mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-27 14:42:23 +00:00
79ad905e05
Excluding 3rd party files.
250 lines
15 KiB
C++
250 lines
15 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#ifndef __MATH_SIMD_ALTIVEC_H__
|
|
#define __MATH_SIMD_ALTIVEC_H__
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
AltiVec implementation of idSIMDProcessor
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
// Defines for enabling parts of the library
|
|
|
|
// Turns on/off the simple math routines (add, sub, div, etc)
|
|
#define ENABLE_SIMPLE_MATH
|
|
|
|
// Turns on/off the dot routines
|
|
#define ENABLE_DOT
|
|
|
|
// Turns on/off the compare routines
|
|
#define ENABLE_COMPARES
|
|
|
|
// The MinMax routines introduce a couple of bugs. In the bathroom of the alphalabs2 map, the
|
|
// wrong surface appears in the mirror at times. It also introduces a noticable delay when map
|
|
// data is loaded such as going through doors.
|
|
// Turns on/off MinMax routines
|
|
//#define ENABLE_MINMAX
|
|
|
|
// Turns on/off Clamp routines
|
|
#define ENABLE_CLAMP
|
|
|
|
// Turns on/off XXX16 routines
|
|
#define ENABLE_16ROUTINES
|
|
|
|
// Turns on/off LowerTriangularSolve, LowerTriangularSolveTranspose, and MatX_LDLTFactor
|
|
#define ENABLE_LOWER_TRIANGULAR
|
|
|
|
// Turns on/off TracePointCull, DecalPointCull, and OverlayPoint
|
|
// The Enable_Cull routines breaks the g_decals functionality, DecalPointCull is
|
|
// the likely suspect. Bullet holes do not appear on the walls when this optimization
|
|
// is enabled.
|
|
//#define ENABLE_CULL
|
|
|
|
// Turns on/off DeriveTriPlanes, DeriveTangents, DeriveUnsmoothedTangents, NormalizeTangents
|
|
#define ENABLE_DERIVE
|
|
|
|
// Turns on/off CreateTextureSpaceLightVectors, CreateShadowCache, CreateVertexProgramShadowCache
|
|
#define ENABLE_CREATE
|
|
|
|
// Turns on/off the sound routines
|
|
#define ENABLE_SOUND_ROUTINES
|
|
|
|
// Turns on/off the stuff that isn't on elsewhere
|
|
// Currently: BlendJoints, TransformJoints, UntransformJoints, ConvertJointQuatsToJointMats, and
|
|
// ConvertJointMatsToJointQuats
|
|
#define LIVE_VICARIOUSLY
|
|
|
|
// This assumes that the dest (and mixBuffer) array to the sound functions is aligned. If this is not true, we take a large
|
|
// performance hit from having to do unaligned stores
|
|
//#define SOUND_DEST_ALIGNED
|
|
|
|
// This assumes that the vertexCache array to CreateShadowCache and CreateVertexProgramShadowCache is aligned. If it's not,
|
|
// then we take a big performance hit from unaligned stores.
|
|
//#define VERTEXCACHE_ALIGNED
|
|
|
|
// This turns on support for PPC intrinsics in the SIMD_AltiVec.cpp file. Right now it's only used for frsqrte. GCC
|
|
// supports these intrinsics but XLC does not.
|
|
#define PPC_INTRINSICS
|
|
|
|
// This assumes that the idDrawVert array that is used in DeriveUnsmoothedTangents is aligned. If its not aligned,
|
|
// then we don't get any speedup
|
|
//#define DERIVE_UNSMOOTH_DRAWVERT_ALIGNED
|
|
|
|
// Disable DRAWVERT_PADDED since we disabled the ENABLE_CULL optimizations and the default
|
|
// implementation does not allow for the extra padding.
|
|
// This assumes that idDrawVert has been padded by 4 bytes so that xyz always starts at an aligned
|
|
// address
|
|
//#define DRAWVERT_PADDED
|
|
|
|
class idSIMD_AltiVec : public idSIMD_Generic {
|
|
#if defined(MACOS_X) && defined(__ppc__)
|
|
public:
|
|
|
|
virtual const char * VPCALL GetName( void ) const;
|
|
|
|
#ifdef ENABLE_SIMPLE_MATH
|
|
// Basic math, works for both aligned and unaligned data
|
|
virtual void VPCALL Add( float *dst, const float constant, const float *src, const int count );
|
|
virtual void VPCALL Add( float *dst, const float *src0, const float *src1, const int count );
|
|
virtual void VPCALL Sub( float *dst, const float constant, const float *src, const int count );
|
|
virtual void VPCALL Sub( float *dst, const float *src0, const float *src1, const int count );
|
|
virtual void VPCALL Mul( float *dst, const float constant, const float *src, const int count);
|
|
virtual void VPCALL Mul( float *dst, const float *src0, const float *src1, const int count );
|
|
virtual void VPCALL Div( float *dst, const float constant, const float *divisor, const int count );
|
|
virtual void VPCALL Div( float *dst, const float *src0, const float *src1, const int count );
|
|
virtual void VPCALL MulAdd( float *dst, const float constant, const float *src, const int count );
|
|
virtual void VPCALL MulAdd( float *dst, const float *src0, const float *src1, const int count );
|
|
virtual void VPCALL MulSub( float *dst, const float constant, const float *src, const int count );
|
|
virtual void VPCALL MulSub( float *dst, const float *src0, const float *src1, const int count );
|
|
#endif
|
|
|
|
#ifdef ENABLE_DOT
|
|
// Dot products, expects data structures in contiguous memory
|
|
virtual void VPCALL Dot( float *dst, const idVec3 &constant, const idVec3 *src, const int count );
|
|
virtual void VPCALL Dot( float *dst, const idVec3 &constant, const idPlane *src, const int count );
|
|
virtual void VPCALL Dot( float *dst, const idVec3 &constant, const idDrawVert *src, const int count );
|
|
virtual void VPCALL Dot( float *dst, const idPlane &constant,const idVec3 *src, const int count );
|
|
virtual void VPCALL Dot( float *dst, const idPlane &constant,const idPlane *src, const int count );
|
|
virtual void VPCALL Dot( float *dst, const idPlane &constant,const idDrawVert *src, const int count );
|
|
virtual void VPCALL Dot( float *dst, const idVec3 *src0, const idVec3 *src1, const int count );
|
|
virtual void VPCALL Dot( float &dot, const float *src1, const float *src2, const int count );
|
|
#endif
|
|
|
|
#ifdef ENABLE_COMPARES
|
|
// Comparisons, works for both aligned and unaligned data
|
|
virtual void VPCALL CmpGT( byte *dst, const float *src0, const float constant, const int count );
|
|
virtual void VPCALL CmpGT( byte *dst, const byte bitNum, const float *src0, const float constant, const int count );
|
|
virtual void VPCALL CmpGE( byte *dst, const float *src0, const float constant, const int count );
|
|
virtual void VPCALL CmpGE( byte *dst, const byte bitNum, const float *src0, const float constant, const int count );
|
|
virtual void VPCALL CmpLT( byte *dst, const float *src0, const float constant, const int count );
|
|
virtual void VPCALL CmpLT( byte *dst, const byte bitNum, const float *src0, const float constant, const int count );
|
|
virtual void VPCALL CmpLE( byte *dst, const float *src0, const float constant, const int count );
|
|
virtual void VPCALL CmpLE( byte *dst, const byte bitNum, const float *src0, const float constant, const int count );
|
|
#endif
|
|
|
|
#ifdef ENABLE_MINMAX
|
|
// Min/Max. Expects data structures in contiguous memory
|
|
virtual void VPCALL MinMax( float &min, float &max, const float *src, const int count );
|
|
virtual void VPCALL MinMax( idVec2 &min, idVec2 &max, const idVec2 *src, const int count );
|
|
virtual void VPCALL MinMax( idVec3 &min, idVec3 &max, const idVec3 *src, const int count );
|
|
virtual void VPCALL MinMax( idVec3 &min, idVec3 &max, const idDrawVert *src, const int count );
|
|
virtual void VPCALL MinMax( idVec3 &min, idVec3 &max, const idDrawVert *src, const int *indexes, const int count );
|
|
#endif
|
|
|
|
#ifdef ENABLE_CLAMP
|
|
// Clamp operations. Works for both aligned and unaligned data
|
|
virtual void VPCALL Clamp( float *dst, const float *src, const float min, const float max, const int count );
|
|
virtual void VPCALL ClampMin( float *dst, const float *src, const float min, const int count );
|
|
virtual void VPCALL ClampMax( float *dst, const float *src, const float max, const int count );
|
|
#endif
|
|
|
|
// These are already using memcpy and memset functions. Leaving default implementation
|
|
// virtual void VPCALL Memcpy( void *dst, const void *src, const int count );
|
|
// virtual void VPCALL Memset( void *dst, const int val, const int count );
|
|
|
|
#ifdef ENABLE_16ROUTINES
|
|
// Operations that expect 16-byte aligned data and 16-byte padded memory (with zeros), generally faster
|
|
virtual void VPCALL Zero16( float *dst, const int count );
|
|
virtual void VPCALL Negate16( float *dst, const int count );
|
|
virtual void VPCALL Copy16( float *dst, const float *src, const int count );
|
|
virtual void VPCALL Add16( float *dst, const float *src1, const float *src2, const int count );
|
|
virtual void VPCALL Sub16( float *dst, const float *src1, const float *src2, const int count );
|
|
virtual void VPCALL Mul16( float *dst, const float *src1, const float constant, const int count );
|
|
virtual void VPCALL AddAssign16( float *dst, const float *src, const int count );
|
|
virtual void VPCALL SubAssign16( float *dst, const float *src, const int count );
|
|
virtual void VPCALL MulAssign16( float *dst, const float constant, const int count );
|
|
#endif
|
|
|
|
// Most of these deal with tiny matrices or vectors, generally not worth altivec'ing since
|
|
// the scalar code is already really fast
|
|
|
|
// virtual void VPCALL MatX_MultiplyVecX( idVecX &dst, const idMatX &mat, const idVecX &vec );
|
|
// virtual void VPCALL MatX_MultiplyAddVecX( idVecX &dst, const idMatX &mat, const idVecX &vec );
|
|
// virtual void VPCALL MatX_MultiplySubVecX( idVecX &dst, const idMatX &mat, const idVecX &vec );
|
|
// virtual void VPCALL MatX_TransposeMultiplyVecX( idVecX &dst, const idMatX &mat, const idVecX &vec );
|
|
// virtual void VPCALL MatX_TransposeMultiplyAddVecX( idVecX &dst, const idMatX &mat, const idVecX &vec );
|
|
// virtual void VPCALL MatX_TransposeMultiplySubVecX( idVecX &dst, const idMatX &mat, const idVecX &vec );
|
|
// virtual void VPCALL MatX_MultiplyMatX( idMatX &dst, const idMatX &m1, const idMatX &m2 );
|
|
// virtual void VPCALL MatX_TransposeMultiplyMatX( idMatX &dst, const idMatX &m1, const idMatX &m2 );
|
|
|
|
#ifdef ENABLE_LOWER_TRIANGULAR
|
|
virtual void VPCALL MatX_LowerTriangularSolve( const idMatX &L, float *x, const float *b, const int n, int skip = 0 );
|
|
virtual void VPCALL MatX_LowerTriangularSolveTranspose( const idMatX &L, float *x, const float *b, const int n );
|
|
virtual bool VPCALL MatX_LDLTFactor( idMatX &mat, idVecX &invDiag, const int n );
|
|
#endif
|
|
#ifdef LIVE_VICARIOUSLY
|
|
virtual void VPCALL BlendJoints( idJointQuat *joints, const idJointQuat *blendJoints, const float lerp, const int *index, const int numJoints );
|
|
virtual void VPCALL ConvertJointQuatsToJointMats( idJointMat *jointMats, const idJointQuat *jointQuats, const int numJoints );
|
|
virtual void VPCALL ConvertJointMatsToJointQuats( idJointQuat *jointQuats, const idJointMat *jointMats, const int numJoints );
|
|
#endif
|
|
|
|
#ifdef LIVE_VICARIOUSLY
|
|
virtual void VPCALL TransformJoints( idJointMat *jointMats, const int *parents, const int firstJoint, const int lastJoint );
|
|
virtual void VPCALL UntransformJoints( idJointMat *jointMats, const int *parents, const int firstJoint, const int lastJoint );
|
|
virtual void VPCALL TransformVerts( idDrawVert *verts, const int numVerts, const idJointMat *joints, const idVec4 *weights, const int *index, const int numWeights );
|
|
#endif
|
|
|
|
#ifdef ENABLE_CULL
|
|
virtual void VPCALL TracePointCull( byte *cullBits, byte &totalOr, const float radius, const idPlane *planes, const idDrawVert *verts, const int numVerts );
|
|
virtual void VPCALL DecalPointCull( byte *cullBits, const idPlane *planes, const idDrawVert *verts, const int numVerts );
|
|
virtual void VPCALL OverlayPointCull( byte *cullBits, idVec2 *texCoords, const idPlane *planes, const idDrawVert *verts, const int numVerts );
|
|
#endif
|
|
|
|
#ifdef ENABLE_DERIVE
|
|
virtual void VPCALL DeriveTriPlanes( idPlane *planes, const idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes );
|
|
virtual void VPCALL DeriveTangents( idPlane *planes, idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes );
|
|
virtual void VPCALL DeriveUnsmoothedTangents( idDrawVert *verts, const dominantTri_s *dominantTris, const int numVerts );
|
|
virtual void VPCALL NormalizeTangents( idDrawVert *verts, const int numVerts );
|
|
#endif
|
|
|
|
#ifdef ENABLE_CREATE
|
|
virtual void VPCALL CreateTextureSpaceLightVectors( idVec3 *lightVectors, const idVec3 &lightOrigin, const idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes );
|
|
virtual void VPCALL CreateSpecularTextureCoords( idVec4 *texCoords, const idVec3 &lightOrigin, const idVec3 &viewOrigin, const idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes );
|
|
virtual int VPCALL CreateShadowCache( idVec4 *vertexCache, int *vertRemap, const idVec3 &lightOrigin, const idDrawVert *verts, const int numVerts );
|
|
virtual int VPCALL CreateVertexProgramShadowCache( idVec4 *vertexCache, const idDrawVert *verts, const int numVerts );
|
|
#endif
|
|
|
|
#ifdef ENABLE_SOUND_ROUTINES
|
|
// Sound upsampling and mixing routines, works for aligned and unaligned data
|
|
virtual void VPCALL UpSamplePCMTo44kHz( float *dest, const short *pcm, const int numSamples, const int kHz, const int numChannels );
|
|
virtual void VPCALL UpSampleOGGTo44kHz( float *dest, const float * const *ogg, const int numSamples, const int kHz, const int numChannels );
|
|
virtual void VPCALL MixSoundTwoSpeakerMono( float *mixBuffer, const float *samples, const int numSamples, const float lastV[2], const float currentV[2] );
|
|
virtual void VPCALL MixSoundTwoSpeakerStereo( float *mixBuffer, const float *samples, const int numSamples, const float lastV[2], const float currentV[2] );
|
|
virtual void VPCALL MixSoundSixSpeakerMono( float *mixBuffer, const float *samples, const int numSamples, const float lastV[6], const float currentV[6] );
|
|
virtual void VPCALL MixSoundSixSpeakerStereo( float *mixBuffer, const float *samples, const int numSamples, const float lastV[6], const float currentV[6] );
|
|
virtual void VPCALL MixedSoundToSamples( short *samples, const float *mixBuffer, const int numSamples );
|
|
#endif
|
|
#endif
|
|
|
|
};
|
|
|
|
#endif /* !__MATH_SIMD_ALTIVEC_H__ */
|