dhewm3/neo/sound
bibendovsky 351f5dc94f Fixed screen twitches with "shakes" sound shader
Caused by inaccuracies in the precached amplitude data in the OpenAL
backend, see https://github.com/dhewm/dhewm3/pull/71 for more details.

Video sample (not mine):
http://www.youtube.com/watch?v=ZUohifAbPW0
The "twitches" can also be observed right at the beginning of the
mars_city2 map.
2013-06-11 23:58:20 +02:00
..
efxlib.h Cleanup EFX code 2012-01-10 17:45:37 +01:00
snd_cache.cpp Fixed screen twitches with "shakes" sound shader 2013-06-11 23:58:20 +02:00
snd_decoder.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
snd_efxfile.cpp Remove usage of long type from idlib/ 2012-06-28 13:02:45 +02:00
snd_emitter.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
snd_local.h Fix dedicated server for Windows 2012-11-12 20:18:00 +01:00
snd_shader.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
snd_system.cpp Cleanup OpenAL logging 2012-07-20 00:12:53 +02:00
snd_wavefile.cpp s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
snd_world.cpp Improve environment suit sfx 2012-01-11 19:29:35 +01:00
sound.h Port EAX to EFX 2012-01-08 22:04:56 +01:00