mirror of
https://github.com/dhewm/dhewm3.git
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4ce48965a5
as long as it's chars Doom3 supports, i.e. it can be converted to ISO-8859-1 also renamed kbdNames to _in_kbdNames to reduce likelyhood of clashes (as it can't be static)
1084 lines
28 KiB
C++
1084 lines
28 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include <SDL.h>
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#include "sys/platform.h"
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#include "idlib/containers/List.h"
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#include "idlib/Heap.h"
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#include "framework/Common.h"
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#include "framework/KeyInput.h"
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#include "framework/Session.h"
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#include "renderer/RenderSystem.h"
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#include "renderer/tr_local.h"
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#include "sys/sys_public.h"
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#if !SDL_VERSION_ATLEAST(2, 0, 0)
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#define SDL_Keycode SDLKey
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#define SDLK_APPLICATION SDLK_COMPOSE
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#define SDLK_SCROLLLOCK SDLK_SCROLLOCK
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#define SDLK_LGUI SDLK_LSUPER
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#define SDLK_RGUI SDLK_RSUPER
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#define SDLK_KP_0 SDLK_KP0
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#define SDLK_KP_1 SDLK_KP1
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#define SDLK_KP_2 SDLK_KP2
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#define SDLK_KP_3 SDLK_KP3
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#define SDLK_KP_4 SDLK_KP4
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#define SDLK_KP_5 SDLK_KP5
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#define SDLK_KP_6 SDLK_KP6
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#define SDLK_KP_7 SDLK_KP7
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#define SDLK_KP_8 SDLK_KP8
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#define SDLK_KP_9 SDLK_KP9
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#define SDLK_NUMLOCKCLEAR SDLK_NUMLOCK
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#define SDLK_PRINTSCREEN SDLK_PRINT
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#endif
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// NOTE: g++-4.7 doesn't like when this is static (for idCmdSystem::ArgCompletion_String<kbdNames>)
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const char *_in_kbdNames[] = {
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#if SDL_VERSION_ATLEAST(2, 0, 0) // auto-detection is only available for SDL2
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"auto",
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#endif
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"english", "french", "german", "italian", "spanish", "turkish", "norwegian", "brazilian", NULL
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};
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static idCVar in_kbd("in_kbd", _in_kbdNames[0], CVAR_SYSTEM | CVAR_ARCHIVE | CVAR_NOCHEAT, "keyboard layout", _in_kbdNames, idCmdSystem::ArgCompletion_String<_in_kbdNames> );
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// TODO: I'd really like to make in_ignoreConsoleKey default to 1, but I guess there would be too much confusion :-/
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static idCVar in_ignoreConsoleKey("in_ignoreConsoleKey", "0", CVAR_SYSTEM | CVAR_ARCHIVE | CVAR_NOCHEAT | CVAR_BOOL,
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"Console only opens with Shift+Esc, not ` or ^ etc");
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static idCVar in_grabKeyboard("in_grabKeyboard", "0", CVAR_SYSTEM | CVAR_ARCHIVE | CVAR_NOCHEAT | CVAR_BOOL,
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"if enabled, grabs all keyboard input if mouse is grabbed (so keyboard shortcuts from the OS like Alt-Tab or Windows Key won't work)");
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struct kbd_poll_t {
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int key;
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bool state;
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kbd_poll_t() {
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}
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kbd_poll_t(int k, bool s) {
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key = k;
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state = s;
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}
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};
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struct mouse_poll_t {
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int action;
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int value;
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mouse_poll_t() {
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}
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mouse_poll_t(int a, int v) {
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action = a;
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value = v;
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}
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};
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static idList<kbd_poll_t> kbd_polls;
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static idList<mouse_poll_t> mouse_polls;
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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// for utf8ToISO8859_1() - used for non-ascii text input and Sys_GetLocalizedScancodeName()
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static SDL_iconv_t iconvDesc = (SDL_iconv_t)-1;
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#endif
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struct scancodename_t {
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int sdlScancode;
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const char* name;
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};
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// scancodenames[keynum - K_FIRST_SCANCODE] belongs to keynum
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static scancodename_t scancodemappings[] = {
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// NOTE: must be kept in sync with the K_SC_* section of keyNum_t in framework/KeyInput.h !
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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#define D3_SC_MAPPING(X) { SDL_SCANCODE_ ## X , "SC_" #X }
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#else // SDL1.2 doesn't have scancodes
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#define D3_SC_MAPPING(X) { 0 , "SC_" #X }
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#endif
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D3_SC_MAPPING(A), // { SDL_SCANCODE_A, "SC_A" },
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D3_SC_MAPPING(B),
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D3_SC_MAPPING(C),
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D3_SC_MAPPING(D),
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D3_SC_MAPPING(E),
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D3_SC_MAPPING(F),
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D3_SC_MAPPING(G),
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D3_SC_MAPPING(H),
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D3_SC_MAPPING(I),
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D3_SC_MAPPING(J),
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D3_SC_MAPPING(K),
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D3_SC_MAPPING(L),
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D3_SC_MAPPING(M),
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D3_SC_MAPPING(N),
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D3_SC_MAPPING(O),
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D3_SC_MAPPING(P),
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D3_SC_MAPPING(Q),
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D3_SC_MAPPING(R),
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D3_SC_MAPPING(S),
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D3_SC_MAPPING(T),
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D3_SC_MAPPING(U),
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D3_SC_MAPPING(V),
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D3_SC_MAPPING(W),
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D3_SC_MAPPING(X),
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D3_SC_MAPPING(Y),
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D3_SC_MAPPING(Z),
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// leaving out SDL_SCANCODE_1 ... _0, we handle them separately already
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// also return, escape, backspace, tab, space, already handled as keycodes
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D3_SC_MAPPING(MINUS),
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D3_SC_MAPPING(EQUALS),
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D3_SC_MAPPING(LEFTBRACKET),
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D3_SC_MAPPING(RIGHTBRACKET),
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D3_SC_MAPPING(BACKSLASH),
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D3_SC_MAPPING(NONUSHASH),
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D3_SC_MAPPING(SEMICOLON),
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D3_SC_MAPPING(APOSTROPHE),
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D3_SC_MAPPING(GRAVE),
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D3_SC_MAPPING(COMMA),
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D3_SC_MAPPING(PERIOD),
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D3_SC_MAPPING(SLASH),
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// leaving out lots of key incl. from keypad, we already handle them as normal keys
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D3_SC_MAPPING(NONUSBACKSLASH),
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D3_SC_MAPPING(INTERNATIONAL1), /**< used on Asian keyboards, see footnotes in USB doc */
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D3_SC_MAPPING(INTERNATIONAL2),
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D3_SC_MAPPING(INTERNATIONAL3), /**< Yen */
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D3_SC_MAPPING(INTERNATIONAL4),
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D3_SC_MAPPING(INTERNATIONAL5),
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D3_SC_MAPPING(INTERNATIONAL6),
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D3_SC_MAPPING(INTERNATIONAL7),
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D3_SC_MAPPING(INTERNATIONAL8),
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D3_SC_MAPPING(INTERNATIONAL9),
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D3_SC_MAPPING(THOUSANDSSEPARATOR),
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D3_SC_MAPPING(DECIMALSEPARATOR),
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D3_SC_MAPPING(CURRENCYUNIT),
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D3_SC_MAPPING(CURRENCYSUBUNIT)
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#undef D3_SC_MAPPING
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};
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// for keynums between K_FIRST_SCANCODE and K_LAST_SCANCODE
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// returns e.g. "SC_A" for K_SC_A
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const char* Sys_GetScancodeName( int key ) {
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if ( key >= K_FIRST_SCANCODE && key <= K_LAST_SCANCODE ) {
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int scIdx = key - K_FIRST_SCANCODE;
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return scancodemappings[scIdx].name;
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}
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return NULL;
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}
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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static bool isAscii( const char* str_ ) {
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const unsigned char* str = (const unsigned char*)str_;
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while(*str != '\0') {
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if(*str > 127) {
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return false;
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}
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++str;
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}
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return true;
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}
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// convert inbuf (which is expected to be in UTF-8) to outbuf (in ISO-8859-1)
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static bool utf8ToISO8859_1(const char* inbuf, char* outbuf, size_t outsize) {
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if ( iconvDesc == (SDL_iconv_t)-1 ) {
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return false;
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}
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size_t outbytesleft = outsize;
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size_t inbytesleft = strlen( inbuf ) + 1; // + terminating \0
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size_t ret = SDL_iconv( iconvDesc, &inbuf, &inbytesleft, &outbuf, &outbytesleft );
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while(inbytesleft > 0) {
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switch ( ret ) {
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case SDL_ICONV_E2BIG:
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outbuf[outbytesleft-1] = '\0'; // whatever, just cut it off..
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common->DPrintf( "Cutting off UTF-8 to ISO-8859-1 conversion to '%s' because destination is too small for '%s'\n", outbuf, inbuf );
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SDL_iconv( iconvDesc, NULL, NULL, NULL, NULL ); // reset descriptor for next conversion
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return true;
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case SDL_ICONV_EILSEQ:
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// try skipping invalid input data
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++inbuf;
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--inbytesleft;
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break;
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case SDL_ICONV_EINVAL:
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case SDL_ICONV_ERROR:
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// we can't recover from this
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SDL_iconv( iconvDesc, NULL, NULL, NULL, NULL ); // reset descriptor for next conversion
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return false;
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}
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}
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SDL_iconv( iconvDesc, NULL, NULL, NULL, NULL ); // reset descriptor for next conversion
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return outbytesleft < outsize; // return false if no char was written
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}
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#endif // SDL2
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// returns localized name of the key (between K_FIRST_SCANCODE and K_LAST_SCANCODE),
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// regarding the current keyboard layout - if that name is in ASCII or corresponds
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// to a "High-ASCII" char supported by Doom3.
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// Otherwise return same name as Sys_GetScancodeName()
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// !! Returned string is only valid until next call to this function !!
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const char* Sys_GetLocalizedScancodeName( int key ) {
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if ( key >= K_FIRST_SCANCODE && key <= K_LAST_SCANCODE ) {
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int scIdx = key - K_FIRST_SCANCODE;
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_Scancode sc = ( SDL_Scancode ) scancodemappings[scIdx].sdlScancode;
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SDL_Keycode k = SDL_GetKeyFromScancode( sc );
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if ( k >= 0xA1 && k <= 0xFF ) {
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// luckily, the "High-ASCII" (ISO-8559-1) chars supported by Doom3
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// have the same values as the corresponding SDL_Keycodes.
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static char oneCharStr[2] = {0, 0};
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oneCharStr[0] = (unsigned char)k;
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return oneCharStr;
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} else if ( k != SDLK_UNKNOWN ) {
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const char *ret = SDL_GetKeyName( k );
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// the keyname from SDL2 is in UTF-8, which Doom3 can't print,
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// so only return the name if it's ASCII, otherwise fall back to "SC_bla"
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if ( ret && *ret != '\0' ) {
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if( isAscii( ret ) ) {
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return ret;
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}
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static char isoName[32];
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// try to convert name to ISO8859-1 (Doom3's supported "High ASCII")
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if ( utf8ToISO8859_1( ret, isoName, sizeof(isoName) ) && isoName[0] != '\0' ) {
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return isoName;
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}
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}
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}
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#endif // SDL1.2 doesn't support this, use unlocalized name (also as fallback if we couldn't get a keyname)
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return scancodemappings[scIdx].name;
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}
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return NULL;
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}
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// returns keyNum_t (K_SC_* constant) for given scancode name (like "SC_A")
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// only makes sense to call it if name starts with "SC_" (or "sc_")
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// returns -1 if not found
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int Sys_GetKeynumForScancodeName( const char* name ) {
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for( int scIdx = 0; scIdx < K_NUM_SCANCODES; ++scIdx ) {
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if ( idStr::Icmp( name, scancodemappings[scIdx].name ) == 0 ) {
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return scIdx + K_FIRST_SCANCODE;
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}
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}
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return -1;
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}
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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static int getKeynumForSDLscancode( SDL_Scancode scancode ) {
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int sc = scancode;
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for ( int scIdx=0; scIdx < K_NUM_SCANCODES; ++scIdx ) {
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if ( scancodemappings[scIdx].sdlScancode == sc ) {
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return scIdx + K_FIRST_SCANCODE;
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}
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}
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return 0;
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}
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#endif
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static byte mapkey(SDL_Keycode key) {
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switch (key) {
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case SDLK_BACKSPACE:
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return K_BACKSPACE;
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case SDLK_PAUSE:
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return K_PAUSE;
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}
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if (key <= SDLK_z)
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return key & 0xff;
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switch (key) {
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case SDLK_APPLICATION:
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return K_COMMAND;
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case SDLK_CAPSLOCK:
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return K_CAPSLOCK;
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case SDLK_SCROLLLOCK:
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return K_SCROLL;
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case SDLK_POWER:
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return K_POWER;
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case SDLK_UP:
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return K_UPARROW;
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case SDLK_DOWN:
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return K_DOWNARROW;
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case SDLK_LEFT:
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return K_LEFTARROW;
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case SDLK_RIGHT:
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return K_RIGHTARROW;
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case SDLK_LGUI:
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return K_LWIN;
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case SDLK_RGUI:
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return K_RWIN;
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case SDLK_MENU:
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return K_MENU;
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case SDLK_LALT:
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return K_ALT;
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case SDLK_RALT:
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return K_RIGHT_ALT;
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case SDLK_RCTRL:
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return K_RIGHT_CTRL;
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case SDLK_LCTRL:
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return K_CTRL;
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case SDLK_RSHIFT:
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return K_RIGHT_SHIFT;
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case SDLK_LSHIFT:
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return K_SHIFT;
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case SDLK_INSERT:
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return K_INS;
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case SDLK_DELETE:
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return K_DEL;
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case SDLK_PAGEDOWN:
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return K_PGDN;
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case SDLK_PAGEUP:
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return K_PGUP;
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case SDLK_HOME:
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return K_HOME;
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case SDLK_END:
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return K_END;
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case SDLK_F1:
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return K_F1;
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case SDLK_F2:
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return K_F2;
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case SDLK_F3:
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return K_F3;
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case SDLK_F4:
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return K_F4;
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case SDLK_F5:
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return K_F5;
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case SDLK_F6:
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return K_F6;
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case SDLK_F7:
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return K_F7;
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case SDLK_F8:
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return K_F8;
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case SDLK_F9:
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return K_F9;
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case SDLK_F10:
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return K_F10;
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case SDLK_F11:
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return K_F11;
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case SDLK_F12:
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return K_F12;
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// K_INVERTED_EXCLAMATION;
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case SDLK_F13:
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return K_F13;
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case SDLK_F14:
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return K_F14;
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case SDLK_F15:
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return K_F15;
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case SDLK_KP_7:
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return K_KP_HOME;
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case SDLK_KP_8:
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return K_KP_UPARROW;
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case SDLK_KP_9:
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return K_KP_PGUP;
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case SDLK_KP_4:
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return K_KP_LEFTARROW;
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case SDLK_KP_5:
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return K_KP_5;
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case SDLK_KP_6:
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return K_KP_RIGHTARROW;
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case SDLK_KP_1:
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return K_KP_END;
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case SDLK_KP_2:
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return K_KP_DOWNARROW;
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case SDLK_KP_3:
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return K_KP_PGDN;
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case SDLK_KP_ENTER:
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return K_KP_ENTER;
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case SDLK_KP_0:
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return K_KP_INS;
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case SDLK_KP_PERIOD:
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return K_KP_DEL;
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case SDLK_KP_DIVIDE:
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return K_KP_SLASH;
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// K_SUPERSCRIPT_TWO;
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case SDLK_KP_MINUS:
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return K_KP_MINUS;
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// K_ACUTE_ACCENT;
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case SDLK_KP_PLUS:
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return K_KP_PLUS;
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case SDLK_NUMLOCKCLEAR:
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return K_KP_NUMLOCK;
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case SDLK_KP_MULTIPLY:
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return K_KP_STAR;
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case SDLK_KP_EQUALS:
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return K_KP_EQUALS;
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// K_MASCULINE_ORDINATOR;
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// K_GRAVE_A;
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// K_AUX1;
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// K_CEDILLA_C;
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// K_GRAVE_E;
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// K_AUX2;
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// K_AUX3;
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// K_AUX4;
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// K_GRAVE_I;
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// K_AUX5;
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// K_AUX6;
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// K_AUX7;
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// K_AUX8;
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// K_TILDE_N;
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// K_GRAVE_O;
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// K_AUX9;
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// K_AUX10;
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// K_AUX11;
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// K_AUX12;
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// K_AUX13;
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// K_AUX14;
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// K_GRAVE_U;
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// K_AUX15;
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// K_AUX16;
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case SDLK_PRINTSCREEN:
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return K_PRINT_SCR;
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case SDLK_MODE:
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|
// FIXME: is this really right alt? (also mapping SDLK_RALT to K_RIGHT_ALT)
|
|
return K_RIGHT_ALT;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void PushConsoleEvent(const char *s) {
|
|
char *b;
|
|
size_t len;
|
|
|
|
len = strlen(s) + 1;
|
|
b = (char *)Mem_Alloc(len);
|
|
strcpy(b, s);
|
|
|
|
SDL_Event event;
|
|
|
|
event.type = SDL_USEREVENT;
|
|
event.user.code = SE_CONSOLE;
|
|
event.user.data1 = (void *)len;
|
|
event.user.data2 = b;
|
|
|
|
SDL_PushEvent(&event);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Sys_InitInput
|
|
=================
|
|
*/
|
|
void Sys_InitInput() {
|
|
kbd_polls.SetGranularity(64);
|
|
mouse_polls.SetGranularity(64);
|
|
|
|
assert(sizeof(scancodemappings)/sizeof(scancodemappings[0]) == K_NUM_SCANCODES && "scancodemappings incomplete?");
|
|
|
|
#if !SDL_VERSION_ATLEAST(2, 0, 0)
|
|
SDL_EnableUNICODE(1);
|
|
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
|
|
|
|
#else // SDL2 - for utf8ToISO8859_1() (non-ascii text input and key naming)
|
|
assert(iconvDesc == (SDL_iconv_t)-1);
|
|
iconvDesc = SDL_iconv_open( "ISO-8859-1", "UTF-8" );
|
|
if( iconvDesc == (SDL_iconv_t)-1 ) {
|
|
common->Warning( "Sys_SetInput(): iconv_open( \"ISO-8859-1\", \"UTF-8\" ) failed! Can't translate non-ascii input!\n" );
|
|
}
|
|
#endif
|
|
|
|
in_kbd.SetModified();
|
|
Sys_GetConsoleKey(false); // initialize consoleKeymappingIdx from in_kbd
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
const char* grabKeyboardEnv = SDL_getenv(SDL_HINT_GRAB_KEYBOARD);
|
|
if ( grabKeyboardEnv ) {
|
|
common->Printf( "The SDL_GRAB_KEYBOARD environment variable is set, setting the in_grabKeyboard CVar to the same value (%s)\n", grabKeyboardEnv );
|
|
in_grabKeyboard.SetString( grabKeyboardEnv );
|
|
} else {
|
|
in_grabKeyboard.SetModified();
|
|
}
|
|
#else // SDL1.2 doesn't support this
|
|
in_grabKeyboard.ClearModified();
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Sys_ShutdownInput
|
|
=================
|
|
*/
|
|
void Sys_ShutdownInput() {
|
|
kbd_polls.Clear();
|
|
mouse_polls.Clear();
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
SDL_iconv_close( iconvDesc ); // used by utf8ToISO8859_1()
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
===========
|
|
Sys_InitScanTable
|
|
===========
|
|
*/
|
|
// Windows has its own version due to the tools
|
|
#ifndef _WIN32
|
|
void Sys_InitScanTable() {
|
|
}
|
|
#endif
|
|
|
|
|
|
struct ConsoleKeyMapping {
|
|
const char* langName;
|
|
unsigned char key;
|
|
unsigned char keyShifted;
|
|
};
|
|
|
|
static ConsoleKeyMapping consoleKeyMappings[] = {
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
{ "auto", 0 , 0 }, // special case: set current keycode for SDL_SCANCODE_GRAVE (no shifted keycode, though)
|
|
#endif
|
|
{ "english", '`', '~' },
|
|
{ "french", '<', '>' },
|
|
{ "german", '^', 176 }, // °
|
|
{ "italian", '\\', '|' },
|
|
{ "spanish", 186, 170 }, // º ª
|
|
{ "turkish", '"', 233 }, // é
|
|
{ "norwegian", 124, 167 }, // | §
|
|
{ "brazilian", '\'', '"' },
|
|
};
|
|
static int consoleKeyMappingIdx = 0;
|
|
|
|
static void initConsoleKeyMapping() {
|
|
const int numMappings = sizeof(consoleKeyMappings)/sizeof(consoleKeyMappings[0]);
|
|
|
|
idStr lang = in_kbd.GetString();
|
|
consoleKeyMappingIdx = 0;
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
consoleKeyMappings[0].key = 0;
|
|
if ( lang.Length() == 0 || lang.Icmp( "auto") == 0 ) {
|
|
// auto-detection (SDL2-only)
|
|
int keycode = SDL_GetKeyFromScancode( SDL_SCANCODE_GRAVE );
|
|
if ( keycode > 0 && keycode <= 0xFF ) {
|
|
// the SDL keycode and dhewm3 keycode should be identical for the mappings,
|
|
// as it's ISO-8859-1 ("High ASCII") chars
|
|
for( int i=1; i<numMappings; ++i ) {
|
|
if ( consoleKeyMappings[i].key == keycode ) {
|
|
consoleKeyMappingIdx = i;
|
|
common->Printf( "Detected keyboard layout as \"%s\"\n", consoleKeyMappings[i].langName );
|
|
break;
|
|
}
|
|
}
|
|
if ( consoleKeyMappingIdx == 0 ) { // not found in known mappings
|
|
consoleKeyMappings[0].key = keycode;
|
|
}
|
|
}
|
|
} else
|
|
#endif
|
|
{
|
|
for( int i=1; i<numMappings; ++i ) {
|
|
if( lang.Icmp( consoleKeyMappings[i].langName ) == 0 ) {
|
|
consoleKeyMappingIdx = i;
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
int keycode = SDL_GetKeyFromScancode( SDL_SCANCODE_GRAVE );
|
|
if ( keycode && keycode != consoleKeyMappings[i].key ) {
|
|
common->Warning( "in_kbd is set to \"%s\", but the actual keycode of the 'console key' is %c (%d), not %c (%d), so this might not work that well..\n",
|
|
lang.c_str(), (unsigned char)keycode, keycode, consoleKeyMappings[i].key, consoleKeyMappings[i].key );
|
|
}
|
|
#endif
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Sys_GetConsoleKey
|
|
===============
|
|
*/
|
|
unsigned char Sys_GetConsoleKey( bool shifted ) {
|
|
|
|
if ( in_ignoreConsoleKey.GetBool() ) {
|
|
return 0;
|
|
}
|
|
|
|
if ( in_kbd.IsModified() ) {
|
|
initConsoleKeyMapping();
|
|
in_kbd.ClearModified();
|
|
}
|
|
|
|
return shifted ? consoleKeyMappings[consoleKeyMappingIdx].keyShifted : consoleKeyMappings[consoleKeyMappingIdx].key;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Sys_MapCharForKey
|
|
===============
|
|
*/
|
|
unsigned char Sys_MapCharForKey(int key) {
|
|
return key & 0xff;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Sys_GrabMouseCursor
|
|
===============
|
|
*/
|
|
void Sys_GrabMouseCursor(bool grabIt) {
|
|
int flags;
|
|
|
|
if (grabIt)
|
|
flags = GRAB_ENABLE | GRAB_HIDECURSOR | GRAB_SETSTATE;
|
|
else
|
|
flags = GRAB_SETSTATE;
|
|
|
|
GLimp_GrabInput(flags);
|
|
}
|
|
|
|
/*
|
|
================
|
|
Sys_GetEvent
|
|
================
|
|
*/
|
|
sysEvent_t Sys_GetEvent() {
|
|
SDL_Event ev;
|
|
sysEvent_t res = { };
|
|
int key;
|
|
|
|
static const sysEvent_t res_none = { SE_NONE, 0, 0, 0, NULL };
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
static char s[SDL_TEXTINPUTEVENT_TEXT_SIZE] = {0};
|
|
static size_t s_pos = 0;
|
|
|
|
if (s[0] != '\0') {
|
|
res.evType = SE_CHAR;
|
|
res.evValue = (unsigned char)s[s_pos];
|
|
|
|
++s_pos;
|
|
|
|
if (!s[s_pos] || s_pos == SDL_TEXTINPUTEVENT_TEXT_SIZE) {
|
|
memset(s, 0, sizeof(s));
|
|
s_pos = 0;
|
|
}
|
|
|
|
return res;
|
|
}
|
|
#endif
|
|
|
|
static byte c = 0;
|
|
|
|
if (c) {
|
|
res.evType = SE_CHAR;
|
|
res.evValue = c;
|
|
|
|
c = 0;
|
|
|
|
return res;
|
|
}
|
|
|
|
// loop until there is an event we care about (will return then) or no more events
|
|
while(SDL_PollEvent(&ev)) {
|
|
switch (ev.type) {
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
case SDL_WINDOWEVENT:
|
|
switch (ev.window.event) {
|
|
case SDL_WINDOWEVENT_FOCUS_GAINED: {
|
|
// unset modifier, in case alt-tab was used to leave window and ALT is still set
|
|
// as that can cause fullscreen-toggling when pressing enter...
|
|
SDL_Keymod currentmod = SDL_GetModState();
|
|
|
|
int newmod = KMOD_NONE;
|
|
if (currentmod & KMOD_CAPS) // preserve capslock
|
|
newmod |= KMOD_CAPS;
|
|
|
|
SDL_SetModState((SDL_Keymod)newmod);
|
|
} // new context because visual studio complains about newmod and currentmod not initialized because of the case SDL_WINDOWEVENT_FOCUS_LOST
|
|
|
|
|
|
common->ActivateTool( false );
|
|
GLimp_GrabInput(GRAB_ENABLE | GRAB_REENABLE | GRAB_HIDECURSOR); // FIXME: not sure this is still needed after the ActivateTool()-call
|
|
|
|
// start playing the game sound world again (when coming from editor)
|
|
session->SetPlayingSoundWorld();
|
|
|
|
break;
|
|
case SDL_WINDOWEVENT_FOCUS_LOST:
|
|
GLimp_GrabInput(0);
|
|
break;
|
|
}
|
|
|
|
continue; // handle next event
|
|
#else
|
|
case SDL_ACTIVEEVENT:
|
|
{
|
|
int flags = 0;
|
|
|
|
if (ev.active.gain) {
|
|
flags = GRAB_ENABLE | GRAB_REENABLE | GRAB_HIDECURSOR;
|
|
|
|
// unset modifier, in case alt-tab was used to leave window and ALT is still set
|
|
// as that can cause fullscreen-toggling when pressing enter...
|
|
SDLMod currentmod = SDL_GetModState();
|
|
int newmod = KMOD_NONE;
|
|
if (currentmod & KMOD_CAPS) // preserve capslock
|
|
newmod |= KMOD_CAPS;
|
|
|
|
SDL_SetModState((SDLMod)newmod);
|
|
}
|
|
|
|
GLimp_GrabInput(flags);
|
|
}
|
|
|
|
continue; // handle next event
|
|
|
|
case SDL_VIDEOEXPOSE:
|
|
continue; // handle next event
|
|
#endif
|
|
|
|
case SDL_KEYDOWN:
|
|
if (ev.key.keysym.sym == SDLK_RETURN && (ev.key.keysym.mod & KMOD_ALT) > 0) {
|
|
cvarSystem->SetCVarBool("r_fullscreen", !renderSystem->IsFullScreen());
|
|
PushConsoleEvent("vid_restart");
|
|
return res_none;
|
|
}
|
|
|
|
// fall through
|
|
case SDL_KEYUP:
|
|
#if !SDL_VERSION_ATLEAST(2, 0, 0)
|
|
key = mapkey(ev.key.keysym.sym);
|
|
if (!key) {
|
|
if ( !in_ignoreConsoleKey.GetBool() ) {
|
|
// check if its an unmapped console key
|
|
int c = Sys_GetConsoleKey( (ev.key.keysym.mod & KMOD_SHIFT) != 0 );
|
|
if (ev.key.keysym.unicode == c) {
|
|
key = c;
|
|
}
|
|
}
|
|
if (!key) {
|
|
if (ev.type == SDL_KEYDOWN)
|
|
common->Warning( "unmapped SDL key %d (0x%x) - if possible use SDL2 for better keyboard support",
|
|
ev.key.keysym.sym, ev.key.keysym.unicode );
|
|
continue; // handle next event
|
|
}
|
|
}
|
|
#else
|
|
{
|
|
// workaround for AZERTY-keyboards, which don't have 1, 2, ..., 9, 0 in first row:
|
|
// always map those physical keys (scancodes) to those keycodes anyway
|
|
// see also https://bugzilla.libsdl.org/show_bug.cgi?id=3188
|
|
SDL_Scancode sc = ev.key.keysym.scancode;
|
|
if(sc == SDL_SCANCODE_0)
|
|
{
|
|
key = '0';
|
|
}
|
|
else if(sc >= SDL_SCANCODE_1 && sc <= SDL_SCANCODE_9)
|
|
{
|
|
// note that the SDL_SCANCODEs are SDL_SCANCODE_1, _2, ..., _9, SDL_SCANCODE_0
|
|
// while in ASCII it's '0', '1', ..., '9' => handle 0 and 1-9 separately
|
|
// (doom3 uses the ASCII values for those keys)
|
|
key = '1' + (sc - SDL_SCANCODE_1);
|
|
}
|
|
else
|
|
{
|
|
key = mapkey(ev.key.keysym.sym);
|
|
}
|
|
|
|
if ( !in_ignoreConsoleKey.GetBool() && ev.key.keysym.scancode == SDL_SCANCODE_GRAVE ) {
|
|
// that key between Esc, Tab and 1 is the console key
|
|
key = K_CONSOLE;
|
|
}
|
|
|
|
if ( !key ) {
|
|
// if the key couldn't be mapped so far, try to map the scancode to K_SC_*
|
|
key = getKeynumForSDLscancode(sc);
|
|
if(!key) {
|
|
if (ev.type == SDL_KEYDOWN) {
|
|
common->Warning("unmapped SDL key %d (scancode %d)", ev.key.keysym.sym, (int)sc);
|
|
}
|
|
continue; // handle next event
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
res.evType = SE_KEY;
|
|
res.evValue = key;
|
|
res.evValue2 = ev.key.state == SDL_PRESSED ? 1 : 0;
|
|
|
|
kbd_polls.Append(kbd_poll_t(key, ev.key.state == SDL_PRESSED));
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
if (key == K_BACKSPACE && ev.key.state == SDL_PRESSED)
|
|
c = key;
|
|
#else
|
|
if (ev.key.state == SDL_PRESSED && (ev.key.keysym.unicode & 0xff00) == 0)
|
|
c = ev.key.keysym.unicode & 0xff;
|
|
#endif
|
|
|
|
return res;
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
case SDL_TEXTINPUT:
|
|
if (ev.text.text[0]) {
|
|
res.evType = SE_CHAR;
|
|
|
|
if ( isAscii(ev.text.text) ) {
|
|
res.evValue = ev.text.text[0];
|
|
if ( ev.text.text[1] != '\0' ) {
|
|
memcpy( s, ev.text.text, SDL_TEXTINPUTEVENT_TEXT_SIZE );
|
|
s_pos = 1; // pos 0 is returned
|
|
}
|
|
return res;
|
|
} else if( utf8ToISO8859_1( ev.text.text, s, sizeof(s) ) && s[0] != '\0' ) {
|
|
res.evValue = (unsigned char)s[0];
|
|
if ( s[1] == '\0' ) {
|
|
s_pos = 0;
|
|
s[0] = '\0';
|
|
} else {
|
|
s_pos = 1; // pos 0 is returned
|
|
}
|
|
return res;
|
|
}
|
|
}
|
|
|
|
continue; // handle next event
|
|
|
|
case SDL_TEXTEDITING:
|
|
// on windows we get this event whenever the window gains focus.. just ignore it.
|
|
continue;
|
|
#endif
|
|
|
|
case SDL_MOUSEMOTION:
|
|
res.evType = SE_MOUSE;
|
|
res.evValue = ev.motion.xrel;
|
|
res.evValue2 = ev.motion.yrel;
|
|
|
|
mouse_polls.Append(mouse_poll_t(M_DELTAX, ev.motion.xrel));
|
|
mouse_polls.Append(mouse_poll_t(M_DELTAY, ev.motion.yrel));
|
|
|
|
return res;
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
case SDL_MOUSEWHEEL:
|
|
res.evType = SE_KEY;
|
|
|
|
if (ev.wheel.y > 0) {
|
|
res.evValue = K_MWHEELUP;
|
|
mouse_polls.Append(mouse_poll_t(M_DELTAZ, 1));
|
|
} else {
|
|
res.evValue = K_MWHEELDOWN;
|
|
mouse_polls.Append(mouse_poll_t(M_DELTAZ, -1));
|
|
}
|
|
|
|
res.evValue2 = 1;
|
|
|
|
return res;
|
|
#endif
|
|
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
case SDL_MOUSEBUTTONUP:
|
|
res.evType = SE_KEY;
|
|
|
|
switch (ev.button.button) {
|
|
case SDL_BUTTON_LEFT:
|
|
res.evValue = K_MOUSE1;
|
|
mouse_polls.Append(mouse_poll_t(M_ACTION1, ev.button.state == SDL_PRESSED ? 1 : 0));
|
|
break;
|
|
case SDL_BUTTON_MIDDLE:
|
|
res.evValue = K_MOUSE3;
|
|
mouse_polls.Append(mouse_poll_t(M_ACTION3, ev.button.state == SDL_PRESSED ? 1 : 0));
|
|
break;
|
|
case SDL_BUTTON_RIGHT:
|
|
res.evValue = K_MOUSE2;
|
|
mouse_polls.Append(mouse_poll_t(M_ACTION2, ev.button.state == SDL_PRESSED ? 1 : 0));
|
|
break;
|
|
|
|
#if !SDL_VERSION_ATLEAST(2, 0, 0)
|
|
case SDL_BUTTON_WHEELUP:
|
|
res.evValue = K_MWHEELUP;
|
|
if (ev.button.state == SDL_PRESSED)
|
|
mouse_polls.Append(mouse_poll_t(M_DELTAZ, 1));
|
|
break;
|
|
case SDL_BUTTON_WHEELDOWN:
|
|
res.evValue = K_MWHEELDOWN;
|
|
if (ev.button.state == SDL_PRESSED)
|
|
mouse_polls.Append(mouse_poll_t(M_DELTAZ, -1));
|
|
break;
|
|
#endif
|
|
default:
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
// handle X1 button and above
|
|
if( ev.button.button < SDL_BUTTON_LEFT + 8 ) // doesn't support more than 8 mouse buttons
|
|
{
|
|
int buttonIndex = ev.button.button - SDL_BUTTON_LEFT;
|
|
res.evValue = K_MOUSE1 + buttonIndex;
|
|
mouse_polls.Append( mouse_poll_t( M_ACTION1 + buttonIndex, ev.button.state == SDL_PRESSED ? 1 : 0 ) );
|
|
}
|
|
else
|
|
#endif
|
|
continue; // handle next event
|
|
}
|
|
|
|
res.evValue2 = ev.button.state == SDL_PRESSED ? 1 : 0;
|
|
|
|
return res;
|
|
|
|
case SDL_QUIT:
|
|
PushConsoleEvent("quit");
|
|
return res_none;
|
|
|
|
case SDL_USEREVENT:
|
|
switch (ev.user.code) {
|
|
case SE_CONSOLE:
|
|
res.evType = SE_CONSOLE;
|
|
res.evPtrLength = (intptr_t)ev.user.data1;
|
|
res.evPtr = ev.user.data2;
|
|
return res;
|
|
default:
|
|
common->Warning("unknown user event %u", ev.user.code);
|
|
continue; // handle next event
|
|
}
|
|
default:
|
|
// ok, I don't /really/ care about unknown SDL events. only uncomment this for debugging.
|
|
// common->Warning("unknown SDL event 0x%x", ev.type);
|
|
continue; // handle next event
|
|
}
|
|
}
|
|
|
|
return res_none;
|
|
}
|
|
|
|
/*
|
|
================
|
|
Sys_ClearEvents
|
|
================
|
|
*/
|
|
void Sys_ClearEvents() {
|
|
SDL_Event ev;
|
|
|
|
while (SDL_PollEvent(&ev))
|
|
;
|
|
|
|
kbd_polls.SetNum(0, false);
|
|
mouse_polls.SetNum(0, false);
|
|
}
|
|
|
|
/*
|
|
================
|
|
Sys_GenerateEvents
|
|
================
|
|
*/
|
|
void Sys_GenerateEvents() {
|
|
char *s = Sys_ConsoleInput();
|
|
|
|
if (s)
|
|
PushConsoleEvent(s);
|
|
|
|
#ifndef ID_DEDICATED // doesn't make sense on dedicated server
|
|
if ( in_grabKeyboard.IsModified() ) {
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
SDL_SetHint( SDL_HINT_GRAB_KEYBOARD, in_grabKeyboard.GetString() );
|
|
if ( in_grabKeyboard.GetBool() ) {
|
|
common->Printf( "in_grabKeyboard: Will grab the keyboard if mouse is grabbed, so global keyboard-shortcuts (like Alt-Tab or the Windows key) will *not* work\n" );
|
|
} else {
|
|
common->Printf( "in_grabKeyboard: Will *not* grab the keyboard if mouse is grabbed, so global keyboard-shortcuts (like Alt-Tab) will still work\n" );
|
|
}
|
|
#else
|
|
common->Printf( "Note: SDL1.2 doesn't support in_grabKeyboard (it's always grabbed if mouse is grabbed)\n" );
|
|
#endif
|
|
in_grabKeyboard.ClearModified();
|
|
}
|
|
#endif
|
|
|
|
SDL_PumpEvents();
|
|
}
|
|
|
|
/*
|
|
================
|
|
Sys_PollKeyboardInputEvents
|
|
================
|
|
*/
|
|
int Sys_PollKeyboardInputEvents() {
|
|
return kbd_polls.Num();
|
|
}
|
|
|
|
/*
|
|
================
|
|
Sys_ReturnKeyboardInputEvent
|
|
================
|
|
*/
|
|
int Sys_ReturnKeyboardInputEvent(const int n, int &key, bool &state) {
|
|
if (n >= kbd_polls.Num())
|
|
return 0;
|
|
|
|
key = kbd_polls[n].key;
|
|
state = kbd_polls[n].state;
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
================
|
|
Sys_EndKeyboardInputEvents
|
|
================
|
|
*/
|
|
void Sys_EndKeyboardInputEvents() {
|
|
kbd_polls.SetNum(0, false);
|
|
}
|
|
|
|
/*
|
|
================
|
|
Sys_PollMouseInputEvents
|
|
================
|
|
*/
|
|
int Sys_PollMouseInputEvents() {
|
|
return mouse_polls.Num();
|
|
}
|
|
|
|
/*
|
|
================
|
|
Sys_ReturnMouseInputEvent
|
|
================
|
|
*/
|
|
int Sys_ReturnMouseInputEvent(const int n, int &action, int &value) {
|
|
if (n >= mouse_polls.Num())
|
|
return 0;
|
|
|
|
action = mouse_polls[n].action;
|
|
value = mouse_polls[n].value;
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
================
|
|
Sys_EndMouseInputEvents
|
|
================
|
|
*/
|
|
void Sys_EndMouseInputEvents() {
|
|
mouse_polls.SetNum(0, false);
|
|
}
|