mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-23 04:51:56 +00:00
4a6327d87a
If an OpenAL source runs out of samples it transisions into state AL_STOPPED. That happens if we're entering the menu (which switches to another soundworld) and when saving the game (because the game blocks for some milliseconds). Work around this by adding a new field 'stopped' to the channel state and use that to determine if a sound was stopped. And not AL_STOPPED like before. |
||
---|---|---|
.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in | ||
mmakefile.src |