mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-29 23:51:49 +00:00
9a95a2a1cf
Editor also seems to start, didn't test much further. Only tested 32bit Windows, I fear the editor code isn't 64bit clean.. I hope I haven't broken anything elsewhere..
132 lines
3.9 KiB
C
132 lines
3.9 KiB
C
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
Preprocessor settings for compiling different versions.
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
// memory debugging
|
|
//#define ID_REDIRECT_NEWDELETE
|
|
//#define ID_DEBUG_MEMORY
|
|
//#define ID_DEBUG_UNINITIALIZED_MEMORY
|
|
|
|
// if enabled, the console won't toggle upon ~, unless you start the binary with +set com_allowConsole 1
|
|
// Ctrl+Alt+~ will always toggle the console no matter what
|
|
#ifndef ID_CONSOLE_LOCK
|
|
#define ID_CONSOLE_LOCK 0
|
|
#endif
|
|
|
|
// useful for network debugging, turns off 'LAN' checks, all IPs are classified 'internet'
|
|
#ifndef ID_NOLANADDRESS
|
|
#define ID_NOLANADDRESS 0
|
|
#endif
|
|
|
|
// let .dds be loaded from FS without altering pure state. only for developement.
|
|
#ifndef ID_PURE_ALLOWDDS
|
|
#define ID_PURE_ALLOWDDS 0
|
|
#endif
|
|
|
|
// build an exe with no CVAR_CHEAT controls
|
|
#ifndef ID_ALLOW_CHEATS
|
|
#define ID_ALLOW_CHEATS 0
|
|
#endif
|
|
|
|
// verify checksums in clientinfo traffic
|
|
// NOTE: this makes the network protocol incompatible
|
|
#ifndef ID_CLIENTINFO_TAGS
|
|
#define ID_CLIENTINFO_TAGS 0
|
|
#endif
|
|
|
|
// for win32 this is defined in preprocessor settings so that MFC can be
|
|
// compiled out.
|
|
//#define ID_DEDICATED
|
|
|
|
// don't define ID_ALLOW_TOOLS when we don't want tool code in the executable. - DG: defined in cmake now
|
|
#if 0 // defined( _WIN32 ) && defined(_MFC_VER) && !defined( ID_DEDICATED )
|
|
#define ID_ALLOW_TOOLS
|
|
#endif
|
|
|
|
#define ID_ENFORCE_KEY 0
|
|
|
|
#ifndef ID_ENFORCE_KEY
|
|
# if !defined( ID_DEDICATED )
|
|
# define ID_ENFORCE_KEY 1
|
|
# else
|
|
# define ID_ENFORCE_KEY 0
|
|
# endif
|
|
#endif
|
|
|
|
#ifndef ID_ENFORCE_KEY_CLIENT
|
|
# if ID_ENFORCE_KEY
|
|
# define ID_ENFORCE_KEY_CLIENT 1
|
|
# else
|
|
# define ID_ENFORCE_KEY_CLIENT 0
|
|
# endif
|
|
#endif
|
|
|
|
// async network
|
|
|
|
/*
|
|
DOOM III gold: 33
|
|
1.1 beta patch: 34
|
|
1.1 patch: 35
|
|
1.2 XP: 36-39
|
|
1.3 patch: 40
|
|
1.3.1: 41
|
|
|
|
dhewm WIP 42
|
|
*/
|
|
#define ASYNC_PROTOCOL_MINOR (42)
|
|
#define ASYNC_PROTOCOL_VERSION (( ASYNC_PROTOCOL_MAJOR << 16 ) + ASYNC_PROTOCOL_MINOR)
|
|
|
|
#define MAX_ASYNC_CLIENTS (32)
|
|
|
|
#define MAX_USERCMD_BACKUP (256)
|
|
#define MAX_USERCMD_DUPLICATION (25)
|
|
#define MAX_USERCMD_RELAY (10)
|
|
|
|
// index 0 is hardcoded to be the idnet master
|
|
// which leaves 4 to user customization
|
|
#define MAX_MASTER_SERVERS (5)
|
|
|
|
#define MAX_NICKLEN (32)
|
|
|
|
// max number of servers that will be scanned for at a single IP address
|
|
#define MAX_SERVER_PORTS (8)
|
|
|
|
// special game init ids
|
|
#define GAME_INIT_ID_INVALID (-1)
|
|
#define GAME_INIT_ID_MAP_LOAD (-2)
|
|
|
|
// threads
|
|
|
|
#define MAX_THREADS (10)
|