mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-29 23:51:49 +00:00
b58f51dbfa
Same as with Sys_FPU_GetState().
290 lines
8.6 KiB
C++
290 lines
8.6 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "sys/platform.h"
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#include "sys/sys_local.h"
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#include "TypeInfo/TypeInfoGen.h"
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idSession * session = NULL;
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idDeclManager * declManager = NULL;
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idEventLoop * eventLoop = NULL;
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int idEventLoop::JournalLevel( void ) const { return 0; }
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/*
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==============================================================
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idCommon
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==============================================================
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*/
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#define STDIO_PRINT( pre, post ) \
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va_list argptr; \
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va_start( argptr, fmt ); \
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printf( pre ); \
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vprintf( fmt, argptr ); \
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printf( post ); \
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va_end( argptr )
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class idCommonLocal : public idCommon {
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public:
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idCommonLocal( void ) {}
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virtual void Init( int argc, const char **argv, const char *cmdline ) {}
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virtual void Shutdown( void ) {}
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virtual void Quit( void ) {}
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virtual bool IsInitialized( void ) const { return true; }
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virtual void Frame( void ) {}
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virtual void GUIFrame( bool execCmd, bool network ) {}
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virtual void Async( void ) {}
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virtual void StartupVariable( const char *match, bool once ) {}
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virtual void InitTool( const toolFlag_t tool, const idDict *dict ) {}
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virtual void ActivateTool( bool active ) {}
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virtual void WriteConfigToFile( const char *filename ) {}
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virtual void WriteFlaggedCVarsToFile( const char *filename, int flags, const char *setCmd ) {}
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virtual void BeginRedirect( char *buffer, int buffersize, void (*flush)( const char * ) ) {}
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virtual void EndRedirect( void ) {}
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virtual void SetRefreshOnPrint( bool set ) {}
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virtual void Printf( const char *fmt, ... ) { STDIO_PRINT( "", "" ); }
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virtual void VPrintf( const char *fmt, va_list arg ) { vprintf( fmt, arg ); }
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virtual void DPrintf( const char *fmt, ... ) { /*STDIO_PRINT( "", "" );*/ }
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virtual void Warning( const char *fmt, ... ) { STDIO_PRINT( "WARNING: ", "\n" ); }
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virtual void DWarning( const char *fmt, ...) { /*STDIO_PRINT( "WARNING: ", "\n" );*/ }
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virtual void PrintWarnings( void ) {}
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virtual void ClearWarnings( const char *reason ) {}
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virtual void Error( const char *fmt, ... ) { STDIO_PRINT( "ERROR: ", "\n" ); exit(0); }
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virtual void FatalError( const char *fmt, ... ) { STDIO_PRINT( "FATAL ERROR: ", "\n" ); exit(0); }
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virtual const idLangDict *GetLanguageDict() { return NULL; }
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virtual const char * KeysFromBinding( const char *bind ) { return NULL; }
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virtual const char * BindingFromKey( const char *key ) { return NULL; }
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virtual int ButtonState( int key ) { return 0; }
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virtual int KeyState( int key ) { return 0; }
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};
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idCVar com_developer( "developer", "0", CVAR_BOOL|CVAR_SYSTEM, "developer mode" );
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idCommonLocal commonLocal;
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idCommon * common = &commonLocal;
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/*
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==============================================================
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idSys
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==============================================================
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*/
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void Sys_Mkdir( const char *path ) {}
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ID_TIME_T Sys_FileTimeStamp( FILE *fp ) { return 0; }
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#ifdef _WIN32
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#include <io.h>
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#include <direct.h>
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const char *Sys_Cwd( void ) {
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static char cwd[1024];
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_getcwd( cwd, sizeof( cwd ) - 1 );
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cwd[sizeof( cwd ) - 1] = 0;
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return cwd;
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}
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bool Sys_GetPath(sysPath_t type, idStr &path) {
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switch(type) {
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case PATH_BASE:
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path = Sys_Cwd();
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return true;
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case PATH_SAVE:
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path = cvarSystem->GetCVarString("fs_basepath");
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return true;
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case PATH_EXE:
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return false;
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}
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return false;
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}
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int Sys_ListFiles( const char *directory, const char *extension, idStrList &list ) {
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idStr search;
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struct _finddata_t findinfo;
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int findhandle;
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int flag;
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if ( !extension) {
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extension = "";
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}
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// passing a slash as extension will find directories
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if ( extension[0] == '/' && extension[1] == 0 ) {
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extension = "";
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flag = 0;
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} else {
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flag = _A_SUBDIR;
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}
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sprintf( search, "%s\\*%s", directory, extension );
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// search
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list.Clear();
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findhandle = _findfirst( search, &findinfo );
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if ( findhandle == -1 ) {
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return -1;
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}
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do {
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if ( flag ^ ( findinfo.attrib & _A_SUBDIR ) ) {
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list.Append( findinfo.name );
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}
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} while ( _findnext( findhandle, &findinfo ) != -1 );
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_findclose( findhandle );
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return list.Num();
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}
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#else
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bool Sys_GetPath(sysPath_t, idStr &) {
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return false;
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}
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int Sys_ListFiles( const char *directory, const char *extension, idStrList &list ) { return 0; }
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#endif
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void Sys_CreateThread( xthread_t function, void *parms, xthreadInfo &info, const char *name ) {}
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void Sys_DestroyThread( xthreadInfo& info ) {}
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void Sys_EnterCriticalSection( int index ) {}
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void Sys_LeaveCriticalSection( int index ) {}
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void Sys_WaitForEvent( int index ) {}
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void Sys_TriggerEvent( int index ) {}
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/*
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==============
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idSysLocal stub
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==============
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*/
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void idSysLocal::DebugPrintf( const char *fmt, ... ) {}
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void idSysLocal::DebugVPrintf( const char *fmt, va_list arg ) {}
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double idSysLocal::GetClockTicks( void ) { return 0.0; }
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double idSysLocal::ClockTicksPerSecond( void ) { return 1.0; }
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int idSysLocal::GetProcessorId( void ) { return 0; }
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void idSysLocal::FPU_SetFTZ( bool enable ) {}
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void idSysLocal::FPU_SetDAZ( bool enable ) {}
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bool idSysLocal::LockMemory( void *ptr, int bytes ) { return false; }
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bool idSysLocal::UnlockMemory( void *ptr, int bytes ) { return false; }
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uintptr_t idSysLocal::DLL_Load( const char *dllName ) { return 0; }
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void * idSysLocal::DLL_GetProcAddress( uintptr_t dllHandle, const char *procName ) { return NULL; }
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void idSysLocal::DLL_Unload( uintptr_t dllHandle ) { }
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void idSysLocal::DLL_GetFileName( const char *baseName, char *dllName, int maxLength ) { }
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sysEvent_t idSysLocal::GenerateMouseButtonEvent( int button, bool down ) { sysEvent_t ev; memset( &ev, 0, sizeof( ev ) ); return ev; }
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sysEvent_t idSysLocal::GenerateMouseMoveEvent( int deltax, int deltay ) { sysEvent_t ev; memset( &ev, 0, sizeof( ev ) ); return ev; }
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void idSysLocal::OpenURL( const char *url, bool quit ) { }
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void idSysLocal::StartProcess( const char *exeName, bool quit ) { }
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idSysLocal sysLocal;
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idSys * sys = &sysLocal;
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/*
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==============================================================
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main
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==============================================================
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*/
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int main( int argc, char** argv ) {
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idStr fileName, sourcePath;
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idTypeInfoGen *generator;
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idLib::common = common;
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idLib::cvarSystem = cvarSystem;
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idLib::fileSystem = fileSystem;
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idLib::sys = sys;
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idLib::Init();
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cmdSystem->Init();
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cvarSystem->Init();
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idCVar::RegisterStaticVars();
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fileSystem->Init();
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generator = new idTypeInfoGen;
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if ( argc > 1 ) {
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sourcePath = idStr( "../"SOURCE_CODE_BASE_FOLDER"/" ) + argv[1];
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} else {
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sourcePath = "../"SOURCE_CODE_BASE_FOLDER"/game";
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}
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if ( argc > 2 ) {
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fileName = idStr( "../"SOURCE_CODE_BASE_FOLDER"/" ) + argv[2];
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} else {
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fileName = "../"SOURCE_CODE_BASE_FOLDER"/game/gamesys/GameTypeInfo.h";
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}
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if ( argc > 3 ) {
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for ( int i = 3; i < argc; i++ ) {
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generator->AddDefine( argv[i] );
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}
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} else {
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generator->AddDefine( "__cplusplus" );
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generator->AddDefine( "GAME_DLL" );
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generator->AddDefine( "ID_TYPEINFO" );
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}
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generator->CreateTypeInfo( sourcePath );
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generator->WriteTypeInfo( fileName );
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delete generator;
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fileName.Clear();
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sourcePath.Clear();
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fileSystem->Shutdown( false );
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cvarSystem->Shutdown();
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cmdSystem->Shutdown();
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idLib::ShutDown();
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return 0;
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}
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