006050beda99b11c8040251b129 *src/game/AFEntity.h
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f03ba687f94f1ffb13ac814486de2340 *src/game/ai/AAS.cpp
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3ee992286f1b1641cdcfc6d443b99d14 *src/game/ai/AAS.h
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8035de9626e57d12c848b77546feccb3 *src/game/ai/AAS_debug.cpp
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6c2876fc8190a0d3f3789b1577c45ec1 *src/game/ai/AAS_local.h
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b1823e1aad4d2261f9d5d9bc06d5a95f *src/game/ai/AAS_pathing.cpp
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62fe990c48174e83fdaeeaf63f58d07a *src/game/ai/AAS_routing.cpp
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a84f13a41a98b77c76ae23dc2e0c2ee5 *src/game/ai/AI.cpp
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a669a1843a7bbf4407d3c70d062dc408 *src/game/ai/AI.h
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0f77e62adfea8c29069bca726478ed7d *src/game/ai/AI_events.cpp
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675d4dbfab5c332c53313d9d9e7ec4d4 *src/game/ai/AI_pathing.cpp
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a730df35afccadc7382d140ee28b3aea *src/game/ai/AI_Vagary.cpp
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b8bc423a3369d61df9b9b7bc22a7ebd9 *src/game/anim/Anim.cpp
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b86f393f092421ca83abb354c5b72e91 *src/game/anim/Anim.h
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d0bf02c14cfd12eda16b69d75fcda19c *src/game/anim/Anim_Blend.cpp
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40697f546da5b79869176fae43ae032d *src/game/anim/Anim_Import.cpp
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c2c6a164bce3816f6e75ff8261048be0 *src/game/anim/Anim_Testmodel.cpp
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9e09b5e8640ec36f86761e77dcd855c9 *src/game/anim/Anim_Testmodel.h
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de34c777c4deff12775dd684d16febf3 *src/game/BrittleFracture.cpp
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a011977466a557e80be87b1556e3c417 *src/game/BrittleFracture.h
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f6e5d2601ac1335f82692b61ff1a1db1 *src/game/Camera.cpp
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302973226944e14dc3a26fed1912d5cf *src/game/Camera.h
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d58c6b6f1de81aef4b25abe9b96ed5f9 *src/game/EndLevel.cpp
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a44b0e64ba6b4430dbc76363503c8256 *src/game/EndLevel.h
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346b38062a46e974415b57e1c498d4a9 *src/game/Entity.cpp
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b1d0ce6a101bc2eeaa1e94da673c7933 *src/game/Entity.h
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502b575f49ac63603fe1edd6fd89745d *src/game/Fx.cpp
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a7973abe1874af163b24d9725e60ed0a *src/game/Fx.h
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9366293139f568d4f2ed28d9447e7c5e *src/game/Game.def
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972d2ce92401cfc4b65cfc357d3472ea *src/game/Game.h
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05b14ef43c96a51b4e1fce10cbfb8d2a *src/game/GameEdit.cpp
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1d9a0d89c3e2d05fb26c60d68c3e17ad *src/game/GameEdit.h
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42cf780f56a4f2c040aac9e81d70b4bb *src/game/gamesys/Callbacks.cpp
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d39a837dd7712bd2ea64735a168508cc *src/game/gamesys/Class.cpp
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e3d5465ac9a9ca711f2ea834e10b5fa6 *src/game/gamesys/Class.h
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279bde28025a669dbf47ee435dab52a8 *src/game/gamesys/DebugGraph.cpp
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9281bfa4a0c7d44992a5b69acbed0a74 *src/game/gamesys/DebugGraph.h
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363e6574b6a9ff9ace329daaa7404190 *src/game/gamesys/Event.cpp
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ce26aec947d6735d37cacb7e98219ab9 *src/game/gamesys/Event.h
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1f292a9218d3292c11323d078bc6b0d6 *src/game/gamesys/GameTypeInfo.h
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969aae4b4f3c5a51c342226c5f6b6d66 *src/game/gamesys/NoGameTypeInfo.h
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7ad6879f350cdbb92a0910ea1a9a7fd1 *src/game/gamesys/SaveGame.cpp
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d7bf2021a698a9c6f4504d17f1a79b0a *src/game/gamesys/SaveGame.h
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23ccafd508ee1ae008f79d52c0316513 *src/game/gamesys/SysCmds.cpp
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4b62f19c063511dee00c83845ce7f320 *src/game/gamesys/SysCmds.h
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5412d6d994d3715ddff6a5e82768695d *src/game/gamesys/SysCvar.cpp
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c377c1379e4877e7f8edc5debd4b75e0 *src/game/gamesys/SysCvar.h
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96a3281440a7ebd0e44ab72c1e8b9009 *src/game/gamesys/TypeInfo.cpp
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9e29ac4220a128524accb58d587470c2 *src/game/gamesys/TypeInfo.h
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139f571bdd739efbf46212b787d25232 *src/game/Game_local.cpp
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f1600c53c7569c056edda6c4620ccd45 *src/game/Game_local.h
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c348767fb44983462b051cad65756fb2 *src/game/Game_network.cpp
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8737f8f651bcab2b4bc202a5f50d667e *src/game/IK.cpp
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df74f5d7c6a346ee41a131864ac33a06 *src/game/IK.h
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9a81c3987f89aabad2f17e0b93892203 *src/game/Item.cpp
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689d41c13b7503e080d47d1baddf712e *src/game/Item.h
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a3a2b1fe87a8b8804939a472ec8a3e84 *src/game/Light.cpp
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eccb2ba974b76556f6a4c4ca6eb1dacc *src/game/Light.h
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b8bf206f0c303223042e7328b7f156c2 *src/game/Misc.cpp
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45255b27221275d1acf8bc2bca2011cc *src/game/Misc.h
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a6eda57244d8940f2c07c126f1238b16 *src/game/Moveable.cpp
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99be3c44f5831a8d2df4d8c44f81b073 *src/game/Moveable.h
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673b9d6354db859ff8841e51b4d90a74 *src/game/Mover.cpp
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7bc54954ca08fba3932a519444017612 *src/game/Mover.h
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09b7961342bebf27a825acc7c2ced71c *src/game/MultiplayerGame.cpp
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df68626bb9306f9bba0dae46011250f6 *src/game/MultiplayerGame.h
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7262d1b194228fa6b186cfc29cffdef8 *src/game/physics/Clip.cpp
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577044d81536fd081d936705bad6e669 *src/game/physics/Clip.h
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db95fc8774df9f0971ffa47db89cd709 *src/game/physics/Force.cpp
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9271f887b94b4dd70e8e31582c3cc765 *src/game/physics/Force.h
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8891ce4f1b093c485c4838c65d35fa45 *src/game/physics/Force_Constant.cpp
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fd9feebfee3a799541f006879eb569c3 *src/game/physics/Force_Constant.h
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56187680952cacefb0fb8b689612ec2f *src/game/physics/Force_Drag.cpp
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0fb5bef472d8710b8b0c4961ac424309 *src/game/physics/Force_Drag.h
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b3805a50b055009e514413935d48eaae *src/game/physics/Force_Field.cpp
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39024be5e301ab2949250a90a12e3f1e *src/game/physics/Force_Field.h
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4868787409b28a30fc337721bf52b2d5 *src/game/physics/Force_Spring.cpp
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a3079b4e01fa293555d62767e9a75eb5 *src/game/physics/Force_Spring.h
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d60b09eced926973a02624fe72c097ad *src/game/physics/Physics.cpp
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d2e28cc845e5640d8465214a84c2219c *src/game/physics/Physics.h
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03635081f0b4f12746d939b8ae94fc4c *src/game/physics/Physics_Actor.cpp
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056e1e0d7f36cac413c78094c63c50e8 *src/game/physics/Physics_Actor.h
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548912303ec919606fd571409e0d6b3f *src/game/physics/Physics_AF.cpp
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cb3e0bcb7e1788cfdbdba12d66f9ed00 *src/game/physics/Physics_AF.h
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61579ebbcf21ec719e7258d0d1e906c7 *src/game/physics/Physics_Base.cpp
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e439ac91101079a93ba687470bbdb713 *src/game/physics/Physics_Base.h
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ef50cc527673f51394cf8bf9e823eec6 *src/game/physics/Physics_Monster.cpp
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c07dc14cdc28823871ced4cfb834cfc8 *src/game/physics/Physics_Monster.h
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280e64fa2d3ee444e26f32305bc3d898 *src/game/physics/Physics_Parametric.cpp
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f93bdcc492f50db67878e2274044d7ab *src/game/physics/Physics_Parametric.h
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c06e587495eed3157e38eafb9585dcfc *src/game/physics/Physics_Player.cpp
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572fe5e12fae49bcd35f264edb765890 *src/game/physics/Physics_Player.h
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2553326601252426098bdae4296fdabb *src/game/physics/Physics_RigidBody.cpp
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5ca7efd2006e2de31ada159f7ba8f7be *src/game/physics/Physics_RigidBody.h
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cd1687b82e2361c803bd528e94d393a7 *src/game/physics/Physics_Static.cpp
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ca2ae3f0cc147acd3743a97e4184b43d *src/game/physics/Physics_Static.h
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e2d822925adc488b22682937303b47f8 *src/game/physics/Physics_StaticMulti.cpp
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f6ca48445ad2a16ae42ebd067a3dfc5b *src/game/physics/Physics_StaticMulti.h
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39d50cc9f5bb1ceb1beca9c6aab64f68 *src/game/physics/Push.cpp
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b1f7b4d666e0d79646aec2c1ada2be19 *src/game/physics/Push.h
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010c0c56ca82a1ff81b3b12d5312ffe0 *src/game/Player.cpp
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9e35209909d5299d24007496bff459ca *vehicles/models/md5/vehicles/locust/locust.md5mesh
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73bc1d9ae5652b3bf6a1f1b8850ccf42 *vehicles/readme.txt
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d329162eec1c3032b09093873cd239ca *vehicles/textures/base_floor/concrete01.tga
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be239f082c721c4618a6ea66ee18eaa0 *vehicles/textures/base_floor/concrete01d.tga
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640bc8e08c0446019ed832e1c4bf172e *vehicles/textures/base_floor/concrete01s copy.tga
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640bc8e08c0446019ed832e1c4bf172e *vehicles/textures/base_floor/concrete01s.tga
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b84284d1b85ca5ee877de786531bad54 *vehicles/textures/stone/sand01.tga
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508ca81cd2ee9242e41a0b5e8a41cdc7 *vehicles/textures/stone/sand01_d.tga
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f666c13e5a5c669c7fed43e00f3a6e94 *vehicles/textures/stone/sand01_s.tga
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814bcec5c20cc2658a75fe8f62547692 *vehicles/textures/stone/sand02.tga
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