mirror of
https://github.com/dhewm/dhewm3.git
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141 lines
3.9 KiB
C++
141 lines
3.9 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef DEBUGGERSERVER_H_
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#define DEBUGGERSERVER_H_
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#include "DebuggerMessages.h"
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#include "DebuggerBreakpoint.h"
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#include "framework/Game.h"
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#include <SDL.h>
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class function_t;
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typedef struct prstack_s prstack_t;
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class rvDebuggerServer
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{
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public:
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rvDebuggerServer ( );
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~rvDebuggerServer ( );
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bool Initialize ( void );
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void Shutdown ( void );
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bool ProcessMessages ( void );
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bool IsConnected ( void );
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void CheckBreakpoints ( idInterpreter* interpreter, idProgram* program, int instructionPointer );
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void Print ( const char* text );
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void OSPathToRelativePath ( const char *osPath, idStr &qpath );
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bool GameSuspended ( void );
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private:
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void ClearBreakpoints ( void );
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void Break ( idInterpreter* interpreter, idProgram* program, int instructionPointer );
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void Resume ( void );
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void SendMessage ( EDebuggerMessage dbmsg );
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void SendPacket ( void* data, int datasize );
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// Message handlers
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void HandleAddBreakpoint ( idBitMsg * msg );
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void HandleRemoveBreakpoint ( idBitMsg * msg );
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void HandleResume ( idBitMsg * msg );
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void HandleInspectVariable ( idBitMsg * msg );
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void HandleInspectCallstack ( idBitMsg * msg );
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void HandleInspectThreads ( idBitMsg * msg );
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void HandleInspectScripts ( idBitMsg * msg );
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////
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bool mConnected;
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netadr_t mClientAdr;
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idPort mPort;
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idList<rvDebuggerBreakpoint*> mBreakpoints;
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SDL_mutex* mCriticalSection;
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SDL_cond* mGameThreadBreakCond;
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SDL_mutex* mGameThreadBreakLock;
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bool mBreak;
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bool mBreakNext;
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bool mBreakStepOver;
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bool mBreakStepInto;
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int mBreakStepOverDepth;
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const function_t* mBreakStepOverFunc1;
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const function_t* mBreakStepOverFunc2;
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idProgram* mBreakProgram;
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int mBreakInstructionPointer;
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idInterpreter* mBreakInterpreter;
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idStr mLastStatementFile;
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int mLastStatementLine;
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uintptr_t mGameDLLHandle;
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idStrList mScriptFileList;
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};
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/*
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================
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rvDebuggerServer::IsConnected
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================
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*/
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ID_INLINE bool rvDebuggerServer::IsConnected ( void )
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{
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return mConnected;
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}
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/*
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================
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rvDebuggerServer::SendPacket
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================
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*/
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ID_INLINE void rvDebuggerServer::SendPacket ( void* data, int size )
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{
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mPort.SendPacket ( mClientAdr, data, size );
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}
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/*
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================
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rvDebuggerServer::GameSuspended
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================
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*/
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ID_INLINE bool rvDebuggerServer::GameSuspended( void )
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{
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return mBreak;
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}
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#endif // DEBUGGERSERVER_H_
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