dhewm3/neo
Yamagi Burmeister 4a6327d87a Fix entering the menu or saving the game stopping some sounds.
If an OpenAL source runs out of samples it transisions into state
AL_STOPPED. That happens if we're entering the menu (which switches
to another soundworld) and when saving the game (because the game
blocks for some milliseconds). Work around this by adding a new
field 'stopped' to the channel state and use that to determine if
a sound was stopped. And not AL_STOPPED like before.
2018-08-19 16:58:44 +02:00
..
cm more fixes for Visual Studio 14 2015-10-11 23:27:42 +02:00
d3xp Some spelling error fixes found during Debian build 2018-06-30 00:08:45 -01:00
framework import AROS changes 2017-04-02 00:42:28 +01:00
game Some spelling error fixes found during Debian build 2018-06-30 00:08:45 -01:00
idlib import AROS changes 2017-04-02 00:42:28 +01:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Fix color glitches on cinematics for selected archs 2018-02-23 13:40:11 +01:00
sound Fix entering the menu or saving the game stopping some sounds. 2018-08-19 16:58:44 +02:00
sys Tell Windows we're High DPI aware, (hopefully) fixes #191 2018-07-14 20:54:21 +02:00
tools Some spelling error fixes found during Debian build 2018-06-30 00:08:45 -01:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Some spelling error fixes found during Debian build 2018-06-30 00:08:45 -01:00
CMakeLists.txt Lower release build optimizations from -O3 to -O2. 2018-07-03 13:34:45 -01:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00
mmakefile.src # move the AROS specific folder icon and default.cfg mmakefile.src under neo/sys/aros/setup 2017-04-22 16:21:14 +02:00