dhewm3/neo/sound
2021-01-15 17:57:39 +01:00
..
efxlib.h Cleanup EFX code 2012-01-10 17:45:37 +01:00
snd_cache.cpp ignore errors unloading OpenAL data. mitigates #178 2020-01-30 01:08:10 +01:00
snd_decoder.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
snd_efxfile.cpp Calculate EFX density as in EFX-Util 2021-01-15 17:57:17 +01:00
snd_emitter.cpp Fix entering the menu or saving the game stopping some sounds. 2018-08-19 16:58:44 +02:00
snd_local.h Calculate EFX occlusion as in Creative's EFX-Util 2021-01-15 17:57:39 +01:00
snd_shader.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
snd_system.cpp Update sounds at ~60Hz instead of ~10Hz, fixes #141 2020-07-12 04:43:53 +02:00
snd_wavefile.cpp s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
snd_world.cpp Calculate EFX occlusion as in Creative's EFX-Util 2021-01-15 17:57:39 +01:00
sound.h Port EAX to EFX 2012-01-08 22:04:56 +01:00