mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-27 14:42:23 +00:00
79ad905e05
Excluding 3rd party files.
81 lines
2.7 KiB
C++
81 lines
2.7 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#ifndef __PLANESET_H__
|
|
#define __PLANESET_H__
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
Plane Set
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
class idPlaneSet : public idList<idPlane> {
|
|
public:
|
|
|
|
void Clear( void ) { idList<idPlane>::Clear(); hash.Free(); }
|
|
|
|
int FindPlane( const idPlane &plane, const float normalEps, const float distEps );
|
|
|
|
private:
|
|
idHashIndex hash;
|
|
};
|
|
|
|
ID_INLINE int idPlaneSet::FindPlane( const idPlane &plane, const float normalEps, const float distEps ) {
|
|
int i, border, hashKey;
|
|
|
|
assert( distEps <= 0.125f );
|
|
|
|
hashKey = (int)( idMath::Fabs( plane.Dist() ) * 0.125f );
|
|
for ( border = -1; border <= 1; border++ ) {
|
|
for ( i = hash.First( hashKey + border ); i >= 0; i = hash.Next( i ) ) {
|
|
if ( (*this)[i].Compare( plane, normalEps, distEps ) ) {
|
|
return i;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( plane.Type() >= PLANETYPE_NEGX && plane.Type() < PLANETYPE_TRUEAXIAL ) {
|
|
Append( -plane );
|
|
hash.Add( hashKey, Num()-1 );
|
|
Append( plane );
|
|
hash.Add( hashKey, Num()-1 );
|
|
return ( Num() - 1 );
|
|
}
|
|
else {
|
|
Append( plane );
|
|
hash.Add( hashKey, Num()-1 );
|
|
Append( -plane );
|
|
hash.Add( hashKey, Num()-1 );
|
|
return ( Num() - 2 );
|
|
}
|
|
}
|
|
|
|
#endif /* !__PLANESET_H__ */
|