mirror of
https://github.com/dhewm/dhewm3.git
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e5ec63ce06
Don't include based on a preprocessor symbol, let the build system make the correct decision.
115 lines
2.5 KiB
Python
115 lines
2.5 KiB
Python
# -*- mode: python -*-
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# DOOM build script
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# TTimo <ttimo@idsoftware.com>
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# http://scons.sourceforge.net
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import sys, os
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import scons_utils
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Import( 'GLOBALS' )
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Import( GLOBALS )
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game_string = ' \
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AF.cpp \
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AFEntity.cpp \
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Actor.cpp \
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Camera.cpp \
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Entity.cpp \
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BrittleFracture.cpp \
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Fx.cpp \
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GameEdit.cpp \
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Game_local.cpp \
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Game_network.cpp \
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Item.cpp \
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IK.cpp \
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Light.cpp \
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Misc.cpp \
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Mover.cpp \
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Moveable.cpp \
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MultiplayerGame.cpp \
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Player.cpp \
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PlayerIcon.cpp \
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PlayerView.cpp \
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Projectile.cpp \
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Pvs.cpp \
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SecurityCamera.cpp \
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SmokeParticles.cpp \
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Sound.cpp \
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Target.cpp \
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Trigger.cpp \
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Weapon.cpp \
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WorldSpawn.cpp \
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ai/AAS.cpp \
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ai/AAS_debug.cpp \
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ai/AAS_pathing.cpp \
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ai/AAS_routing.cpp \
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ai/AI.cpp \
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ai/AI_events.cpp \
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ai/AI_pathing.cpp \
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ai/AI_Vagary.cpp \
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gamesys/DebugGraph.cpp \
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gamesys/Class.cpp \
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gamesys/Event.cpp \
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gamesys/SaveGame.cpp \
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gamesys/SysCmds.cpp \
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gamesys/SysCvar.cpp \
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gamesys/TypeInfo.cpp \
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anim/Anim.cpp \
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anim/Anim_Blend.cpp \
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anim/Anim_Import.cpp \
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anim/Anim_Testmodel.cpp \
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script/Script_Compiler.cpp \
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script/Script_Interpreter.cpp \
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script/Script_Program.cpp \
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script/Script_Thread.cpp \
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physics/Clip.cpp \
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physics/Force.cpp \
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physics/Force_Constant.cpp \
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physics/Force_Drag.cpp \
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physics/Force_Field.cpp \
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physics/Force_Spring.cpp \
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physics/Physics.cpp \
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physics/Physics_AF.cpp \
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physics/Physics_Actor.cpp \
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physics/Physics_Base.cpp \
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physics/Physics_Monster.cpp \
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physics/Physics_Parametric.cpp \
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physics/Physics_Player.cpp \
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physics/Physics_RigidBody.cpp \
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physics/Physics_Static.cpp \
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physics/Physics_StaticMulti.cpp \
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physics/Push.cpp'
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if ( local_d3xp ):
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game_string += ' \
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Grabber.cpp \
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physics/Force_Grab.cpp'
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game_name = 'd3xp'
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game_list = scons_utils.BuildList( 'd3xp', game_string )
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else:
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game_name = 'base'
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game_list = scons_utils.BuildList( 'game', game_string )
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for i in range( len( game_list ) ):
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game_list[ i ] = '../../' + game_list[ i ]
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local_env = g_game_env.Clone()
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if ( local_d3xp ):
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local_env.Append( CPPDEFINES = [ '_D3XP', 'CTF' ] )
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local_env.Append( CPPFLAGS = [ '-Id3xp' ] )
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else:
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local_env.Append( CPPFLAGS = [ '-Igame' ] )
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if ( local_demo == 1 ):
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local_env.Append( CPPDEFINES = [ 'ID_DEMO_BUILD' ] )
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if ( local_gamedll == 1 ):
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local_env.Append( CPPDEFINES = [ 'GAME_DLL' ] )
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ret = local_env.SharedLibrary( '%s/game%s-%s.so' % (g_build, g_cpu, game_name), game_list + idlib_objects, SHLIBPREFIX='' )
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Return( 'ret' )
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else:
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ret_list = []
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for i in game_list:
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ret_list += local_env.StaticObject( source = i )
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Return( 'ret_list' )
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